Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world.
用户评测: 特别好评 (1,129 篇评测)
发行日期: 2013年9月25日

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由鉴赏家推荐

"This hidden gem of an indie game. The game mechanics are unique, the artwork and music is beautiful. It has a steady difficulty curve from start to end."

最近更新 查看所有(11)

5月21日

Nihilumbra v1.35 Released!!!!

Hello!,

We just released an update for Nihilumbra, these are the highlights:

- Bug fixes regarding a strange behaviour in a puzzle in Forest - Level 6.

- Bug fixes regarding a strange behaviour in a puzzle in Desert - Level 4.

- Bug fixes regarding a strange behaviour in a puzzle in Desert - Level Void.

We hope you enjoy playing Nihilumbra!,

-- BeautiFun Games Team

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1月29日

Nihilumbra at Humble Bundle!

Today Nihilumbra appears at Humble Bundle along with 6 other awesome Spanish Games in the Humble Weekly Bundle 'MADE IN SPAIN'! This is a moment every aspirant to successful indie game awaits, and it has finally arrived for our good old pal Nihilumbra.



Pay what you want ($1 for Steam Key)
AR-K
Nihilumbra
Spy Chameleon

Pay more than the average
Full Mojo Rampage
Deadlight

Pay $10 or more
Pixel Piracy
UnEpic

Remember you can pay what you want and split it between developers, Humble Bundle and Charity.

Born is having a beer with the other Spanish videogame heroes to celebrate!

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评测

“is the kind of game that many will look over because they think they’ve played things like it hundreds of times before. It’s not. This is a project filled with incredibly smart puzzle design and an important message at its core. Anyone who absentmindedly picked it up during a sale should do themselves a favor and play right now. If you don’t yet own it, then definitely consider making a purchase in the near future. Nihilumbra is a thoroughly enjoyable experience that will stick with you. (4.5/5)”
http://www.hardcoregamer.com/2013/12/07/review-nihilumbra/64848/

“The whole game is great, but for me the presentation takes Nihilumbra from being a fun and clever indie game to something really special. Its presentation rivals games like Braid and Limbo. Everything looks hand drawn and a bit ethereal, a mix between a Tim Burton movie and a Jhonen Vasquez comic. The visuals are complemented by an orchestral score that’s just Danny Elfman enough, and narration that is very well voiced for the story. The tone of the game is serious, and the presentation really supports that rather than undermining it and making it come off as silly.”
http://www.4colorrebellion.com/archives/2013/09/23/4cr-plays-nihilumbra/

“Nihilumbra shines brightest here (Void Mode). Where the story merely hints at the potential of behind its mechanics, Void Mode demonstrates their genius. It brings out Nihilumbra’s best levels, testing your mettle while retaining the game’s penchant for easily understood puzzles. The mode tests you without employing opaque logic, making you reexamine how you approach problem solving. Plus, there’s even a couple story hooks that bring some additional closure, thus sweetening the deal. (4.5/5)”
http://entertainium.org/pc/nihilumbra-review/

Steam 青睐之光

关于这款游戏

Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.

However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...

Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without previous experience with puzzle games. However, players seeking for a challenge will find it on the second half of the game: the Void Mode.

Check http://www.nihilumbra.com for a browser demo!

For a better understanding about the game design and development process, we encourage you to read our Nihilumbra HD Gamasutra post-mortem.

Key Features


  • The ability to change ground physics using five different colors.
  • Use five worlds as your canvas and transform them at your will.
  • Original soundtrack composed by Álvaro Lafuente.
  • Unlock a great surprise by completing the game. Replayability assured.

New for this version
  • Voice Acting
  • Levels adapted to widescreen.
  • New HD Textures.
  • Improved and Fully Remastered Soundtrack.
  • Art gallery.
  • Re-imagined and intuitive controls and menus.
  • Improved atmospheric and weather effects.

Nihilumbra presskit.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Nihilumbra is not compatible with Apple Trackpad.
    Minimum:
    • Processor: 1.6 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
有价值的用户评测
7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.1 小时(记录在案的)
发布于:1月9日
一款简单的游戏,讲了一个有趣的故事,画面精致,音乐尚可,五种色彩对应了五种能力,在不同的关卡利用不同的颜色来解谜通关,一周目解谜难度不高,通关很轻松。二周目不管是操作还是解谜方面,难度都提高了几个档次,另外良心的是游戏带官方语言和中文字幕。好评支持。
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.5 小时(记录在案的)
发布于:2014年12月30日
这个游戏是我在玩生化危机6联机时碰到的海伦娜送我的,真是非常感谢。那时候我只有2个好友。很少玩这种游戏,但是玩了之后就停不下来了,剧情和配音真的太棒了!游戏一周目我还死了很多次,游戏通关后我还耐心得看完了制作人员,真是让我喜欢上了他们,但是2周目让我感受到了满满的恶意啊!压根就是2个游戏!好烧脑啊,打冻崖第6章时,实在忍不住出来写评论啊!难度让我吐血啊!一有存档点后面一定有坑。不过制作组的确非常良心啊!推荐!ps:本来第2次评论想给生化危机6的。。。。
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
12.7 小时(记录在案的)
发布于:2月13日
GREAT GAME, 强烈推荐
10/10
这篇评测是否有价值? 欢乐
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.6 小时(记录在案的)
发布于:2月17日
难得一见的平台动作/解密精品,主角是来自虚空的无面怪,偶然间觉醒了自我意识,为逃离虚空开始了奇妙的旅程。制作水准比braid/fez略低一线,你可以把它看作是低预算版的《Journey》。


+ 游戏的每个场景都有质量相当高的旁白,配上悠扬的音乐带入感满满
+ 存档点稀少难度剧增的二周目,抖M专用
+ 有中文,有卡片,有慈善包

- 一周目非常简单,大约2小时就能通关
- 画面比不过braid
- 二周目没有旁白,通关动力不足

喜欢braid这种文艺风的一定要试试,强烈推荐。
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
9.1 小时(记录在案的)
发布于:1月2日
NICE,一款很棒的游戏,剧情是这款游戏的亮点。喜欢的不妨可以入手。
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:1月9日
不错,我喜欢!
这篇评测是否有价值? 欢乐
5 人中有 4 人(80%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
4.2 小时(记录在案的)
发布于:1月30日
非常的精品小游戏,无论音乐、画面、操作、旁白、剧情都堪称满分之作。而且还自带官方中文,这样的作品,不玩能忍?
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.1 小时(记录在案的)
发布于:2月10日
还不错的游戏,就是得到新能力时那残念的脸让我很蛋疼
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:5月2日
第一次我看到这个游戏,觉得买这个游戏有点不值毕竟不是什么大游戏,但是买了玩了一会发现制作组的诚意完全不下于那种大型游戏制作组。画面精致剧情完美玩起来很有感觉,说实在话我被迷上了强烈建议买来玩玩。现在的打折1.99美刀真不算贵。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2月22日
非常好的一个游戏,有很棒的背景音乐跟游戏设定。值得购买
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:5月16日
一款挺有创意的独立游戏,5种颜色5种能力,灵活运用自己的能力让自己生存下去。画面谈不上华丽,一股手绘风但并不精致。音乐很好听。一周目难度不大,二周目我才玩了两关就有点虐心了,有点摸不着头脑。好吧,我承认我智障= =。打折的话推荐+1
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:5月2日
普通难度1个半小时通关,虚空模式的难度提升了好几个档次。这是个既适合手残文艺党,又适合抖m大触的好游戏!
这篇评测是否有价值? 欢乐
26 人中有 25 人(96%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
4.8 小时(记录在案的)
发布于:1月25日
One of the best platformer games out there, Grab it guys!
This game is like real life, you start as a baby and learn the process of life each level while being chased or haunted by the void.
In each level you will learn new things and you need to apply what you just learn to complete the level.
The story itself is a life lesson for each and everyone of us.

I really love the narration, music and the artwork.
Really a beautiful and fun game. Thank you Beautifun Games.
这篇评测是否有价值? 欢乐
8 人中有 8 人(100%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:1月26日
I can`t believe that I didn`t played Nihilumbra earlier. Its a wonderful game.

playing this game has a lot of feelings, its like beeing in an endless dream, full of hope, sadnes and happiness. But also it can feel being in a therapy, with an doctor who tells you how its feel to be depressive and how importan it is to feel that you can be something who can change the world, if not for others then for your selfe. All begins with a birth and all end with death.

You are a little nothing in this game, born as nothing and you thing you are nothing, but the more the speaker tells you the more you try to win. You learn and you see like a child, slowly but powerful, you learn that a little thing can be a little light, that this changes can move mountains. its like awakening from a depression into a live, a live you can love.

This game is an Artwork! its wonderfull and I`m happy that I finaly started to play this game!

10 of 10 Points

Pros:
Music
Level Design
Atmosphere
Story
easy to play
can be hard to master
different colors for abilities

Contra:
For now there is no contra
这篇评测是否有价值? 欢乐
14 人中有 11 人(79%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.1 小时(记录在案的)
发布于:5月25日
Note: video review embedded below.

There’s a specific scene you revisit a few times throughout Nihilumbra. It begins with you falling, the world having been twisted into something surreal, yet oddly soothing. You don’t stay here long, but it was within these brief moments that I was able to collect the scattered thoughts swirling around in my head that I had previously been unable to make sense of.

These scenes represented to me what Nihilumbra was on a conceptual level. They’re beautiful, empty, and meaningless. The reason I was finding it so hard to take something away from Nihilumbra was because there was nothing there. It’s a gorgeous experience filled with expression, but its aesthetics are simply a mask with nothing underneath.

Nihilumbra tries relentlessly to carve out a philosophical core within its narrative, but it comes across as venting the poorly formed ideas of someone who has given up on the world rather than something profound. The writing feels forced and lacks any impact, obnoxiously attempting to make you feel something - anything - by simply stating those feelings as if that is somehow enough to bring them into existence. Ultimately the constant reminders that I was supposed to feel guilty or scared only caused me to become despondent and annoyed.

The detached way in which Nihilumbra handles morality makes it feel as if it doesn’t really care. It wants to come across as deep without having anything to actually say, filling its world with empty words that bounced off me as quickly as they reappeared.

Eventually I simply tuned the writing out and attempted to focus on the puzzle designs instead, yet doing this only brought out how similarly hollow and disinteresting those elements were too. Controlling various elemental powers which can be painted on the environment should provide endless interesting applications, but Nihilumbra never even scratches that surface. It provides you new tools at a steady pace but never a creative way to use them.

Puzzle designs repeat the same basic ideas the entire way through, often requiring no forethought as the answer is simply a slightly altered version of the tutorial. Nihilumbra isn’t just easy, it’s numbingly repetitive and unstimulating. The only time I felt challenged was in navigating the interface, which while not terrible tended to feel awkward and more suited to its touch-based origins than a mouse and keyboard. But then as if to mock me, completing the game unlocks “void mode”, which far from the simplistic main game radically raises the difficulty with cheap trial and error level designs. This doesn’t in turn make them any more engaging however, as the only thing being tested is your patience and how quickly you can move your fingers, rather than your puzzle solving skills.

Nihilumbra is such an exquisite game to look at, that it’s disheartening to see such lovely artwork was wasted on an experience that only manages to dull the senses. It functions, but provides no incentive to spend even a few hours to complete it. Playing it felt almost like it was actively pushing me out, unintentionally but forcefully, as if despite having outrun the void pursuing me it had already devoured the game itself.

https://www.youtube.com/watch?v=4QDzcjqDf7E&ab_channel=MrNinjaSquirrel
You can read more of my writing on Kritiqal.
这篇评测是否有价值? 欢乐
36 人中有 22 人(61%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.5 小时(记录在案的)
发布于:1月17日
I didn't really enjoy this as much as I thought I would, playing through the main quest. Once you finish it, the game opens up into a 'void' challenge which is significantly harder than the (easy) main storyline. I didn't enjoy it. It's not a 'revisit' or 'redo' of the original story line levels, but it focuses more on killing void creatures in thos enviroments, rather than exploring and puzzles.

Main storyline took me 2 hours, and i'm not a big fan of difficult platformers, so I had no interest in what may of been a longer definently more challenging mode. Honestly the controls themselves didn't lend themselves to faster paced more difficult platforming/killing, so even if i was grooving on the idea, i can assure you the controls would of kicked me out just as quickly as the narration.

I feel the narrator was relatively unessesary, and many of the lines of dialogue, i really felt were out of place, or didn't mesh well with the story. Honestly, it's game where the narration should really add to it, but more often than not i felt it pulling me out of the game because of lines i didn't expect or just lines that broke the feeling.

I normally go into this game expecting a big point, or big plot or big overarching theme 'redemption' 'exploration' 'overcoming of one's greif' 'growing up' honestly, I didn't feel any particular ONE theme from this game... and that saddens me because it could of been as enjoyable to me as Thomas was Alive if it had one thing and explored it well, rather than trying to touch on multiple things at once.

Unique mechanics, not particularly engaging though, and marred with questionable narration and thematic choices...

Get it really cheap for 2 hours of entertainment, more if you enjoy the more punishing execution style platformers, but be aware the mechanics themselves don't lend themselves well to the platform genres need of smooth, precise gameplay. It's a game that would of benefited more from a longer storyline or a more crisp singular point, than a second challenge mode and shorter story line. The story failed to buy me in, and so I was left, ultimately disappointed.
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6 人中有 6 人(100%)觉得这篇评测有价值
10.4 小时(记录在案的)
发布于:5月25日
Puzzle platformer, slow-paced, not very difficult. Main mechanic (besides moving your character) is altering game physics by "painting" 5 different colours (with different abilities, which are unlocked during main campaign) on almost any platform.

Campaign is short (~3 hours) which is basically a preparation for the harder mode (The Void, ~2x harder and longer), which is unlocked after beating the game for the first time. In this mode, you need to employ your platforming skills as well as brain cells a bit more. Good thing is, almost any level can be finished with different approach, using different colours which adds to replayability. Beating the hard mode will unlock a change which will give you the reason to replay main campaign again (I'll not tell you what that is ofcourse). This feature completely change the mood of the game (which is dark/depressing by its setting).

Steam achievements are not very difficult, most of them will be unlocked naturally by going through both playthroughs. Some requires higher skill and exploration, but nothing impossible for 100%.

Fair price, decent length, good game. I was pleasantly surprised. Totally recommended!
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8 人中有 7 人(88%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:1月27日
It's a good puzzle-platformer, a well-done one, with no bugs or glitches and a pretty interesting gameplay concept, but it's still far from my favorites. It's got its merits, and I can only recommend it for them, but it made me appreciate it without liking it. Why? Well, there are some downsides, that many could easily ignore, but for me they were important:

- that narrator was a really bad idea. It seems like an attempt to recreate the Bastion one, but a shallow, totally unsuccessful one that rather annoys and feels unnecessary.
- the controls are only partially accurate. When it matters the most, like when trying to get the Pacifist achievement, one can easily notice they're rather clunky and imprecise.
- the game idea / storyline is somehow just pretentious. Yeah, I get it, void, searching, profundity, philosophy, whatnot, but it never really "communicates" something to me, it doesn't come with any true revelation or original idea. It ends up feeling just as superficial as the narrator's texts.

Anyway, I loved the background music, the graphics are nice, and the gameplay concept of using the colors to transform the world is really interesting in my opinion, and captivating.
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7 人中有 6 人(86%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2月4日
One of the most original game I have ever played. It's a platform game with a tale about sens of life, colours embellished with great artism put into it's graphics. Your eyes are going to feast by watching well-drawn stuff, starting landscapes through enemies and ending on small elements. This game is also innovative because of it's mechanics based on the manipulation of various colours used to beat each level. Finishing basic storyline will be a short (but with great atmosphere) experience, although you have also a hard mode called "Void Mode".
I can fully recommend it for people who like platform games with original content.
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4 人中有 4 人(100%)觉得这篇评测有价值
9.0 小时(记录在案的)
发布于:4月10日
This game is weird looking but with beautiful environments. You have a narrator to help you in your journey and an amazing soundtrack. It's basically a platform game with a unique style of its own.
It is rather short with only six (6) sections to explore. What made the gameplay standout, is the way you can manipulate your environment with just a simple stroke of your mouse.
When you pick a color and move your mouse it paints your suroundings. If you choose blue, the terrain becomes slippery; green makes it more springy; brown makes it sticky; red burns things and yellow conducts electricity.
The game appeals more to a much younger audience but I am still glad I purchased it. It is one of the best platform games out there. I recommend this to everyone. Go and pick one now.
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