Wrack is all about action - spectacular action! The addictive kill chain system encourages you to mow down as many enemies in a short period of time as possible. No hiding - keep your chain going by getting out there and kicking some alien ass!
Análises de usuários: Ligeiramente positivas (315 análises)
Data de lançamento: 30/set/2014

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"Wrack! is a throwback, cel-shaded shooter for a bargain price that any avid gamer would enjoy."
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Atualizações recentes Ver todos (25)

10 de junho

Version 1.2.2 Released

Hey there!

We're released minor update v1.2.2 for Wrack. Here's a quick rundown of what's changed:

  • Added a new "texture quality" option on the display settings menu. This gives you the option to reduce texture memory usage by scaling the map/mesh textures down 2x (medium) or 4x (low). Hopefully will help fix the crashes some of you have been experiencing.
  • "Texture quality" defaults to Medium. Setting this to High will leave textures unaffected.

Thanks! And happy ːcomicwːːcomicrːːcomicaːːcomiccːːcomickː playing!

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30 de abril

Version 1.2.1 Released (and in the Humble Bundle!)

Hey there folks!

We're happy to announce that Wrack v1.2.1 is here! This patch addresses some performance issues, fixes some bugs, and some other things. Here's the full rundown on what's changed:

  • Made an optimization to reduce slowdown when objects are deleted from the world (like particles).
  • Using the Hyperblade's finisher no longer disqualifies you from getting the "Katana-rama!" achievement.
  • Reduced texture memory usage and got rid of some unnecessary texture files. This should reduce the number of crashes due to being unable to load certain textures.
  • Improved the handling of setting your frame rate higher than your monitor's refresh rate when vsync is enabled.
  • Added several new posters to E1L1 and E1FINALE.
  • The Guardsphere now has a brightness map attached (meaning certain parts of it glow).
  • Music/sound effect volume now default to 0.5.
  • Aggregate lighting now defaults to off.
  • Weapon camera movement now defaults to "reduced".
But that's not all! Wrack is currently a part of the Humble Bundle, and will be until May 7, 2015. We're happy to be a part of it alongside some great games like Freedom Planet and Brawlhalla! You can find the bundle here:


Thanks everyone! Hope you all enjoy some more ːcomicwːːcomicrːːcomicaːːcomiccːːcomickː!

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Sobre este jogo

Introducing the arcade shooter - Wrack! Combo your way to victory in this addictive single-player adventure. Slaughter countless enemies as you build up long kill chains, and wipe them out with powerful chain finishers. Plus, with Steam Workshop and extras like Time Attack, the action never has to end!

Key Features

  • Combos and Chains - Be a badass! Take monsters down by the dozen, and rack up addictive fighting game-style kill chains and kill combos!
  • Finishers - Use your kill chains to unleash devastating chain finishers! Use them to wipe out groups of enemies, take down powerful enemies... or even bosses!
  • Mega Man-style Bosses - Battle bosses (and minibosses!) inspired by games like Castlevania and Mega Man! Learn how to evade their attacks, and then take them down!
  • Extra Modes - Compete against yourself, your friends, and the world in Wrack's Time Attack and Score Attack modes! Your best entries are saved to the Steam leaderboards.
  • Steam Workshop - Create your own levels or fully-fledged mods! Share or play the creations of others using Steam Workshop.


  • "It reminds me of first-person Mega Man." -- Keiji Inafune
  • "One of those better than it has any right to be experiences." -- Jim Sterling
  • "Wrack is great!" -- John Romero
  • "I think they're developing a really nice game here." -- TotalBiscuit

Requisitos de sistema

    • OS: Windows XP
    • Processor: Dual core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Hard Drive: 750 MB available space
    • OS: Windows Vista
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GT/ATI HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
1.0 hrs registradas
Publicada: 3 de fevereiro
Nice shooter with cool cartoon graphics... Runs soft and smooth on low end PCs and grants a ton of fun for a certain ammount of time.... Gets boring in a few hours.... Still worth it though.
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38 de 42 pessoas (90%) acharam esta análise útil
7.6 hrs registradas
Publicada: 24 de janeiro
The closest experience you will get nowadays to the original Doom I/II. Takes all the good stuff from the classics of the mid 90s and adds a few things; some good, some bad.


  • Fast paced movement. This is not a console FPS made for controllers.
  • Nice music and sfx, very reminiscent of Doom.
  • Map design (while not perfect) is good, levels are fun to explore with tons of secrets to find.
  • Lots of bosses, almost one per level. Each boss has different attack patterns.
  • Interesting graphics. You wouldn't get the feel of the old classics with a realistic style, so the cell shaded graphics are a nice solution.
  • High replayability thanks to speedrun and score attack modes. Also there's a map editor and workshop tools.
  • Chain combos. This is what makes the score attack mode very interesting. I was a bit skeptical when I heard Wrack had a combo system, but it actually works. Basically by chaining each kill fast after the previous kill we will get a combo bar to boost our points and if we get it high enough it allows for a finisher: a more powerful attack for whatever weapon we are using.


  • Needs more weapon variety. It has the core stuff every game should have (mele, pistol, shotgun, machine gun and rocket launcher) but other classics are missing, like the grenade launcher or the railgun... and where are the crazy weapons? where's the BFG?
  • WAY TOO MANY instant death hazards. In Doom lava pools didn't kill you instantly, most of the times you could get out alive, and walls crushing you was a rare occurrence. In Wrack there are a lot of instant death lava/elecricity pits, crushing walls and the worst offender: spiked balls around some corridors and rooms. In a game were you want to move fast all over the place, that ISN'T FUN.
  • Loading levels is very slow (20-25 seconds) and I had to disable some graphic options for the game to run as smoothly as it should. Game could use some extra optimization.
  • Minor stability problems. Maybe it's just me, but when loading a save on the last two levels of the game (7 and 8) some times the game crashed. Always happened while loading a game so in the end it's just a minor inconvenience.
  • Single slot save system. Is this PC gaming or what? Come on....
  • Short. Official content is just 1 episode (8+1 levels) and the user generated content in the workshop is not a lot. I get this is not a big studio, but in my opinion the game should have more content (levels, weapons, enemies...).

Would I recommend it? Yes, totally. It may have some flaws but most of them are minor stuff. Game is very enjoyable and worth every cent.
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23 de 26 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.8 hrs registradas
Publicada: 3 de junho
Wrack is almost a DOOM clone, the actual gun play feels very much the same, your skill will count a lot more than anything else. It has a very classic FPS feel to it.

The graphics are gorgeous, it looks really pretty, and due to the engine being very well optimized, it will run on almost any machine. Although the graphics look cartoony, it really matches the gameplay and story, so don't automatically dismiss it purely for this reason.

Level design is again very similar to DOOM, you will find yourself running backwards and forwards through corridors which will all eventually look the same, the only way you'll be able to tell that you have already been in that one corridor is by the bloody remains of your enemies. There is a small aspect of jumping puzzles, which is one of my worst pet-peeves in video games, but they are few and far between in Wrack. The pickup system, again, mirrors another classic FPS game, Quake - shields, health, bullets, random power-ups and plenty of different weapons.

There is a number of different difficulty settings you can choose from when you start the single player, ranging from brutally hard right the way down to easy mode. Easy mode is basically just for people who want to play the game for the story, you will not die, enemies die in one shot (as well as bosses), and you have unlimited ammo, it also enables in game cheats, allowing you to set "fly mode" on for instance. It was a bit of a strange addition to see these sort of cheats built into the game, but I suppose developers would rather people cheat using the in game built ones, than result to trainers to edit game files.

I have spent roughly four hours playing the single player missions on normal mode; I feel that this is a decent length as I think any more and it would start to feel stale. Although the story mode took me little time, there is plenty of replay-ability due to the level editor, and you can replay the story mode to try better your scores on each stage, which is something which is seen a lot in the earlier FPS games again.

If you don't really like the modern type FPS games we have today, like COD or Battlefield, and would rather play the classics, Wreck is certainly the game for you, it gives those classic games a new face. It's not perfect, but it is in my opinion better than any of the recent CODs.

I think £10,99 is a fair price, but if you can pick it up any cheaper, don't hesitate, you won't be disappointed.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

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20 de 22 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
386.6 hrs registradas
Publicada: 20 de fevereiro
Wrack is an awesome single-player arcade FPS, developed by small indie. It was first released in Early Access and been there for a year. One of those Early Access games that didn't fail with some drama and actually delivered.

Wrack is a old-school FPS game on the first glance. Yet when you get more in-depth you will notice that it's actually more like a mix between Arcade style gaming and FPS genre, than a blind tribute to Doom. This game doesn't make itself look oldschool on purpose either, it has quite a modern look and controls too.
It also got Time Attack and Score Attack where you compete for score/time with world and friends. Would have loved scoreboard for main campaing too. You also can play any beaten levels, and earn better medals, the reqiurements are a bit confusing though.

Presentation of the game is quite on the good level as well. It's all you need for arcade title, colorful graphics. And spot-on-sounds, great music by the Bobby Prince, who also made music for Doom, because we know, we should compare everything to Doom and mention it everywhere. He still didn't lose his talent and you can go and get soundtrack right away.

The story of the game follows... somewhere in 21XX when humanity lives happily and forgot what "military" forces is, only one man remains fitting for action is you, Kain. And the action came, as the robots invaded Earth and are planning to take the amazing generator for their own use and you have to stop them. Oh wait, it's ugly alien lizard that can be blown into many gibbity gibs. Also comes with a cool villian Exo who builds robots and doesn't have "Dr." in the name.
Cue all the fun in story cutscenes, enjoying characters talk. Shame the artwork is a bit of lacking. It doesn't have satisfying ending either, but that's OK, we play for gameplay, not ending.

While graphics doesn't have much going technical-wise, the design is a stylish and colorful, quite pleasent for the eyes. It has character to it. Weapon animations are great and lively, perhaps too much for some people. But you can disable the camera movement in options, so not a big deal. And yes, when you blow or kill enemies, they leave their blood all over walls and floor, happily blowing into gibs as well. Robots have oil that works like a blood, gibs leaving it everywhere, and it makes killing robots as fun as aliens.
Corpses of enemies don't really use ragdoll, but there is a gameplay design to it, as you can blow corpses into gibs, resetting chain combo.

Yes, chains and combos. This game is arcade game all around. There is usual affair of exploring mazes, finding switches and dominating your enemies, running at the speed of fast-paced game. It got classic non-regenerating health, your usual armor (cuts damage taken by half), supply pickups and hazards to avoid like spikeballs. And best part is that the game is Arcadey-fair, you don't feel like you died cheaply. Every enemy uses projectile attack, there are absolutely no hitscan attack, excluding railgunners! It's all about maneuvering and buttkicking, not about camping and headshotting carefully. It's one of those FPS who doesn't make you quicksave every few seconds because you may get hit into head by random bullet anytime. And this alone makes it one of better FPS games around.

Not only it's properly done for once, but it has great Arcade elements to it. There is even a bit of platforming involved when it comes to secrets. It only has one physics trick, "straferunning", where running diagonally is faster. It also uses lives system, like any good arcade title, allowing you to start fresh from checkpoint upon death instead of making you wait loading same quicksave all time. Higher difficulties, the hardest one you have to unlock by beating game, don't even allow quicksaves. You can lose all lives, but you got infinitive continues, just gotta start level from beggining. Having truly arcade-like style where you get complete game over after losing lifes would have been interesting, but hardcore PC FPS gamers who use saving all time wouldn't be able to stomach that.

Survival is nice, but what will keep your replaying got to be score system. You got the usual treasures to pick up during there, but it's no much to chain combos system, where you have to kill enemies one after another in short amount of time between each kill. It's made to be addictive, as the hit sound pitch will go higher and higher, the score upon ending the chain increases pretty much geometrically. Not only that, but you can end the chain by releasing a powerful weapon's finisher, the strenght of which depends on the level of kill chain.
No, it's not some gore-full melee fatality. These Finishers take inspirations from fighting games instead, a more damaging shot that can clear out a room if positioned correctly.
They are different for each weapon, all of them getting their job done for various situations:
-Hyperblade: Melee weapon that doesn't suck but isn't quick-knife either. Gibs most enemies and just feels great to whack with. Finisher is vertical slash, sending projectiles out.
-Pistol: Gets stuff done for long range until bazooka. More ammo than you will ever need. Finisher is railgun-like shot.
-Shotgun: Main weapon for short and even medium ranges. Main weapon actually. You do most combo chaining with it. Finisher is just strong WIDE shot.
-Pulsar: Your superweapon, like in usual Arcade game, which you would want to keep for bosses and dangrous situations. Shoots fast, ammo is rare. Finisher is a slow powerful flying plasma. Huge one.
-Bazooka: Blow anything into gibs. Good for long-range and packs of baddies. Finisher is just having more powder in rocket.

All used through the levels to fend off the various enemies. That are common weak melee robot-crawlers, kamikaze variety, usual projectile-shooting weak and tough alien soldiers, including railgunner variery too, flying patrolling robots and big melee crushers who act like walls. You should ignore crushers during big fights, unless it's the last difficulty where they are "poke me for gibs". Could use more of variety but it goes nice with chain system.

You also may notice that damage is never randomized. There is no gamble if that rocket will kill you or not. It goes good and bad with bazooka, as damage is always same no matter the distance from radius of explosion. It helps and makes sense when blowing enemies up, but you are likely to get self-instakilled just because you was a little too close.

And then the levels. There aren't tons of them, but they are nicely packed, changing theme every two levels or so. They are abstract and got not many interesting details or interactivity, but damn good mazes and have different color palletes and textures. Each levels has a few secrets, with only around 2 in whole game being hidden behind usable wall, which means that it's not about tedius wallhumping like in "proper oldschool FPS".
And best? Many bosses! And they aren't lame! Like proper arcade, they have tactics to learn and you can't just outdamage them. Wrack outdoes many FPSes here. Aside from Oculus, he becomes lame-easy once you learn tactic.

And the game got Workshop support! It comes with face-based level editor and you can make mods with just a notepad, quite inspired by ZDoom. Easy to use, can do many stuff. Try it.

The game is not perfect though. Technical problems pop-up for many users, requring more PC power than one expects (the only modern FPS that doesn't remove gibs). Could use more enemy variety. 4-5 more levels with two more themes could be great. More.
But you know what? It still is one of the only arcade FPS around, it being felt in core gameplay up to bones, making you care of score. It may not be much for those who just want to beat game once with no care. But if you pick up any level after beating game and try the best, then you will not be able to put the game down until you finished it again.
Highly recommended.
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43 de 65 pessoas (66%) acharam esta análise útil
0.4 hrs registradas
Publicada: 28 de janeiro
It's fun for the first few minutes, but gets stale pretty quickly. I played a lot of similar arena-type games like Serious Sam - and i enjoyed my fair share of the original Quake - but this game just doesn't connect with me.

It's not really the technical side though: The menus are well done and the game runs smoothly at 144 Hz - which is nice but doesn't mean all that much when you look at the really simplistic grafics.

The main problem however is that all those smooth, configurable options don't really help much when the core gameplay does not feel well-rounded. The attack animations of your guns are just a tad too long and not snappy enough to feel responsive. And while it may be intended, the AI feels dumb as bricks and their animations are way too "stiff" to let any feeling of fluid gameplay come up.

A valiant attempt, and no "bad" game per-se, but waaaaay older games like Serious Sam and Painkiller (or even the newer reboot of Shadow Warrior) show how "oldschool shooters" should look and feel like.
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