An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
Recenzje użytkowników: Bardzo pozytywne (380)
Data wydania: 8 Sty, 2014

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Rekomendowane przez kuratorów

"Good game,levels,action, I love how they make this on Source Engine"

Najnowsze aktualizacje Wyświetl wszystkie (22)

18 czerwca

The Tower Prophecy interview and article

Hello Seekers!

For those eager for more information on our upcoming sequel, check out this brand new interview/article about CONSORTIUM: The Tower Prophecy over at PCGamesN!

Komentarzy: 4 Więcej

29 maja

V1.24 has landed, Wine support

Greetings Seekers!

We've received a few more bug reports, so we've found and fixed them. As long as reported serious bugs can be replicated by us and we are able to fix them, we will continue to issue patches.

Wine Support

For those of you that run a Unix based OS that are itching to play CONSORTIUM, we do have a pretty good solution for you. The game now works rather well using Wine. The admins on Wine HQ judged our compatibility as Bronze, but we feel it's more accurate as a Silver. Regardless, it works fairly well and is a good alternative to waiting until we're able to port the game to Linux natively.

The Mac port is continuing, we will have a better report for you on it's progress soon.

That's about it for now...more soon!

-The iDGi and CONSORTIUM team

Komentarzy: 3 Więcej

Recenzje

“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“...you'll find a game that's punching well above its weight”
Kotaku

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

O tej grze

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc entirely aboard Zenlil, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

Wymagania systemowe

    Minimum:
    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    Recommended:
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
Pomocne recenzje klientów
74 z 94 osób (79%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
11.9 godz. łącznie
Zamieszczono: 26 stycznia
This is a fantastic game. It isn't ruined by poor interaction, bugs or bad gameplay and the likes. It's ruined by the fact that this whole thing is gaming blue balls; a shareware demo; a teaser. There is a plethora of fantastic game content that you ultimately don't get to play with. The combat/inventory system is barely utilized outwith the VR trainer sim. The story is a gigantic cliff-hanger. You're encouraged to use quicksaves to explore alternate dialogue options, but they will only leave you with more questions. Very few will provide the answers you crave more and more as you explore further. The game literally ends when you jump out the back of the futuristic jumbo-jet you start the game in - imagine if the whole of Mass Effect was set on the Normandy and that's about what this title is. If you explore the dialogue and lore (of which there is a near-overwhelming amount of), you'll get some good hours from this game. However, this release is basically a glorified "Murder on the Orient Express" game - or the first half of one anyway. You're going to have to wait a whole lot longer for any closure, and, of course, put down some more cash. A wholly unfulfilling and, in the end, frustrating experience.
Czy ta recenzja była pomocna? Tak Nie Zabawna
17 z 18 osób (94%) uważa, że ta recenzja jest pomocna
11.6 godz. łącznie
Zamieszczono: 8 lutego
6.5/10
Overview: First Person RPG/Adventure

The Good

+The main selling point of this game is that the choices you make affect the story in multiple ways. These choices have a significant impact in how things play out and what scenarios you are put in. Something that is very lacking in today's modern games. Too many games claim to give you freedom of choice however many of these games lead you to the exact same place/story segment and it feels cheap. Consortium however is different, decisions you make in the beginning of the game can adversely affect you later on without you knowing it. I have played through this game a few times now and I am very impressed with the degree of how the decisions you make have a major impact on what goes on.

+ Its one thing to have choices, but if the scenarios are boring the game wouldn't be interesting. Consortium does a great job of putting you in some really great situations. These situations will really make you think and the outcomes are not always so obvious.

+ The developers really wanted to explain everything in the game. The game features an in-game console that explains a lot of the history /characters/story to really immerse you in the game. In addition all the characters seem to act realistically given their surroundings. It wasn't until I went online and read what other people were seeing that it made me go back into the game to see how much attention to detail the developers put into such a small game.
+Good replay value, play the game again and choose different options, speak to people differently and see what happens!

+ Good voice acting

+ I was very surprised by how good the music is.

+ Included is a virtual reality mini game, it is completely optional and provides a nice change of pace to a game that is mostly about talking to people.

The Average:

The developers included partial controller support, sadly the controller doesn't seem to work in menus/inventory making controller support rather useless. You are given two choices of button layouts, you cannot remap any buttons for the controller. Just stick with keyboard/mouse.

The art style is rather ugly. It just doesn't look right, the game isn't very impressive technically either. I understand this is an independent developer and they don't have a big budget but that doesn't really excuse them for choosing such a poor art style.

User interface looks cheap.

Most of the back story is hidden behind information console.

Somewhat short if you don't bother to read anything in the information console.

The Bad

In a game that is all about making choices and replaying the game to see how things play out differently, it would be nice to skip dialogue. Having to listen to the same things over and over again is awful.

Conclusion
I really want the is game to do well because the game has some really good design decision wrapped up in a poor looking presentation.
Czy ta recenzja była pomocna? Tak Nie Zabawna
31 z 43 osób (72%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
3.2 godz. łącznie
Zamieszczono: 24 stycznia
You will be thrown into this game head first.
You will not know what you are doing.
You will not know who you are.
Your crew will not explain jack to you as you already 'know' what you need to.
You will flouder and wander about.
You will make seemingly pointless choices.

And you will find that all of that has lead to something you didn't expect.

You will tear you hair out and you will scratch your now-bald head in confusion and you will scream as you try to decipher the barrage of info thrown at you.

And you...

Will.

Love.

Every.

God.

Damn.

Second.

Of it.

10/A+ would get mind screwed again.

~STL
Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 15 osób (93%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
9.8 godz. łącznie
Zamieszczono: 12 stycznia
What impressed me most about this game is that you are able to talk your way through almost every conflict. I have to admire the devs for letting you all but completely ignore the shooting element of their FPS in favor of being a silver tongued devil. You are perfectly capable of shooting your way through the game as well, and both are viable ways to solve problems.

To complement all of this is a large cast of complex characters. I found myself reloading saves just because I was interested in exploring more dialogue options. The world of Consortium feels very alive and complex, hell, there's an in-game database that has an absolutely vast amount of backstory and supplementary material that you could spend a day reading.

If you've played the Mass Effect games, there's a strong chance you'll enjoy this game. Buy Consortium not because you want another FPS, but because you want to explore a story and the whole universe it takes place in.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 8 osób (100%) uważa, że ta recenzja jest pomocna
7.8 godz. łącznie
Zamieszczono: 5 stycznia
Holy wow, I had only just heard of this game a few weeks before the December 2014 Steam Holiday Sale, so I didn't have a lot of expectations going in. However, even if I'd set my expectations sky high, I don't think this game would have disappointed me.

First off, the game is rather pretty; the cel shaded graphics will likely help the game retain playability for a long time, so if you don't have the money to spend now, you can always wait for the next sale. Bonus: The developers have said there will be future episodes of Consortium that build upon the events of this game, so waiting for that may be in your best interest if you're a binge gamer.

As for the story, it feels pretty natural. If you're unfamiliar, the game puts you in the body of a person in the future. The game itself pretends that this is actually happening, so when you have to pretend you know what is going on, it feels legitimate. However, that also means that on future playthroughs, you can react to situations differently as you are more familiar with the game's lore. The game is built with this concept in mind, which makes it extremely replayable. On that note, I recommend playing the game through, living with each decision you make, rather than reloading to see how consequences change. In the amount of time I spent watching the loading screen, I probably could have played the game through at least one or possibly two more times.

The situtations the game puts you in have the feel of action-packed, suspensful movie scenes, and the game does a darned good job making you feel as if you were really in the thick of things. Also, since you're not the captain, you're not always the center of attention. In my opinion, this feeling adds another layer of deptht to the game as it made me feel more like a part of the crew, as opposed to having me order people around, Kirk-style.

I can't speak much for the combat because the game gives you the options to not have to fight, except for one "air combat" mission. The controls in general felt solid. There's nothing that felt innovative here, but nothing that felt broken.

The only time the game didn't feel smooth were when I accidentally triggered an event that moved the story forward before I meant to. This is a chronic issue I have in games and may speak more about me than it does about the game.

Bottom Line/TL;DR: If you want to feel like you're actually in a futuristic crew on a ship flying around on missions, then this game is likely to be right up your alley. The conversation choices and reactions to actions you take feel natural and make you feel like you really are hijacking the body of someone in the future.
Czy ta recenzja była pomocna? Tak Nie Zabawna