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The arcade-style FPS returns! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!
Data wydania: 11 Lis 2013
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Od twórców:

“Why is Wrack here in Early Access? Because it's in beta! While there's still content missing, the content currently in Wrack is largely representative of the final product. During Early Access, we will continue to add and polish content, listen to feedback from the community, and help develop the modding scene.

Here's what you can expect right now:

- Biweekly updates! Every two weeks, we'll release an update with new and improved content, bug fixes, and any other great stuff we can think of!
- Levels 1-7! We have the first seven levels all done, plus a secret level! That means there's only one left! We're almost done, folks!

It's going to be fun!”
Więcej

Kup Wrack

Najnowsze aktualizacje Wyświetl wszystkie (18)

Version "To Be Continued..." Released

16 Czerwiec 2014



The last of our biweekly updates is here! "To Be Continued..." adds the final chapter of episode 1, Hyperion Labs, along with new music and a newly reanimated pistol! Check it out for yourself in the trailer here:

https://www.youtube.com/watch?v=Xr3Px1YV_lc
Does this mean we're done with Wrack? Certainly not! We'll now be working towards our full release later this year, with new and polished content. We'll have more details soon. Stay tuned!

FULL CHANGELOG

  • Added the final level of episode 1: Hyperion Labs! The level is complete; however, the final boss fight is not.
  • Reanimated the pistol! The pistol is now more fluid, uses the updated hands model, and an updated muzzle flash.
  • Added new music for E1FINALE, as well as its storyboard.
  • Added the model for the guardsphere. Texture forthcoming!
  • Added new sounds for Zombo! He should have all of his sounds now. Yay!
  • Updated the smoke effects when weapons strike walls.
  • Improved the shotgun walk animation.
  • Added enough ammo to the Mechron/Oculus arenas to prevent them from being unkillable if you exhaust all of your ammo going into the fight.
  • Made some sound priority tweaks. Music is now low priority (was lowest), and removed the veryhigh/verylow priorities.
  • Made a fix to prevent you from falling through certain slopes.
  • The left/right alt keys can now be used in bindings.
  • Fixed an issue with newly spawned/given items' animations being out of whack until the game ticks.
  • The updated weapons now trigger a holserting of the weapon if you try to fire them without having enough ammo.
  • The weapon is now pulled slightly closer when crouching.
  • Intermission no longer ticks while the game is paused.
  • The ChangeToBestWeapon() weapon script commands now returns false if it can't find a suitable weapon to change to.

Komentarzy: 0 Więcej

Version "The Plot Fattens" Released!

2 Czerwiec 2014


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We've got a monster of an update for you this time! "The Plot Fattens" starts putting some of the recently added features into effect with the newly reanimated shotgun! Not only that, but there's new music, new sounds, new artwork, and tons more! You can see for yourself in the trailer here:
<iframe width="560" height="315" src="http://www.youtube.com/embed/yaVo3nUfcVA"></iframe>
FULL CHANGELOG

  • Reanimated the shotgun! The shotgun now takes advantage of a new and improved arms model, camera movement, a better muzzle flash, and much better animations overall!
  • Added the model for the secret level boss, Giggordo! His portrait and music have been added as well. Oh yeah!
  • Added support for look delta animations! These animations are played on top of other animations allowing objects to turn to face their target while moving around, and feel more fluid overall.
  • Added a new charge attack and some sounds for Zombo. His other attacks were tweaked as well.
  • Added support for muzzle flash particles, which render at a positive relative to the weapon's muzzle bone. The shotgun currently takes advantage of this.
  • Rewrote nearly all of the game's storyboards and cutscenes. The characters are more defined, and the dialogue is less cheesy overall.
  • Added a new storyboard that occurs after completing the secret level.
  • Replaced the "view bobbing" option with the "camera movement" option, which in addition to "Yes/No", has a "Reduced" option.
  • Gibbing a dead body now resets the kill chain timer.
  • Redid the gibs for the sentry.
  • Added new generic machine gibs. These are still in the works, and currently only the sentries spawn them.
  • Adjusted some of the colors for colorized text.
  • Crouching now affects the weapon's position offset.
  • Gave Starlyn a better last name.
  • Added support for a weapon-less victory mesh that can be used for all of the weapons.
  • Added the RaiseAnimationFinished() weapon script command, which signals that the raise animation is finished and that the player should be able to move again.
  • Added the RampAnimationSpeed() weapon script command, which allows you to ramp up the current animation's speed over time.
  • Added the "muzzlebone" weapon property.
  • Added the ANIMF_ALWAYSAFFECTCAMERA weapon animation flag, which causes the weapon animation to affect the camera no matter what the player's "camera movement" setting is set to.
  • Added the ability to set a generator angle/pitch offset in the particle editor.
  • Reworked how victory is handled. Weapon scripts are now sent the "victory" event, and expected to play the new command, VictoryAnimationFinished(), when the animation is completed.
  • Fixed a bug that made finished blended animations not render properly if the animation finished off screen.
  • Fixed an issue that prevented walk animation blending if you change directions quickly with a gap in between (currently, this only applies to the shotgun).
  • Fixed a bug that caused the position/angle lag to loop when the player's inputs were frozen (cutscenes, etc.).
  • Fixed a bug that prevented lifts from affecting objects that don't have collision.
  • Fixed a minor issue with the lowercase j in the main font.
  • Slightly brightened the blood gush particle.
  • Particles' "randpitch" property is no longer clamped to a span of 180 degrees.
  • Particle textures no longer need to be square (but should have sides that are powers of 2).
  • Went back to the E1L2 brightness from a couple of updates ago.
  • Added the updated brighter textures for the particle editor.
  • Restored the Blast Guard to its rightful size.
  • Swapped the max. armor/doomsphere secrets on E1L4.

Komentarzy: 4 Więcej
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Informacje o grze

The arcade-style FPS returns! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!

Key Features

  • Arcade-style Action - Battle against hordes of monsters at blistering speeds, all while racking up addicting kill chains and combos! Thanks to Wrack's arcade-style checkpoint system, death means you're only a few seconds away from getting back into the action! To top it all off, battle Contra-style bosses in huge arenas!
  • Custom Content - Play maps and mods created by the community through Steam Workshop! You can also develop and share your own content using our modding tools, including Wrack's level editor, WrackEd! For more information on modding, check out the wiki!
  • Gameplay Modes - Compete against yourself, your friends, and the world in Wrack's Time Attack and Score Attack modes! Test your reflexes by racing through maps as quickly as you possibly can, or test your mind by racking up as many points as you can!
  • Leaderboards - Marvel at the record-setting Time Attack/Score Attack entries by watching the replays! Not only do Wrack's leaderboards store everyone's best Time Attack/Score Attack attempt, but their replay as well! Want to know how someone got an insanely good time? Check out the replay!
  • Storyboards and Cutscenes - Immerse yourself in the Wrack universe! With character design and storyboard artwork by Jack Love, we're creating a rich cast of characters with tons of lore. Play as Kain Sager as he attempts to save mankind from a deadly alien invasion, and find redemption.

Wymagania systemowe

    Minimum:
    • OS: Windows XP
    • Processor: Dual core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Hard Drive: 750 MB available space
    Recommended:
    • OS: Windows Vista
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GT/ATI HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Pomocne recenzje klientów
195 z 237 osób (82%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 166
Recenzji: 9
25.6 godz. łącznie
Recenzja Wczesnego Dostępu
At first glance:
>early access ♥♥♥♥♥♥♥♥
>lol paying for an unfinished game
>created by the one who killed Skulltag
>♥♥♥♥ty artstyle
>dull colour palette
>guns are boring
>enemies are dumb nad poorly animated
>levels are confusing
>brings nothing new to the genre
>looks uninspired
>tries to copy borderlands 2
>if you see someone praising the game, then it's probably Carnevil in a disguise

And here's what I'm going to tel you, ~17 hours in:
>it's a true oldschool FPS
>levels are designed to be mazelike
>no regenerating health, traditional hp and armor instead
>you move at 50mph and can straferun
>there's a ton of secrets
>including ones hidden in hazardous areas and behind fake walls UNF UNF UNF WHERE IS IT
>in general the game rewards you for exploration and backtracking
>it has Skulltag powerups
>your melee is insanely powerful but requires timing to be effective
>guns have no recoil
>pistol has no spread
>shotgun is a beast
>there's a bloody plasma gun
>bazooka ♥♥♥♥ing obliterates everything
>it looks like a better verion of XIII in terms of its graphics
>music was written by Bobby Prince, the guy who did music for Doom
>there's a ton of enemy variety and you have to think fast to kill them efficiently and not die in the process
>there's a boss fight like every two levels
>you get points for completing the level under par time, killing monsters, finding secrets and treasure
>there's a chain/combo system whereby you can earn additional points for killing monsters in quick succession one after another
>no hitscan enemies, meaning you can dodge literally everything they throw at you
>if you die it's entirely your fault, the game is 100% fair
>the game does not hold you by the hand, rather it tries to chew it off
>medium difficulty might be actually challenging
>hardcore difficulty is molesting
>♥♥♥♥♥♥♥♥ difficulty is a very brutal ♥♥♥♥ where you will die in two, maximum of three hits
>the protagonist is not a ♥♥♥♥♥♥♥♥ beefcake spewing out one-liners on every possible occasion
>there are time and score attack modes
>visuals never seen in an FPS of this kind
>you can clearly tell what's happening as there's no visual clutter to obstruct your vision
>IT HAS AN FOV SLIDER (which defaults at 90 and goes up to 110)
>keys are fully rebindable
>it's FUN
>I'm not Carnevil (duh)
>greentexting on Steam
Zamieszczono: 31 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
16 z 17 osób (94%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 198
Recenzji: 1
6.0 godz. łącznie
Recenzja Wczesnego Dostępu
I dare you to play this game without grinning like an idiot, its just that fun
Zamieszczono: 24 Kwiecień 2014
Czy ta recenzja była pomocna? Tak Nie
18 z 26 osób (69%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 229
Recenzji: 11
3.3 godz. łącznie
Recenzja Wczesnego Dostępu
It's got Bobby Prince.

There, I just sold you a video game.
Zamieszczono: 25 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
7 z 7 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 417
Recenzji: 9
10.7 godz. łącznie
Recenzja Wczesnego Dostępu
There are games out there that you are not sure if they are good or not. To be honest I hadn't heard of this game until I read about it ib PC Gamer online. There opion is that Wrack is the game to watch in 2014. And after playing it for awhile now I have to say I completely agree!!!! If you like FPS shooters, with a lot of action and a lot of damage,(You can watch body parts fly around) then this is the game for you. For 15 bucks you get a solid beta that you can play and enjoy, and updates every 2 weeks making it even better. (They just added rocket launcher jumping) And if you video stream to a Steam box, it runs very smooth. So what are you waiting for go Get WRACK!! Well worth the 15 bucks!!!!
Zamieszczono: 1 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 285
Recenzji: 7
3.8 godz. łącznie
Recenzja Wczesnego Dostępu
Wrack is what Duke Nukem Forever should have been. Old school arcade goodness in the vain of Doom, Unreal, and Duke Nukem with a spin towards MegaMan and other like-minded action-platformers. I got to play Wrack the last week and a half, and it’s phenomenal.

See my full review on indieNewsNow
Zamieszczono: 25 Luty 2014
Czy ta recenzja była pomocna? Tak Nie