Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
Gebruikersrecensies: Grotendeels positief (386 recensies)
Releasedatum: 2 jul 2015

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"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Lees de volledige recensie hier.

Recente updates Alles weergeven (77)

7 juli

Patch 1.004 notes

- Fixed the crash with the Forest King or with any heresiarch using the spell Madness;
- Fixed various typos and added cosmetic changes of scenarios

- Исправили вылет с Лесным Царем или с любым ересиархом использующим заклинание сумасшествие.
- Исправлены опечатки и сделаны косметические правки сценариев

1 opmerkingen Meer informatie

6 juli

Patch 1.003 - notes

This fix hopefully should resolve crash issues. The Chapter 6 end has been fixed but we cannot change save. We wrote FAQ, for a solution, lease look there, using the concole. FAQ contains spoiler in 2nd and 3rd part:
http://steamcommunity.com/app/246760/discussions/0/523890681423758749/

+ Option for complete sound turn off
+ AllocateMesh has been put extra protection against crash
+ Same for Battle._Send_SpellVFX
+ Same for Textrue_Update
+ Kurt Kreige gets respawn
+ Fixed error with quest killing Red Wolves chief
+ Changed sound control system for sounds in the legends

Этот патч надеемся решит проблему вылетов. Окончание 6 главы изменено, но мы не можем изменить сохранения. Мы написали FAQ, там есть решение, используя консоль. Там спойлеры во 2 и 3 части:
http://steamcommunity.com/app/246760/discussions/4/523890681422895662/

+ Отключение звука теперь работает полнофункционально (раньше звук отключался только частично)
+ поставлена заглушка, блокирующая любые попытки крэша в процедуре AllocateMesh
+ поставлена заглушка, блокирующая любые попытки крэша в процедуре Battle._Send_SpellVFX
+ поставлены заглушка, блокирующая любые попытки крэша в процедуре Texture_Update
- Курт Крейге теперь возрождатеся, если был убит не игроком.
- Исправлена потенциальная ошибка с заданием на убийство главы Красных Волков.
+ Переписана система, управляющая проигрыванием звуковых треков в событиях и легендах

4 opmerkingen Meer informatie

Recensies

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C.O.R.E

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85 – Riot Pixels

Legends of Eisenwald Knight's Edition

The Knight's Edition contains Legends of Eisenwald OST and artbook.

Over dit spel

Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.

The mysterious lands of old Germany are waiting for you - it's a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people - and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?

Game features

  • A unique and dynamic combat system - each move is also an attack
  • The ability to individually equip *each* fighter in your army
  • A large selection of weapons, spells and abilities, including the option to use mounted units
  • Diverse upgrade trees, and each unit level up provides cosmetic changes
  • An intriguing non-linear story
  • A distinctive game world without common fantasy cliches
  • Over 50 hours of gameplay within the game. A main campaign consisting of eight chapters plus two additional scenarios.
  • A beautiful symphonic soundtrack in a medieval style
  • An accompanying Scenario Editor with the full set of developer tools

French version is missing some of the descriptions translation. They will be added in a few days.

Systeemeisen

    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: 2 GHz dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7, 8
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Nuttige klantrecensies
5 van de 5 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.5 uur in totaal
Geplaatst: 7 juli
I like it. Straight to the point right? Simply put, it's very similar to Heroes of Might and Magic (specifically 6) and Disciples except tone down the Fantasy about 5 notches and put it Medieval Germany. There are extensive upgrade trees for each unit with a very "figure out where to go" and "how to win" mentality in the game whilst still being very story driven. Graphically, the game is very pretty with a great soundtrack (I love good in-game music) that really works to immerse you in the world. It's definitely a good example of an Early Access game that was released a decent finished product on Steam compared to the garbage island levels of crap EA games that never finish or run out of funding (ie Spacebase DF-9). Of course, there are still some problems with the game but it's most nitpicky stuff that only someone like myself (who is so far up his own ♥♥♥) would actually point out... like equipping items doesn't change your appearance. You know? Stuff like that. Summed up, I really like the game and I can't wait to log some more hours in LoE.
Video Gameplay and Opinions:
https://www.youtube.com/watch?v=uVvMeGqAmis
Was deze recensie nuttig? Ja Nee Grappig
58 van de 63 mensen (92%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
126.1 uur in totaal
Geplaatst: 3 juli
This is the first and only Early Access game I have backed so far, but it really has left me with a high standard mark that I doubt will be met by all the other projects I back in the future.

The game is amazing, people wouldn't think such a feat could be done with as little funding as this project had. The battlefield in this game offers a variety that might be overlooked at first glance, but it's that what makes it much better than HoMM or King's Bounty, at least in my eyes.

The battles in the games previously mentioned tend to become dull and repetitive after a while, and I grow tired of the game and don't touch it for a long while. But in the case of this game, the battles are always quick-paced and focused. You can't just fiddle around wasting turns, you have to move and so does your opponent. Planning before the battle is as important as the fight itself.

And that's just talking about how the fights go. The music is simply wonderful and the art is very well-polished. Still, it's a turn-based combat game, so it's a niche game on its own, but for a cautious turn-based player such as myself, this game has delivered much more than it promised.
Was deze recensie nuttig? Ja Nee Grappig
32 van de 35 mensen (91%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
8.4 uur in totaal
Geplaatst: 4 juli
A mix of King's Bounty and Disciples set in (more or less) medieval Germany.

The first impression can be somewhat off-putting, because the graphics and animations look simple and feel outdated for at least 5 years. Nevertheless, once you get past it and get into your first quests, the engine doesn't really matter anymore. After the tutorial map the story picks up quickly and the first full size campaign map is very entertaining.

If you enjoyed Disciples, HOMM or King's Bounty, and you don't mind simple graphics, I would definitely recommend this game.

Bonus points for including an excellent Belarusian translation!
Was deze recensie nuttig? Ja Nee Grappig
88 van de 129 mensen (68%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
39.3 uur in totaal
Geplaatst: 5 juli
PRELIMINARY (22 Hours of play) - about half way through

In my opinion, Legends of Eisenwald is first and foremost a turn-based squad level tactical combat game with a character development system that is focused almost exclusively on combat. The game ships with a campaign that tells a single story from the point of view of one of three possible protagonists. Your character will level and you do get to choose how your character develops in terms of the game's combat mechanics, but that is pretty much it. There are no game mechanics to provide any real character depth; and the story is very linear. NPCs with any real character are few and far between. The members of your army (really just a squad) are interchangeable generic constructs. I don't know why the devs even bothered to give them names. Thus (and there will be more below), I don't see how one can think this is an RPG in any way.

I am going to judge this game largely on the merits of the default campaign as that is what one experiences as neither of the two items in the Steam Workshop (7/5/2015) speak to me. The game's fundamental combat mechanics are easy to grasp, but there is plenty of depth. This is not unfamiliar territory if one has played game franchises like Heroes of Might and Magic or Warlords. Just know that Legends of Eisenwald is not a rip-off of those other games; it is its own game. Overall, I have no complaints with the combat mechanics or the skill tree for the knight. The tactical combat is the game's strength; and, if that is enough for you, then you may enjoy this game. However, the game's liabilities are significant enough that I can't recommend the game in its current form.

Points to get out of the way early:
  • Use descriptive names for your saved game files as you are probably going to need them. I know I've done a fair bit of backtracking, and I wouldn't have been able to do so as easily with the default saved game file names.
  • Wrap-up side quests before completing the main quest(s) in each chapter. If you don't have good save game files, there is no going back to previous zones to complete a side quest once you finish a chapter. Obviously, if you use a saved game to go back and complete a side quest, you are going to be forced to replay the chapter ending event(s). For me this is a relatively minor annoyance, but that may not be how others feel.
  • The journal and notes system does not allow you to refer back to previous chapters as far as I can tell. There are two problems here. First, there is information that one would like to refer to from previous chapters. Second, the quest and journal system does not capture all the dialog that it should to eliminate the need for a custom note feature (which does not exist in this game). Thus, one has to use another application outside the game for taking notes. Alt-Tab or play in a windowed mode; or posses perfect recall!

There is too little documentation for the game. Yes. The devs did post a useful User Guide and a series of intro videos. However, this is not what I mean by documentation. There should at least be a text file that systematically lists and describes all skills, equipment modifiers, etc. There isn't one. For example, there are branching skill trees for NPCs, but there is no right-click or mouse-over to explain what they they are and you can't look ahead in the skill trees to know which one seems the most interesting to you. Thus, one is forced to save the game. Try one option, and read what it does. Then you load the save game, select the other option, and read what it does. The same is true with equipment with special characteristics. Want to know if a "rugged" helmet is worth the hit to initiative? Save game. Buy item. Equip item. See what it does (sometime it is still not clear what an object does). This is the opposite of fun - it is tedious and boring; and it is a waste of my time.

Speaking of tedious and boring, there are quest objectives that require one to hit just the right spot in order to trigger a necessary event. Now I don't mind this much when there is the occasional quest that involves discovering something that should be hard to find. However, it is another matter when it comes to obvious things or when it occurs too frequently; it is maddening when one is well aware that one is wasting time trying to find the correct pixel to stand on for an event to fire. Once again, this is tedious and boring; and it is a waste of my time. Worse, it takes one right out of the story . . . and there is too little of that as it is. Yes. I would dispute that the campaign is "story rich". With almost every quest I am left wanting more story.

Legends of Eisenwald has an interesting story to tell, but there are few opportunities for role playing and most of those opportunities are ruined by the story. Specifically, circumstances will dictate your options and your actions. One is given few real choices as the story unfolds; and there is little point in attempting to role play as, more often than not, you will be railroaded into only one course of action no matter what you do. Your only real choice is how you develop your combat skills. Thus, Legends of Eisenwald has a story to tell; but it is not your story. You are merely a puppet. In some regards, this is a very medieval point of view; and, if this was a conscious decision on the part of the devs, then they have succeeded in conveying that world view.

There are major missed opportunities with the campaign from both a reward and historical perspective. There was an opportunity to better distinguish between true followers, feudal levies and mercenaries - particular in terms of the transition between chapters; but the opportunity is squandered. Also, a player might expect to be rewarded by being able to carry gains forward from one chapter to the next, but this is an expectation that has not been met in my game. This may be down to a lack of skill tree depth for NPCs or perhaps it is a necessary concession to play balance. In any event, there will be unexplained losses of inventory and members of your squad between some chapters - the game doesn't even offer a simple dialog box with a plausible story for the losses. One is left to make-up one's own story to explain what came through and what did not between chapters.

I am at that point in the game where I am deciding if I am going to continue playing Legends of Eisenwald. I've completed several chapters; and, if the pattern holds for subsequent chapters, I think I know what to expect; and there is not enough on offer to justify taking significant time away from other games. I've done a little back tracking through my save game files to see if I can see where things might have gone differently, and I'm fairly certain that I've not missed anything obvious. Too bad. I'll monitor future release notes in the hope that better things are to come . . . as, to this point, I definitely feel like I paid too much for the experience currently on offer. That said, I suspect I'll keep chipping away at the campaign as I do enjoy the tactical combat portion of the game.
Was deze recensie nuttig? Ja Nee Grappig
33 van de 42 mensen (79%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
7.8 uur in totaal
Geplaatst: 15 februari
Recensie tijdens vroegtijdige toegang
This is a game with alot of potential. Enjoyable, good story. The changes needed are mostly in cost and management. The xp cost to level is very high, leveling is very slow and after 30 battles you may not even get to level 2 with anyone in your army. Healing is also very expensive, this is a huge detriment to party management. If no cost change would be done then I would allow healers in your army to heal between battles as well. Currently there is no between battle skill use. If a healer can heal during battle why not in between? Whether it be a limited use between battles or a certain number per day. Lastly on the negative side, you lose all equipment in your inventory and all gold when you leave the starting scenario. You arive in the second scenario with nothign in your inventory and 600 gold. This was bothersome as I had 2000 or so gold and about another 600 gold in eqiupment in my inventory, a fix to this would be excellent. For now be prepared, get the best equipment you can get and put it on your character not in your inventory. Characters do not change appearence other than horse and weapons/shield would be fun if they did. There is no way to customize character looks as well.
On the positive side, The combat is tacitical and you have to pay attention to whats coming up and how characters are moving on the battlefield. A small mistake can cost you. The fact that you can equip all characters in your army is very nice, although I would like to see graphic changes as you equip items other that just weapons. This allows you to customize how an army fights and changing a few weapons can have drastic effect. The graphics are very pleasent and easy on the eyes, game play is easily understood and controls are easily dealt with as well. The story is interesting and the game as a whole is engaging. The game has minimal fantasy element and this is not detrimental to the game at all. I would recommend this game for those that want a game you can relax and enjoy with.
Was deze recensie nuttig? Ja Nee Grappig