รายการแนะนำ ข่าวสาร
Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
บทวิจารณ์จากผู้ใช้: แง่บวกอย่างมาก (1,446 บทวิจารณ์) - 91% จาก 1,446 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันที่วางจำหน่าย: 25 ก.ย. 2013

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ซื้อ Nihilumbra

เทศกาลลดราคาฤดูใบไม้ร่วง! ข้อเสนอจะจบลง 1 ธันวาคม



"This hidden gem of an indie game. The game mechanics are unique, the artwork and music is beautiful. It has a steady difficulty curve from start to end."

อัปเดตล่าสุด ดูทั้งหมด (12)

15 กันยายน

Check out our new game Megamagic on Kickstarter!

After two years of development we are finally proud to share our new project : Megamagic.

Kickstarter : https://www.kickstarter.com/projects/beautifungames/megamagic-wizards-of-the-neon-age

Web : http://www.megamagicgame.com/

You will find it soon on Steam Greenlight!, stay tuned.

5 ความเห็น อ่านเพิ่มเติม


“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”
9 – http://www.hardcoregamer.com/2013/12/07/review-nihilumbra/64848/

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”
9 – http://entertainium.org/pc/nihilumbra-review/

Steam Greenlight


Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.

However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...

Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without previous experience with puzzle games. However, players seeking for a challenge will find it on the second half of the game: the Void Mode.

Check http://www.nihilumbra.com for a browser demo!

NEW! Get Nihilumbra T-shirts and merch here: http://www.fyddy.com/shop/nihilumbra

For a better understanding about the game design and development process, we encourage you to read our Nihilumbra HD Gamasutra post-mortem.

Key Features

  • The ability to change ground physics using five different colors.
  • Use five worlds as your canvas and transform them at your will.
  • Original soundtrack composed by Álvaro Lafuente.
  • Unlock a great surprise by completing the game. Replayability assured.

New for this version
  • Voice Acting
  • Levels adapted to widescreen.
  • New HD Textures.
  • Improved and Fully Remastered Soundtrack.
  • Art gallery.
  • Re-imagined and intuitive controls and menus.
  • Improved atmospheric and weather effects.

Nihilumbra presskit.


Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Storage: 3 GB available space
19 จาก 19 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
11.3 ชม. ในบันทึก
โพสต์: 10 กันยายน
“Ew, a mobile game getting a PC port? No thanks!” You might say. But wait! Not all portable titles are games with simple yet addictive mechanics looking to take your money. Nihilumbra is a neat little puzzle platformer from Spanish developer Beautifun Games. You take control of Born, a creature created by The Void, who escapes to the real world. Relentlessly pursued by that which created him, Born treks across new and strange environments, discovering what it truly means to be alive.
He isn’t the only being from The Void that has crossed over however. Every now and then you will encounter a new enemy, each more dangerous than the last. These, combined with various environmental hazards provide much of the challenge outside of the platforming. The jumping itself isn’t complex, but as the game progresses you will discover new colours which can be painted on the walls, ceilings and ground of the levels. The game has five separate worlds, and there is a colour tied to each of them.
The Frozen Hills grants you blue, a colour to make surfaces icy, helping you run faster or push previously unmovable objects. The Living Forest gives you green, allowing you to make surfaces bouncy. The Ash Desert provides brown, which makes anything you paint it on sticky. The Volcano grants you red, which heats up surfaces to burn objects and enemies alike. Finally, The City unlocks yellow, which conducts electricity, allowing you to link electrical objects together. Thankfully the controls translate to keyboard and mouse perfectly. Painting is as simple as left clicking and dragging, and doing the same with right click acts as an eraser.
Although the game is 2D, the first two colours in particular have a very Portal 2-esque feel about them. You will be using momentum to jump and bounce your way to new platforms, and although it sometimes lacks precision, it isn’t all that frustrating. You will often use multiple colours in the same puzzle. For example you might use yellow to activate a powerful electromagnet, lifting your enemies into the air. Using brown on the floor in front of you allows you to walk along underneath them without being attracted yourself. There are a good amount of well thought out puzzles here. None of them take particularly long to figure out though. The game as a whole is not all that hard, and can be completed in a few hours at most – an unfortunate leftover from the fast paced mobile platform it was born on.
Nihilumbra employs a simple, yet effective art style. Each level has its own colourful theme, often attempting to give you a feel of the heat of the area. The icy areas are very blue, and the volcano is red, for obvious reasons, but this also related to the story. As Born uncovers new colours he begins to feel warmer inside, as if The Void inside him is being filled. The main character himself begins as an amorphous blob, but upon entering the real world he decides to change himself to try and blend in. The first thing he encounters is a scarecrow however, so you spend the rest of the game naively jumping around as a cute, raggedy old shadow creature. The character design of the Void enemies is good too, with weird plant creatures which launch projectiles at you, and a huge snail-like thing that erases any colours it slithers over.
At the end of each world, there is a fast paced platforming section where you are being chased by The Void. Ever encroaching from the left of the screen, you simply have to stay ahead of it and reach the end. These are some of the weakest sections of the game, as it shows off the lack of accuracy the platforming has at times. Switching between colours quickly is cumbersome, especially when attempted at speed. I would have liked the action to pause when bringing up the colour menu, as I often got caught out without the colour I needed. Thankfully the game is liberally checkpointed, even in the normal levels, so you never lose much progress. These checkpoints also seem to return all of your colour to you. It feels as if you are using some sort of resource when painting, but this was never explained, and I never ran out, so I can’t be sure.
All in all, Nihilumbra is a short, but fun, puzzle platformer. The puzzles you encounter aren’t all that difficult, but they do require some thought, particular in later stages. The platforming itself isn’t all that good, but the unique painting mechanics make up for it. Mobile games are becoming more complex, and simply better overall, and it is nice to see that some of the higher quality ones are making the switch over to PC.
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22 จาก 28 คน (79%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
7.3 ชม. ในบันทึก
โพสต์: 11 สิงหาคม
This is a masterpiece.
There are no more words to explain the feels into you while you play this game

BEFORE START: if you play only one time this game you'll be sure that you're playing one of the best indies in the world.

Translation: well, I'm going to say my point of view here. I'm Spanish so I played 3 times in Spanish and I have never found an error because the developers are from Spain. However, the english translation is very good and all the game is related in English with a very very deep voice.

Art: B-E-A-U-T-I-F-U-L. That's the word... OH! I forgot to say the another word... PERFECT!

Replayeable: you can always play the story over and over again and again but the good point is this: if you start to memorize the levels you'll be ready to beat the story in the "Void mode" (this means more difficult) and you can always try to complete the game 100% with all the achievements.

= Puzzles: in my point of view they're not hard or easy, it's a normal-difficult game, you need the enough skills to beat it.

x Time (Normal story): the only bad thing is that the normal story time is too short for me.

Buy it 1000 times.
100% recommendable.
When I finished it I thought: Wow, now I know why it won those prizes... It's because it's a great game!
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13 จาก 17 คน (76%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
6 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
1.3 ชม. ในบันทึก
โพสต์: 25 กรกฎาคม
You gotta love the voice acting that say, "This is not a game." ;p
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8 จาก 8 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
2.4 ชม. ในบันทึก
โพสต์: 12 พฤศจิกายน
Great game
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4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
147.2 ชม. ในบันทึก
โพสต์: 24 กรกฎาคม
This is a beautiful game with a stirring atmosphere and mood. A puzzle-platformer at it's core, it is immersive enough to make you forget that you're solving puzzles or dodging strange other-wordly creatures but feels more like a story that you're enjoying and experiencing.

I don't play many puzzle games and I still loved it so don't overlook this game because of the puzzle factor! I found the puzzles to be just right - they were sufficiently rewarding and never too frustrating to solve. The platforming is pretty straight forward and enhanced by some of the unique abilities the protagonist acquires (eg: being able to shoot a sticky-mud thing onto walls to cling onto or shooting bouncy grass or ice to reach sections otherwise inaccessible. There's some nice creativity at the core of this game.

Once you complete the main story (arguably not quite a 'story' in the traditional sense but still immensely enjoyable...) you unlock a harder version of the game - same areas with more complex puzzles. These, I safely avoided due to my aforetold indifference to hardcore puzzle games but that does add good replay value and may strike a chord with the puzzler in you.

In all - this is an excellent Indie title. You can even try the demo from the developer's website I believe if you're on the fence.

PS: IIRC I spent more than the 3.5 hours reported by Steam on this game (probably spent offline) but in any case this is a short game without any doubt, so bear that in mind.
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