This game is well on its way to becoming huge.
The map design so far (on 8 completed official levels) is by no means simplistic - high attention to detail and layout is clearly shown in increasingly large labyrinth-like levels, with expertly placed enemies and items.
The graphics are of a cartoony-like nature, and work really well with the rest of the game. Personally, I much prefer the Wrack-style textures to that of Borderlands (and we all know how successful that was!)
The AI, pretty average in intelligence, are well animated and immersive to play against. There are a few bugs here and there, but remember, this game is not finished! Don't be fooled how some enemies are easily killed near the beginning, or even how the hyperblade can one-hit most non-boss enemies, the game is NOT a walk in the park on the harder difficulties and will satisfy your gameplay desires!
Bobby Prince, who has made the soundtrack to Wrack (as far as I know, correct me if I'm wrong), has done a particularly marvellous job on the music for the game, that really compliments the overall enjoyment of Wrack. It's really easy to get into the swing of the game when high quality instrumentals accompany your race to The Hyperion Generator!
Wrack comes with a level editor as well. If you're like me, you may attempt making a map for five minutes and get confused. We could do with some more video tutorials, Brad! :)
The fact that Wrack has a level editor creates potential for a very close-knit community, which could produce many fantastic map packs, mods and god knows what else! There have already been a few releases, and I'm excited to say the least!
I highly recommend this game to anyone with the current price tag, as the game is being worked on by reliable developers and can only get better. Carnevil made the right decision leaving SkullTag to produce this masterpiece!
(Apologies for the excessive use of exclamation marks)