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The arcade-style FPS returns! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!
发行日期: 2013年11月11日
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开发者的话:

“Why is Wrack here in Early Access? Because it's in beta! While there's still content missing, the content currently in Wrack is largely representative of the final product. During Early Access, we will continue to add and polish content, listen to feedback from the community, and help develop the modding scene.

Here's what you can expect right now:

- Biweekly updates! Every two weeks, we'll release an update with new and improved content, bug fixes, and any other great stuff we can think of!
- Levels 1-7! We have the first seven levels all done, plus a secret level! That means there's only one left! We're almost done, folks!

It's going to be fun!”
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Version "To Be Continued..." Released

2014年6月16日



The last of our biweekly updates is here! "To Be Continued..." adds the final chapter of episode 1, Hyperion Labs, along with new music and a newly reanimated pistol! Check it out for yourself in the trailer here:

https://www.youtube.com/watch?v=Xr3Px1YV_lc
Does this mean we're done with Wrack? Certainly not! We'll now be working towards our full release later this year, with new and polished content. We'll have more details soon. Stay tuned!

FULL CHANGELOG

  • Added the final level of episode 1: Hyperion Labs! The level is complete; however, the final boss fight is not.
  • Reanimated the pistol! The pistol is now more fluid, uses the updated hands model, and an updated muzzle flash.
  • Added new music for E1FINALE, as well as its storyboard.
  • Added the model for the guardsphere. Texture forthcoming!
  • Added new sounds for Zombo! He should have all of his sounds now. Yay!
  • Updated the smoke effects when weapons strike walls.
  • Improved the shotgun walk animation.
  • Added enough ammo to the Mechron/Oculus arenas to prevent them from being unkillable if you exhaust all of your ammo going into the fight.
  • Made some sound priority tweaks. Music is now low priority (was lowest), and removed the veryhigh/verylow priorities.
  • Made a fix to prevent you from falling through certain slopes.
  • The left/right alt keys can now be used in bindings.
  • Fixed an issue with newly spawned/given items' animations being out of whack until the game ticks.
  • The updated weapons now trigger a holserting of the weapon if you try to fire them without having enough ammo.
  • The weapon is now pulled slightly closer when crouching.
  • Intermission no longer ticks while the game is paused.
  • The ChangeToBestWeapon() weapon script commands now returns false if it can't find a suitable weapon to change to.

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Version "The Plot Fattens" Released!

2014年6月2日


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We've got a monster of an update for you this time! "The Plot Fattens" starts putting some of the recently added features into effect with the newly reanimated shotgun! Not only that, but there's new music, new sounds, new artwork, and tons more! You can see for yourself in the trailer here:
<iframe width="560" height="315" src="http://www.youtube.com/embed/yaVo3nUfcVA"></iframe>
FULL CHANGELOG

  • Reanimated the shotgun! The shotgun now takes advantage of a new and improved arms model, camera movement, a better muzzle flash, and much better animations overall!
  • Added the model for the secret level boss, Giggordo! His portrait and music have been added as well. Oh yeah!
  • Added support for look delta animations! These animations are played on top of other animations allowing objects to turn to face their target while moving around, and feel more fluid overall.
  • Added a new charge attack and some sounds for Zombo. His other attacks were tweaked as well.
  • Added support for muzzle flash particles, which render at a positive relative to the weapon's muzzle bone. The shotgun currently takes advantage of this.
  • Rewrote nearly all of the game's storyboards and cutscenes. The characters are more defined, and the dialogue is less cheesy overall.
  • Added a new storyboard that occurs after completing the secret level.
  • Replaced the "view bobbing" option with the "camera movement" option, which in addition to "Yes/No", has a "Reduced" option.
  • Gibbing a dead body now resets the kill chain timer.
  • Redid the gibs for the sentry.
  • Added new generic machine gibs. These are still in the works, and currently only the sentries spawn them.
  • Adjusted some of the colors for colorized text.
  • Crouching now affects the weapon's position offset.
  • Gave Starlyn a better last name.
  • Added support for a weapon-less victory mesh that can be used for all of the weapons.
  • Added the RaiseAnimationFinished() weapon script command, which signals that the raise animation is finished and that the player should be able to move again.
  • Added the RampAnimationSpeed() weapon script command, which allows you to ramp up the current animation's speed over time.
  • Added the "muzzlebone" weapon property.
  • Added the ANIMF_ALWAYSAFFECTCAMERA weapon animation flag, which causes the weapon animation to affect the camera no matter what the player's "camera movement" setting is set to.
  • Added the ability to set a generator angle/pitch offset in the particle editor.
  • Reworked how victory is handled. Weapon scripts are now sent the "victory" event, and expected to play the new command, VictoryAnimationFinished(), when the animation is completed.
  • Fixed a bug that made finished blended animations not render properly if the animation finished off screen.
  • Fixed an issue that prevented walk animation blending if you change directions quickly with a gap in between (currently, this only applies to the shotgun).
  • Fixed a bug that caused the position/angle lag to loop when the player's inputs were frozen (cutscenes, etc.).
  • Fixed a bug that prevented lifts from affecting objects that don't have collision.
  • Fixed a minor issue with the lowercase j in the main font.
  • Slightly brightened the blood gush particle.
  • Particles' "randpitch" property is no longer clamped to a span of 180 degrees.
  • Particle textures no longer need to be square (but should have sides that are powers of 2).
  • Went back to the E1L2 brightness from a couple of updates ago.
  • Added the updated brighter textures for the particle editor.
  • Restored the Blast Guard to its rightful size.
  • Swapped the max. armor/doomsphere secrets on E1L4.

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关于游戏

The arcade-style FPS returns! Play as Kain Sager - the one man prepared for a crisis in a utopian future. Battle your way past hordes of monsters, traps, and bosses as you single-handedly take down an invading alien empire, and save mankind from certain doom!

Key Features

  • Arcade-style Action - Battle against hordes of monsters at blistering speeds, all while racking up addicting kill chains and combos! Thanks to Wrack's arcade-style checkpoint system, death means you're only a few seconds away from getting back into the action! To top it all off, battle Contra-style bosses in huge arenas!
  • Custom Content - Play maps and mods created by the community through Steam Workshop! You can also develop and share your own content using our modding tools, including Wrack's level editor, WrackEd! For more information on modding, check out the wiki!
  • Gameplay Modes - Compete against yourself, your friends, and the world in Wrack's Time Attack and Score Attack modes! Test your reflexes by racing through maps as quickly as you possibly can, or test your mind by racking up as many points as you can!
  • Leaderboards - Marvel at the record-setting Time Attack/Score Attack entries by watching the replays! Not only do Wrack's leaderboards store everyone's best Time Attack/Score Attack attempt, but their replay as well! Want to know how someone got an insanely good time? Check out the replay!
  • Storyboards and Cutscenes - Immerse yourself in the Wrack universe! With character design and storyboard artwork by Jack Love, we're creating a rich cast of characters with tons of lore. Play as Kain Sager as he attempts to save mankind from a deadly alien invasion, and find redemption.

系统需求

    Minimum:
    • OS: Windows XP
    • Processor: Dual core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Hard Drive: 750 MB available space
    Recommended:
    • OS: Windows Vista
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GT/ATI HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
有价值的用户评测
31 人中有 26 人(84%)觉得这篇评测有价值
帐号内拥有 199 项产品
1 篇评测
6.0 小时(记录在案的)
抢先体验时期的评测
I dare you to play this game without grinning like an idiot, its just that fun
发布于:2014年4月24日
这篇评测是否有价值?
14 人中有 14 人(100%)觉得这篇评测有价值
帐号内拥有 218 项产品
7 篇评测
7.3 小时(记录在案的)
抢先体验时期的评测
This game is well on its way to becoming huge.

The map design so far (on 8 completed official levels) is by no means simplistic - high attention to detail and layout is clearly shown in increasingly large labyrinth-like levels, with expertly placed enemies and items.
The graphics are of a cartoony-like nature, and work really well with the rest of the game. Personally, I much prefer the Wrack-style textures to that of Borderlands (and we all know how successful that was!)
The AI, pretty average in intelligence, are well animated and immersive to play against. There are a few bugs here and there, but remember, this game is not finished! Don't be fooled how some enemies are easily killed near the beginning, or even how the hyperblade can one-hit most non-boss enemies, the game is NOT a walk in the park on the harder difficulties and will satisfy your gameplay desires!
Bobby Prince, who has made the soundtrack to Wrack (as far as I know, correct me if I'm wrong), has done a particularly marvellous job on the music for the game, that really compliments the overall enjoyment of Wrack. It's really easy to get into the swing of the game when high quality instrumentals accompany your race to The Hyperion Generator!
Wrack comes with a level editor as well. If you're like me, you may attempt making a map for five minutes and get confused. We could do with some more video tutorials, Brad! :)
The fact that Wrack has a level editor creates potential for a very close-knit community, which could produce many fantastic map packs, mods and god knows what else! There have already been a few releases, and I'm excited to say the least!

I highly recommend this game to anyone with the current price tag, as the game is being worked on by reliable developers and can only get better. Carnevil made the right decision leaving SkullTag to produce this masterpiece!

(Apologies for the excessive use of exclamation marks)
9.5/10
发布于:2014年6月18日
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11 人中有 10 人(91%)觉得这篇评测有价值
帐号内拥有 217 项产品
19 篇评测
17.7 小时(记录在案的)
抢先体验时期的评测
Wrack brings back old-school FPS gameplay and combines with arcade-style elements. If you're a fan of either of the two, play this game.
发布于:2014年3月23日
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5 人中有 5 人(100%)觉得这篇评测有价值
帐号内拥有 390 项产品
2 篇评测
5.9 小时(记录在案的)
抢先体验时期的评测
...is actually awesome on a boomstick.
发布于:2014年7月4日
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5 人中有 5 人(100%)觉得这篇评测有价值
帐号内拥有 90 项产品
7 篇评测
4.9 小时(记录在案的)
抢先体验时期的评测
Wasn't to big of a fan when I first got it like a year ago or so. Didn't feel like a complete old-school game. But I went to Quakecon and saw it being played there. And then realized that this game has changed from the last I touched it. Boom reinstall and I gotta say. It's changed a lot! music sounds better and everything feels better. The level design and speed adds to the adrenaline rush including the music! Feels and sounds like DOOM! but in a cel-shaded world and I personally love it! I never liked Borderlands either. So when I play this I know it feels good knowing that other games using the cel-shaded technique can do good. If this game were to remind me of anything remotely close to it. It would have to be Warsow. Mainly because of the Quake/Doom feel of both and the fact that those are 2 games using cel-shaded graphics in both as a branch off of Doom/Quake. This is a great game now and hopefully it keeps building upon what it has accomplished in a good way. Kinda like Warsow ;D
发布于:2014年8月1日
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260 人中有 213 人(82%)觉得这篇评测有价值
帐号内拥有 172 项产品
10 篇评测
26.5 小时(记录在案的)
抢先体验时期的评测
At first glance:
>early access ♥♥♥♥♥♥♥♥
>lol paying for an unfinished game
>created by the one who killed Skulltag
>♥♥♥♥ty artstyle
>dull colour palette
>guns are boring
>enemies are dumb nad poorly animated
>levels are confusing
>brings nothing new to the genre
>looks uninspired
>tries to copy borderlands 2
>if you see someone praising the game, then it's probably Carnevil in a disguise

And here's what I'm going to tel you, ~17 hours in:
>it's a true oldschool FPS
>levels are designed to be mazelike
>no regenerating health, traditional hp and armor instead
>you move at 50mph and can straferun
>there's a ton of secrets
>including ones hidden in hazardous areas and behind fake walls UNF UNF UNF WHERE IS IT
>in general the game rewards you for exploration and backtracking
>it has Skulltag powerups
>your melee is insanely powerful but requires timing to be effective
>guns have no recoil
>pistol has no spread
>shotgun is a beast
>there's a bloody plasma gun
>bazooka ♥♥♥♥ing obliterates everything
>it looks like a better verion of XIII in terms of its graphics
>music was written by Bobby Prince, the guy who did music for Doom
>there's a ton of enemy variety and you have to think fast to kill them efficiently and not die in the process
>there's a boss fight like every two levels
>you get points for completing the level under par time, killing monsters, finding secrets and treasure
>there's a chain/combo system whereby you can earn additional points for killing monsters in quick succession one after another
>no hitscan enemies, meaning you can dodge literally everything they throw at you
>if you die it's entirely your fault, the game is 100% fair
>the game does not hold you by the hand, rather it tries to chew it off
>medium difficulty might be actually challenging
>hardcore difficulty is molesting
>♥♥♥♥♥♥♥♥ difficulty is a very brutal ♥♥♥♥ where you will die in two, maximum of three hits
>the protagonist is not a ♥♥♥♥♥♥♥♥ beefcake spewing out one-liners on every possible occasion
>there are time and score attack modes
>visuals never seen in an FPS of this kind
>you can clearly tell what's happening as there's no visual clutter to obstruct your vision
>IT HAS AN FOV SLIDER (which defaults at 90 and goes up to 110)
>keys are fully rebindable
>it's FUN
>I'm not Carnevil (duh)
>greentexting on Steam
发布于:2014年1月31日
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