彼の回避不能な悪態から逃げようとする間、Nihilumbraの美しい世界を発見して、自分自身を見つけるために、彼の冒険に関してBornに加わってください。 生まれる絶対の無からつくりました: 空所。 しかし、どうにか、彼は自分自身を暗い空虚から切り離して、世界に現れます。 これは彼の長い冒険の旅が始まるところです。そこにおいて、彼は強力な能力がついて、世界を変えるために彼の回りに色を使う方法を学びます。 しかし、彼の経験は、高値を手に入れます。 Voidは、1でなければなりません。 それは彼を矯正しようとして、決して彼を追うのを止めません。そして、途中でその行く手ですべてを破壊します。
ユーザーレビュー: 非常に好評 (1,575 件のレビュー) - このゲームのユーザーレビュー 1,575 件中 91% が好評です
リリース日: 2013年9月25日

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2015年9月15日

Check out our new game Megamagic on Kickstarter!

After two years of development we are finally proud to share our new project : Megamagic.

Kickstarter : https://www.kickstarter.com/projects/beautifungames/megamagic-wizards-of-the-neon-age

Web : http://www.megamagicgame.com/

You will find it soon on Steam Greenlight!, stay tuned.

5 件のコメント 詳細を見る

レビュー

“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”
9 – http://www.hardcoregamer.com/2013/12/07/review-nihilumbra/64848/

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”
http://www.4colorrebellion.com/archives/2013/09/23/4cr-plays-nihilumbra/

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”
9 – http://entertainium.org/pc/nihilumbra-review/

Steam Greenlight

このゲームについて

彼の回避不能な悪態から逃げようとする間、Nihilumbraの美しい世界を発見して、自分自身を見つけるために、彼の冒険に関してBornに加わってください。
生まれる絶対の無からつくりました: 空所。 しかし、どうにか、彼は自分自身を暗い空虚から切り離して、世界に現れます。 これは彼の長い冒険の旅が始まるところです。そこにおいて、彼は強力な能力がついて、世界を変えるために彼の回りに色を使う方法を学びます。
しかし、彼の経験は、高値を手に入れます。 Voidは、1でなければなりません。 それは彼を矯正しようとして、決して彼を追うのを止めません。そして、途中でその行く手ですべてを破壊します。
生き残るために、Bornは、彼が歩いて行く地球を非難しなければなりませんそれが、Voidによる回避不能な削除です ...

特集:
  • 10時間以上のゲームプレー。
  • 変わる能力は、5つの異なる色を使っている物理学をすりへらしました。
  • あなたのキャンバスとして5つの世界を使って、あなたの意志で彼らを変えてください。
  • Alvaro Lafuenteによって組み立てられる最初のサウンドトラック。 推薦されるヘッドホン。
  • ゲーム終了後ロックがかからない思いもかけないこと。 保証される再上演可能。

このバージョンのために新しい
  • 声演技
  • レベルは、ワイドスクリーンものに適応しました。
  • 新しいHDテクスチャー。
  • 改善されて完全にマスターを新しいものにされたサウンドトラック。
  • アート・ギャラリー。
  • 再想像されて直観的な規制とメニュー。
  • 改善された大気のおよび天気影響。

Check http://www.nihilumbra.com for a browser demo!

NEW! Get Nihilumbra T-shirts and merch here: http://www.fyddy.com/shop/nihilumbra

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows XP/Vista/7
    • プロセッサー: 1.6 GHz
    • メモリー: 2 GB RAM
    • ストレージ: 3 GB 利用可能
    最低:
    • OS: Snow Leopard or later
    • プロセッサー: Intel Mac
    • メモリー: 2 GB RAM
    • ストレージ: 3 GB 利用可能
    • 追記事項: Nihilumbra is not compatible with Apple Trackpad.
    最低:
    • プロセッサー: 1.6 GHz
    • メモリー: 2 GB RAM
    • ストレージ: 3 GB 利用可能
参考になったカスタマーレビュー
12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 11.5 時間
投稿日: 2015年8月14日
ヴォイドから生まれ落ちた,スライムのような物が自我を持ち案山子を見てその姿に変え自我を持つことをよしとしない,ヴォイドから逃げながらいろんな世界を体験しながら自分とは何かと考えるゲームです.
個人的に雰囲気がよくおすすめです(一応日本語もありますb)

ゲームの内容

パズルアクションです,水なら雪山 火なら火山といった場所で主人公はそれらの色を心に刻み付けていきます,それが力となり主人公をその力で進ませていくゲーム,たとえば青なら地面を凍らして移動速度や上げたり,火なら敵を燃やしたりだと,いろんな場所でいろんな色を獲得していき要所で使い分けクリアしましょう.

1週目は各地を転々と逃げながら色を獲得してそれを使いクリアしていくのですが,ほとんどアクションやパズル要素は薄いです.個人的には雰囲気ゲーなどが好きなので全く問題なく寧ろそれ系が好きな人にはいいと思いますがパズルやアクションが好きな方も1週目をクリアするとヴォイドモードなる,最初から頭とアクション両方使うモードが出てまいります,1週目がチュートリアルだったんじゃないかと思うくらい難易度が上がるので好きな方にはおすすめですよ.

最後に個人的にヴォイドモードおかしいやろ!急にマリオが1から2になったくらい難易度あがったぞきついっすわw
取りあえず1週目の10倍くらいムズイです.体感として.
このレビューは参考になりましたか? はい いいえ 面白い
33 人中 32 人 (97%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 11.3 時間
投稿日: 2015年9月10日
“Ew, a mobile game getting a PC port? No thanks!” You might say. But wait! Not all portable titles are games with simple yet addictive mechanics looking to take your money. Nihilumbra is a neat little puzzle platformer from Spanish developer Beautifun Games. You take control of Born, a creature created by The Void, who escapes to the real world. Relentlessly pursued by that which created him, Born treks across new and strange environments, discovering what it truly means to be alive.
He isn’t the only being from The Void that has crossed over however. Every now and then you will encounter a new enemy, each more dangerous than the last. These, combined with various environmental hazards provide much of the challenge outside of the platforming. The jumping itself isn’t complex, but as the game progresses you will discover new colours which can be painted on the walls, ceilings and ground of the levels. The game has five separate worlds, and there is a colour tied to each of them.
The Frozen Hills grants you blue, a colour to make surfaces icy, helping you run faster or push previously unmovable objects. The Living Forest gives you green, allowing you to make surfaces bouncy. The Ash Desert provides brown, which makes anything you paint it on sticky. The Volcano grants you red, which heats up surfaces to burn objects and enemies alike. Finally, The City unlocks yellow, which conducts electricity, allowing you to link electrical objects together. Thankfully the controls translate to keyboard and mouse perfectly. Painting is as simple as left clicking and dragging, and doing the same with right click acts as an eraser.
Although the game is 2D, the first two colours in particular have a very Portal 2-esque feel about them. You will be using momentum to jump and bounce your way to new platforms, and although it sometimes lacks precision, it isn’t all that frustrating. You will often use multiple colours in the same puzzle. For example you might use yellow to activate a powerful electromagnet, lifting your enemies into the air. Using brown on the floor in front of you allows you to walk along underneath them without being attracted yourself. There are a good amount of well thought out puzzles here. None of them take particularly long to figure out though. The game as a whole is not all that hard, and can be completed in a few hours at most – an unfortunate leftover from the fast paced mobile platform it was born on.
Nihilumbra employs a simple, yet effective art style. Each level has its own colourful theme, often attempting to give you a feel of the heat of the area. The icy areas are very blue, and the volcano is red, for obvious reasons, but this also related to the story. As Born uncovers new colours he begins to feel warmer inside, as if The Void inside him is being filled. The main character himself begins as an amorphous blob, but upon entering the real world he decides to change himself to try and blend in. The first thing he encounters is a scarecrow however, so you spend the rest of the game naively jumping around as a cute, raggedy old shadow creature. The character design of the Void enemies is good too, with weird plant creatures which launch projectiles at you, and a huge snail-like thing that erases any colours it slithers over.
At the end of each world, there is a fast paced platforming section where you are being chased by The Void. Ever encroaching from the left of the screen, you simply have to stay ahead of it and reach the end. These are some of the weakest sections of the game, as it shows off the lack of accuracy the platforming has at times. Switching between colours quickly is cumbersome, especially when attempted at speed. I would have liked the action to pause when bringing up the colour menu, as I often got caught out without the colour I needed. Thankfully the game is liberally checkpointed, even in the normal levels, so you never lose much progress. These checkpoints also seem to return all of your colour to you. It feels as if you are using some sort of resource when painting, but this was never explained, and I never ran out, so I can’t be sure.
All in all, Nihilumbra is a short, but fun, puzzle platformer. The puzzles you encounter aren’t all that difficult, but they do require some thought, particular in later stages. The platforming itself isn’t all that good, but the unique painting mechanics make up for it. Mobile games are becoming more complex, and simply better overall, and it is nice to see that some of the higher quality ones are making the switch over to PC.
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 12 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 6.3 時間
投稿日: 2月6日
Nihilumbra is a puzzle-platformer game. A narrator unfolds the story while you, a peculiar creature from the Void trying to escape from it. The Void is a dark, empty world within our own; Earth.

---info---
5-levels (Mountains, Jungles, Deserts, Volcanoes and Machines)
5-colors (special abilities) that you *paint* the ground in your advantage.

+Nice story
+Beautiful art
+Great Soundtrack
+Void mode is like a New game plus but more challenging
+Simple controls

-Short Story
このレビューは参考になりましたか? はい いいえ 面白い
11 人中 9 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 3.7 時間
投稿日: 1月24日
Great artworks and challanges you will find in this game. A bit challenging game but still easy to beat. Short but gold experience.
An unique Platformer-Puzzle game mixed with Adventure genre. Level design and story is impressive. Different game modes (void mode, challenging tho) and artworks which are inspectable make the game even more better. Also nihilumbra is a narrative game such as like Stanley Parable, Beginner's Guide et cetera. Well done narrator, his job is impressive indeed.

Just try this when it's on a sale (on steam or other websites)
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.7 時間
投稿日: 2015年12月19日
There are dozens― hundreds, no doubt― of platformers that mimick this one in execution, you might be presuming. There are plenty of games with an art style similarly atmospheric, others that use colour or shadow as a gameplay mechanic. What about Limbo? Contrast? Why entertain this indie game when you can play those?

It certainly isn't the first platformer to capture my heart, but there is something undeniably special about Nihilumbra and it would be a crime to dismiss its own merits because you've met your quota for indie games this year.

Nihilumbra is a bleak but beautiful puzzle-platformer, stunning in its simplicity, that struck a chord with me in an emotionally cathartic, personal way. I cannot recommend it highly enough.

You are Born, an adorable creature from The Void, who spends the game fleeing because The Void wants you back where you belong. Home. The darkness. Born must run from the all-consuming Void, adapting to his new and vibrant surroundings in the real world, encountering enemies generated by The Void, with ever intensifying (occassionally timed) puzzle-solving. His desperation to escape inevitable capture at the clutches of this nothingness is not unlike struggling with depression and it resonated so powerfully with me I was all the more encouraged to keep on going. I was compelled to help Born live.

The story mode's puzzles are splendidly straightforward― yes, this could be a turn off for some― but it does allow for appreciation of other aspects of the game, such as:

• The story itself. Nihilumbra becomes less about the puzzles and more about the message behind the storytelling, which is profound in an uncomplicated sort of way.

• The somewhat unique gameplay mechanic of using colour to traverse platforms and solve puzzles. With a flick of your mouse you can coat the floor with red to burn away the shadow of a skeletal monster or propel yourself with icy blue across a previously unconquerable gap.

• The art. You can enjoy it in game or from the concept art section of the main menu, which unlocks as you finish each level. The enemy design is fittingly simplistic but interesting as well, with an Edward Gorey flair.

• It boasts a sublime soundtrack, which is understated but accompanies the game well.

• The narrator's voice is flat (deliberately, I believe, but I might be wrong) and ominous. He often points out the obvious and it reiterates how dire a situation Born is in. Although there is an option to turn the narrator off or lower the volume, I much prefer the game with him. He adds to the sense of despondency, but I realise this is a matter of debate.

• The aptly named "Void Mode" which unlocks once you've completed the main story. This mode is tough as nails. I would argue that you haven't truly experienced what the game has to offer if you haven't subjected yourself to the teeth-grindingly frustrating (but ultimately doable) Void Mode. It is much more unforgiving and a decent challenge for those who thought the main game was a breeze.

Nihilumbra is well worth the asking price and it's a steal on sale. If nothing else, it's an easy, ethereal endeavour that should only require a couple of hours of your time to show you it is not a game to be ignored.
このレビューは参考になりましたか? はい いいえ 面白い