Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
Recenzje użytkowników: Bardzo pozytywne (833)
Data wydania: 25 Wrz, 2013

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Kup Nihilumbra


Rekomendowane przez kuratorów

"This hidden gem of an indie game. The game mechanics are unique, the artwork and music is beautiful. It has a steady difficulty curve from start to end."

Najnowsze aktualizacje Wyświetl wszystkie (9)

24 grudnia, 2014

Merry Christmas!!!

Have fun with your loved ones, give and recieve a lot of presents and play videogames!

Christmas postcard

Komentarzy: 3 Więcej

10 grudnia, 2014

Nihilumbra v1.34 Released!


We just released an update for Nihilumbra, these are the highlights:

- Bug fixes regarding the corruption of the saved games (thanks to Birdy for the help).

We hope you enjoy playing Nihilumbra!,

-- BeautiFun Team

Komentarzy: 4 Więcej


“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”

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O tej grze

Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.

However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...

Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without previous experience with puzzle games. However, players seeking for a challenge will find it on the second half of the game: the Void Mode.

Check for a browser demo!

For a better understanding about the game design and development process, we encourage you to read our Nihilumbra HD Gamasutra post-mortem.

Key Features

  • The ability to change ground physics using five different colors.
  • Use five worlds as your canvas and transform them at your will.
  • Original soundtrack composed by Álvaro Lafuente.
  • Unlock a great surprise by completing the game. Replayability assured.

New for this version
  • Voice Acting
  • Levels adapted to widescreen.
  • New HD Textures.
  • Improved and Fully Remastered Soundtrack.
  • Art gallery.
  • Re-imagined and intuitive controls and menus.
  • Improved atmospheric and weather effects.

Nihilumbra presskit.

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
Pomocne recenzje klientów
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
3.3 godz. łącznie
Zamieszczono: 4 listopada, 2014
Ciekawa Gra 8.5/10 :)

+ Klimat
+ Świetna narracja
+ Intrygująca fabuła
+ Skłania do refleksji
+ Wygodne sterowanie
+ Znakomity soundtrack
+ Wymagający tryb Pustki
+ Świetna oprawa wizualna
+ Gameplay oparty na wykorzystaniu właściwości kolorów
Czy ta recenzja była pomocna? Tak Nie Funny
46 z 54 osób (85%) uważa, że ta recenzja jest pomocna
3.4 godz. łącznie
Zamieszczono: 18 sierpnia, 2014
Ideas+motivation=indie games.

And Nihilumbra is a good way to prove indie games can have a space on the AAA games on the market

Colors, unnending questions, and a desesperate pursuit to answer the most enigmatic question of yourself:

"Why are you here?"

Our journey begin with "Born" an unknown creature made by somehow on the Void, our character escape from it, after that you have to many question to face. To prove your existance.

This being adapt himself with a family and preferably form. A"scarecrown" (similar to a human form).

The narrator is so amazing , i consider it like a character on the story, because he is always there, he is always saying something about you, your enemy, your background, questioning yourself or giving you clues, annnything.....

The colors are an essential fact throught the story, a new color = a new power, a way to understand this new and strange world. Every single one has a purpose to help you. You would notice you eventually will need to mix them to get it done.

The OST is well done, specially on the void pursuit.

Negative things:

-Short: 3 hours to complete the main storyline (but it have a void mode to replay the story)

-The puzzles aren´t very convoluted, fews are going to stop you and make you think for a moment.

This game has the word "originality" in every part of it, that is the most remarkable of the game. Is a philosophical game with a clearly message waiting in the end. Games like this makes you faith on indie games increases.
Czy ta recenzja była pomocna? Tak Nie Funny
35 z 38 osób (92%) uważa, że ta recenzja jest pomocna
1.1 godz. łącznie
Zamieszczono: 7 października, 2014
NOTE: Don't be fooled by the in-game time Steam is showing for me -- I played my first two times through on my DRM-free copy :)

Disclaimer: The game does require some hand-eye coordination and patience. If you have neither, you probably won't get very far ;)

Basic options include choice of seven languages and separate sliders for Music, Sound, and Voice, plus mono or stereo sound and mouse sensitivity. The game automatically adjusted itself to my widescreen, and graphic options include choice of screen resolution, Enhanced color effects, HD textures, VSync, or Automatic settings (which was my preference)

As with most games of this type, you don't just save at any time -- there are save points. Just touch the globe -- the small lights (aka checkpoints) that will "forgive your mistakes" -- to save your progress. These are nicely spaced, so don't worry!

Unlike most of these games is that we have multiple profiles to choose from (three of them,) so we can switch profiles if more than one person wants to play the game at once.

If you hit Esc. during gameplay, you'll see a button that says "Resume Game" and three symbols: A compass, a swirl, and some gears. Clicking on the gears will take you to the game settings, the middle button (the swirl) will take you back to your last checkpoint (you can cancel if you didn't mean to hit that button!) and the compass will take you back to the maps page, and from there you can get back to the main menu by clicking on the arrow at the bottom right of the page.

Where to start? Well, I guess at the beginning would be best!

The game very clearly shows us how to play, without being annoying in any way. The instructions are seamlessly introduced by our narrator, who stays with us throughout our journey, giving us new information and telling us the story. What a wonderful voice they chose, and such an interesting way to progress the story!

The controls are basic to start with -- the arrow keys to move left and right, and the space bar to jump. OR, you can use the letter 'a' to move left, the letter 'd' to move right, and the 'w' button to jump. I recommend trying this setting, as later in the game it's nearly impossible to continue to use the arrow keys whilst managing your colors! As we progress, we discover colors which allow us to affect the world around us. The game teaches us to use these colors very clearly, so don't worry! Each color has a different effect, and I don't want to ruin any surprises, so I'll just mention the first two: The only color we have at the very beginning is purple, which is unusable until we discover other colors, for it allows us to erase any colors we place or find. Soon we will learn how to use blue, which creates an icy surface where it is placed. NOW we can use the purple, if we so desire. ;) Each world area we visit teaches a new color ability, and all told, we have five worlds and five colors: Blue, brown, green, yellow, and red (though not in that order.)

So how do we use our colors? It's really very easy. In the top right corner is an orb showing your current color. Click on it to open up your color palette (see the first picture in post #1 for a visual.) Choose whatever color you need for the current situation you're facing. To place the color, simply hold down your mouse button and swipe the cursor over the surface you want to coat.

You have a limited amount of color to use, and sometimes it's necessary to remove the color you've placed to complete the current puzzle. To do so you COULD click on the color palette, choose purple, and click-and-drag the areas where you want to remove it... OR, you can do it the easy way and simply right-click-and-drag. :D

During my second time through the main story I discovered that we can easily and quickly change our color by simply using the scroll wheel on the mouse! Whee~! Happy day!

The experience is really the driving force of the game. It's one thing to watch someone play it, and something else to actually sit back and do it for yourself. Take your time. Discover. Learn. Let yourself be immersed in this beautiful and deadly world. You could power through all the scenes and ignore all of that, but you'd really be missing out.

The primary focus of the game is discovery. Find your way through the worlds without being damaged or reclaimed by the Void. Nihilumbra is very story-driven, and for the most part, we have plenty of time explore and figure out how to solve the puzzles. Towards the end of each world, the Void will advance, leaving us with only a certain amount of time to get through the final screens. The use of the scroll wheel to change colors makes a big difference in the difficulty level, but even if you're doing the point-and-click method (which I was the first time through!) it's still doable.

Five colors, five worlds... Before I knew it, I came to 'The End' and was watching the credits. *cry* I felt so wistful, wishing that it hadn't ended so soon, wishing that there was more... Two hours is all it took (the second time 'round,) yet I felt that it was still worth the asking price.

. . . except that it wasn't 'The End' at all! It turned out that this was only the beginning of my journey in Nihilumbra, and the true challenge still lay before me. Now the 'Void Mode' was unlocked, and the focus of the game changes. We've finished with the main story, but still have much to do! Every single save point from the main game is now a complex puzzle that needs to be solved, and all puzzles must be completed to have true closure for the story. There are no save points during these puzzles, and I can tell you for certain that you will die -- over and over again -- before you're able to figure things out. The story-driven, take-your-time adventure is over, and is now filled with one complex, mind-bending puzzle after another. Though I had a couple of "how the heck am I supposed to get past that?" moments, I was able to get through the main story without even thinking about about looking at a walkthrough. The Void gameplay, though? I couldn't figure out the very first screen! Mahaha~ I admit that I've had to look a couple of times, but I've been finding great joy in figuring things out on my own whenever I can.

Am I finished with the game? Not even close, but I'm enjoying every moment I spend playing. I can't even begin to tell you how beautifully-done this game is. The combination of story with narration are poignant and thought-provoking, leaving us with a lot to consider, and I found it equally moving my second time through (the main story -- still working on the Void section!) The music is beautiful, though I found it better to have the music and sound effects half the volume of the narration. For me, it was the perfect balance. I really loved everything about the game, and I can't recommend it highly enough! Two thumbs up!
Czy ta recenzja była pomocna? Tak Nie Funny
23 z 24 osób (96%) uważa, że ta recenzja jest pomocna
28.5 godz. łącznie
Zamieszczono: 23 listopada, 2014
Finished the game today - 100% !
I was playing it very slowly, enjoying the concept, story, drawings, ideas, music and all the collors !
Story mode was sometimes a bit easy.On the other hand, void mode was, in some parts, quite hard !

The game has replay value and I'm sure I'm gonna play it again !

Definitely worth buying ! Recommended !
Czy ta recenzja była pomocna? Tak Nie Funny
13 z 14 osób (93%) uważa, że ta recenzja jest pomocna
7.8 godz. łącznie
Zamieszczono: 20 sierpnia, 2014
Nihilumbra is a platformer with a few twists. You go through many different enviroments while learning about colors, its abilities as well as yourself. The game revolves around the subject of life, death and existence. It really gets to you sometimes...having to reconsider all that you know. This game isn't complete without puzzles, some are self-explanatory while others require some thinking. There are achievements that are really easy to acquire, while others require patience and practice. Overall, the concept is unique for a standard platformer.

Highly recommend it for those looking into some good platformers. Rating: 8.5/10
Czy ta recenzja była pomocna? Tak Nie Funny
10 z 10 osób (100%) uważa, że ta recenzja jest pomocna
2 people found this review funny
4.8 godz. łącznie
Zamieszczono: 25 stycznia
One of the best platformer games out there, Grab it guys!
This game is like real life, you start as a baby and learn the process of life each level while being chased or haunted by the void.
In each level you will learn new things and you need to apply what you just learn to complete the level.
The story itself is a life lesson for each and everyone of us.

I really love the narration, music and the artwork.
Really a beautiful and fun game. Thank you Beautifun Games.
Czy ta recenzja była pomocna? Tak Nie Funny
13 z 16 osób (81%) uważa, że ta recenzja jest pomocna
1 person found this review funny
4.0 godz. łącznie
Zamieszczono: 20 listopada, 2014
Never before have I sympathized so much for, literally, a character who is nothingness. ;-;
Czy ta recenzja była pomocna? Tak Nie Funny
9 z 9 osób (100%) uważa, że ta recenzja jest pomocna
2.7 godz. łącznie
Zamieszczono: 27 grudnia, 2014
this is a nice games :)

Good narattor, Good design, Good graphic

Gameplay ? well a bit challenging but it's fun for puzzle lover :3

Story ? solid
Czy ta recenzja była pomocna? Tak Nie Funny
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
5.7 godz. łącznie
Zamieszczono: 12 grudnia, 2014
this game is one of the best plataformer games I've ever played. I even stopped playing my favourite game to end this one it's really worth it. the sentences the narrator speak to you are really meaningful and the game it's very trucky. I recommend this game! totally a must have one
Czy ta recenzja była pomocna? Tak Nie Funny
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
15.9 godz. łącznie
Zamieszczono: 27 listopada, 2014
I. Love. This. Game.

I am one of those people that really loves the narration. It reminds me of Portal mixed with this cool flash animation I once played. The artwork is awesome, and I love the color scheme. It was a lot of fun to play.

Now for a more in-depth review:

Main Story: This is a really nice indie puzzle game, and the feel is similar to Portal. The concept of the colors is nice, but it does get repetitive the further you get into the game. Accept that you'll die a few times on some of the levels because you won't be prepared for what's coming. The puzzles are simple, though. If anything, play through the entire main story. It's short and worth trying.

Void Mode: Void mode is hard! I'll give them that. It's a nice challenge, but at times, it seems to be a little too difficult. You have to have the timing just right to get through the levels. As void mode goes on, you'll notice that some levels are super difficult and some are super easy. It feels like the developers might have been running out of ideas as it goes on (or just gave up - the cave levels on void mode are super easy). I got through the entire thing without help, so it's doable. Just accept that you'll die many, many, many times to get through it.

Secret Language: If you get to this point, it is worth playing through the main storyline in the secret language. It appears just to be the developer's rant mode. Some of it is really stupid, but some of it is really funny...especially the end. The one thing I didn't like is that they assumed that you are most likely a guy playing. I find that slightly offensive since I'm a girl and a gamer.

Achievements: They are super reasonable and at just the right difficulty. I'll admit I did look up which level the Easter egg was hidden (though I didn't look up where in the level). I would have eventually found it if I replayed the entire game again to look for it. I saved that achievement for last (after already having played the game through three times), and I was being lazy.

Overall, I would highly recommend this game. I don't think it's for everyone, but it is a fun way to pass the time. Yes, it's worth the cost with or without a sale. :)
Czy ta recenzja była pomocna? Tak Nie Funny
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
3.7 godz. łącznie
Zamieszczono: 13 października, 2014
One of/if not my favorite modern era side scrollers to date. The only reason I hadn't played it or reviewed it much before is because I damn near beat the game and back on my phone (one of the few ever beaten btw). Glad to say that the PC version plays just as well.So it's a definite recommendation to anyone even vaguely interested.
Czy ta recenzja była pomocna? Tak Nie Funny
6 z 9 osób (67%) uważa, że ta recenzja jest pomocna
3.1 godz. łącznie
Zamieszczono: 12 października, 2014
Nihilumbra is a really hard game to review because it's almost impossible to describe properly.

You play as Born, a being that emerges from the Void & takes on a humanoid shape. You explore the world, gaining colours, each with an ability to help you progress. You 'paint' them onto a surface to activate that ability, whether it's making the surface slippery, sticky, burning hot, bouncy or conductive. You then use these colours to solve puzzles, defeat Void monsters & escape the Void as it hunts you across the side-scroller world.

Sounds a bit plain & simple, but it is actually a fabulous little game. The graphics are perfectly judged; pretty but simple, not overblown for a side-scroller. The music is as good as it gets, varied & often haunting & eerie.

The greatest part is the narration. It's not constant, but what there is, is a real asset to the game. I could never quite tell if it was Born's own voice berrating & encouraging him to resist & fight to exist, an external voice talking to Born, or simply a narrator talking to the player. The narration is presented in what can best be described as a moving picture-book, with the words that are being spoken appearing prominently on the screen in large text. You are able to play without stopping to wait for the text to fade though, which shows sensible design.

The puzzles are challenging, generally requiring you to make use of the newest colour, but always you have to think about all of them throughout. Even the length is perfectly balanced, with a 2nd play through built in if you haven't had enough, but doesn't necessarily add to the story.

In fact, I'm struggling to think of much that's wrong with Nihilumbra, aside from the fact that it is a very quirky game that won't appeal to everyone. At a stretch, it's not the ultimate in immersion, but given that Nihilumbra's main plot is only a few hours long, it doesn't need to be. Everything about it feels complete, a game that has fulfilled it's entire starting breif.

If you are interested in a well-rounded, well though-out & beautifully scripted game that is something totally different, then you will almost certainly get something out of Nihilumbra. I'm really pleased to be able to say I own & have played Nihilumbra.
Czy ta recenzja była pomocna? Tak Nie Funny
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
1.0 godz. łącznie
Zamieszczono: 27 grudnia, 2014
I'm still very early in this game, but so far, it seems quite masterfully done. Very nice use of atmospherics, narration and style. Only wish it had joypad control as an option, though I can clearly see how they might think using the colors would be difficult on a pad. However, Trine managed that well enough... Still, a good bit of fun in the platformer/puzzle genre.
Czy ta recenzja była pomocna? Tak Nie Funny
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
4.8 godz. łącznie
Zamieszczono: 27 października, 2014
This game felt a lot like some asked "hey what would happen if we took the portals out of portal two, just focused on the special goos, and made it a 2d platformer". Simple level design, and interesting puzzles, which involve the interaction of several different "colours" (which you acquire over the course of the game, obviously). You "paint" these colours onto surfaces, and they have different effects. The tone of the game seemed a little dark for the light nature of the play elements, but was fun none the less. The story is fairly brief, but there is a challenge mode which I have not completed. A good solid game, but not an amazing one.
Czy ta recenzja była pomocna? Tak Nie Funny
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
9.5 godz. łącznie
Zamieszczono: 26 grudnia, 2014
Great game. Very artistic, a show of reflection. Intended to be sad, but not as sad as it could seem. If you dismiss dramatic sentences or paths i would say "this is not for you" instead i'll say "play the game and see"
The controls are good, the logic puzzles are swift, fresh and with reasonable challenge. You'll love to run from the void.

I think it's a must have if you like dark themed things and enjoy to see how things grow and change.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
3.0 godz. łącznie
Zamieszczono: 16 września, 2014
At first I thought it would be just a simple platforming game but the story quickly pulled me in and the puzzles were clever and quickly became difficult. It is definitely worth a play through and after the story is done there is a sort of 'free play' mode that is really really hard.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
7.0 godz. łącznie
Zamieszczono: 20 grudnia, 2014
Cute indie game with a soothing narrator that guides you around the world. It's a pretty simple puzzler game, and for 1.99 I stick by my purchase. It does tend to get a bit frazzling at points, and thats when you abandon it to your go-to pastimes. Its nice to pick up and play on a rainy day, or when you have a brief period of downtime and don't want to get into anything too heavy. I give it a 6/10
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
2.9 godz. łącznie
Zamieszczono: 14 grudnia, 2014

A short and sweet highly addictive game. I thought I would give it a try for a little bit... I couldn't put it down. 2 hours through it and I complete the storyline to reveal a second playthrough with a twist. The mechanics made me instantly want to hop back into the story a second time right as I finished the first run. They are flawless. Oh, and if you are wondering why I didn't do that second playthough as soon as I complete the first, the only reason is I had to hop on over here to write this review to get the word out to everyone. Nihilumbra. Beautiful story, art, mechanics, and game. Worth a grab for 5 to 10 dollars, I would even say to grab it at 15 if it is not on sale.
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
2.4 godz. łącznie
Zamieszczono: 11 września, 2014
nice game :))) music and everything is amazing
Czy ta recenzja była pomocna? Tak Nie Funny
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
4.3 godz. łącznie
Zamieszczono: 6 stycznia
Nihilumbra is a mild puzzle game with above-average storytelling for a platformer. The normal mode isn't too challenging, but Void Mode (unlocked after completing the game) is completely unforgiving, which can still be fun if you like dying instantly after every screen transition. The combination of dark visuals and colorful "flower-powers" is a good contrast, and the deep, velvetly voiceover suits the theme of the game well. Overall, it's pretty fun, and I appreciate the game's attempt to have an existential discussion. 6/10
Czy ta recenzja była pomocna? Tak Nie Funny