Wrack: Exoverse is a tower defense FPS... with rogue-like elements! Defend ever-changing worlds with an arsenal of weapons, towers, and much much more!
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Release Date:
Mar 6, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your voice to be heard! We want you to help shape Wrack: Exoverse as it develops. Your feedback lets us know what's working and what isn't which helps us give you more of what you want. Early Access not only allows us to deliver a more complete game, but a better game as well. We've already had a successful experience in Early Access with Wrack, and expect an even more successful experience with Exoverse.”

Approximately how long will this game be in Early Access?

“Wrack was in Early Access for less than a year, but we anticipate Exoverse being in Early Access for a bit longer - somewhere in the 12 to 18 month range. During that time, we will make updates to the game as more content gets completed like we did with Wrack.”

How is the full version planned to differ from the Early Access version?

“We anticipate the full version to have significantly more content, with roughly the same level of polish compared to the Early Access version. Many more weapons, towers, monsters, and worlds are currently in development. Here's what we're aiming to have in the full version:

  • 4 worlds
  • 25 weapons
  • 25 monsters
  • 4 bosses
  • All 4 tower types

... and more!”

What is the current state of the Early Access version?

“We're currently roughly 50% done. We have 2 worlds, 2 playable characters, 11 weapons, and 11 monsters finished. What's currently finished is all mostly polished up to our standards. The scope of the game is just limited compared to the full release.”

Will the game be priced differently during and after Early Access?

“We anticipate raising the price for the full release. We understand that it's risky buying a game that's still in development, which is part of why the price is reduced during Early Access.”

How are you planning on involving the Community in your development process?

“We're very active with the community, and hope to see you around in the forums, Discord server, and elsewhere!”
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Recent updates View all (7)

July 4

Exoverse Patch Notes - July 4, 2018

Hey there!

Despite it being the 4th of July here in the US, we wanted to get this fix out as soon as it was made. Here's what we fixed:
  • Fixed an error caused by two kamikazes exploding at the same time.
Thanks! Enjoy Exoverse!
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June 22

Update "Fields of Dreams" Released!



Hey folks!

We're back at it with another Exoverse update! This update adds a preliminary version of a new type of tower called FIELDS! These are towers you can place on the ground that effect anything - including you! - that steps inside.

We've also focused heavily on clarity, and making the game more accessible for new players. Here's the full rundown on what's new:

NEW & ADDED
  • Added a new type of tower - fields! These are placed on the ground and affect anything inside. Currently, 3 types of fields exist: marking, amp, and time. (NOTE: Effects are currently not in yet. They will come!)
  • Added animations for Space Jam. Additionally, he (it?) now has proper hitboxes.
  • Added sound effects for the clarrg doomwalker.
  • Added sound effects for the cymaran phaseeker.
INTERFACE
  • Added new stat & inventory screen displays.
  • The inventory screen now displays your current consumable and rune.
  • Updated the game over display. The score that gets sent to the leaderboard is now displayed.
  • Added a display whenever a new item is obtained. Hovering over the item in the inventory screen will now mark it as being seen.
  • Locked weapon/tower/rune slots are now indicated with icons.
FIXES & IMPROVEMENTS
  • The medium and small Space Jam pieces are no longer immune to poison.
  • Inventory slots 3 and 4 are now locked by default, and unlocked through progression.
  • Adjusted the FOV on Vance's cleared animation so that all of his movements are visible.
  • Towers can now be placed closer to portals.
  • Added the Runes of Lacerta, Aries, and Lyra to world 1.
  • Added the Rune of Taurus to world 2.
  • Made a fix to one of the lines of dialogue in the first tutorial.
  • Level up graphics are now loaded (seamlessly) when needed, instead of always being loaded. This reduces the game's memory usage.
Thanks everyone! We'll see you out there in the Exoverse!
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Reviews

“These are some of the most beautiful graphics I’ve seen from an indie game.”
Lou's Reviews

About This Game

Introducing the first ever tower defense first-person shooter... with rogue-like elements! Wrack: Exoverse is the follow-up to the 2014 FPS Wrack, and continues the tradition of cel-shaded graphics, kill streaks, power shots, and kicking alien ass!

Key Features

  • Defend ever-changing worlds! It’s a new world every time you play Exoverse. Construct a deadly maze for your enemies and see what awaits you in the item room before each wave.
  • Assemble your inventory! Collect consumables, runes, and artifacts with game-changing properties. These spawn in before waves, are dropped by champion monsters, and can be bought.
  • Unlock new weapons, areas, and items! As you progress through the game, unlock bigger, badder, deadlier weapons and other items to aid you along the way.
  • Unleash power shots! Every time you damage an enemy, you build up your power shot gauge. Once it’s full, fire a deadly power shot to wipe out enemies, shatter shields, and earn a ton of money through power combos!
  • Shop until you drop! Each new world starts at the Nebula Omnis – a central hub and shop. Use the money you’ve earned throughout the game to buy new weapons, items, towers, and even gamble!
  • Earn rewards for feats! Get money from kills, streaks, combos, headshots, and so on. Spend that money on towers, upgrades, the shop, or pocket it to increase your final score.

System Requirements

    Minimum:
    • OS: Microsoft Windows 64-bit
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

What Curators Say

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