Julkaistu 8. helmikuu.
Overview: First Person RPG/Adventure
+The main selling point of this game is that the choices you make affect the story in multiple ways. These choices have a significant impact in how things play out and what scenarios you are put in. Something that is very lacking in today's modern games. Too many games claim to give you freedom of choice however many of these games lead you to the exact same place/story segment and it feels cheap. Consortium however is different, decisions you make in the beginning of the game can adversely affect you later on without you knowing it. I have played through this game a few times now and I am very impressed with the degree of how the decisions you make have a major impact on what goes on.
+ Its one thing to have choices, but if the scenarios are boring the game wouldn't be interesting. Consortium does a great job of putting you in some really great situations. These situations will really make you think and the outcomes are not always so obvious.
+ The developers really wanted to explain everything in the game. The game features an in-game console that explains a lot of the history /characters/story to really immerse you in the game. In addition all the characters seem to act realistically given their surroundings. It wasn't until I went online and read what other people were seeing that it made me go back into the game to see how much attention to detail the developers put into such a small game.
+Good replay value, play the game again and choose different options, speak to people differently and see what happens!
+ Good voice acting
+ I was very surprised by how good the music is.
+ Included is a virtual reality mini game, it is completely optional and provides a nice change of pace to a game that is mostly about talking to people.
The developers included partial controller support, sadly the controller doesn't seem to work in menus/inventory making controller support rather useless. You are given two choices of button layouts, you cannot remap any buttons for the controller. Just stick with keyboard/mouse.
The art style is rather ugly. It just doesn't look right, the game isn't very impressive technically either. I understand this is an independent developer and they don't have a big budget but that doesn't really excuse them for choosing such a poor art style.
User interface looks cheap.
Most of the back story is hidden behind information console.
Somewhat short if you don't bother to read anything in the information console.
In a game that is all about making choices and replaying the game to see how things play out differently, it would be nice to skip dialogue. Having to listen to the same things over and over again is awful.
I really want the is game to do well because the game has some really good design decision wrapped up in a poor looking presentation.