Legends of Eisenwald is an old school RPG with elements of strategy and turn-based combat. Gather your troops and embark on a dangerous journey to carve your name into the legends of the grim lands of Eisenwald where all the supernatural superstitions of medieval times are found to be true.
Análises de usuários: Ligeiramente positivas (385 análises)
Data de lançamento: 9/out/2013

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We are a small indie development team and without Early Access we would find it very hard to finish our game. Thanks to Early Access we are now close to release.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“The game will release July 2 2015.”

Como a versão completa será diferente da versão de acesso antecipado?

“More scenarios will be available, graphic SFX will be implemented, sound effects and new physical-based lighting.”

Qual é o estado atual da versão de acesso antecipado?

“The game is fully playable with only few occasional bugs.”

O preço do jogo será alterado após o fim do acesso antecipado?

“We started with $15 price, and we raised it to $20 in June 2014. It is likely it will cost $25 - $30 at the release.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We implemented many features requested by community since October and now we are looking for help to test the gameplay, scenarios and report the bugs so the game is well polished at the release. Based on the feedback, we redesigned UI and it's done.”
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-15%
$29.99
$25.49
 

Recomendado por curadores

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
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Atualizações recentes Ver todos (76)

6 de julho

Patch 1.003 - notes

This fix hopefully should resolve crash issues. The Chapter 6 end has been fixed but we cannot change save. We wrote FAQ, for a solution, lease look there, using the concole. FAQ contains spoiler in 2nd and 3rd part:
http://steamcommunity.com/app/246760/discussions/0/523890681423758749/

+ Option for complete sound turn off
+ AllocateMesh has been put extra protection against crash
+ Same for Battle._Send_SpellVFX
+ Same for Textrue_Update
+ Kurt Kreige gets respawn
+ Fixed error with quest killing Red Wolves chief
+ Changed sound control system for sounds in the legends

Этот патч надеемся решит проблему вылетов. Окончание 6 главы изменено, но мы не можем изменить сохранения. Мы написали FAQ, там есть решение, используя консоль. Там спойлеры во 2 и 3 части:
http://steamcommunity.com/app/246760/discussions/4/523890681422895662/

+ Отключение звука теперь работает полнофункционально (раньше звук отключался только частично)
+ поставлена заглушка, блокирующая любые попытки крэша в процедуре AllocateMesh
+ поставлена заглушка, блокирующая любые попытки крэша в процедуре Battle._Send_SpellVFX
+ поставлены заглушка, блокирующая любые попытки крэша в процедуре Texture_Update
- Курт Крейге теперь возрождатеся, если был убит не игроком.
- Исправлена потенциальная ошибка с заданием на убийство главы Красных Волков.
+ Переписана система, управляющая проигрыванием звуковых треков в событиях и легендах

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5 de julho

Patch 1.002 - notes

Soundtrack and artbook should be downloaded to those who got Knight's Edition. Thank you for your patience and sorry for the delay!

Things fixed:
- Seidlitz name in the Prologue (this time for real!)
- Bug with the quest of Martin Blaha
- Potential error with killing a head of Fichtens
- Olle von Blicksee gets respawned if killed
- Autocombat crash playing with Mystic
- Bug with restarting the scenario if there were no battles before
- Possibly fixed bug with crashing when using any spell - those of you who had it please test and let us know.
- Fixed personalization.
- Fixed sounds and possibly crashes in the beginning: those with crashes in the beginning - please test and let us know.

In the launcher, and in the game's Options_game.ini file -> this line;
Music_Enable=Yes when set to Music_Enable=No crashes the game when spellcasting.

Вам должны скачаться саундтрек и артбоок. Спасибо за терпение и простите за задержку!

Исправленные вещи:
- Имя Зейдлица в прологе - в этот раз по настоящему!
- Ошибку с квестом Мартина Благи
- Потенциальная ошибка убийства главы Фихтенов
- Респавн Олле фон Бликзи если его убивают
- Вылет автобоя при игре Мистиком
- Ошибку с перезапуском сценариев если не было боев
- Возможно, исправлен баг с вылетом, когда используется любое заклинание - если у вас он был, попробуйте и дайте нам знать пожалуйста!
- Исправлена персонализация.
- Исправлены звуки и возможный вылет в начале - те, у кого были проблемы, пожелуйста попробуйте и дайте нам знать.

6 comentários Leia mais
Ver todas as discussões

Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Análises

“The graphics are excellent, the presentation is sharp, the setting is pleasantly different from the norm and the gameplay is challenging but accessible. If Aterdux keep on down this road, they might well have a hit on their hands.”
Indie Statik

“Legend of Eisenwald is looking to shape up quite nicely.”
RPG Codex

“While the game is very much in beta, it has so much potential I’m giddy just thinking about it.”
http://pc.mmgn.com/Articles/legends-of-eisenwald-preview

Sobre este jogo

The game will release II Jul. MMXV A.D.!


Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

A Story-Driven Strategic RPG

Play through the extensive main campaign, containing eight scenarios (will be available at the release), as well as two stand-alone scenarios, The Masquerade and The Cursed Castle. Each scenario, or chapter in the story, will take you to a new part of Eisenwald and present new challenges to overcome. The decisions you make affect how the story plays out with several paths and endings.

Original Turn-Based Battles

The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.


Combat feels much more like an RPG than a strategy game but provides a greater degree of tactical depth and flexibility than similar games.

Low Fantasy Authentic Setting

Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true. You’ll encounter witchcraft, terrifying creatures and mystery on your journey but the world is driven primarily by human motivations and politics rather than mystical powers.

Highly Customisable Heroes and Units

Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.

Huge Game With More Than 50 Hours of Gameplay

A main campaign with eight scenarios as well as the standalone scenarios of The Masquerade and the Cursed Castle will be included in the game at launch, providing more than 50 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.

Key Features

  • RPG With Strategic Elements
  • Non-linear story That Reacts to Your Choices
  • Original Turn-based Combat System
  • Low Fantasy, Authentic Medieval Setting
  • Deep Skill Trees and Intricate Customisation Options
  • Huge Variety Of Weapons and Spells

Key Info on the Status of the Early Access Build vs. Final Release:

  • Full game will release II Jul. MMXV A.D. (July 2nd)
  • All the core gameplay mechanics are integrated and live, although we are still working on polishing and bug fixing.
  • Full English, German, French and Russian language support for all Early Access content.
  • Sound effects are somewhat done but will be improved more.
  • Some special visual effects are already there but more will be added. New physical-based lighting will be included – final visuals will be much nicer.
  • The final game will contain a campaign consisting eight scenarios including the prologue and will support English, German, French, Russian and Belarusian languages at launch. Maybe Spanish too.

Requisitos de sistema

    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7, 8
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Análises úteis de usuários
56 de 61 pessoas (92%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
126.1 hrs registradas
Publicada: 3 de julho
This is the first and only Early Access game I have backed so far, but it really has left me with a high standard mark that I doubt will be met by all the other projects I back in the future.

The game is amazing, people wouldn't think such a feat could be done with as little funding as this project had. The battlefield in this game offers a variety that might be overlooked at first glance, but it's that what makes it much better than HoMM or King's Bounty, at least in my eyes.

The battles in the games previously mentioned tend to become dull and repetitive after a while, and I grow tired of the game and don't touch it for a long while. But in the case of this game, the battles are always quick-paced and focused. You can't just fiddle around wasting turns, you have to move and so does your opponent. Planning before the battle is as important as the fight itself.

And that's just talking about how the fights go. The music is simply wonderful and the art is very well-polished. Still, it's a turn-based combat game, so it's a niche game on its own, but for a cautious turn-based player such as myself, this game has delivered much more than it promised.
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31 de 34 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.3 hrs registradas
Publicada: 4 de julho
A mix of King's Bounty and Disciples set in (more or less) medieval Germany.

The first impression can be somewhat off-putting, because the graphics and animations look simple and feel outdated for at least 5 years. Nevertheless, once you get past it and get into your first quests, the engine doesn't really matter anymore. After the tutorial map the story picks up quickly and the first full size campaign map is very entertaining.

If you enjoyed Disciples, HOMM or King's Bounty, and you don't mind simple graphics, I would definitely recommend this game.

Bonus points for including an excellent Belarusian translation!
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77 de 114 pessoas (68%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
39.3 hrs registradas
Publicada: 5 de julho
PRELIMINARY (22 Hours of play) - about half way through

In my opinion, Legends of Eisenwald is first and foremost a turn-based squad level tactical combat game with a character development system that is focused almost exclusively on combat. The game ships with a campaign that tells a single story from the point of view of one of three possible protagonists. Your character will level and you do get to choose how your character develops in terms of the game's combat mechanics, but that is pretty much it. There are no game mechanics to provide any real character depth; and the story is very linear. NPCs with any real character are few and far between. The members of your army (really just a squad) are interchangeable generic constructs. I don't know why the devs even bothered to give them names. Thus (and there will be more below), I don't see how one can think this is an RPG in any way.

I am going to judge this game largely on the merits of the default campaign as that is what one experiences as neither of the two items in the Steam Workshop (7/5/2015) speak to me. The game's fundamental combat mechanics are easy to grasp, but there is plenty of depth. This is not unfamiliar territory if one has played game franchises like Heroes of Might and Magic or Warlords. Just know that Legends of Eisenwald is not a rip-off of those other games; it is its own game. Overall, I have no complaints with the combat mechanics or the skill tree for the knight. The tactical combat is the game's strength; and, if that is enough for you, then you may enjoy this game. However, the game's liabilities are significant enough that I can't recommend the game in its current form.

Points to get out of the way early:
  • Use descriptive names for your saved game files as you are probably going to need them. I know I've done a fair bit of backtracking, and I wouldn't have been able to do so as easily with the default saved game file names.
  • Wrap-up side quests before completing the main quest(s) in each chapter. If you don't have good save game files, there is no going back to previous zones to complete a side quest once you finish a chapter. Obviously, if you use a saved game to go back and complete a side quest, you are going to be forced to replay the chapter ending event(s). For me this is a relatively minor annoyance, but that may not be how others feel.
  • The journal and notes system does not allow you to refer back to previous chapters as far as I can tell. There are two problems here. First, there is information that one would like to refer to from previous chapters. Second, the quest and journal system does not capture all the dialog that it should to eliminate the need for a custom note feature (which does not exist in this game). Thus, one has to use another application outside the game for taking notes. Alt-Tab or play in a windowed mode; or posses perfect recall!

There is too little documentation for the game. Yes. The devs did post a useful User Guide and a series of intro videos. However, this is not what I mean by documentation. There should at least be a text file that systematically lists and describes all skills, equipment modifiers, etc. There isn't one. For example, there are branching skill trees for NPCs, but there is no right-click or mouse-over to explain what they they are and you can't look ahead in the skill trees to know which one seems the most interesting to you. Thus, one is forced to save the game. Try one option, and read what it does. Then you load the save game, select the other option, and read what it does. The same is true with equipment with special characteristics. Want to know if a "rugged" helmet is worth the hit to initiative? Save game. Buy item. Equip item. See what it does (sometime it is still not clear what an object does). This is the opposite of fun - it is tedious and boring; and it is a waste of my time.

Speaking of tedious and boring, there are quest objectives that require one to hit just the right spot in order to trigger a necessary event. Now I don't mind this much when there is the occasional quest that involves discovering something that should be hard to find. However, it is another matter when it comes to obvious things or when it occurs too frequently; it is maddening when one is well aware that one is wasting time trying to find the correct pixel to stand on for an event to fire. Once again, this is tedious and boring; and it is a waste of my time. Worse, it takes one right out of the story . . . and there is too little of that as it is. Yes. I would dispute that the campaign is "story rich". With almost every quest I am left wanting more story.

Legends of Eisenwald has an interesting story to tell, but there are few opportunities for role playing and most of those opportunities are ruined by the story. Specifically, circumstances will dictate your options and your actions. One is given few real choices as the story unfolds; and there is little point in attempting to role play as, more often than not, you will be railroaded into only one course of action no matter what you do. Your only real choice is how you develop your combat skills. Thus, Legends of Eisenwald has a story to tell; but it is not your story. You are merely a puppet. In some regards, this is a very medieval point of view; and, if this was a conscious decision on the part of the devs, then they have succeeded in conveying that world view.

There are major missed opportunities with the campaign from both a reward and historical perspective. There was an opportunity to better distinguish between true followers, feudal levies and mercenaries - particular in terms of the transition between chapters; but the opportunity is squandered. Also, a player might expect to be rewarded by being able to carry gains forward from one chapter to the next, but this is an expectation that has not been met in my game. This may be down to a lack of skill tree depth for NPCs or perhaps it is a necessary concession to play balance. In any event, there will be unexplained losses of inventory and members of your squad between some chapters - the game doesn't even offer a simple dialog box with a plausible story for the losses. One is left to make-up one's own story to explain what came through and what did not between chapters.

I am at that point in the game where I am deciding if I am going to continue playing Legends of Eisenwald. I've completed several chapters; and, if the pattern holds for subsequent chapters, I think I know what to expect; and there is not enough on offer to justify taking significant time away from other games. I've done a little back tracking through my save game files to see if I can see where things might have gone differently, and I'm fairly certain that I've not missed anything obvious. Too bad. I'll monitor future release notes in the hope that better things are to come . . . as, to this point, I definitely feel like I paid too much for the experience currently on offer. That said, I suspect I'll keep chipping away at the campaign as I do enjoy the tactical combat portion of the game.
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19 de 21 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
20.3 hrs registradas
Publicada: 4 de julho
If you loved the early HOMM and old school RPG games that rely heavily on text, then Legends of Eisenwald may be something you will enjoy. The game is set in Medieval times where myths, legends, and superstition abound. You will spend time listening to tales at the local tavern. It's best to listen closely since they may very well save your party from trouble down the road. You won't find any trolls or goblins during your travels however expect plenty of Intrigue, lust, and betrayal.

This isn't a fast paced game. It's best enjoyed with a pot of hot coffee nearby and plenty of free time to get lost in the lore. Some quests may be difficult if you need to rely on twinkling sparkles to indicate where a quest objective is. Online guides may be hard to find if you truly become stumped on a quest.

LoE is more linear than I had expected. You can (unfortunately) skip large portions of game play if you want to power your way to the chapter's finish. Doing so would defeat the purpose of the game. There are no cut-scenes, voice over's, or other fluff. The time and effort of the developers was clearly spent on creating an experience that should fully immerse veteran RPGers.

Scale of 1 to 10
Game play - 8 ( A shame that party members are lost from chapter to chapter)
Game stability - 7 (some quirky movement areas and random crashes)
Music - 10 (Simply fantastic and perfect for the game)
Graphics - 8 (on highest settings game looks great)
Atmosphere / immersion factor - 10 (The main quest line is average to be honest however take your time and read everything. It's the tales and stories you hear at the Pubs that make the game fun)

Bottom line, for $25 you can purchase a solid fun game that will scratch that itch for some old school RPG fun.
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22 de 31 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.4 hrs registradas
Publicada: 3 de julho
A mixture of King's Bounty, Heroes of Might and Magic, Disciples + an interesting story = this game. Highly recommend!
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