Wrack: Exoverse is a tower defense FPS... with rogue-like elements! Defend ever-changing worlds with an arsenal of weapons, towers, and much much more!
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Release Date:
Mar 6, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your voice to be heard! We want you to help shape Wrack: Exoverse as it develops. Your feedback lets us know what's working and what isn't which helps us give you more of what you want. Early Access not only allows us to deliver a more complete game, but a better game as well. We've already had a successful experience in Early Access with Wrack, and expect an even more successful experience with Exoverse.”

Approximately how long will this game be in Early Access?

“Wrack was in Early Access for less than a year, but we anticipate Exoverse being in Early Access for a bit longer - somewhere in the 12 to 18 month range. During that time, we will make updates to the game as more content gets completed like we did with Wrack.”

How is the full version planned to differ from the Early Access version?

“We anticipate the full version to have significantly more content, with roughly the same level of polish compared to the Early Access version. Many more weapons, towers, monsters, and worlds are currently in development. Here's what we're aiming to have in the full version:

  • 4 worlds
  • 25 weapons
  • 25 monsters
  • 4 bosses
  • All 4 tower types

... and more!”

What is the current state of the Early Access version?

“We're currently roughly 50% done. We have 2 worlds, 2 playable characters, 11 weapons, and 11 monsters finished. What's currently finished is all mostly polished up to our standards. The scope of the game is just limited compared to the full release.”

Will the game be priced differently during and after Early Access?

“We anticipate raising the price for the full release. We understand that it's risky buying a game that's still in development, which is part of why the price is reduced during Early Access.”

How are you planning on involving the Community in your development process?

“We're very active with the community, and hope to see you around in the forums, Discord server, and elsewhere!”
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Recent updates View all (13)

November 16

BIG Update "Your Life is Mine" Released!

Hey there!

We're back with another BIG update! This update completes the tower family by adding the 4th and final type of tower... mines! Not only that, but this update adds a more complete tubaki hunter, a new result screen, more combat improvements, much needed fixes, and more!

Here's the full list of changes:

  • The tubaki hunter is now fully textured and animated!
  • Hunters now cling to the wall briefly after you dodge their attack.
  • Tubaki now print a "Warning!" message when exiting the portal.
  • Added the 4th type of tower: Mines! When stepped on by enemies, mines explode causing all sorts of havoc.
  • Added land mines, which explode and damage all nearby enemies.
  • Added gas mines, which explode and create a poison cloud lasting several seconds poisoning all enemies that walk through.
  • Added flashbang mines, which explode and stun all nearby enemies for several seconds.
  • Added sticky mines, which explode and slow all nearby enemies.
  • Mines are now available in the tower shop once they're unlocked (XP level 20).
  • Pistols can now be fired more rapidly by re-pressing the fire button, rather than just holding it down.
  • Snaar can now be mini-stunned if you deal enough damage to them during their yell.
  • Rangers no longer all counterattack at the exact same time.
  • Xylanders will now counter attack only if the player kills another of the same exact breed (ex. rangers counterattack if a ranger dies, vagabonds counterattack if a vagabond dies, etc.).
  • Added a brand new result screen! This is used between rounds, at the end of an area, and after defeating a boss.
  • Your reward between rounds is now based on more factors, and is different depending on the area you're playing in.
  • Overkills now increase the drop chance of a relic by 25%.
  • Each playable character now has their own conversations with the shop keeps - rather than always being between Kain and the shop keep.
  • Level 2/3 gravity fields are now more powerful.
  • Added VFX and a slight screen shake for the doomwalker's footsteps.
  • Added a screen shake to most explosions.
  • Added descriptions for all fields.
  • Added some missing transition sounds.
  • Remade the Anime Ace font and made several string tweaks.
  • Pressing enter during the third person animation now advances it to the end for the area cleared display.
  • Enemies will now avoid walking over slopes on the Rainforest unless given no other choice. Flying enemies (and striders!) ignore this rule.
  • Fixed some world generation issues with the Rainforest.
  • Power shot damage that doesn't come from the bullet directly (ex. explosions) can now cause a power shot finish at bosses.
  • The automap is now affected by fades that affect the HUD.
  • Fixed animation events not occurring at the right times on animations with a randomized start time.
  • Fixed being able to save your game during the victory sequence.
  • Fixed a bug that was making fields not properly switch between activated/waiting for something to step in.
  • Marking fields now only activate when a monster walks in.
  • Fixed a bug causing level lights to not spawn in portals in the Metroplex.
  • Fixed the rules for placing towers. Mines and fields can be placed in the same node, but not in nodes with bases.
  • Fixed a bug that caused you to be a character other than the one you played as after exiting to a new level after restoring a save.

Thanks everyone! We'll see you out there in the Exoverse.
2 comments Read more

October 30

Update "Continuing Progress" Released!

Hey everyone!

We're once again continuing to make a great deal of progress! This update makes improvements to the combat system, the relic system, and even allows you to take a break and pick right back up where you left off!

Here's the full list of changes:

  • Snaar will now permanently chase you if you kill their nearby superior.
  • Rangers will now attack you if a xylander is killed.
  • Snaar can now be mini-stunned if they take enough damage during the warmup of their attack (such as a shotgun blast).
  • Xylanders can now be mini-stunned if you headshot them during the warmup of their attack.
  • Cymaran can now be mini-stunned if they take enough damage during the warmup of their melee attack.
  • Cymaran can now be mini-stunned if you power shot them during their ranged attack.
  • Kagorox can now be mini-stunned if they take enough damage during the warmup of their yell.
  • Shooting an enemy at point blank past their shields will now cause the attack to ignore the shield and damage their health directly.
  • You can now sell relics! Visiting Starlyn's shop now gives you the option to switch between unlocking items with relics, or selling them.
  • Relics are now carried over between runs - even if you exit the game. To kick things off, have one of each!
  • Exoverse now saves your game automatically if use the "Quit to Title" or "Quit Game" menu options! You can resume your saved game by selecting "Continue" in the main menu.
  • The escape key can now be used to exit the tab screens.
  • Changed the area cleared graphic. Think it's good now? Maybe?
  • Diamond weapons now ignore range modifiers - meaning they do the same amount of damage no matter how far away you are.
  • The portal certain enemies come from is now more consistent between planning phases.
  • Replaced the "Wave Complete!" graphic with a "Round Complete!" graphic at the end of rounds.
  • Added kamikazes to Metroplex II.
  • Added labels to the arrow displays for switching between shops and tab screens.
  • Increased Space Jam's base health from 2,000 to 2,250.
  • Fixed a bug causing the bonus damage indicator to sometimes appear when it shouldn't.
  • Shields now properly have collision with missiles.
  • The Beacon's shield now has collision with bullets and missiles.
Thank you everyone! We'll see you out there in the Exoverse!
0 comments Read more
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“These are some of the most beautiful graphics I’ve seen from an indie game.”
Lou's Reviews

About This Game

Introducing the first ever tower defense first-person shooter... with rogue-like elements! Wrack: Exoverse is the follow-up to the 2014 FPS Wrack, and continues the tradition of cel-shaded graphics, kill streaks, power shots, and kicking alien ass!

Key Features

  • Defend ever-changing worlds! It’s a new world every time you play Exoverse. Construct a deadly maze for your enemies and see what awaits you in the item room before each wave.
  • Assemble your inventory! Collect consumables, runes, and artifacts with game-changing properties. These spawn in before waves, are dropped by champion monsters, and can be bought.
  • Unlock new weapons, areas, and items! As you progress through the game, unlock bigger, badder, deadlier weapons and other items to aid you along the way.
  • Unleash power shots! Every time you damage an enemy, you build up your power shot gauge. Once it’s full, fire a deadly power shot to wipe out enemies, shatter shields, and earn a ton of money through power combos!
  • Shop until you drop! Each new world starts at the Nebula Omnis – a central hub and shop. Use the money you’ve earned throughout the game to buy new weapons, items, towers, and even gamble!
  • Earn rewards for feats! Get money from kills, streaks, combos, headshots, and so on. Spend that money on towers, upgrades, the shop, or pocket it to increase your final score.

System Requirements

    • OS: Microsoft Windows 64-bit
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Storage: 1 GB available space

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