The European cultural TV channel Arte innovates and launches its first video game ! Immerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters ! Play as 2 dots and travel through the ages of typographic styles and techniques.
用户评测: 特别好评 (897 篇评测)
发行日期: 2013年11月6日

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由鉴赏家推荐

"Typography was always this cool you just never realized it before."

评测

“You Never Realized Fonts Could Be This Exciting”
KOTAKU

“The unlikely appeal of Type:Rider, a platformer about fonts”
Kill Screen

“TYPE:RIDER--THE "FINAL FONTASY" OF VIDEO GAMES--ENCOURAGES PLAYERS TO LEARN ABOUT TYPE BY EXPLORING A WORLD OF FONTS, MARIO-STYLE.”
FAST COMPANY

关于这款游戏

The European cultural TV channel Arte innovates and launches its first video game !
Immerse yourself in this fascinating and unique experience to uncover the history and secrets of Fonts & Characters !

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
有价值的用户评测
9 人中有 8 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.4 小时(记录在案的)
发布于:1月19日
玩了个球,啊不,是两个球。
玩了这个游戏我如是说到
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.2 小时(记录在案的)
发布于:1月24日
用游戏讲述印刷史。不错。
永远不要用Comic Sans
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年11月21日
印刷历史游戏,游戏并不难,基本上操控着两个小球完成故事流程就可以了,边听优美的音乐旋律边看印刷历史,犹如像在看历史电影一样,也可以把他当作教科书,这游戏非常棒,非常推荐大家去尝试,不过英语不好那就非常苦逼了,真希望官方出中文版还有其他更多语言版本这样可以让更多人了解这类历史~
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2月23日
这是一个关于字体历史的游戏,里面收录了一些英文字体及其背后的故事。
看似简单,音乐优美,格调还算清新,每关要收集26个英文字母和6个星号,还有隐藏的&和其它的符号,星号表示文章中的一页,把所有星号收集完成,就可以得到一整篇的文章。
游戏每一大关是一种字体,每关的内容也几乎都是这些字体的字母构成的。
想必各位大概都玩过肉食男孩、以撒这一类的虐心之作,本作起初是比较简单的,越到后来,看似简单的表面越是隐藏着深深的玄机,越来越难越来越虐心。
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.4 小时(记录在案的)
发布于:2月16日
Type:Rider是一个讲述印刷技术历史的平台过关类游戏, 游戏在画面和关卡方面下足了功夫, 物理引擎也很优秀, 强烈推荐.

公开反对所有认为游戏操作手感差的评测, 手残就不要找那么多借口, 我玩下来感觉没有任何压力, 包括隐藏关.
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
6.9 小时(记录在案的)
发布于:2014年9月22日
非常友爱的游戏,两个球就像兄弟一样形影不离,相互帮助,克服困难。背景音乐也很棒,就是隐藏关太变态。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:1月19日
类似NightSky的画面和音乐风格 纯粹是杉果特价入来试试的= =
喜欢的不要错过
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:2月26日
以西文字体发展演变为背景的二维横版游戏。

玩家操作一对小球一路收集字母。游戏的操作很简单,只需要空格和左右键,就可以完成滚动、翻滚、跳跃、推动其他物体的各种动作。由于两个小球相互的旋转也对它们整体的运动造成影响,所以需要花一些时间适应游戏的手感才能灵活的操作。

每种字体的诞生有其特定的背景,每种字体也代表着不同的时代。随着玩家穿梭在不同年代的文字之中,游戏的场景、音乐以及关卡的设计也随之改变。虽然场景的背景纷繁绚丽,但小球和能与小球交互的物体基本都是纯色调,并不影响玩家对场景的判断。

游戏短小精悍,三个小时之内就能通关。但无论是美工还是音乐,游戏中各个方面都体现出开发者的用心,是不可多得的优秀之作。

缺点在于隐藏关卡很缺德,三分之一的成就都被这关限制。
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
8.4 小时(记录在案的)
发布于:1月7日
Comic Sans 又被黑了一把
玩家化身一个小小的冒号,通过收集文字和标点来遨游字体发展史。游戏的世界几乎是由文字拼成的,画面精美,音乐贴切。无论玩家置身于印刷版下,计算机中,打字机上,都一定会有身临其境之感。BTW,这游戏的玩法和 NightSky 如出一辙,风格也有八分相似。

但是操作感像翔,建议手残勿入。
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:1月19日
虐待你的方向键的游戏,掉的卡片也许是你花钱买它的最大安慰。
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2月13日
教科书式的作品
Type:Rider(飞跃印刷史) 向我们证明了,科教性质的游戏作品也可以诚恳、精致、充满乐趣。

Platform是个非常传统的游戏类型,飞跃印刷史的表现当然及不上Braid、Fez这些神作,
但总体来看,细致优美的画面音乐,精巧扣题的关卡设计,至少也是旧瓶新酒,不落窠臼。

最大的败笔是在操作上,游戏的主角是冒号,对,两个球。
两个球的重心不稳定,使得玩家的操作变得非常无力。偏偏作为平台类游戏,部分关卡的设计对于玩家的操控有不小的要求。
粗粗翻阅了一下,基本上所有的差评都集中在这个操控上(或许选择冒号作为角色就是败笔,双球模型本来就很难做物理上的优化)

没有中文也是个不小的遗憾。
这篇评测是否有价值? 有趣
4 人中有 2 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
5.7 小时(记录在案的)
发布于:2月4日
虽然玩完了,但不能领悟其意,为毛没有中国的文化。。我怎么好像看到截图有
这篇评测是否有价值? 有趣
39 人中有 35 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.7 小时(记录在案的)
发布于:2014年11月4日
Type:Rider is a strikingly ambitious game. It’s a platformer that has you play as a pair of dots who jump, swim, and solve environmental puzzles to progress. It’s also an educational game that teaches you about the history of typography as you play.The game plays out as a series of side-scrolling levels that hinder your progress with puzzles and obstacles instead of enemies. The usual platformer ingredients are on display here, like spikes, lava, water, and moving platforms. It might not sound terribly original, but the developers have pumped tons of creativity into the game’s design. Each world is based on a particular font, and the environments are made up of giant letters in that font, plus whatever new printing technology became available at the time.The controls aren’t as precise as they could be, but checkpoints are closely spaced so you never lose much progress. Every good platformer has collectibles, and here they’re the letters of the alphabet. A number of asterisks are also scattered throughout the levels; grabbing them unlocks sections of text that teach the history of writing and typography. The history is fun to read even if you’re not particularly interested in fonts.Like in Limbo, the graphics are silhouetted and stunning, set against abstract pages of text, drawings, and photographs. The music is pleasantly atmospheric, changing with the timeframe the levels take place in.One problem– and it’s a minor one– is that stopping to read the text sections as you collect asterisks in the game does a disservice to the gameplay. It’s far better to play the levels without stopping for the history lessons, and then read the texts you’ve collected between levels.Despite the somewhat mushy controls, Type:Rider is an incredibly fun, unique platformer. It manages to entertain and inform in equal measure, which is more than most games try to do.
这篇评测是否有价值? 有趣
27 人中有 24 人(89%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:2014年11月4日
Great concept, amazing visuals, interesting historical lessons. But this game is a platformer, so it needs responsive controls. Alas, this is not the case here. Movement is sluggish, the character (colon, in fact) reacts slowly and even the most basic actions require a lot of patience and luck.

Bottom line: this is a nice history lesson, but a bad platformer.
这篇评测是否有价值? 有趣
21 人中有 18 人(86%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2014年9月13日
A short but sweet review for a short but sweet game; Type:Rider is a simple and delicate platformer type game - great for the casual gamer! It involves some clever physics mechanics, it's very pretty to look at and listen to, little to no learning curve so it's quite easy to play, and you may even learn a thing or two about the history of typography (font) while playing. It's a little bundle of quality craftsmanship from the developers/designers, you can tell a lot of love went into the game.

It's affordable as it is, and if you see it on sale, go ahead and grab it. I'd definitely recommend it to anybody.

8/10. Enjoy!



这篇评测是否有价值? 有趣
40 人中有 28 人(70%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:2014年10月24日
At first, I thought I've found another game as good as 140 or Thomas Was Alone. It was until the second set of levels... Now first of all, the graphics are very good execpt for the Futura levels in my opinion. The music is really enjoyable too and the ambience is there. There's quite a few pages about typography history. But as with any games, the gameplay is the most important part and it's where this game has many issues...

First of all, the controls. Your character is a colon. Sure, it allows for some tactics with lines and such, but it also makes it hard to control. Also the gravity and acceleration are so wacky... It just doesn't feel right.

Then you get into bugs, a game breaking bug where a letter (letter are obstacles and platforms in this game) is facing the wrong way, making the level impossible to finish. In case it happens, you have to restart the level all over again and hope it's fixed. Sometimes the music/sounds go away and sometimes when you pause or alt-tab, the controls doesn't work anymore and you have to Alt+F4 out of the game. Also i've had an issue where my character got stuck in the middle of a letter and I had to restart the game...

Some more issues: the maximum resolution is 1600x900, there's no 1080p, there's a few frame drops throughout the game and the last achievement is really frustating. Also you need to modify your computer settings to change the language of the game (It's in your natal language or pc language by default).

I didin't enjoy playing through this game very much because of all the CONs i've listed. There are way more fluid and responsive platformers out there that you should play first, if you're out of platformers, you could always pick this game up, but with it's controls it's quite frustating to play.
这篇评测是否有价值? 有趣
53 人中有 35 人(66%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年10月24日
Once again, a great concept that's ruined by its mechanics.

The game looks good and sounds good, and you can even learn a thing or two about the history of typography. Fantastic! The downside to this is sluggish controls that ruin most of the fun. You steer a colon (the punctuation mark) around the levels, but it reacts quite slowly to your inputs – it feels like it is constantly wading through sticky goo, but even in the air it feels inert. (To clarify, i don't mean that the controls are unresponsive per se, it's rather the slow-moving and slowly-reacting behaviour of your character.)

And then there are the "usual" issues many indie games suffer from these days: No way to skip past the opening titles and no options menu (you can't even change the display resolution, and the in-game language is set to whatever region your OS is set to).

As much as i would like to recommend this game, i can't because these issues weigh it down too heavily.
这篇评测是否有价值? 有趣
17 人中有 13 人(76%)觉得这篇评测有价值
4.9 小时(记录在案的)
发布于:2014年10月11日
A beautiful, fantastic puzzle platformer that also happens to be educational, Type:Rider teaches you about typography through the ages. The design is impeccable: each era has a distinct visual and auditory style that is wrapped in a remarkably soothing package. The generally easy game does have the occasional difficulty spike and there are some rare typos/translation errors in the historic entries (nothing rendering them incomprehensible/unpleasant - at least in the English version) but it is definitely a journey worth taking. Don't let it's relatively short game time put you off, your time will definitely be well spent with this game!
这篇评测是否有价值? 有趣
8 人中有 7 人(88%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2014年11月8日
Cons:
You can get stuck/become unable to jump/fall out of the minecart. Doesn't happen too often though, and the respawn points are fairly dense.
If you leave mid-chapter, you lose progress (collectibles) from that run.
The final (secret) level is infuriatingly difficult, as is getting one of the achievements that requires you to play through a whole level without dying.
The text on pretty much every page in the books has typos/missing words/grammatical errors/odd English, giving the impression that it wasn't written by a native English speaker, or even proofread for that matter.

Pros:
It's stylish, I suppose.

Ultimately, you'd be better off just reading the Wikipedia article on typography.
这篇评测是否有价值? 有趣
16 人中有 11 人(69%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:2014年10月27日
Well here is the thing. Usually when you want to jump right, you press the correct buttons to do so and expect that to happen. If you play this game, get used to the little dots jumping left when you want them to go right. What if you want them to jump left? No sorry they don't do that they only jump in place then. They are also slow to respond to command so get used to not being able to react to sudden changes in your way when they happen.

It pains me to press THUMBS DOWN for this game because it looks so pleasing to eyes and you get to learn from it but the mechanics ruin the whole thing. I dont know if I will even finish it because tetris level is torture with these controls. Boo.
这篇评测是否有价值? 有趣