Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
사용자 평가: 복합적 (평가 219 개)
출시 날짜: 2013년 10월 9일

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지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“We are on Early Access since October 2013. We plan to release this Autumn.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The game is fully playable with only few occasional bugs.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 at the release.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished. We are considering a closed beta on Steam to test additional scenarios of the main campaign that will be fully available at the release.”
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Legends of Eisenwald 구매

 

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2014년 9월 30일

Legends od Eisenwald on Igromir 2014 - Легенды Эйзенвальда едут на "Игромир 2014"!

http://youtu.be/Q72cBsbJJfY

Hello everyone,

we are going to Igromir (Game World in Russian), this is the biggest Russian expo. We are finishing with the last preparations and leaving tomorrow. From October 2nd to October 5th you can find us in the Pavillion 1, hall 4, c7. If you are visiting this yearly expo, please stop by!

We will show our new cinematic trailer. You will be able to play on our biggest map – Windfeld. We didn’t show this map to anyone yet. You can personally meet a bigger part of our team and look at our stand (we think it will impress you). And what an expo is it without some cosplay? Alexander, Nikolay and Denis and other members of the team will be in medieval clothing.

Come by, it will be fun.

========================

Привет всем!

Мы едем на “Игромир 2014”. Вот-вот закончим последние приготовления и отправляемся. Со 2 по 5 октября вы сможете посетить наш стенд по адресу: павильон 1, зал 4, место С7. Если вы тоже решили посетить ежегодную выставку, которая в этом году будет особенно интересной (много нововведений и интересных гостей), то приходите обязательно! Очень вас ждем!

На выставке мы покажем новый синематик-трейлер к Legends of Eisenwald. Вы сможете поиграть в игру на самой большой карте Legends of Eisenwald – Виндфельд ссылка на дневники разработчиков про Виндфельд (в России эту карту еще нигде не показывали). Вы лично познакомитесь с большей частью команды и посмотреть наш тематический стенд (мы верим, что он произведет на вас впечатление). Без косплея на “Игромире” никуда! Александр Дергай, Николай Армоник, Денис Ломако и другие члены команды будут “косплеить” в средневековых нарядах.

Важно! Мы произведем на “Игромире” раздачу ключей Legends of Eisenwald тем, кто посетит наш павильон в украшенном гербом наряде. Совсем не обязательно, чтобы это был средневековый герб. Вы можете придти с гербом космического пехотинца из вселенной Warhammer или с гербом компании Ferrari на плече. Приходите, будет здорово. Ключей много, но ограниченное количество, поэтому спешите!

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2014년 9월 12일

Developers Diaries #17 - Legends of Eisenwald: indie or not indie? | Дневники разработчиков #17: Легенды Эйзенвальда - инди или не инди?


Hello everyone,

lately we have been talking to a few journalists, from IGN Russia and rpgwatch.com in particular. IGN Russia had a discussion what is an indie game which was presented in several developers answers to four questions: what is an indie game; do you think Journey for PS3 or Valiant Hearts are indie games; if Banner Saga went to a publisher, they would have gotten more money and have done a better game – what do you think of this statement; are you an indie developer yourself. Many answered that it’s a game where a process of its creation is not controlled by a publisher or an investor, we added that it’s a game that is doing something new and it’s also creative splash of the people making this game. Even some games of big studios could be considered indie, in our opinion. The whole article is here (in Russian).

rpgwatch.com wrote a preview. Alexander met with an editor from this site in Cologne during GamesCom and this preview is a result of this even though a preview is written by someone else.

In the beginning of the summer we applied with our game to IndieCade. We didn’t have many hopes to start with. Looking at the screenshots that are published on Facebook page of this festival one could think that indie games for them are almost exclusively pixel art, simple mechanics and other attributes of modern pop-culture. So, the response we were not selected for the final part did not surprise us. To the standard response there were attached a few sentences of a juror or a few of them:

#Discussions_QuoteBlock_Author
I kind of don’t get it… When the game is defined as a “classic old school RPG with tactical turn-based battles, simple economic model” why would you enter it in indiecade?
It seems weird to me, with no hook, no novelty and no tutorial, the game feels… Well, like a 90s game. It’s a “classic, yes, but “old school” doesn’t have to mean “old”.
This game is an impressive technical achievement! Indiecade however looks for games that innovate in design or other categories, and Legends of Eisenwald is largely a worthy but loyal recreation of a well-trodden category.
We are grateful for a personal response and understand that everyone has different opinions. The only details that is not quite clear is a “no tutorial” part. Tutorial (while not the greatest) have been on Early Access since the very beginning and it seems that jurors simply didn’t have enough time to check for a tutorial option in the settings. We started playing games in 90s and even the end of 80s, so in most cases when some people say our game looks like from the 90s, it sounds rather surprising to us and brings us to the conclusion that most likely they didn’t play anything back then.

What do you think? Do we describe our game well? Maybe some moments are really unclear for the people who look at our game for the first time and has only 10 minutes to look at the game? We would really love to hear your opinions!

==============================
Русскую версию "Дневников разработчиков" можно прочитать пройдя по ссылке.

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평가

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

게임에 대해

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing seven scenarios, as well as a stand-alone scenario, The Masquerade. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.


You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • English, German, French and Russian language support is in for the Prologue and Masquerade scenario. English, French and Russian support is in for The Way Home and Run Away scenarios.
  • Sound effects are mostly done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We’re also aiming to integrate Steam achievements. Trading cards will be availalbe at the full release.
  • The final game will contain a campaign consisting seven scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.

시스템 요구 사항

    Minimum:
    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory, shader model 3 (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (GeForce GTX 260, Radeon HD 5770 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
유용한 고객 평가
249명 중 181명(73%)이 이 평가를 유용하다고 평가했습니다.
3.8 시간 기록
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Don't get sucked in by the graphics! There is NO tactical deployment or strategy involved in the combat system here. You are only allowed to place your units in one of three ranks (tanks in the front, ranged in the middle and healers in the back). Your army is then lined up in the arena face to face against the opposing force to bang it out without any real need or ability to plan, manouver into position, etc. Why utilize turn-based combat then? There simply aren't decisions to be made on these battlefields. . . .
게시 일시: 2014년 7월 25일
이 평가가 유용한가요? 아니요
171명 중 125명(73%)이 이 평가를 유용하다고 평가했습니다.
50.6 시간 기록
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The story is awful. I cant understand where to go. You have to stand in the correct places on the map after finding them for the story to continue. Often times its up a steep mountaintop with no clue of a road. In the first level everything you built up to gets taken away. Then there is a troop chasing you so your time to escape is limited and the troop is undefeatable that follows you to each new scenerio. Other things are...what you would expect to complete in tasks is unfulfilling and a waste of time. The only thing I like about this game is the battle mode. But, you dont have all the characters equipment available in towns and often thrown into 3 or 4 battles one after another when you would expect to win. You have little to nothing to manage with and not much going on.
게시 일시: 2014년 7월 30일
이 평가가 유용한가요? 아니요
67명 중 44명(66%)이 이 평가를 유용하다고 평가했습니다.
3.8 시간 기록
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So far, a few hours in and I am enjoying the game. I haven't hit any major bugs.

Pros:
-very good tutorial as part of the main campaign.
-solid foundations for the story (comparable to most games in this genre)
-logical game mechanics, especially during battles
-quality graphics
-excellent camera control
-difficulty levels seem to scale very well
- game does get tougher as you move on. Definitely can't rely just on the basic party.
-AI enemies in battle performs well
-modest amount of side quests
-developer communication is AMAZING. personal answers to almost every forum post, and obvious love for their product

Cons:
-army management/specialization is fairly simplistic
-character specialization is through items and a very simple as well
-small army and small battlefield (by design). some could view this as a "pro" though.
-no easy way to prioritize quests. some don't update when finished, or provide enough guidance to pursue
-levelling is VERY slow


Overall:
Well worth $10 at this point. I am enjoying Blackguards, which would fit in this genre pretty well. Blackguards is well beyond in most facets, but I feel with this game open to Steam Workshop, the game could become incredible. The developer support is key, but I imagine improvements will be slow for such a small team. I am happy to have bought it, and definitely imagine playing it even more as I am winding through the last chapter of Blackguards.
게시 일시: 2014년 8월 8일
이 평가가 유용한가요? 아니요
11명 중 10명(91%)이 이 평가를 유용하다고 평가했습니다.
12.2 시간 기록
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Ever wanted an old retro game but cant get past the fossil like graphics and constant silence? Well Legends Of Eiseswald is the game for you, Its easily the best Early Access game on the market so much that if you fixed the very rare minor bugs that exsist you could sell this game for $10, $15 as a finished product. Essentially if what your looking for is a modern day classic RPG this is a must buy. Even then this is a game everyone should try, I never touched those old RPG games, hell I wasnt even born when those games were around and I love this game.

However that isnt to say the game is perfect it does have a few trip ups, For starters early on in the game most battle boil down to "who has the better hit points" because there isnt much else to do besides attack early on when all you have is fighters, and what thing that infuriates the hell out of me is that you cannot set yourself in a defence position which will turn a few people off.

Pro`s
-very beautiful game and due to its gameplay dosent require a powerful PC
-Authentic classic RPG feel with AAA graphics
-Quite a interesting story
-Dosent hold your hand
-Fair Challenge (however troop planning will effect your chances)
-Good old medieval soundtrack
-Georgous art style
-Skill tree`s
-User friendly yet still challenging battles
-Quest finding requires attention, this game tells you what to do but expects you to use your brain
-Workshop

Cons
-A little buggy
-Lack of Defence stance
-Capturing building`s is a little confusing at times
-Avatar does not change dependant on armour choice
-Throws you in the deep end a little too quickly
-Some quests aren`t very clear at all during times

In conclusion I love LoE its fast enough so im interested and slow enough so I can take some time to plan, and honestly I have no clue why there are so many negative review`s for this game because even if me a 14 year old teenager born in the gaming age of brown corridors I can assure the older generation of gaming still interested in Classic games will LOVE this. 8/10
게시 일시: 2014년 8월 9일
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
6.9 시간 기록
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Having played for a little over five hours since yesterday, I've got to say I'm really enjoying this game. Great combat system that feels more like battle chess than DnD. The story is alright so far, the lore is interesting enough that I didn't just ignore all of the sidequests. The day/night cycle was a surprise the first time I saw it, with shadows stretching and shrinking as the sun moved east to west. Really cool, very beautiful. I also enjoy that unlike some similar games, they give you full control of the camera's rotation, but keep the camera centered on your party, so your eye of God advantage is somewhat muted while you can still fully appreciate the visuals.

This being an early access game, there are a lot of bugs that make it difficult to advance the story. So far I've made note of 22 major bugs that either cause ctd problems, or are effecting quests so that workarounds are required, or are completely disrupting advancement progress. This is quite a large number of problems for a relatively short play time. There are also many minor bugs as well, from corrupt textures and spelling errors to even some Russian dialogue that hasn't been replaced yet.

The dev posting on the game's steam forum mentioned that they aren't proud of the UI, but work is being done to improve it. I'm really looking forward to seeing the work done to it, as its probably the game's largest non-technical weakness. It's not very intuitive at all, the map is functional but clunky, quest markers sometimes mislead you and accidentally doing part of a quest out of order can make the journal quite confusing.

I bought it at the sale price, and I feel like I've gotten some very good value for my investment and recommend others who are interested to to buy it while it's cheap as well. If I'd paid full price for the game, I'd honestly regret not waiting until it was complete. I look forward to keeping track of the progress of Eisenwald as the game comes closer to a full release, as it has potential to be a dark horse that will really surprise and delight many old school fans of this genre.
게시 일시: 2014년 8월 10일
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