Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Nutzerreviews: Größtenteils positiv (306 Reviews)
Veröffentlichung: 9. Okt. 2013

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We are on Early Access since October 2013. We will release as soon as the game is ready.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“More scenarios will be available, graphic SFX will be implemented, there will be Steam Achievements and Trading Cards. Also, the user interface will be different and it will be released next, after Steam Workshop integration.”

Was ist der derzeitige Stand der Early Access-Version?

“The game is fully playable with only few occasional bugs.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 - $30 at the release.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's almost finished.”

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Von Kuratoren empfohlen

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (62)

30. April

PATCH 0.994 - ОБНОВЛЕНИЕ 0.994

We prepared for you patch 0.994. Closed beta test participants will receive the full version, other players shortened so there will be no spoilers regarding not released chapters.

  • Full synchronization of animations in combat is done (regarding animations following an interrupted counterattack).
  • Added floating numbers of damage and other parameters in combat
  • Ignis Magnesium and Nigredo spells descriptions have been adjusted
  • The cursor behavior has been changed (showing impassable areas) over the rocks, fences and other similar details of the landscape.
  • In the army screen we added visual separation of the passive abilities (weapons usage, personal skills), active abilities (activated skills and spells) and bonuses received from the items.
  • Bonus “silver weapon” description has been changed. Silver weapons deals extra damage to all characters who have regeneration and vampirism.
  • Characters from the monks line now won’t use “bad” items.
  • Fear will work now only at the end of the movement and will affect only enemies. Characters won’t stop anymore approaching scary enemies. The spirit will scare right after being summoned.
  • From the lowering of the education quality in the school of necromancy warlocks can’t summon spirits anymore.
  • Attack of the werewolves has been increased a little.
  • Stone characters as well as werewolves and ghouls can’t use regular items anymore.
  • Selecting “wait” in combat now cancels activated in the last turn special abilities.
  • Fixed retreat of characters in combat.
  • Added a possibility to fully control summoned spirits.
  • Necromancers and mystic who knows necromancy can summon and control only one spirit.
  • AI priority for spells summoning spirits and suppressing will has been increased
  • Changed algorithm for calculating experience for support units. Now it depends on how their targets acted in the next turn.
  • For “Energy burst” an ability to cast a mass spell is blocked if not enough mana.
  • The spell “Albedo” now doesn’t have an additional effect of healing at the end of the turn of the target. Now healing works as planned only when spell is casted.
  • Crowbills can’t damage werewolves armor since they have none.
  • Sometimes enemy infantry got killed off your spearmen despite the fact that less dangerous targets were nearby. Eludidative talks were conducted and now, on higher level of difficulty the amount of suicide will be significantly decreased.
  • The function of evaluating items strength has been changed. Now items close in value differ and displayed in a correct color.
  • The function of evaluating strength of troops and items now takes into account bonuses of regeneration and evasivness. Early it lead to incorrect evaluation of some items.
  • In the Prologue mercenaries don’t come to Seidlitz castle if your hero hides in there.
  • In the Way Home when you defeat Raike without finishing the quest with Anna von Hinzen, in Quellburg there will be only one option in the dialog with her.
  • Now quests on defeating enemies in each faction correctly close when you come and report on their completion at the same time.

Русскоязычная версия патчнота доступна на нашем официальном сайте

7 Kommentare Weiterlesen

1. April

Ether Editor - Редактор Эфира

We are happy to announce that Ether Editor will be included in the release version of the game. Legends of Eisenwald will be the first game in the world that introduces the technology of Ether Control. Other areas of software development use ether but it’s mostly used with data storage and recording. Not many people know about it but the ether is holding together the bits and bytes of software in all computers. The Editor will help players to be able to get a more stable game experience because controlling the ether will greatly reduce the amount of bugs in the game and in some rare circumstances the bugs will get fixed on their own.

Players will be able to set up which bugs will be the priority targets for the editor – crashing, scripting or combat bugs. Also, in time for the release we are hoping to create a cloud of tags that players will be able to set and control. For the most advanced players a manual mode of bitwise ether control will be available, which is not easy to learn but can produce some amazing results. Some developers believe that ether control systems will bring us to the creation of a self learning AI but obviously we don’t believe in such fairy tales.


Мы рады объявить, что в релизную версию игры будет включен Редактор Эфира. “Легенды Эйзенвальда” будет первой игрой в мире, в которой появится технология управления эфиром. Другие области производства программного обеспечения используют эфир, но в большей степени это связано с хранением-записью данных. Немногие знают, но именно эфир удерживает вместе биты и байты программного обеспечения в компьютерах. Про помощи редактора игроки смогут получить более стабильный игровой опыт, потому что за счет управления эфиром в игре будет намного меньше багов, а при удачном стечении обстоятельств, баги будут даже исправляться сами собой.

Игроки смогут сами настраивать, какие баги предпочтительнее оптимизировать в редакторе – крэши, скриптовые или же баги битвы. Также, к релизу мы надеемся успеть создать облако тегов для багов, которые игроки смогут определять и управлять ими. Для самых продвинутых игроков будет доступен режим ручного побитового управления эфиром, что хоть и очень сложно, но может принести удивительные результаты. Некоторые разработчики считают, что системы управления эфиром приведут к созданию самообучающегося ИИ, но мы в такие сказки не верим.

9 Kommentare Weiterlesen
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“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”

Über dieses Spiel

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing eight scenarios, as well as two stand-alone scenarios, The Masquerade and The Cursed Castle. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.

Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.

You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 30 Hours of Gameplay

A main campaign with seven scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch and The Cursed Castle, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells
  • Support for English, French and Russian language throughout, limited German support currently

Key Info on the Status of the Early Access Build vs. Final Release:

  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and refining these based on your feedback.
  • Full English, German, French and Russian language support for all Early Access content.
  • Sound effects are somewhat done but will be improved more.
  • No special visual effects integrated yet – final visuals will be much nicer.
  • We added Steam achievements, 44 available now, more to follow soon.
  • The final game will contain a campaign consisting eight scenarios including the prologue and will support English, German, French and Russian languages at launch. Maybe Spanish too.


    • OS: XP, Vista, 7
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    • OS: XP, Vista, 7
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Hilfreiche Kundenreviews
5 von 6 Personen (83%) fanden dieses Review hilfreich
30.9 Std. insgesamt
Verfasst: 7. April
Early Access-Review
So, what are my thoughts on this game? Well, it's definitely good. But that's from a fan's point of view, especially considering I played their old game; Discord Times, and loved that just as much. So from an analytical view of the game, what do I think?

The gameplay is quite interesting. You have troops you can hire for gold, but they don't cost much due to castle support. This essentially tells you how many troops you can support without paying them. Then you have the mercs. Troops you can hire for a bit more gold, but you have to pay them per day to keep them around. Expensive, but they can be high level units or simple peasants, so you get what you pay for with them.

- Equipment
Equipment is definitely interesting, but you should know the scale of things. The better it is, the more gold it costs. However, the market you get them at does have an effect. Purchasing equipment at a merchant pier will cost you loads more gold than if you purchase it at a rural market, but this also affects the quality of the items. Merchant piers cost a ton for their items, but their often high quality, and really powerful in your effort for domination while rural markets aren't as costly, but the quality is lower too. However, it's not so low as to completely dismiss it, for a fight can be won with a simple pitchfork, if the odds are close.

- Units
Talking about equipment and such and yet not covering the units? What kind of monster am I? The units are simple and basic at first glance. Recruits, hunters, female healers (I've forgotten their names) and religious men. That about covers it. However, each unit can upgrade a number of times. Recruits can become veteran pikemen or infantry sargents, hunters can become hard hitting crossbowmen or incredibly nasty sargent archers, and the religious lot can become incredibly useful at healing or buffing your other units, if you choose to send them down that route. Each unit can be manipulated and upgrades to your desire. I nearly forgot the nobleman however. He's the unit that you want to upgrade for knights, paladins and other very nasty units. However, due to being noble blood, he costs an utter fortune for healing, and upgrading him takes a fair while, and a lot of effort.

- Story
I can't really say much about it, other than it's quite good, and each action that happens in the storyline, as well as for your character itself makes sense. I won't spoil any of the storyline since it's quite good, but I will tell you this much: Your actions define this story. It's not a simple walk in a park down a narrow hallway, you have options. Be sure to pick what you think is right.

Overall scores
Gameplay: 8/10 - Could definitely be improved in some areas, but at face value, it's definitely good.
Visuals: 7/10 - The game looks quite pretty but I do notice some performance issues in heavy forest.
Sound: 9/10 - This is truly brilliant music in my opinion. The opening music is fabulous and the sound effects fit in with every swing of a sword. Small improvements could be made to where each sound happens but other than that, spot on.
Story: ?/10 - It's a really good storyline, with multiple branching areas and different ways you can do things. It's truly brilliant.
Final score: 8.5/10 - Due to this still being an early access game, there will be errors and issues abound. I've run into several crashes over the course of the development, and it's annoyed me every single time. But talking with the developers and their view for this game, they are definitely working on it. I hope this turns out to be a brilliant game on release!
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6 von 9 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.4 Std. insgesamt
Verfasst: 23. April
Early Access-Review
"Legends of Eisenwald offers an immersive and fulfilling sense of exploration which is further enhanced by its soothing soundtrack and a focus on medieval folklore, sadly it’s also marred by a restrictive combat and unbalanced system."

Full Preview: http://www.tech-gaming.com/near-magic-legends-of-eisenwald-previewed/
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1 von 1 Personen (100%) fanden dieses Review hilfreich
8.6 Std. insgesamt
Verfasst: 3. Mai
Early Access-Review
I do recommend Legends of Isenwald, but there is a few things that i would
like to point that i don't feel confortable with.

I don't enjoy having my army unmade all the time, it's really hard to get some good warriors and raise them into strong fighters! (this is the problem with story mode)
And then the game comes and take them away and you are alone again with your main character and nothing else, all the equipment they had is gone aswell.

Besides that.. I believe this game can be great! it's different of anything else i've seen and in a very positive way!

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3 von 3 Personen (100%) fanden dieses Review hilfreich
13.2 Std. insgesamt
Verfasst: 23. Dezember 2014
Early Access-Review
Ich sehe Legends of Eisenwald als ein Spiel mit wirklich viel Potenzial.
Die deutsche Version ist noch voll mit manchem Fehler, in der englischen funktioniert alles einwandfrei.
Es gibt viele (fast alles unspielbare) Charaktere, mit zur Zeit passenden Namen und Werten.
Alles ist voll mit kleinen Details und man muss die eigenen Entscheidungen sorgfältig planen, sonst hat man Probleme.
Letzendlich kann man diese aber beheben und trotzdem weiterkommen, auch wenn mit Umwegen.
Ich sehe Legends of Eisenwald als tolles Spiel an und warte auf´s nächste Update um die Story weiterspielen zu können.
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26 von 29 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
23.5 Std. insgesamt
Verfasst: 5. März
Early Access-Review
I went into this Early Access game made by a development studio i had not heard of unsure about its content and a bit skeptical about its quality, but soon after I began playing all these doubts were put to rest. I suddenly found myself deeply submerged into the game and all it has to offer. Legends of Eisenwald is a true strategic RPG game that skillfully combines the heroic elements of old-school role-playing with tactical turn-based combat and presented in a medieval setting filled with unique legends and folklore.

In this game players will create their hero from a selection of three initial classes and then recruit a small army to travel throughout the realm fulfilling quests, investigating myths and legends, and conquering castles among other things. LoE is still very much Early Access and there will certainly be more changes made. However, this game is entertaining and playable in its current state and offers a lot of nice features.

One of the most interesting features in this game is the concept of changing how the turn-based combat takes place. Unlike other games, Legends of Eisenwald has decided to remove movement points from combat in order to streamline it and make it more dynamic. I like knowing that one strategic movement or action can ultimately determine the outcome of a battle regardless of strength or numbers. Of course, there are lots of weapons, items, and spells typical to any RPG game that will also aid your army in battle. There is also an upgrade tree for improving your units as they gain experience along the way. The user interface is minimal and easy to use. Gameplay speed can be adjusted and there is an option to auto-play battles at any time. The developers have even included a level editor that will allow more content to be added by the community.

Being Early Access also means that the game still has a few drawbacks though. There are still a few bugs in the game so I recommend leaving auto-save enabled or save your game often. The game includes a function to send error reports and crashes directly to the developers when a bug is encountered. However, this is also somewhat buggy and does not always work as intended. Also, the game still lacks the lustrious shine that a finished product has. While the artwork and graphics are very nice and full of detail, there is still no "wow" factor when it comes to battle animations. There is a ton of lore in this game that is scripted well, but the english translation is not very good and can be confusing to read at times. One would think that this would have been picked up and sorted out through the beta testing community but currently it has not. Some voice acting would also enhance this game tremendously, but i'm not sure it is even being considered. Still, this game is an overall delight and it will definitely improve before its final release.

The Good:
+ High quality artwork and music
+ Good storyline campaign with tutorial help
+ Solid game content offering many hours of play
+ Difficulty options that challenge players
+ Many customizing options and items for units and heroes
+ Adjustable game speed settings
+ Minimal requirements allow older systems to work
+ User interface is simple and convenient
+ Level editor included for the modding community
+ Steam Trading Cards and Achievements
+ Active development team

The Bad:
+ Text translations (english) need a lot of work
+ Bugs and game crashes still present
+ No controller support
+ Battle animations are dull and boring
+ No voice acting or cutscenes/strictly point & click

Final Thoughts:
Legends of Eisenwald is an entertaining game overall and considering its still in Early Access beta there is still a strong possibility that the game will be even better upon completion. While it still needs a lot of polishing and there are still a few scattered bugs in the coding, I still enjoyed it tremendously and would recommend it to fellow strategy/RPG gaming fans. With the right adjustments and improvements this game could become an instant classic.

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13 von 15 Personen (87%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 15. Februar
Early Access-Review
This is a game with alot of potential. Enjoyable, good story. The changes needed are mostly in cost and management. The xp cost to level is very high, leveling is very slow and after 30 battles you may not even get to level 2 with anyone in your army. Healing is also very expensive, this is a huge detriment to party management. If no cost change would be done then I would allow healers in your army to heal between battles as well. Currently there is no between battle skill use. If a healer can heal during battle why not in between? Whether it be a limited use between battles or a certain number per day. Lastly on the negative side, you lose all equipment in your inventory and all gold when you leave the starting scenario. You arive in the second scenario with nothign in your inventory and 600 gold. This was bothersome as I had 2000 or so gold and about another 600 gold in eqiupment in my inventory, a fix to this would be excellent. For now be prepared, get the best equipment you can get and put it on your character not in your inventory. Characters do not change appearence other than horse and weapons/shield would be fun if they did. There is no way to customize character looks as well.
On the positive side, The combat is tacitical and you have to pay attention to whats coming up and how characters are moving on the battlefield. A small mistake can cost you. The fact that you can equip all characters in your army is very nice, although I would like to see graphic changes as you equip items other that just weapons. This allows you to customize how an army fights and changing a few weapons can have drastic effect. The graphics are very pleasent and easy on the eyes, game play is easily understood and controls are easily dealt with as well. The story is interesting and the game as a whole is engaging. The game has minimal fantasy element and this is not detrimental to the game at all. I would recommend this game for those that want a game you can relax and enjoy with.
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18 von 26 Personen (69%) fanden dieses Review hilfreich
5.7 Std. insgesamt
Verfasst: 13. Dezember 2014
Early Access-Review
Still in Early Access and become better with every patch. Original battle system is interesting and pretty solid. Good addition to the collection of those who loves tactical RPG.
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12 von 16 Personen (75%) fanden dieses Review hilfreich
14.2 Std. insgesamt
Verfasst: 10. Januar
Early Access-Review
If you're into medieval strategy RPG games that are set in reality more than fantasy, especially in the area of art design, then this may be a game you'd like. It's fairly heavy on unit customization and RPG elements. Unlike games in the same genre like HoMM, you can hand your footman an axe and he'll use an axe, a spear and he'll use that. The units level in the typical fashion as other games, gaining more power, but you can customize their gear, and thus their role and fighting style along the way. All in all, a fun little strategy RPG that definitely stands out as being unique in a crowded genre.
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10 von 13 Personen (77%) fanden dieses Review hilfreich
34.4 Std. insgesamt
Verfasst: 2. Februar
Early Access-Review
Turn based strategy, where you can customize the equipment on every character in your party, and they also gain experience and level up.

Currently, the main campaign consists of 3 maps (there seem to be more in Russian, but they haven't been translated yet), and there are 2 other single map mini-campaigns available.

All are very enjoyable, and looking forward to the rest of the game being released in english!
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8 von 12 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
35.0 Std. insgesamt
Verfasst: 23. Januar
Early Access-Review
I have been following this game since it practically first came on Steam in its early early release days. It has come a long way since then and I think it is well worth the price. The development team is very responsive and friendly. You can tell they really put their hearts into making this game.

Legends of Eisenwald is a story based game with RPG and turn based strategy elements. The story is the element that ties the whole game together. I would say if you like medieval settings, good story, non-linear storylines and RPG/strategy elements you should check this game out!
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6 von 9 Personen (67%) fanden dieses Review hilfreich
45.1 Std. insgesamt
Verfasst: 21. März
Early Access-Review
Realy nice game with rich storiline perfect middle age music and awesome gameplay. Recomend for every one who fond of middle ages atmosphere and tactic games
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7 von 12 Personen (58%) fanden dieses Review hilfreich
12.4 Std. insgesamt
Verfasst: 13. Januar
Early Access-Review
Interesting game. Still has a few bugs, but I am sure that will be fixed with the full release. Also kind of short, went through the 'main' story in only a few hours, and that was when I wasn't sure what I was doing. There are also a few translation errors, but those are a bit minor. Only improvement I can think of right now is the expansion of the quests. A few of the quests have a 'choice' option but as you progress the choices are made for you, forcing you to do something that you otherwise would not have done in gameplay. The price/Gameplay ratio as of this moment is not worth the $20 pricetag, but I can see a lot of potential.
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6 von 12 Personen (50%) fanden dieses Review hilfreich
12.4 Std. insgesamt
Verfasst: 14. November 2014
Early Access-Review
It seems to play well and have a good storyline but just wasn't for me. It's worth a try for anyone that likes medieval, light fantasy, strategy games.
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42 von 45 Personen (93%) fanden dieses Review hilfreich
138.6 Std. insgesamt
Verfasst: 9. Juni 2014
Early Access-Review
Ein sehr atmosphärisches Spiel mit hübscher Grafik und passendem Sound. Das Gameplay,die Quests und die tolle Karte zieht einen schön ins Spiel hinein und lässz einen für 12€ einiges erleben :-)
Die Kämpfe sind sehr fordernd aber nie unfair. Die KI handelt extrem clever ( mit Ausnhamen **grins**). Alle Einheiten sind schön modelliert und haben sehr differenzierte Einsatzgebiete in denen sie glänzen.

Das Zaubersystem bedarf noch einiges an Überarbeitung, funktioniert aber schon recht solide. Es fehlen noch jede Menge Soundsamples und die Lokalisierung muss auch noch überarbeitet werden, aber es ist ja noch Zeit :-)

Abstürze und/oder grössere Bugs hatte ich noch keine, alles läuft sehr stabil und flüssig..... in das in Alpha-Stadium >> Respekt !!

Ein toller RPG-Strategie-Abentuer-Mix in einem unverbrauchten Setting.
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18 von 24 Personen (75%) fanden dieses Review hilfreich
13.9 Std. insgesamt
Verfasst: 24. September 2014
Early Access-Review
Eigendlich ein ganz nettes Spiel, das Design der Einheiten und Burgen/Städte gefällt mir sehr gut, das ist aber auch schon wieder alles was ich an dem Spiel positiv finde, den das Gameplay ist mehr eine sehr Abgespekte Form von Heroes of Might and Magic viele Features wurden daher auch noch schlecht übernommen, zb wenn man Burgen erobert, kann man damit gar nichts machen, sie dienen eigendlich nur für die Geldeinnahme und auch die ist viel zu gering so gering das man sogar mit 9 Burgen immer noch ein minus Einkommen hat wenn der Held 12 Soldaten hat, und wenn eine Burg vom Feind erobert wird, bekommt man das nur mit wenn man ständig einen Blick auf seine Interfaceleiste wirft, den einen Belagerungskampf den man selber austrägt findet hier nicht statt, der Gegner kann so einfach die Burg, ohne Kampf einnehmen.

Man kann auch keine Soldaten auf Patrouille, die das Gebiet vor Söldner, Desateure, Banditen usw, schützt, schicken, auch keinen weiteren Helden kann man ebenso nicht rekrutieren, es muss alles mit einem einzigen Helden gemacht werden (erobern, verteidigen, angreifen, handeln, soldaten ausbilden usw.), dies wird mit der Zeit auch sehr ärgerlich da wenn man gerade im nordöstlichen Teil der Karte ist und im süden wird gerade eine Burg erobert, dauert es sehr lange bis man im süden angelangt ist um die Burg wieder einzunehmen und in der zwischenzeit verliert man wieder im Norden eine Burg oder Taverne und so geht das ständig hin und her.

Auch gibt es in dem Spiel kein Diplomatie-System, die einzige Diplomatie in dem Spiel besteht aus Quests, wenn man einen Vasallen auf seine Seite haben möchte muss man für ihn Quests erfüllen oder man erklärt ihm den Krieg und dies wars auch schon wieder mit der Diplomatie.

Was mich allerdings total nervt ist das wenn man ein neues Gebiet bzw Kapitel erreicht hat, fängt man wieder bei null an, also man verliert all sein Gold, seine aufgelevelten und ausgerüsteten Soldaten und all seine Items die man im Inventar hatte, dies hat mich so verärgert das ich das Spiel ausgemacht habe und es nicht mehr spielen werde, für was farme ich und bilde Soldaten aus wenn ich am Ende eh wieder alles verliere und es ist ja nicht gerade so das man relativ leicht und schnell seine Soldaten upgraden kann den die meisten Soldaten brauchen für das erste Upgrade schon mal 100-170 Exps und pro Gefecht bekommt man aber nur 3 Exps und auch nur die Soldaten die im Gefecht den Feind angegriffen haben, alle anderen die gar nicht mehr zu ihren Zug gekommen sind, gehen leer aus.

Das Spiel hatte Potential die es leider vergeudet und nicht genutzt hat, da macht das upgraden und ausrüsten der Einheiten das Spiel auch nicht mehr wet, und nun braucht mir keiner mit der standard Ausrede "das ist ja auch noch eine Early Access Version" kommen, den ich glaube kaum das an dem wesentlichen Gameplay sich noch was gravierend verändern wird, zumindest habe ich das bisher immer schon so erlebt das sich die Spiele die im Early Access befanden zum/nach Release das selbe Gameplay aufweisten.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
14.1 Std. insgesamt
Verfasst: 4. Mai 2014
Early Access-Review
Leider ist das Spiel immer noch nicht fertig, aber es hat bereits jetzt enorm viel Potential!

Der eigene Charakter ist nicht viel zu stark und braucht eine ausreichend starke Truppe um siegreich zu sein. Die Truppen kann man aus verschiedenen Bereichen rekrutieren, z.B. Bauern aus einem Dorf. Nach einigen Kämpfen kann man seine Einheiten zur nächsten Stufe aufsteigen lassen. Ein wichtiger Aspekt ist das die eigenen Einheiten ausgerüstet werden können, dies ist Abhängig davon was die Einheit tragen kann.
Die Kämpfe sind rundenbasierend und stellen auch immer wieder eine Bedrohung dar.

Die Story selber finde ich persönlich noch sehr schwach. Meine Hoffnung ist das es dem Spiel im Early Acess einen Sinn verleiht und bei der Veröffentlichung richtig aufpoliert wird. Erfreulich ist es das man da seine eigene Entscheidung treffen kann um die Geschichte zu beeinflussen.

Insgesamt kann ich das Spiel allerdings empfehlen.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
27.9 Std. insgesamt
Verfasst: 8. August 2014
Early Access-Review
I bought the game 12 hours ago - played 12 hours straight through the campaign and i love it. Great Gameplay, good Ideas a interessting story so far (the campaign is not finished yet). As all Early Access Games it has a lot of bugs. The most aren't that bad a few made me angry as i encounter them. But all in all a great game and with the Editor i hope a lot of Players will make their own scenarios. Defenitly Worth the 9 Euros in the steam sale and if they kill the bugs defenitly the full price.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
233.8 Std. insgesamt
Verfasst: 19. August 2014
Early Access-Review
Hallo, LoE macht richtig Spaß. Story ist überraschend und gut, die Implementierung super. Statt gespielte Dialoge erscheinen Textboxen, was dem Spiel jedoch nicht schadet. Super sind die taktischen Rundenkämpfe,
Einiges habe ich nicht verstannden, z.B. wann man ein Pferd reiten kann (kaufen kann mann es).
Leider stoppt die Hauptstory mitten im Spiel (Beta-Version 095 --Fortsetzung folgt??). Gibt es ein fertiges Release ?
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1 von 1 Personen (100%) fanden dieses Review hilfreich
15.2 Std. insgesamt
Verfasst: 2. Dezember 2013
Early Access-Review
Ich finde die Mischung aus Hex-Feld-Strategie, Einheitenentwicklung und die Freiheit auf der Kampangenkarte richtig gut. :)

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1 von 1 Personen (100%) fanden dieses Review hilfreich
6.1 Std. insgesamt
Verfasst: 4. Januar 2014
Early Access-Review
Dafür das das Spiel noch im Early Access ist, ist es schon sehr weit. Ich finde es Klasse. Ich liebe Rollenspiele.
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