An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
Análises de usuários: Ligeiramente positivas (881 análises) - 77% das 881 análises de usuários deste jogo são positivas.
Data de lançamento: 8/jan/2014

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Atualizações recentes Ver todos (31)

29 de janeiro

Reddit AMA right now, and the history of Interdimensional Games

Hello everyone,

A bunch of us on the team just started a reddit AMA right now. Join us and ask us anything!

https://www.reddit.com/r/Games/comments/43b43z/we_are_interdimensional_games_creators_of/

Also, we have a new 2:30 video for you that clearly lays out our overall journey over the past decade. Check it out!

https://youtu.be/W7i0jnx1bWM

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24 de janeiro

Issues with CONSORTIUM and The Tower campaign

Greetings everyone:

Issues with CONSORTIUM?

Welcome to all of our new players! We realize that while many of you have just discovered and enjoyed our game, some of you are having technical problems. To put it simply, the free weekend has more than doubled our player base and has exposed issues we did not know existed.

This huge influx of players has people doing all sorts of things that no one has done before, and given all the different ways to play our game, some new bugs are being found. We've tried our best to keep up with bugs as they were found in the past, and have been issuing patches over the past two years since the game's release.

Please know this: while we are extremely busy trying to secure our ability to make a direct sequel through a Kickstarter campaign for Consortium: The Tower , please know that we're taking note of ALL the problems being reported to us and will get to fixing them as soon as humanly possible. We will continue to support and issue patches to CONSORTIUM even if our campaign were to be unsuccessful.

The Tower campaign...

For those among you that are already backers and want to help us spread the word about The Tower campaign, we have put together a pack of images that you can use for your profile, if you wish, to help tell the world that you're doing your part to help us realize this game.

For those of you who have some doubts about our ability to make The Tower, perhaps based on issues you had with Consortium:

Making CONSORTIUM with the Source engine was an admittedly arduous affair. The fact that its locale was confined to the inside of an aircraft, while it allowed us to actually make the game with the budget we had, also severely limited us and caused all sorts of A.I. and collision issues. We also made the mistake of replacing the stock Portal 2 renderer with one that was never completely finished and this continues to cause us no end of pain. We will never make that mistake again. With our new game, we will be using the Unreal 4 engine exactly as it is intended to be used.

By bringing all our established gameplay mechanics and content into a more traditional video-game environment...in The Tower's case a sprawling, open, sand-box futuristic skyscraper...we are poised to create a truly awesome immersive simulation that goes FAR beyond what we accomplished in CONSORTIUM. Largely because of not being confined to an aircraft, the game will be at least 3 times longer, in terms of average play length.

We invite you all to check out what we're pitching, if you haven't already and consider giving us a chance to put all of the tough lessons we learned in making CONSORTIUM to good use.

Consider allowing us to make for you one hell of an immersive and powerful single-player sci-fi immersive simulation!

FYI, here is some of the more interesting press written about us so far:

https://www.rockpapershotgun.com/2016/01/18/consortium-the-tower-kickstarter/
http://www.vgchartz.com/article/262991/top-5-kickstarter-games-january-2016-edition/
http://www.escapistmagazine.com/news/view/165924-Consortium-The-Tower-Arrives-On-Kickstarter-From-Interdimensional-
http://www.geeksofdoom.com/2016/01/20/kickstarter-spotlight-die-hard-deus-ex-consortium-the-tower
http://www.pcgamer.com/consortium-the-tower-is-now-on-kickstarter/
http://kotaku.com/the-tower-sounds-like-deus-ex-vs-dredd-1753656182
http://www.onlysp.com/consortium-the-towers-kickstarter-campaign-launches/
http://wccftech.com/ue4-powered-consortium-tower-seeks-funding-kickstarter/

Thanks so much for reading, and thanks in advance for any of you that consider giving us a chance to continue making games. Like Gregory says at the end of The Tower's pitch: our studio is quite literally in YOUR hands.

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Análises

“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“...you'll find a game that's punching well above its weight”
Kotaku

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

Sobre este jogo

The team that successfully crowdfunded this game are LIVE ON KICKSTARTER with a direct sequel! Check out our pitch https://www.kickstarter.com/projects/idgi/consortium-the-tower now!

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc entirely aboard Zenlil, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

Requisitos de sistema

    Mínimos:
    • SO: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processador: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Versão 9.0c
    • Armazenamento: 7 GB de espaço disponível
    • Outras observações: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    Recomendados:
    • SO: Windows 7/8 x64
    • Processador: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Versão 9.0c
    • Armazenamento: 7 GB de espaço disponível
Análises úteis de usuários
27 de 34 pessoas (79%) acharam esta análise útil
28 pessoas acharam esta análise engraçada
3.6 hrs registradas
Publicada: 16 de janeiro
GRATIS ATE MURRO NA CARA
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2 de 2 pessoas (100%) acharam esta análise útil
1.5 hrs registradas
Publicada: 17 de janeiro
Gráficos ✓
Diversão ✓
Jogabilidade ✓
Física ✓
Dificuldade ✓
Missões ✓
Variação de cenários ✓
Variação de inimigos ✓
Variação de armas ✓

8/10
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1 de 1 pessoas (100%) acharam esta análise útil
5.8 hrs registradas
Publicada: 19 de janeiro
Consortium, está aí um jogo que me surpreendeu. Para começar eu o conheci porque um amigo postou no nosso grupo do facebook que ele estava de graça e que dava cartas, primeiro pensamento "Cartas, vender, muney <3", então eu peguei o jogo, instalei e iniciei. E em segundo lugar, é o jogo de Star Trek que sempre sonhamos, é simplesmente perfeito a maneira que fizeram a atmosfera da aeronave Zenlil funcionar, todo o ambiente e a tripulação são totalmente imersivos.
A primeira vista era um jogo com um bom visual, no inicio do jogo você acorda na sua cabine por um dos oficiais da nave, e é onde você começa seu gameplay. Eu não quero dar nenhum Spoiler, além do mais acho que Spoiler não fariam efeito ness jogo sendo que a unica coisa que vai ter de igual sempre é o Inicio e o Final eu acho, entre eles, está literalmente, inteiralmente por sua conta. Não que o jogo não tenha uma história é claro que tem (e uma ♥♥♥♥) Mas o seu papel nela e o que você faz com os personagens que encontra é sua escolha. Como por exemplo, varios tripulantes podem não gostar de você, ou você pode fazer todos de adorarem, você pode matar ou capturar inimigos, e as escolhas do que você vai falar a seguir são muito, muito importantes mesmo.
Agora deixa eu falar sobre os personagens, Na aeronave existem 4 tipo de classes de tripulantes: os Pawn, que são o mesmo que os camisas vermelhas de Star Trek; Os Rookies, que são como os camisas azuis, são médicos, oficiais cientistas, pilotos, etc; Os Knight, que existe somente 1 em cada nave que é o comandante; E os Bishop, que são os oficiais de segurança, também só existe 1 por nave.
No jogo você é o Bishop 6, Bishops são os picas-grossas do universo do jogo, são a elite da elite, servem como policiais/soldados dentro das naves ou como segurança de alguem em especial. O seu papel no jogo nada mais é do que aquele que você escolhe no decorrer da história, você salva a todos uma hora? sim, eles podem gostar de você por isso? Depende de como você os trata durante as conversas.
Tudo o que eu disse não chega a ser uma pequena lasca do que a experiencia real promete, Zenlil foi totalmente imersiva para mim, pois (isso foi um dos pontos positivos para mim) não há um HUD de minimapa ou você aperta M e aparece um mapa da nave com o seu objetivo, existe um mapa fixo no segundo andar, bem a frente dos dormitórios principais (onde o seu se encontra) que você precisa decorar se quiser chegar aos lugares corretos que te mandam, você realmente precisa conhecer a Zenlil de cabo a rabo pra realizar certas missões.
O jogo trabalha com uma certa filosofia que é meio esquisita mas muito interessante de se pensar, O que nós chamamos de Video-games, nada mais são do que universos paralelos, nós nos manifestamos nesses universos através dos personagens principais, nós tomamos total controle do personagem somente para realizar uma tarefa em questão, nesse caso a história principal do jogo, que podemos repetir inumeras vezes se quisermos, e até salvar um ponto especifico do espaço-tempo para voltarmos aquela mesma posição no dia seguinte sem que nada tenha sido alterado em nossa ausencia. Eu disse que era esquisita, mas interessante.
Existe muita coisa para se descobrir em Consortium, eu mencionei muita pouca coisa e exsitem inumeros arquivos de texto para se lerem (o que eu pretendo fazer o mais rapido que puder) e um universo muito grande, e com muito potencial. Eu espero que a sequencia Consortium: The Tower, venha mesmo a ocorrer.
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157 de 178 pessoas (88%) acharam esta análise útil
12 pessoas acharam esta análise engraçada
45.6 hrs registradas
Publicada: 19 de setembro de 2015
Finished my first run through the game and I've got to say it's quite unlike everything I've played recently. Took me about 17 hours and it turned out to be one of those games that keep me awake until 10 in the morning.

It feels and plays like your own personal interactive Star Trek episode. It is your classic "Thriller on the Express" with a strange murder, a killer hiding amongst your crew, an ancient conspiracy, aliens, mercenaries, and a whole load of mystery. In my first playthrough I have failed to reveal a culprit, but thanks to the fact that the game has a lot of replay value, I will delve into it again in the hopes of solving the case and do things differently.

It's got tons of character interactions (Which you are free to befriend, antagonize or completely ignore), pages upon pages of lore and exposition in the Zenlil's onboard library (Which you can totally avoid if you don't like reading), choices that actually matter and a few twists and turns that I honestly did not see coming (And a couple that I totally did).

The player is encouraged by the game to explore alternative routes as much as possible. One can reload an auto-save made before a conversation (The game saves into a separate slot every few minutes automatically) and choose a different option if you are dissatisfied with a result. You don't have to, but you can if you so desire.

Aside from rather long loading times, a couple graphical glitches and small progression issues such as characters sometimes responding as if I walked away from a conversation when I didn't (Both fixed by loading a previous save), it was a pretty smooth ride.

This is probably not the game for you if you enjoy fast paced shooters (Although it does have some FPS elements), but if you think you might enjoy an adventure/RPG/quest mix then give it a go.
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42 de 56 pessoas (75%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
15.0 hrs registradas
Publicada: 22 de novembro de 2015
A short, but great adventure game. A game that explores some quite complex and intelligent science fiction themes, while simultaneously baffling you with a mystery that you probably won't solve after a single playthrough.

A brilliant concept. Overwhelming amounts of "game lore" (which you can safely ignore if you dislike reading). Characters with diverse and well-developed personalities. An intriguing sci-fi setting. Fun and creative. Being the first part a trilogy, it is nevertheless self-contained and worth playing right now.

If you get it on sale, your satisfaction is even more guaranteed, because most of the negative reviews seem to focus on the game being too short for its price. Do yourself a favor and wait for a sale so that your experience is not tainted by mundane financial concerns.
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