A typographic odyssey.
Gebruikersrecensies: Erg positief (1,072 recensies)
Releasedatum: 6 nov 2013

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Type:Rider kopen

 

Door curatoren aanbevolen

"Typography was always this cool you just never realized it before."

Recensies

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

Over dit spel

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
Nuttige klantrecensies
21 van de 21 mensen (100%) vonden deze recensie nuttig
8.5 uur in totaal
Geplaatst: 3 september
Original combination of gameplay, history & art

Type:Rider is the first game developed for the European tv channel Arte, which focuses on arts & arts history. So it comes as no surprise that the actual theme of the game is all about history: in the course of ten levels, the player discovers the history of ... typography, of the different fonts used from the earliest printed books back in the Renaissance right up to the newest developments.

While this may sound boring and very school-alike, it isn't. The development studio, Ex Nihilo, has managed to transform this theme into an interesting and original game. The actual gameplay is rooted in the tradition of the platformer: you control two dots, who travel through a level filled with letters and other items related to typography. There are problems to be overcome, gaps to be jumped and letters to be collected. Played with a controller, the game let me control my dots quite accurately, and even as a platform-noob, I didn't encounter too many difficulties in finishing all the levels (only the bonus level took me quite some time). Besides jumping and controlling the dots' speed, there is no other action, so no firing or whatsoever.

But there is more to this game than some simple and well-known platform mechanics. Traversing through the levels, you'll unlock a lot of historical information on the different fonts and the context in which they were developed and used. The presentation of this is very well done, with short to-the-point texts and a lot of visual information. Graphically, the game is a gem: every level is transformed into an evocation of the period of its particular font, with sounds and music increasing the historical feeling. The game does have trading cards & achievements, some of which are challenging and encourage you to discover every corner of every level.

Highly recommended to everyone with some interest in history and/or arts. Those looking for an exciting and challenging platform-game should probably go elsewhere though.
Was deze recensie nuttig? Ja Nee Grappig
18 van de 21 mensen (86%) vonden deze recensie nuttig
7.7 uur in totaal
Geplaatst: 7 juli
Something of an artistic experience // Recommended for a casual night in

+ Includes unlockable, interesting history of typography entries
+ Soundtrack is immersive and surreal; one of the game's better selling points, and every track was perfectly suited for the stage
+ Ambient sound design, also, is superb
+ Level designs are unique and make for excellent platforming
+ Controlling two inseperable dots makes movement through the stages a bit more challenging, but it does so in a refreshing way that the player will surely enjoy
+ Respawns are frequent, and the game typically throws the player at the last safest place before their untimely death; robs the player of much of the frustration typical of the genre
+ In addition to the individual level design, each collection of stages is vastly different from the other; furthermore, they become more and more interesting as the player moves through the game

- Little replayability once having attained all of the achievements
- One of the achievements requres the use of a Facebook or Twitter; this may not be a problem for the majority of the players, but speaking as someone who has neither, I detest that this is a requirement

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
Was deze recensie nuttig? Ja Nee Grappig
6 van de 6 mensen (100%) vonden deze recensie nuttig
7.0 uur in totaal
Geplaatst: 17 april
The game could be good, it's based on a new idea and it's very nice to learn fonts.
But the controls are horrible (I played both with keyboard and with controller) and I often wondered if the game developpers ever played their own game.
Several time, your two-wheeled avatar just stay stuck on a corner, or against a corner, unable to get up to the pixel above and in front because when you jump you also wall jump and are pushed back... back in the void most of the time. And then you have to start again from a save point often very badly placed.

Also: the bonus level is not a bonus level. It's a nightmare. They tried to make something funny and "trolling". They got the trolling part right, but that's it. The difficulty is nightmarish, you get back to the beginning every time you fail (even at an inch of the finish line). That shouldn't be a bonus level, it should be a "Hardcore mode"
And the cat chasing you the whole level is too much. Waaay too much and way too fast.

I don't recommend this game. Shame because the idea was fun.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 8 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.9 uur in totaal
Geplaatst: 15 april
It's Limbo, but with absolutely terrible controls, and instead of a kid traversing a neverending stream of nightmares, you're a colon flailing and stumbling through the history of typography.

It's much better than it sounds, actually. I'd give it a 10/10 in presentation and originality; It's one of the best art games I've seen. All the educational passages are optional, but you'll still gain a deeper appreciation of typographical history even without reading any of them, thanks to the fascinating stage designs.

The controls are annoying and imprecise, and the last few levels are stupidly hard, and on rare occasions the physics can glitch out and get you stuck. But none of that really bothered me; there's no real pressure to perform well since there is no consequence for death, and checkpoints are numerous. Just relax and enjoy the awesome trip through history.

All the achievements are easy. Most are for 100% completeion. The hardest one has you going through a paricularly annoying level without dying, but it's still pretty easy thanks to some tricks. For achievement hunters, this game should be a no-brainer. You'll have it done with in 4 hours or less.

I loved it. I wish were there more games like this.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
Geplaatst: 5 juni
This game is a physics based marble game. You must navigate through a variety of worlds based on a different typographical fonts. This game offers a bit of history on printing and fonts if you are interested in reading it, but it is more a passive history offering rather than a must for you to go through. You are a colon, rather than a marble, and must not get disconnected from each other. You must go through the platforming levels by collecting the alphabet, 6 asterisks and an ampersand. There are four levels to each world and eight total worlds giving you a total of 32 levels to go through.

If you are quick, this game shouldn't take much longer than 2 hours, but if you want to obtain all achievements it will take a bit longer. The graphics aren't much to talk about, but the music is rather calming during the course of this game.

Overall, not a bad game for the price. I'd definitely recommend it. This game reminds me a lot of Nightsky.
Was deze recensie nuttig? Ja Nee Grappig