精選項目
遊戲
軟體 試玩版 新聞 推薦
The European cultural TV channel Arte innovates and launches its first video game ! Immerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters ! Play as 2 dots and travel through the ages of typographic styles and techniques.
發售日: 2013年11月6日
使用者對此產品下的熱門標籤:
觀看所有 2 預告片

購買 Type:Rider

最近更新 檢視全部(2)

Type Rider exclusive promotion announcement

2014年5月7日

Type:Rider is 50% off until May 12.
Hurry up to discover this multi-awarded typographic journey.

4 則回應 繼續閱讀

評論

“You Never Realized Fonts Could Be This Exciting”
KOTAKU

“The unlikely appeal of Type:Rider, a platformer about fonts”
Kill Screen

“TYPE:RIDER--THE "FINAL FONTASY" OF VIDEO GAMES--ENCOURAGES PLAYERS TO LEARN ABOUT TYPE BY EXPLORING A WORLD OF FONTS, MARIO-STYLE.”
FAST COMPANY

關於此遊戲

The European cultural TV channel Arte innovates and launches its first video game !
Immerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters !

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

系統需求 (PC)

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16

系統需求 (MAC)

    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16

Linux 系統需求

    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
具參考價值的客戶評論
2 人之中有 2 人(100%)認為這篇評論有參考價值
此帳號擁有 974 款產品
30 篇評論
3.1 記錄時數
其實根本沒有故事可言,不過卻是一個充滿文藝氣息的動作遊戲,假使是文字工作者應該會特別有感覺吧 xd ,當然僅限英文,不過操作方式需要多多適應一下才方便攻略

[Story:3/10]
[Controls:5/10]
[Art:9/10]
[Achievement:Easy]
張貼於:2014年6月3日
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
此帳號擁有 115 款產品
27 篇評論
3.2 記錄時數
原來遊戲也可以如此文藝,默默為她點個贊!
一共多少關,我忘記了,反正就是幾種英文字體的來歷,搜集一路上碰到的英文字母,完成關卡,每個關卡大約一刻鐘時間通關!
我很喜歡這種風格,喜歡藝術字的同學,快收下她吧!!!!
張貼於:2014年4月6日
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
此帳號擁有 103 款產品
12 篇評論
1.6 記錄時數
4/10
以字型為題材的發想很新穎
你操作的主角是一個大型的冒號
作為一個與眾不同,雙質心的主角
我很期待它們之間的物理效應, 嶄新的運動模式
以及相應而來的獨特關卡設計

我很失望
張貼於:2014年6月19日
這篇評論有參考價值嗎?
40 人之中有 32 人(80%)認為這篇評論有參考價值
此帳號擁有 883 款產品
140 篇評論
4.0 記錄時數
It's easy to take fonts for granted. After all, hundreds of them come preloaded in even the simplest word processors, allowing for uninhibited freedom for formatting whatever we might need. But what most probably forget, is that it didn't use to be like this; those fonts came from somewhere, each a painstaking creation designed with a specific use in mind, which have nonetheless endured for generations and are now being put to use for far different purposes.

In many ways Type:Rider acts as a sort of mini history lesson to the legacy of fonts, a subject far more interesting in execution than on paper. From the earliest known texts to modern computer code, it's surprisingly fascinating to see the evolution of printed text and how various fonts came into being. There's a special place in my heart for games that can be both entertaining and educational, and this is certainly among the best I've played to date.

If you're shaking your head thinking there's nothing you'd rather not do than read over history descriptions while playing a game, it's worth noting that it's entirely optional to do so. It's never in your faced or forced upon you, but if you are planning to dismiss this side of the experience you'll be left with an otherwise rather bland and clumsy platformer. I was able to look past many of the weaker aspects of the game because I found the artistic and academic elements to be interesting in themselves, but those looking for even an average platformer are likely to come away disappointed.

This falls solely on the controls, a terribly clunky lesson in frustration as you attempt to maneuver a character that seems to like nothing more than to flip wildly out of control at the worst moments. Most levels make up for this by being relatively simple to traverse, but on a handful of occasion more precision is required which proves truly aggravating. The secret level being the most difficult and featuring no checkpoints only adds insult to injury, making me wonder why the developers chose to add such a challenging segment to a game that seems designed to be a relaxing an accessible experience.

Type:Rider is far from a perfect game, maybe not even a good one, but it is a unique and interesting endeavor to give a little background on a subject I'd never have bothered to look into otherwise. For those who can appreciate it more as an art piece than a traditional platformer, it's an intriguing slice of edutainment the strength of which lies in its excellent aesthetic and nontraditional source material, and not its gameplay. Anyone already bored reading this review should go ahead and pass on it, as there are dozens of other games that will be a far better fit for what you're after.

If nothing else, I doubt you'll ever look at comic sans quite the same way again.
張貼於:2014年3月25日
這篇評論有參考價值嗎?
26 人之中有 21 人(81%)認為這篇評論有參考價值
此帳號擁有 1,194 款產品
15 篇評論
4.3 記錄時數
Type:Rider is a puzzle platform game designed more of an educational experience to introduce you the history of typography than to provide a thrilling and testing game experience. As the aforementioned educational experience it's really interesting, purely as a game it can be frustrating.

You control two balls, a colon(?), inexorably linked across 10 levels, one intro, 1 hidden and 8 main ones representing the various ages of typography each with a font theme appropriate to the era. From Gothic to Time, Helvetica to Pixel, each level has it's own unique idenity and all are very different, thankfully never feeling grindy.

On each level the goal to collect the entire typeface, A through Z, 6 or so asterisks' and a hidden ampersand. Apart from the sort of hidden ampersand, you really won't have to go out of you way to collect anything. None of the levels are difficult, you are meant to experience this game, not be challenged by it and with the fine ambient music, levels are a joy. Each main level is split into 4 parts, two collectable platforming sections and 2 puzzle areas. These puzzle areas range from Arkanoid and Peggle clones to shifting a third ball around through typeface to open a door, all doors requiring a third ball, key, to open.

As a game it is let down by frustrating controls, the wall jumping doesn't quite work right. Jumping is also an inexact science and once you get to the final level there are sections that really deserve better controls. This game isn't Super Meat Boy, but a little more time was needed to finesse the gaming.

It's definitely worth your time, a couple of hours, at a decent price, but I can't help the feeling that if they had made the control and physics more predictable, it would have made a better game.
張貼於:2014年4月8日
這篇評論有參考價值嗎?

獎項

European Indie Game Days 2013: The Price of Artistic Consistency