Der europäische Kultursender Arte innoviert und bringt sein erstes Videospiel heraus! Tauchen Sie ein in ein faszinierendes und einmaliges Abenteuer rund um die Geheimnisse der Buchstaben! Sie spielen zwei Punkte, „:“, die durch die Geschichte der Schriftarten reisen.
Nutzerreviews: Sehr positiv (722 Reviews)
Veröffentlichung: 6. Nov. 2013

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Reviews

“You Never Realized Fonts Could Be This Exciting”
KOTAKU

“The unlikely appeal of Type:Rider, a platformer about fonts”
Kill Screen

“TYPE:RIDER--THE "FINAL FONTASY" OF VIDEO GAMES--ENCOURAGES PLAYERS TO LEARN ABOUT TYPE BY EXPLORING A WORLD OF FONTS, MARIO-STYLE.”
FAST COMPANY

Über dieses Spiel

Der europäische Kultursender Arte innoviert und bringt sein erstes Videospiel heraus!
Tauchen Sie ein in ein faszinierendes und einmaliges Abenteuer rund um die Geheimnisse der Buchstaben!

Sie spielen zwei Punkte, „:“, die durch die Geschichte der Schriftarten reisen. Von den Höhlenmalereien der Steinzeit bis hin zum Pixel Art der 2000er Jahre müssen Sie dabei viele Fallen überwinden und zahlreiche Rätsel lösen. Das alles in einem visuell und tontechnisch hochwertig gestalteten Universum zu Ehren von Garamond, Helvetiva, Times New Roman, Pixel, Comic Sans MS und vielen anderen.

Type:Rider ist ein Abenteuerspiel, das von AGAT – EX NIHILO und ARTE produziert wurde, ... das Ihre Spielerfahrung und Ihren Wissensstand in völlig neue Höhen katapultieren wird.

Features:

•• 10 Levels, die jedes Mal eine andere typografische Epoche umfassen

•• Atemberaubende Landschaften und beeindruckende Soundwelten

•• Packende Stimmungen

•• Historische Archive und Kunstwerke

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
Hilfreiche Kundenreviews
4 von 4 Personen (100%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 7. November
Interessantes Spielchen über Typographie. Man steuert einen Doppelpunkt durch simpel aber dennoch irgendwie interessant gestaltete Level und sammelt Buchstaben, Ampersands und Sternchen. Für jedes Sternchen bekommt man einen Artikel zu dem in dem Level behandelten Abschnitt der Typographiegeschichte. Wer sich ein wenig für Schriftarten, Druckverfahren und deren Geschichte interessiert, sollte zugreifen. Manche Kommentare bemängeln eine "unpräzise Steuerung" - nicht weiter beachten. Der Doppelpunkt hat ein Drehmoment, was diesen Effekt verursacht. Man rollt quasi wie auf zwei Rädern. Manche Puzzels in dem Spiel machen sich das auch zunutze. Ich habe das Spiel jedenfalls genossen - war mal was anderes :)
War dieses Review hilfreich? Ja Nein
14 von 14 Personen (100%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 4. November
Type:Rider is a strikingly ambitious game. It’s a platformer that has you play as a pair of dots who jump, swim, and solve environmental puzzles to progress. It’s also an educational game that teaches you about the history of typography as you play.The game plays out as a series of side-scrolling levels that hinder your progress with puzzles and obstacles instead of enemies. The usual platformer ingredients are on display here, like spikes, lava, water, and moving platforms. It might not sound terribly original, but the developers have pumped tons of creativity into the game’s design. Each world is based on a particular font, and the environments are made up of giant letters in that font, plus whatever new printing technology became available at the time.The controls aren’t as precise as they could be, but checkpoints are closely spaced so you never lose much progress. Every good platformer has collectibles, and here they’re the letters of the alphabet. A number of asterisks are also scattered throughout the levels; grabbing them unlocks sections of text that teach the history of writing and typography. The history is fun to read even if you’re not particularly interested in fonts.Like in Limbo, the graphics are silhouetted and stunning, set against abstract pages of text, drawings, and photographs. The music is pleasantly atmospheric, changing with the timeframe the levels take place in.One problem– and it’s a minor one– is that stopping to read the text sections as you collect asterisks in the game does a disservice to the gameplay. It’s far better to play the levels without stopping for the history lessons, and then read the texts you’ve collected between levels.Despite the somewhat mushy controls, Type:Rider is an incredibly fun, unique platformer. It manages to entertain and inform in equal measure, which is more than most games try to do.
War dieses Review hilfreich? Ja Nein
7 von 10 Personen (70%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 27. Oktober
Well here is the thing. Usually when you want to jump right, you press the correct buttons to do so and expect that to happen. If you play this game, get used to the little dots jumping left when you want them to go right. What if you want them to jump left? No sorry they don't do that they only jump in place then. They are also slow to respond to command so get used to not being able to react to sudden changes in your way when they happen.

It pains me to press THUMBS DOWN for this game because it looks so pleasing to eyes and you get to learn from it but the mechanics ruin the whole thing. I dont know if I will even finish it because tetris level is torture with these controls. Boo.
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 2. November
This game looked interesting, but unfortunately I quit after the second level. The only source of challenge were the frustrating controls. The dots' movement makes no sense sometimes and make me feel like I was playing the game with oven mittens on. Do not recommend.
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 3. November
pretty interesting but the controls are just awful (I've played it with an xbox controller too, and they're still pretty awful)
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 4. November
Great concept, amazing visuals, interesting historical lessons. But this game is a platformer, so it needs responsive controls. Alas, this is not the case here. Movement is sluggish, the character (colon, in fact) reacts slowly and even the most basic actions require a lot of patience and luck.

Bottom line: this is a nice history lesson, but a bad platformer.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 22. November
This game taught me a lot about the origin of different fonts and how far we have come in terms of taking an initial style and evolving it over the hundreds of years. A lot of the material covered in this videogame was replaced by the works of William Shakespear and John Steinbeck in my English classes. Not that I’m complaining, though having sat through a five-hour game drilling fonts in my brain kind of makes me wish we had covered this to some extent.

STORY & GAMEPLAY
First and foremost: The campaign is not story-driven.

You assume control over two colon circles as you play your way through the nine font styles, serving as chapters: Gothic, Garamond, Didot, Clarendon, Futura, Times, Helvetica, Pixel, Comic Sans MS. Chapters 1-8 break off into 4 sections. Chapter 9 is a single-section bonus chapter. In order to progress through the chapters you will need to collect letters of the alphabet for that particular font; including asterisks and ampersands scattered throughout each section. Collecting these characters will uncover facts about the history of typography from the age of Gothic font and Latin influences in the 11th century right up to Pixel font of our time. The game does an excellent job in teaching information relating to the origins of each font and additional information of interest. The array of sources used only becomes evident once you complete the game and sit through the credits.

I pulled off just under 5 hours of game time, including going back and achievement hunting after completion. There isn’t much in terms of replay value. Once you complete the base campaign of 9 fonts that’s pretty much it. However, you can go back and replay missions and read through pages for that individual font at will.

In terms of controls I experienced no difficulties whatsoever: A to move left, D to move right, SPACE to jump and ESC to bring up the menu. The game will teach you additional controls to navigate through pages you’ve unlocked during the game. Several reviews on the store page complained of “awkward controls” and “slow game speed”. Neither of which I experienced during my playthrough.

GRAPHICS / ART STYLE
Although the art style may seem fairly simple, there is quite a bit of detail added to convey the era for individual fonts. Clarendon font takes on a Wild West approach - corresponding to its time of discovery - with the use of tumbleweed and a Salon. The Times font shows off a more industrial point in time with the use of construction poles, gears and machinery. You will occasional see typography related art-work being showcased in the background which further aids in understanding past methods, technology and era.

AUDIO
Progressing through the game not only changes the art style and era of typography discoveries, but also the music. I thought this was a really nice touch. All the tracks were satisfying.

OVERALL
Quite possibly one of the best educational videogames I’ve played. Learn as you play, play as you learn: A mutual relationship.

PROS
+Pick-up-and-play approach.
+Progressive difficulty.
+Excellent art style and soundtrack.
+Plenty of information scattered throughout the game + wide range of sources used.

CONS
-Limited in terms of replay value, though not a major complaint on my part.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
10.2 Std. insgesamt
Verfasst: 8. November
Cons:
You can get stuck/become unable to jump/fall out of the minecart. Doesn't happen too often though, and the respawn points are fairly dense.
If you leave mid-chapter, you lose progress (collectibles) from that run.
The final (secret) level is infuriatingly difficult, as is getting one of the achievements that requires you to play through a whole level without dying.
The text on pretty much every page in the books has typos/missing words/grammatical errors/odd English, giving the impression that it wasn't written by a native English speaker, or even proofread for that matter.

Pros:
It's stylish, I suppose.

Ultimately, you'd be better off just reading the Wikipedia article on typography.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Verfasst: 16. November
I love fonts , and i love gaming! seeing those 2 combined? I love it!

Very well made, and apart from that an interesting read about the history of typography.

Might sound boring, but it is setup like a platform puzzler game. Nice music and atmosphere.
Too bad it was pretty short. Love to see, play and read more

10/10
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
11.6 Std. insgesamt
Verfasst: 22. November
good game
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 2. November
Great art and music.

♥♥♥♥ty platforming. Seriously, who decided it was a great idea to jump in the direction of the surface normal?
Also: hurr hurr, let's make the character a colon so he'll get stuck in all the crevasses

Just watch a playthrough.
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
5.1 Std. insgesamt
Verfasst: 12. November
Extra episode sucks!
War dieses Review hilfreich? Ja Nein
2 von 6 Personen (33%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 26. Oktober
I'm not sure who's intended audience of this game.

Platformer part doesn't offer much special and way too casual.

Educational/History part of the game is kind of shallow and not too engaging.

So, while visuals and sound effects are quite nice, that's not enough for me to recommend this game.
War dieses Review hilfreich? Ja Nein
2.4 Std. insgesamt
Verfasst: 26. Oktober
Nette weiterführende Webseite dazu: Schriftraum: http://typo.ronn23.de/?pid=1
War dieses Review hilfreich? Ja Nein
2.5 Std. insgesamt
Verfasst: 29. Oktober
Nett
War dieses Review hilfreich? Ja Nein
4.3 Std. insgesamt
Verfasst: 26. Oktober
I recommend this to all my designer friends. It's unique and atomspheric. The music really stood out for me. It's been a while since I enjoyed a platformer and this was nice and short. The bonus level was hilarious. Ah, comic sans, when will you finally wither away into obscurity?
War dieses Review hilfreich? Ja Nein
4.9 Std. insgesamt
Verfasst: 26. Oktober
First off, if you like any type of educational games, this'll probably be your crack.

I love history, and this is basically a beautifully decorated timeline of the history of typography. You play as a colon, weaving through levels and collecting letters and factoids. The controls are a little hard to get used to [gravity/reaction times] but I think that's the only drawback. I've read reviews about how this game has lots of bugs, but I only encountered a couple minor ones that didn't even affect gameplay. Overall, I found Type:Rider to be a wonderful addition to my collection, and would seriously recommend this to anyone who appreciates history~
War dieses Review hilfreich? Ja Nein
2.8 Std. insgesamt
Verfasst: 25. Oktober
The educational stuff in this game is actually quite interesting. It's the game itself that's no fun. Trying to control the two dots is just painful.
War dieses Review hilfreich? Ja Nein
5.0 Std. insgesamt
Verfasst: 1. November
Beautifully immersive game. As soon as I started playing I was hooked. Marvelous music & art. Every era has a distinctive design & flavour. I soon found myself restarting levels to collect all the characters & looking for the asterisks. It gets really addictive. Great little introduction on the history of typography. Truly appreciate what the devs have done with this little gem.
War dieses Review hilfreich? Ja Nein
0.4 Std. insgesamt
Verfasst: 2. November
Strange game, kind of reminds me of echo the dolphin
War dieses Review hilfreich? Ja Nein