Wrack is all about action - spectacular action! The addictive kill chain system encourages you to mow down as many enemies in a short period of time as possible. No hiding - keep your chain going by getting out there and kicking some alien ass!
Évaluations des utilisateurs : Très positive (222 évaluation(s))
Date de parution: 30 sept 2014

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"Wrack! is a throwback, cel-shaded shooter for a bargain price that any avid gamer would enjoy."
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18 décembre 2014

Wrack Soundtrack Released



Lots of you have been asking for this, and today we're giving it to you! The Wrack Soundtrack, featuring music by Bobby Prince (DOOM), is now available! It contains 26 tracks of original, extended, and unreleased tracks from Wrack. Plus, it's got a launch discount of 15%, so head on over to the store and pick it up in time for the holidays!

http://store.steampowered.com/app/339080/

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20 octobre 2014

Version 1.2.0 Released

We're pleased to announce that Wrack v1.2.0 has been released! Among many other fixes/additions, this version features something you the community has demanded: an uncapped framerate! This will allow the game to be buttery smooth on monitors with a refresh rate greater than 60 Hz. If you're lucky enough to have a monitor like this, be sure to try it out!

Here's the full list of what's new:

  • The frame rate is no longer capped at 60 FPS! The frame rate can now set in the "Video Settings" menu from 30 FPS all the way up to being uncapped!
  • Added a new loading screen! This one is more colorful and fits the existing UI better.
  • Added a new finalized "Episode Summary" screen! This now has the proper interface, along with new music!
  • Applied some degree multi-threading to dynamic lights. This may optimize projectiles slightly for those with multiple CPU cores.
  • The gamepad can now be used in the menus, even if the "Enable Gamepad" setting is set to "No".
  • Removed some unused particle graphics and fixed the resolution of some other images. Hopefully this will prevent issues related to running out of memory.
  • Reduced memory usage on the game's sound effects.
  • Added a display indicating which button should be pressed to execute a finisher once they become available. This display goes away once the player has executed 3 finishers.
  • Added confirmation menus when picking Cakewalk, Hardcore, and BS! elaborating on key features of the skill settings.
  • The title screen Final Boss Entertainment logo is now displayed in a letterboxed mode if the resolution is non-16:9. The graphic has also been altered so that the logo is slightly larger.
  • Wrack now disables use of the Windows key.
  • Tweaked the position of some of the HUD elements so they don't overlap.
  • Removed a duplicate face on E1L2.
  • Fixed a bug that allowed you to use the escape key to exit out of certain menus this was supposed to be forbidden for.
  • Fixed the size of the railgunner gibs.
  • Music now fades out when returning to the title screen after a quicksave.
  • Fixed a bug that prevented main menu selection cycling when holding down the arrow keys.
Thanks everyone! Hope you enjoy it.

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À propos de ce jeu

Introducing the arcade shooter - Wrack! Combo your way to victory in this addictive single-player adventure. Slaughter countless enemies as you build up long kill chains, and wipe them out with powerful chain finishers. Plus, with Steam Workshop and extras like Time Attack, the action never has to end!

Key Features

  • Combos and Chains - Be a badass! Take monsters down by the dozen, and rack up addictive fighting game-style kill chains and kill combos!
  • Finishers - Use your kill chains to unleash devastating chain finishers! Use them to wipe out groups of enemies, take down powerful enemies... or even bosses!
  • Mega Man-style Bosses - Battle bosses (and minibosses!) inspired by games like Castlevania and Mega Man! Learn how to evade their attacks, and then take them down!
  • Extra Modes - Compete against yourself, your friends, and the world in Wrack's Time Attack and Score Attack modes! Your best entries are saved to the Steam leaderboards.
  • Steam Workshop - Create your own levels or fully-fledged mods! Share or play the creations of others using Steam Workshop.

Reviews

  • "It reminds me of first-person Mega Man." -- Keiji Inafune
  • "One of those better than it has any right to be experiences." -- Jim Sterling
  • "Wrack is great!" -- John Romero
  • "I think they're developing a really nice game here." -- TotalBiscuit

Configuration requise

    Minimum:
    • OS: Windows XP
    • Processor: Dual core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Hard Drive: 750 MB available space
    Recommended:
    • OS: Windows Vista
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GT/ATI HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Évaluations intéressantes des utilisateurs
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
6.2 heures en tout
Posté le : 24 août 2014
Avis donné pendant l'accès anticipé
En règle générale, j'ai horreur des jeux en early access et autres alpha.
[vieux]De mon temps, y'avait des QA testers qui étaient payés pour s'assurer de la qualité d'un jeu. Aujourd'hui, c'est toi le CONsommateur qui paye pour tester les bugs![/vieux]
Et en effet, l'achat d'un early access est régulièrement suivi d'une déception inévitable, quand son brouillon de jeu plante toutes les 5 minutes, que les textures sont à chier, que les hacks font leur entrée au bout de 3 jours ou que leurs développeurs préfèrent prendre des vacances avec les millions récoltés (ne me demandez pas de balancer!).
Mais quand j'ai appris qu'un Doom-like à l'ancienne venait de faire une apparition timide sur Steam, la curiosité a été la plus forte.

Wrack est résumé par ses développeurs en trois mots: run, gun, fun (courir, flinguer, se marrer).
Et il est à la hauteur des attentes. On court à la vitesse d'un TGV, on strafe pour éviter les projectiles, on rocket jump, on repeint les murs à coup de gibs, bref, on se croirait revenu en 1995 à bousiller des démons sortis de l'enfer.
Tous les mécanismes du FPS oldschool sont là, pas question de se planquer derrière un mur pour attendre que sa santé remonte, ici c'est "strafe ou crève".

Graphiquement, il est souvent comparé à Borderlands, à cause du cel shading design. C'est un choix artistique surprenant au début, mais qui colle bien à l'univers futuriste de BD.
Au niveau de la bande son, on retrouve LE maître: Bobby Prince. Ai-je besoin d'en dire plus?

Actuellement, le jeu contient 1 épisode de 8 niveaux, et les développeurs travaillent d'arrache-pied pour ajouter 2 épisodes supplémentaires, qui seront automatiquement ajoutés sous forme de contenu GRATUIT.
Un mode timer et un mode scoring sont également disponibles, si votre âme de hardcore gamer vous titille. Le workshop est accessible, et plusieurs joueurs sont déjà en train de recréer des maps de Doom, Quake et Unreal...
Je n'ai rencontré aucun bug, ni majeur ni mineur, et le jeu est parfaitement stable.
Seuls petits bémols:
-Pas de multijoueur (prévu pour Wrack 2, si le succès est au rendez-vous).
-L'option de carte en jeu n'existe pas, et si comme moi vous avez un sens de l'orientation dégueulasse, vous allez parfois tourner en rond un moment dans certains niveaux labyrinthiques. J'ai toutefois posé la question aux développeurs si la carte serait ajoutée à l'avenir et je modifierai l'évaluation quand j'aurai eu la réponse.

En conclusion, c'est un FPS à posséder si vous êtes de la vieille génération et que vous rêvez encore de vos monsterkills sur Quake en faisant 3 fois le tour de la map en 1 minute.
Si vous avez grandi avec les franchises CoD et BF, vous risquez d'être déçu.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 14 décembre 2014
I had this game since early access and now that's it's released i can say it : THIS IS THE BEST SOLO OLD SCHOOL FPS SINCE DECADES !!!

The gameplay is nothing short from brilliant, the guns are amazing to play with, the audio is amazing too and so is the combo system. The graphics are so top notch and cool to watch and of good taste, it's all so good.

Level desing is great too and the levels never bore you, nore that incredible action going on.

10/10 this is really perfection made in it's own category to me.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 3 septembre 2014
Avis donné pendant l'accès anticipé
Une petite perle ce jeux ! Map labyrinthique , boss fight ardue , workshop que du bon le seul bémole c'est la petite communauté ,alors foncez vous ne regretterez pas!
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34 personne(s) sur 40 (85%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 3 octobre 2014
Ok, if you miss old FPS shooters like Doom or Quake, buy this game right away. The levels are exactly like Doom with a Borderlands 2 shader.
The game gets harder after the first 10 minutes, and the combo killing feature makes you run like effin' Forrest Gump with a shotgun. You'll realize you don't even have time to get a decent screenshot because you can't stop shooting.


I'm happy I bought this. Really.
10/10
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56 personne(s) sur 78 (72%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
15.1 heures en tout
Posté le : 30 septembre 2014
This game is like sex for my keyboard and mouse.

Great visuals, insanely satisfying combat, awesome map design, and a pretty nice story, not to mention the added replayability with workshop content. Definitely worth it for $15.
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27 personne(s) sur 31 (87%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 2 octobre 2014
I feel like Wrack is a perfect tribute to what PC gaming was in the mid 90's. It has all the necessary ingredients:

* Fun
* Fast
* Difficult
* Replay Value
* Gameplay Depth

I would recommend getting this game for one of your younger siblings / cousins / friends who are curious as to what real FPS games were like before the triple AAA titles from Activision / EA dumbed down the genre.

In essence its a top notch FPS game that does everything right. I have thoroughly enjoyed it thus far. Easily 10/10
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40 personne(s) sur 59 (68%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 30 septembre 2014
Not quite the Doom or Quake homage it was looking like, but it is a good mix of old school shooting with arcade like gameplay elements. This should be ultimately played by anyone interested in shooting games and is one of the more skill based games to come along in a long time.

Full video review:
https://www.youtube.com/watch?v=BQAXMEvFuDg
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22 personne(s) sur 28 (79%) ont trouvé cette évaluation utile
106.8 heures en tout
Posté le : 17 octobre 2014
It's more polished than Rise of the Triad 2013, it's more old-school than Shadow Warrior 2013 and it's more score driven than Serious Sam (CHAIN KILL FINISHERS FTW)

If you truly love 90s/Arcade FPS, buy it.
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16 personne(s) sur 19 (84%) ont trouvé cette évaluation utile
23.6 heures en tout
Posté le : 30 septembre 2014
The game is now out of early access and is for sure one of my favourite games for this year, everything is smooth and just feels right, from blasting your foes to wrack (heh) up a combo too running and jumping your way over floors of acid and lava. The new look for some of the weapons is a welcome and the game as a whole just has a great new feeling to it. Most importantly however is that the soundtrack is done by Bobby Prince and really gives it that feeling of old school shooters. The game has come a long way and it has gone above and beyond what I expected it to be original. Anyone who is a fan of games such as Duke Nukem 3D, Quake or Doom this is a must have!
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15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 30 septembre 2014
An exceptionally slick example of a modern FPS that has been heavily influenced by the shooter of yester year.

There's a level editor included with full steam workshop support that seems to have a strong community behind it delivering fresh content.
The game runs beautifully, and the cell-shading visuals look great.

My only gripe is the music can be a tad repetitive and as of writing, there is no multiplayer component. (Other than leaderboards for time attack and score attack modes.)
A game like this seems screams out for some old school deathmatch flavourings.

A great buy for the Doom/Quake fans looking for something that will work well on a newer machine.
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18 personne(s) sur 24 (75%) ont trouvé cette évaluation utile
25.1 heures en tout
Posté le : 24 octobre 2014
Brad "Carnevil" Carney, having developed a source port named Skulltag which revolutionized Doom's multiplayer community, decided to make his very own first person shooter. Now here it is, the cartoonish, oldschool, arcade and fresh FPS called "Wrack". But, did it turn out well?

The first thing you need to know that it's a fast paced, skill based shooter with a bigger emphasis on the gameplay rather than story. If you except this to be a military(like Call of Duty, Battlefield, Medal of Honor or Titanfal), tactical(Counter Strike, Arma, Rainbow Six), story driven(Bioshock, Half Life) or puzzle based(Prey) shooter, then be informed that it's nothing like that. This is definitely closer to shooters like Doom, Quake, Wolfenstein 3D, Rise of the Triad, Serious Sam, Heretic and other oldschool, fast paced and with the only story being told is "Kill all that moves!!!" shooters. However, it's not exactly the same thing as them. Wrack aspires to be an arcade shooter, so it takes inspiration from games like Mega Man and Contra. Console platformers and PC shooters of the 90s are loved by rather different communites, so Wrack attempts to fuse both into one game that will hopefully find fans in any community.

This game has the following characteristics:
-You move very quickly and never get tired.
-There's five weapons, which are quite similar to Doom's and other shooters' ones. They don't have recoil or iron sights, here they are:
*The meele is a huge and strong sword which can kill almost every common enemy in one hit, simirarly to Shadow Warrior '97.
*The pistol is a simple weapon that fires fast and can do the job of killing things well if you run out of ammo for other weapons.
*The shotgun is a quite effective weapon useful for racking up chains(to be explained later). Its ammo is very plentiful, so this one might be your favourite.
*The 4th weapon is a Pulsar: a fast shooting energy ball gun affected by gravity. Very useful for bosses and enemy swarms.
*The last weapon in your arsenal is the Bazooka. It's a slowly firing rocket launcher, but it still is very essential. Useful for combos! If you get a certain item you can even do rocket jumps!
- Skulltag powerups are included. Doomsphere multiplies damage done by 4. Guardsphere does the opposite. Speedsphere makes you superfast.
- If you grab the Blast Guard you get the ability to do rocket jumps! Permament effect!
- Each enemy requies different strategy against it. Use your gray matter effectively!
- Theme changes every two levels.
- Music is composed by (our lord and savior!!!)Bobby Prince, and it's AWESOME!
- There's a Boss fight on every odd numbered level(other than the final one). But let me tell you that they are definitely Mega Man inspired, so if you only played FPSes before, you'll poop your diaper. The bosses are NOT some lame-♥♥♥ circle strafing(Cyberdemon, ROTT95 bosses, Kukulkan), hiding behing walls and shooting(Spider Mastermind, Wolfenstein 3D bosses, Exotech Larvae), endless enemy swarms and no actual attacks(Icon of Sin, Shub ♥♥♥♥urath, Mordekai), quick-time-events(MMS bosses), keep running away and shooting(Blood and Daikatana bosses) or swarming the player with projectiles ♥♥♥♥♥♥♥♥. Hell no! This time you MAY NOT quicksave after each attack or any BS like that, no! You will need to learn their attack patterns and then learn how to evade them, just like in Mega Man. ROTT13 tried to do a similar thing, but the failed at it with having too many damn projectiles than you can't even ♥♥♥♥ing evade. Wrack does this job very well and is one of the very few to do so.
-There's a chain\combo system. If you kill enemies in a certain time period, you'll rack up your chain. If you kill multiple enemies at the same time, you get a combo. Racking up chain's fills your finisher bar, which let's you do strong attacks.
- There's 8 levels+ a secret one. That may not be many, but there is a lot of replay value! You can always struggle to get a high score in the online leaderboards, or get those annoying achievemnts, or try to find these freaking secrets.
- Quicksaves disappear when loaded on higher difficulties. It's an arcade shooter, so you are supposed to fight your way to survive and get extra lives to reach the end, not save everytime you clear an area. You are supposed to sweat and breathe densily when you have little lives left and trying to find out the way to kill the boss or get through a tricky part on a level. This is how NES owners often felt like. FPS veterans mat not like it, but screw them! Quicksaving scums! Play Wrack if you are manly! No offense of course =).
- Workshop support for mods and new levels! That can bring endless life to this title!
- The plot and characters are good and supposed to make you feel like watching a Saturday morning cartoon.
- IT'S NOT A ♥♥♥♥ING DOOM CLONE!
- THE GRAPHICS ARE NOT RIPPED OFF BORDERLANDS! lol bl doesn't even have celshading


In other words, Carn did a great job with making this game, so I defenitely recommend it. It's a fun, retrotastic and challenging experience. I urge YOU and everyone of your friends to play it!
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17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 30 septembre 2014
Disclaimer: I have the main developer of the game on my friendslist so I could constantly harass him about bugs (Slope bug haha!) in the game, while in early access.

If you don't like Oldschool FPS's like Quake, DooM, Serious Sam, or Unreal this game may be too fast for you.
Also the game is kinda short, you can plow through it within 3-5 hrs, so dont expect 20 hour long game (No workshop maps).

You run around in the levels like a speedboat on crack which is reminiscent of the olden days of FPS'es.
The shooting mechanic got a heavy feel to it because of the way the camera sways after triggering the weapon, which makes it really satisfying when you skillfully shoot 12 aliens in a row with a shotgun blast to the groin or to the face, it doesn't matter, gore ensues.

The Finisher mechanic is also amazing, the pistol shoots a railgun like laser which obilerates EVERYTHING in its way for example.

Aesthetically, well its a subjective matter but I love it but no one can deny that it's consistent and no real mistakes were made on the artstyle.

This game is gorgeous, mechanically and aesthetically.

Addendum:
Also if you turn of Camera movement you should get some ♥♥♥♥♥♥♥ skill! :>

ggwp Final boss entertainment.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
16.6 heures en tout
Posté le : 15 novembre 2014
Note: I have some of the devs in my steam friendlist, so perhaps I will be too kind to the game. ( ALSO LOOK AT OTHER OPINIONS! )

Wrack is a cel-shaded first person shooter. The gameplay feels like the old shooters Doom and Quake. While playing, I felt like I was traveling back in time to those games, The game really is oldschool fun. The gameplay is clearing rooms of enemies, turning on buttons and encountering endbosses. While playing you learn the rhythm of the enemies, which adds to the fun because you know how to react to every enemy. By killing enemies in a short amount of time, you start filling your combometer.When the meter is very high you can perform a special attack, which does a lot of damage and gives you a lot of score. This is really addicting because you want to get your combo as high as you can. The game levels are well designed with a lot of secrets. I mostly like how the levels look, the graphical style of the walls are really colourful, thanks to the lighting. The only thing that give me mixed feelings are the endbosses, because many weren't well designed. Some endbosses are blood pumping exciting, while others were easily done with one finger in the nose. I mostly hated the final endboss, because I played the game on the hardest difficulty on my first playthrough. Due to that I couldn't quicksave and if I lost all my lives I had to start the level all over again. This really irritated me, because after retrying the final level over and over again, I didn't want to continue playing the game. It felt like a waste of time. The story of the game is pretty entertaining, because of the cliches. But it is more for the background because gameplay is king. But that still doesn't make up for the fact that the cutscenes in the game are really badly done. They look like they are unfinished. After the singleplayer you can play the speedrun and scoreattack modes. I will not be playing those as I will probably go insane! You also unlock a secret level which adds for around 1 hour extra gameplay! As final thing I want to say that I think this game is really well polished, with (almost) no bugs and still gets well supported by the devs.

Workshop:
For the workshop I can say it gets good support from a small community. Their levels can add for many extra hours of fun. The dev themselves have uploaded video tutorials to help people who are interested to making some mods for Wrack.

In short:
Real oldschool fps fun.
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11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 2 octobre 2014
Good:
- This game is trying (and partly succeeds) to copy oldschool fps gameplay
- No regenerating health, low ammo pool, ammo conversation needed
- Nice fast movement und crisp controls
- Challenging difficulties (even if you have to unlock it first)

Bad:
- I really hate the artstyle (cellshading, it just looks cheap and lazy)
- Enemy design is somewhat unoriginal (few models, often recolored stronger versions)
- Very small weapon pool (Sword, Pistol, Shotgun, Plasma, Rocketlauncher)
- The sword has a really long windup time, often resulting in a miss
- Music seems uninspired generic techno pop, do not like
- Forced story (yes you can skip but why even bother?)

Really bad:
- Killed nemies often explode into robotic gibs, wich are way too many and large resulting in items that lie close by to blend in. This will force you to really pay attention to every step you make if you do not want to miss pickups...

Still, there are not many games out there trying to bring the Doom/Quake feel back, so I strongly recommend all fans of this genre to pick it up and give it a try!
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 3 octobre 2014
This game is the quintessential old-school FPS, reborn with modern technology. Huge movement speed, a clean visual style reminiscent of Warsow and tons of enemies. Add a combo system on top and you have a lot of fun, plus an easy to use and powerful map editor makes this the complete package.

The only thing to note is that the game is currently (a few days after release) capped at 60fps. This is not a problem if you have a standard monitor, but if you have been using a 120Hz+ monitor and are used to smooth turning, this may annoy you for a while.

A great buy for the price, 10/10 would overused joke again etc.
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 20 octobre 2014
Wrack is a fast paced First Person Shooter with old school mechanics. Usually I will really enjoy this kind of game but sadly Wrack is kind of average in all areas.

Story

The story starts off quite interesting. Its set on a future version of Earth where the invention of a Star Trek style replicator has eliminated shortages of food and other resources, resulting in world peace. However, because there is no more military, Earth is vulnerable to alien invasion and your character is the only person who can stop them. Its clear from the character design that the developers intend this to be more of a comedy, and I did find some of the text only dialogue to be amusing.

Sadly none of this really has chance to go anywhere, because the game is only around 4 hours long. It turns out this is only "episode 1" and it ends on a cliffhanger.

Gameplay

I already said its old school, and that means you regain health by collecting health packs, you can carry all the weapons you find, there is no cover system, and you can quicksave anywhere (there are checkpoints as well). This all matches my preferences.

However, the weapons aren't particularly exciting. The biggest disappointment is the plasma rifle - it has some very severe bullet drop, which makes trying to aim at long distance a waste of time and ammo. I spent most of the game using a shotgun with a slow rate of fire, and a pistol that does low damage (but at least it is accurate at long distance). I found a rocket launcher on one of the later levels that is actually quite useful. There's also a sword, but I don't tend to use melee weapons in a shooter unless they have Shadow Warrior style special abilities, which Wrack's doesn't.

There are a few different types of enemies, but they don't really do much different tactically outside of "this one will shoot you from range" and "this one will melee you" - no special abilities. The AI isn't fantastic either, on several occasions one of them would just stand there and let me shoot them 10 times with the pistol without firing back. The bosses are more challenging, but they are the "learn the repeated attack pattern" variety, which I'm not a fan of.

Level design has some nice use of environmental hazards - crushing walls, lava/acid pits, spike balls - this is probably my favourite part of the game. Other than that its mostly narrow corridors and small rooms. Its not completely linear, but it seems like every objective is "find the button to lower the forcefield that was blocking your progress".

Technical

The cartoonish graphics give Wrack a unique visual style and the music is quite good. I didn't suffer any crashes. Controls are fully rebindable and work fine with mouse and keyboard.

Overall recommendation

I know this review sounds very negative, but its not a bad game. I've played many that are worse, but it just doesn't live up to the high expectations that I have for the FPS genre. My advice would be to wait and see if the developers release more episodes (at the time of writing, nothing is confirmed), or wait for a sale.
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
20.7 heures en tout
Posté le : 22 septembre 2014
Avis donné pendant l'accès anticipé
Fast-paced combat, interesting level design, an awesome art style, powerful weaponry that's satisfying to use, a unique soundtrack, and an addictive kill-chain mechanic - in the realm of arcadey old-school style FPS's, Wrack has a lot going for it.

I've been following the development of this game since its creator, Brad Carney, announced it about six years ago, and in some ways it's turned out better than I could have expected. Sprinting around levels at ridiculous speeds, dodging projectiles, avoiding melee attacks, mowing down hordes of enemies with guns that look and sound great - Wrack does some things that many first person shooters have done in the past, but it does it with a stylish flair that few can match. Beyond that, though, I can't think of any other FPS that does boss battles like this one does, and while there are probably other games in the genre with similar mechanics to the "kill chain/combo finisher" feature of Wrack, I don't know of any that have done it nearly as well.

There's a pure joy in taking down foes with blast after blast of your shotgun, hearing the audio counter for your kill chain getting louder and louder, then charging up a final, massive shot that clears out an entire room. Getting long combos and high scores in Wrack isn't easy, but it's rewarding and really damn fun. Speaking of shotguns, I would assert that this game has one of the best in the genre, ranking up with the others from Doom, Duke Nukem 3D, FEAR, and Halo. It also features a backup melee weapon that is available at all times but is (shockingly) useful, and a rocket launcher that's a stupid amount of fun to use. The difficulty levels are also noteworthy in that harder ones do not turn enemies into bullet sponges by giving them more health; it's a matter of how deadly they are to you, not the other way around.

Special shout-out also goes to Bobby Prince for the music and sound effects. The soundtrack gets rather quirky at times, but it's definitely memorable, and everything in the game sounds excellent. That's not to say that the modellers, texture artists, and animators aren't worth mentioning either; Wrack looks damn good.

I kinda wish the pistol was easier to get kill chains with and had a more effective Finisher move, but beyond that, about the only non-nitpick complaint I have is that there isn't more of this game. It's got a solid amount of content for its price, with high replayability; I just want to see the addition of more levels, enemies, bosses, weapons, etc. in either more Episodes (free or otherwise) or a full sequel. I can only hope this game ends up being the success I feel it deserves to be.
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
24.9 heures en tout
Posté le : 26 novembre 2014
Great game for fans of classic FPS.

Wrack is like and Arcade version of Doom on Acid.

Steam Workshop support so get a copy and start mapping!

My favorite game indie game of 2014.

Be ready for a challenge this game is far from easy.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 24 janvier
The closest experience you will get nowadays to the original Doom I/II. Takes all the good stuff from the classics of the mid 90s and adds a few things; some good, some bad.

GOOD

  • Fast paced movement. This is not a console FPS made for controllers.
  • Nice music and sfx, very reminiscent of Doom.
  • Map design (while not perfect) is good, levels are fun to explore with tons of secrets to find.
  • Lots of bosses, almost one per level. Each boss has different attack patterns.
  • Interesting graphics. You wouldn't get the feel of the old classics with a realistic style, so the cell shaded graphics are a nice solution.
  • High replayability thanks to speedrun and score attack modes. Also there's a map editor and workshop tools.
  • Chain combos. This is what makes the score attack mode very interesting. I was a bit skeptical when I heard Wrack had a combo system, but it actually works. Basically by chaining each kill fast after the previous kill we will get a combo bar to boost our points and if we get it high enough it allows for a finisher: a more powerful attack for whatever weapon we are using.

BAD

  • Needs more weapon variety. It has the core stuff every game should have (mele, pistol, shotgun, machine gun and rocket launcher) but other classics are missing, like the grenade launcher or the railgun... and where are the crazy weapons? where's the BFG?
  • WAY TOO MANY instant death hazards. In Doom lava pools didn't kill you instantly, most of the times you could get out alive, and walls crushing you was a rare occurrence. In Wrack there are a lot of instant death lava/elecricity pits, crushing walls and the worst offender: spiked balls around some corridors and rooms. In a game were you want to move fast all over the place, that ISN'T FUN.
  • Loading levels is very slow (20-25 seconds) and I had to disable some graphic options for the game to run as smoothly as it should. Game could use some extra optimization.
  • Minor stability problems. Maybe it's just me, but when loading a save on the last two levels of the game (7 and 8) some times the game crashed. Always happened while loading a game so in the end it's just a minor inconvenience.
  • Single slot save system. Is this PC gaming or what? Come on....
  • Short. Official content is just 1 episode (8+1 levels) and the user generated content in the workshop is not a lot. I get this is not a big studio, but in my opinion the game should have more content (levels, weapons, enemies...).

Would I recommend it? Yes, totally. It may have some flaws but most of them are minor stuff. Game is very enjoyable and worth every cent.
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
50.5 heures en tout
Posté le : 31 octobre 2014
Action at its best. Running around like a madman and racking up the longest kill chains you can imagine. That urge of finding an enemy to shoot so your chain won't reset makes for some fast paced game-play! Somewhat good variety of enemies and weapons, but maybe future episodes will introduce more, alongside new stage gimmicks.

The current stages are fine for the most part, Although, I wish they weren't in pairs, it could had brought up more level variety, gimmicks and bosses for each levels instead of every two levels. Some bosses are perhaps to easy, however, the rest are hard as all hell, but learning their attack patterns, tied with good timing, make any hard boss fight even more satisfying upon victory!

The soundtrack still tries to find its identity, but does make a good variety of music overall. But, because of that, some music will come, other will vanish, hopefully temporarily! Bobby Prince is the one behind the soundtrack and sound for the game; and my gosh he delivers! The music for the finale, Wrukus, is absolutely epic, my favorite track so far! Followed by 'Whom The Bells Toll For', used in the secret level!

I do wish the best to the developers. I really want to see future episodes for this! For one that would mean even more track by Bobby Prince and who wouldn't want that? Therefore, I would give this game a "8.5/10" Great game play, ideas, style, music and sound, but it could use a bit more level variety, new enemies wouldn't hurt and make some of the weaker boss much harder and react faster also. In the end, I definitely recommend this game, it's worth the full price!
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