Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
Brukeranmeldelser: Stort sett positive (488 anmeldelser)
Utgivelsesdato: 2. jul, 2015

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Kjøp Legends of Eisenwald - Knight's Edition

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Anbefalt av kuratorer

"Early Access RPG-Strategy mix that is looking very good already. LoE creates an immersive medieval ambiance and world with art, music and charm."
Read the full review here.

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31. juli

Patch 1.007 - notes

Added:

  • Difficulty level selection is now in a separate window after choosing a hero;
  • Ability to turn off 3D sound in the launcher;
  • Characters that can do mass healing don't distract on drinking healing potions instead of using a spell;
  • Console command setlevel, so if needed, difficulty level can be changed;
  • Editor added a menu option to create a mod and save a current scenario in it.


Changed:
  • New look of the ranged units and infantry on the spell casters. Now they take into the account their danger.

Fixed:
  • Dead knights ride on the dead horses instead of ghost ones again;
  • Boss ghosts (the Sleepless Count) have the ability again to use special items;
  • In Wizard Paths chapter now you can't attack armies of Foster and Insel if you declared war to the corresponding enemy faction;
  • Changing difficulty level when going to the game options;
  • Item Ritual Clothes has been assigned a correct type and now it's possible to use it;
  • The editor correctly updates menu after generating a new map;
  • Multiple small changes in texts.

Some of our team members will take short vacations. We will still monitor the forum. However, if you need to contact us really urgent, here is my (Alexander's) phone number +375 29 689 6899 ! Sms sparingly :)

Добавлено:
  • Выбор сложности перенесён на специальное окошко после выбора героя;
  • Возможность отключить 3D звуки в лончере;
  • Персонажи владеющие массовым лечением не отвлекаются на питье лечебных зелий вместо применения заклинания;
  • Консольная команда setlevel, чтобы в любой момент игры можно было поменять уровень сложности, или если не политкорректно, то "чтобы жалкие неудачники смогли поставить простой уровень, а трушные хардкорщики ультрасложный." :)
  • В редакторе добавлен пункт меню для создания мода и сохранения в нем текущего сценария.

Изменено:
  • Новый взгляд стрелков и пехоты на возможности колдунов во время боя - теперь они относятся к ним с большей опаской.

Fixed
  • Мертвые рыцари теперь снова ездят на мертвых конях вместо призрачных;
  • Призракам боссам (Неспящий граф) возвращена возможность брать в руки особые предметы;
  • На сценарии "заколдованные тропы" теперь нельзя напасть на отряды Фостера и Инзеля, если уже объявил войну соответствующей противоположной фракции;
  • Изменение уровня сложности при заходе в настройку игры;
  • Предмету "Ритуальное одеяние" добавлен корректный тип, без которого оно не было доступно для использования;
  • В редакторе корректно обновляется меню после генерации новой карты;
  • Много мелких изменений в тексте.

Некоторые из нас уйдут в короткие отпуска, мы будем следить за форумом. Однако, если надо связаться, вот мой (Александра) телефон: +375 29 689 6899 ! Смс-те если надо)

8 kommentarer Les mer

24. juli

Keys giveaway on our FB and new tactical tasks

This week we run a giveaway on our Facebook page It's a simple like the page and share post for a chance to win one of the 50 keys. Or get Knight's Edition for dressing in medieval armor or clothes and taking a picture. For full conditions, please look at the pinned post on our page.

We started a new thread with tactical tasks for our game - complex battles that you can try to solve. Try it and share winning screens and post your own challenging saves!

На этой неделе мы делаем раздачу ключей на нашей страничке в Facebook. Просто поделитесь постом и поставьте лайк страничке и получите шанс выиграть один из 50 ключей. Или же оденьтесь в средневековые доспехи, сделайте фото и получите Рыцарское издание игры! Детали на ФБ.

Мы также начали тему тему с тактическими задачками , также есть закрепленная тема здесь в обсуждениях, правда на английском. Попробуйте выиграть в этих сложных битвах, делитесь скриншотами победы или сами предлагайте свои битвы.

2 kommentarer Les mer

Anmeldelser

“Legends of Eisenwald is a tactical RPG that gets fast turn-based tactical combat right.”
73 – IGN

“The combat system of the game is very different from what the genre normally offers, and there are moments when its bloody results and focus on placement and movement makes it feel revolutionary.”
80 – Softpedia

“Legends of Eisenwald is both a unique and quality game in a sea of clones, rehashes, and titles that disappoint.”
Hardcore Casual

Legends of Eisenwald - Knight's Edition

The Knight's Edition contains Legends of Eisenwald OST in MP3 and FLAC formats and artbook. The last two screenshots above in the carousel are from the arbtook.

Om dette spillet

Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.

The mysterious lands of old Germany are waiting for you - it's a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people - and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?

Game features

  • A unique and dynamic combat system - each move is also an attack
  • The ability to individually equip *each* fighter in your army
  • A large selection of weapons, spells and abilities, including the option to use mounted units
  • Diverse upgrade trees, and each unit level up provides cosmetic changes
  • An intriguing non-linear story
  • A distinctive game world without common fantasy cliches
  • Over 50 hours of gameplay within the game. A main campaign consisting of eight chapters plus two additional scenarios.
  • A beautiful symphonic soundtrack in a medieval style
  • An accompanying Scenario Editor with the full set of developer tools

French version is missing some of the descriptions translation. They will be added in a few days.

Systemkrav

    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: 2 GHz dual-core CPU
    • Memory: 3 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1280x1024; Dedicated video card required
    Recommended:
    • OS: XP, Vista, 7, 8
    • Processor: 3 GHz quad-core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Additional Notes: Screen resolution 1680x1050 or higher; Dedicated video card required
Hjelpsomme kundeanmeldelser
42 av 45 personer (93%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
36.1 timer registrert
Publisert: 18. juli
Legends of Eisenwald is in my opinion one of the best games that came through greenlight. The story is good and exciting. While playing you will have many decisions to make, all of which make the story evolve in different directions. The graphics are also well done, and there are a lot of nice side stories which come with beautiful pictures which you can read in a tavern. This gives the game a good flair. The combat system has a balanced and demanding design. I always looked forward to the next battle, because after I won a fight, my knight can level up again.
http://steamcommunity.com/sharedfiles/filedetails/?id=483795644
http://steamcommunity.com/sharedfiles/filedetails/?id=483795561

Thanks Alex
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
127 av 187 personer (68%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
96.2 timer registrert
Publisert: 5. juli
[Main campaign complete - the original review will be left "as is" with updated comments in brackets. The original review was written between a quarter and one third of the way into the campaign.]

In my opinion, Legends of Eisenwald is first and foremost a turn-based squad level tactical combat game with a character development system that is focused almost exclusively on combat. The game ships with a campaign that tells a single story from the point of view of one of three possible protagonists. Your character will level and you do get to choose how your character develops in terms of the game's combat mechanics, but that is pretty much it. There are no game mechanics to provide any real character depth; and the story is very linear. NPCs with any real character are few and far between. The members of your army (really just a squad) are interchangeable generic constructs. I don't know why the devs even bothered to give them names. Thus (and there will be more below), I don't see how one can think this is an RPG in any way.

I am going to judge this game largely on the merits of the default campaign as that is what one experiences as neither of the two items in the Steam Workshop (7/5/2015) speak to me. The game's fundamental combat mechanics are easy to grasp, but there is plenty of depth. This is not unfamiliar territory if one has played game franchises like Heroes of Might and Magic or Warlords. Just know that Legends of Eisenwald is not a rip-off of those other games; it is its own game. Overall, I have no complaints with the combat mechanics or the skill tree for the knight. The tactical combat is the game's strength; and, if that is enough for you, then you may enjoy this game. However, the game's liabilities are significant enough that I can't recommend the game in its current form.

[There is an a scenario in the Steam Workshop that looks interesting]

Points to get out of the way early:
  • Use descriptive names for your saved game files as you are probably going to need them. I know I've done a fair bit of backtracking, and I wouldn't have been able to do so as easily with the default saved game file names.
  • Wrap-up side quests before completing the main quest(s) in each chapter. If you don't have good save game files, there is no going back to previous zones to complete a side quest once you finish a chapter. Obviously, if you use a saved game to go back and complete a side quest, you are going to be forced to replay the chapter ending event(s). For me this is a relatively minor annoyance, but that may not be how others feel.
  • The journal and notes system does not allow you to refer back to previous chapters as far as I can tell. There are two problems here. First, there is information that one would like to refer to from previous chapters. Second, the quest and journal system does not capture all the dialog that it should to eliminate the need for a custom note feature (which does not exist in this game). Thus, one has to use another application outside the game for taking notes. Alt-Tab or play in a windowed mode; or posses perfect recall!

There is too little documentation for the game. Yes. The devs did post a useful User Guide and a series of intro videos. However, this is not what I mean by documentation. There should at least be a text file that systematically lists and describes all skills, equipment modifiers, etc. There isn't one. For example, there are branching skill trees for NPCs, but there is no right-click or mouse-over to explain what they they are and you can't look ahead in the skill trees to know which one seems the most interesting to you. Thus, one is forced to save the game. Try one option, and read what it does. Then you load the save game, select the other option, and read what it does. The same is true with equipment with special characteristics. Want to know if a "rugged" helmet is worth the hit to initiative? Save game. Buy item. Equip item. See what it does (sometime it is still not clear what an object does). This is the opposite of fun - it is tedious and boring; and it is a waste of my time.

Speaking of tedious and boring, there are quest objectives that require one to hit just the right spot in order to trigger a necessary event. Now I don't mind this much when there is the occasional quest that involves discovering something that should be hard to find. However, it is another matter when it comes to obvious things or when it occurs too frequently; it is maddening when one is well aware that one is wasting time trying to find the correct pixel to stand on for an event to fire. Once again, this is tedious and boring; and it is a waste of my time. Worse, it takes one right out of the story . . . and there is too little of that as it is. Yes. I would dispute that the campaign is "story rich". With almost every quest I am left wanting more story.

[The maddening "find the pixel to stand on" theme does not exist in later chapters (and is limited to two instances in the early chapters), and is replaced with a slightly less annoying mechanic. Specifically, one has to hit a series of waypoints in the correct sequence. I found this annoying because I had gone off and done some exploring and grabbed some castles in advance of the story line. Thus, I had a pretty good idea where I was supposed to go in the quests; but I still had to follow the sequence of waypoints nonetheless.]

Legends of Eisenwald has an interesting story to tell, but there are few opportunities for role playing and most of those opportunities are ruined by the story. Specifically, circumstances will dictate your options and your actions. One is given few real choices as the story unfolds; and there is little point in attempting to role play as, more often than not, you will be railroaded into only one course of action no matter what you do. Your only real choice is how you develop your combat skills. Thus, Legends of Eisenwald has a story to tell; but it is not your story. You are merely a puppet. In some regards, this is a very medieval point of view; and, if this was a conscious decision on the part of the devs, then they have succeeded in conveying that world view.

[By the end game I was on rails; no choices at all.]

There are major missed opportunities with the campaign from both a reward and historical perspective. There was an opportunity to better distinguish between true followers, feudal levies and mercenaries - particular in terms of the transition between chapters; but the opportunity is squandered. Also, a player might expect to be rewarded by being able to carry gains forward from one chapter to the next, but this is an expectation that has not been met in my game. This may be down to a lack of skill tree depth for NPCs or perhaps it is a necessary concession to play balance. In any event, there will be unexplained losses of inventory and members of your squad between some chapters - the game doesn't even offer a simple dialog box with a plausible story for the losses. One is left to make-up one's own story to explain what came through and what did not between chapters.

I am at that point in the game where I am deciding if I am going to continue playing Legends of Eisenwald. I've completed several chapters; and, if the pattern holds for subsequent chapters, I think I know what to expect; and there is not enough on offer to justify taking significant time away from other games. I've done a little back tracking through my save game files to see if I can see where things might have gone differently, and I'm fairly certain that I've not missed anything obvious. Too bad. I'll monitor future release notes in the hope that better things are to come . . . as, to this point, I definitely feel like I paid too much for the experience currently on offer. That said, I suspect I'll keep chipping away at the campaign as I do enjoy the tactical combat portion of the game.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
32 av 36 personer (89%) syntes denne anmeldelsen var hjelpsom
51.4 timer registrert
Publisert: 8. juli
If one of those bigger budget game companies released a game as well written and storied as this, they would get full 100% reviews louding them as the new "planescape torment". It's really that good. Even moderately good recent RPGS like Divinity, Wastelands2 etc, have'nt on staff any writer even half as talented as whoever wrote this game and its characters.

This is one of those rare gems so full of style, atmosphere, character, story... This is exactly what gaming really needs. The more you play it, the more it reveals itself to you as a deep setting, with a rich story and very deep characters that any other developer would envy.

At first I thought negatively of this game because of it's enormously lackluster combat mechanics. Yes, they are really simplistic and bad, forcing the same kind of repetitive mindless grind every single time. But this game is so much more.
GET IT!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
20 av 23 personer (87%) syntes denne anmeldelsen var hjelpsom
5 personer syntes at denne anmeldelsen var morsom
31.6 timer registrert
Publisert: 6. juli
I'm only scratching the surface of the 1st chapter, and this review might change as I progress further in the game, but so far I'm really enjoying it. I like the mixture of Germanic setting and low-fantasy:
* The story and quests, whilst at times do get a bit confusing (get ready to do a lot of wandering around), are pretty interesting in a "figure it out by yourself" kind of way.
* The combat is different to most games, but by no means "bad". It's actually pretty good in Dark Souls kinda "git gud" way.
* But my main issue is that sometimes the descriptions in quest logs aren't really that useful and are written in a (sometimes) convoluted way. But I suspect that's because English isn't the devs' first language, so I guess it's understandable. But, still....


*** MINOR SUB-QUEST SPOILER***







For example, in one quest early on, you have to find a wealthy merchant who is involved in some grave robbing by a (quest description: watchtower casting a shadow on a rock by a southern gate). Indepth description, right? Well, there are a number of towers and rocks... but no gates. I spent 15min running around looking for it - even went to the south of the main town from which the merchant hails. Eventually the quest triggered (by pure, blind luck) and what they actually meant was the watch tower north of the south-eastern bridge.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
23 av 29 personer (79%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
1.5 timer registrert
Publisert: 7. juli
I like it. Straight to the point right? Simply put, it's very similar to Heroes of Might and Magic (specifically 6) and Disciples except tone down the Fantasy about 5 notches and put it Medieval Germany. There are extensive upgrade trees for each unit with a very "figure out where to go" and "how to win" mentality in the game whilst still being very story driven. Graphically, the game is very pretty with a great soundtrack (I love good in-game music) that really works to immerse you in the world. It's definitely a good example of an Early Access game that was released a decent finished product on Steam compared to the garbage island levels of crap EA games that never finish or run out of funding (ie Spacebase DF-9). Of course, there are still some problems with the game but it's most nitpicky stuff that only someone like myself (who is so far up his own ♥♥♥) would actually point out... like equipping items doesn't change your appearance. You know? Stuff like that. Summed up, I really like the game and I can't wait to log some more hours in LoE.
Video Gameplay and Opinions:
https://www.youtube.com/watch?v=uVvMeGqAmis
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom