An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
Análises de usuários: Muito positivas (379 análises)
Data de lançamento: 8/jan/2014

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Recomendado por curadores

"Good game,levels,action, I love how they make this on Source Engine"

Atualizações recentes Ver todos (22)

18 de junho

The Tower Prophecy interview and article

Hello Seekers!

For those eager for more information on our upcoming sequel, check out this brand new interview/article about CONSORTIUM: The Tower Prophecy over at PCGamesN!

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29 de maio

V1.24 has landed, Wine support

Greetings Seekers!

We've received a few more bug reports, so we've found and fixed them. As long as reported serious bugs can be replicated by us and we are able to fix them, we will continue to issue patches.

Wine Support

For those of you that run a Unix based OS that are itching to play CONSORTIUM, we do have a pretty good solution for you. The game now works rather well using Wine. The admins on Wine HQ judged our compatibility as Bronze, but we feel it's more accurate as a Silver. Regardless, it works fairly well and is a good alternative to waiting until we're able to port the game to Linux natively.

The Mac port is continuing, we will have a better report for you on it's progress soon.

That's about it for now...more soon!

-The iDGi and CONSORTIUM team

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Análises

“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“...you'll find a game that's punching well above its weight”
Kotaku

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

Sobre este jogo

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc entirely aboard Zenlil, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

Requisitos de sistema

    Minimum:
    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    Recommended:
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
Análises úteis de usuários
2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.8 hrs registradas
Publicada: 18 de maio
Sendo fã eterno de jogos focados em história e escolhas - como Mass Effect, Heavy Rain, The Walking Dead etc - posso dizer com segurança: esse é um dos melhores jogos do gênero que eu já joguei.

Estou abismado. Apesar de curtas, as últimas 5 horas foram intensas e incríveis. Em nenhum momento o jogo pareceu estar me empurrando para quests ou um determinado evento; sempre parecia que eu estava entre missões, livre para fazer o que eu quisessse.

Eu sinceramente espero que o próximo jogo da trilogia seja lançado logo. Comprarei a pré-venda no segundo em que ficar disponível, sem dúvida alguma.
Aliás, esse foi o primeiro jogo ao qual eu me dei o trabalho de escrever um review. Então, é. É ♥♥♥♥ pra ♥♥♥♥♥♥♥.
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71 de 91 pessoas (78%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.9 hrs registradas
Publicada: 26 de janeiro
This is a fantastic game. It isn't ruined by poor interaction, bugs or bad gameplay and the likes. It's ruined by the fact that this whole thing is gaming blue balls; a shareware demo; a teaser. There is a plethora of fantastic game content that you ultimately don't get to play with. The combat/inventory system is barely utilized outwith the VR trainer sim. The story is a gigantic cliff-hanger. You're encouraged to use quicksaves to explore alternate dialogue options, but they will only leave you with more questions. Very few will provide the answers you crave more and more as you explore further. The game literally ends when you jump out the back of the futuristic jumbo-jet you start the game in - imagine if the whole of Mass Effect was set on the Normandy and that's about what this title is. If you explore the dialogue and lore (of which there is a near-overwhelming amount of), you'll get some good hours from this game. However, this release is basically a glorified "Murder on the Orient Express" game - or the first half of one anyway. You're going to have to wait a whole lot longer for any closure, and, of course, put down some more cash. A wholly unfulfilling and, in the end, frustrating experience.
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21 de 24 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.1 hrs registradas
Publicada: 1 de janeiro
I'm about an hour into my first playthrough of the game - I hear a single playthrough is about two hours long. As soon as I'm done, I want to start the game again and try different things. This game is incredibly successful at engaging a lot more of my brain and 'gut feelings' than most. I'm not sure that I've ever played a game that gave the player such respect while also commanding so much responsibility.

Without revealing too much; you're thrown (somewhat 'naked') into a key role during a specific series of events. Your decisions and actions can sway how events unfold and also how the game is to be played. In most games, if you stray too far from what they want to show you, the game tugs harshly at your leash or essentially shuts down and waits for you to come back. Not so, here! As far as I can tell, the only time you're really yanked out of the proceedings is if your character dies. Then, you can load up an auto-save from earlier and try something else. That's only happened to me once so far. Basically, if you bumble, the game unfolds in a logical way as it would if someone in your position bumbled in an actual situation like this, if that makes sense.

What kind of a game is it? Well, it's a shooter if you want it to be...I guess. It's a missile defense game sometimes. It's a 'cool special agent on a plane' social simulator. It's an alternate future reality quantum leap homage thingiemadoop.
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31 de 42 pessoas (74%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
3.2 hrs registradas
Publicada: 24 de janeiro
You will be thrown into this game head first.
You will not know what you are doing.
You will not know who you are.
Your crew will not explain jack to you as you already 'know' what you need to.
You will flouder and wander about.
You will make seemingly pointless choices.

And you will find that all of that has lead to something you didn't expect.

You will tear you hair out and you will scratch your now-bald head in confusion and you will scream as you try to decipher the barrage of info thrown at you.

And you...

Will.

Love.

Every.

God.

Damn.

Second.

Of it.

10/A+ would get mind screwed again.

~STL
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15 de 16 pessoas (94%) acharam esta análise útil
11.6 hrs registradas
Publicada: 8 de fevereiro
6.5/10
Overview: First Person RPG/Adventure

The Good

+The main selling point of this game is that the choices you make affect the story in multiple ways. These choices have a significant impact in how things play out and what scenarios you are put in. Something that is very lacking in today's modern games. Too many games claim to give you freedom of choice however many of these games lead you to the exact same place/story segment and it feels cheap. Consortium however is different, decisions you make in the beginning of the game can adversely affect you later on without you knowing it. I have played through this game a few times now and I am very impressed with the degree of how the decisions you make have a major impact on what goes on.

+ Its one thing to have choices, but if the scenarios are boring the game wouldn't be interesting. Consortium does a great job of putting you in some really great situations. These situations will really make you think and the outcomes are not always so obvious.

+ The developers really wanted to explain everything in the game. The game features an in-game console that explains a lot of the history /characters/story to really immerse you in the game. In addition all the characters seem to act realistically given their surroundings. It wasn't until I went online and read what other people were seeing that it made me go back into the game to see how much attention to detail the developers put into such a small game.
+Good replay value, play the game again and choose different options, speak to people differently and see what happens!

+ Good voice acting

+ I was very surprised by how good the music is.

+ Included is a virtual reality mini game, it is completely optional and provides a nice change of pace to a game that is mostly about talking to people.

The Average:

The developers included partial controller support, sadly the controller doesn't seem to work in menus/inventory making controller support rather useless. You are given two choices of button layouts, you cannot remap any buttons for the controller. Just stick with keyboard/mouse.

The art style is rather ugly. It just doesn't look right, the game isn't very impressive technically either. I understand this is an independent developer and they don't have a big budget but that doesn't really excuse them for choosing such a poor art style.

User interface looks cheap.

Most of the back story is hidden behind information console.

Somewhat short if you don't bother to read anything in the information console.

The Bad

In a game that is all about making choices and replaying the game to see how things play out differently, it would be nice to skip dialogue. Having to listen to the same things over and over again is awful.

Conclusion
I really want the is game to do well because the game has some really good design decision wrapped up in a poor looking presentation.
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