《Divekick》是有史以来第一款只使用两个按键的格斗游戏!
用户评测: 特别好评 (1,077 篇评测)
发行日期: 2013年8月20日

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"A great deconstruction of fighting games down to their barest essential. Surprisingly competitive, much kicking and copious amounts of diving."
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最近更新 查看所有(3)

10月15日

Divekick Upgraded to Divekick Addition Edition + for FREE!

Release Date – October 15, 2014
Price – Free Update!!!!

Johnny Gat has been added as a playable character and Da Beech has been added as a brand new stage to Divekick!

13 条评论 了解更多

评测

“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

Steam Big Picture

Addition Edition Update

The following changes have been made in the Divekick Addition Edition Patch Update.

Non Gameplay -
[ + ] Traditional Menu mode added. Now you can control the menu screens with a d-pad like you have been for the last 20 years. Two Button Menu mode is still also available, and can be turned on in the options.
[ + ] Blind selection has been added to ranked play. Choose quickly and in confidence!
[ + ] Over 180 new Tips from Uncle Sensei have been added to the game.
[ + ] How to play screens have moved to the main menu, and are updated for Addition Edition! Show them to new players please!

Bug Fixes -
[ + ] The game now pauses when a controller is unplugged and replugged during gameplay
[ + ] The game no longer unpauses when a controller is connected when the pause screen is active. (
[ + ] Menu sound effect now only plays once when entering any mode from the main menu
[ + ] The game no longer prompts the player to set their kick and dive buttons since Two Button Navigation is no longer the default method of navigation
[ + ] The player is now able to go back to the main menu after entering either Story or Versus mode
[ + ] Various SFX and audio that had been missing have been restored.

System -
[ + ] Style gem bonus is now 15%, up from 10%. Dive gem bonus remains at 6%, and Kick gem at 12%. All of these still say 10% on the gem select screen because we like it that way.

DIVE - Dive has been trying to solve the Yang-Mills existence and mass gap problem in order to win the Millennium Prize to save Uncle Sensei's dojo. As a result, he has discovered a new use for Terminal Velocity, one of his signature moves.
[ + ] Dive can now cancel a kick at any time into Terminal Velocity (air special).
[ - ] Terminal Velocity (air special) cost increased by 33%.
[ - ] Kickfactor speed buff is now 20% lower.

KICK - Kick is sick and tired of starting a party, assuming it is good to go, and attending blindly. Instead, he would like to start the party, confirm that it has started and started well, and then decide on his attendance. Kick really doesn't think about anything important.
[ + ] Party Starter now bounces the opponent at a 33% higher velocity.
[ - ] Meter gain reduced by ~9%.
[ - ] Kickfactor speed buff is now 20% lower.

REDACTED - Redacted has been dating a male skunkbear named Bruce. The male of the species is a bit more timid, so Redacted learned how to better use Cornered Beast.
[ ? ] Fixed a camera bug that occured when the round ended during a wall cling.
[ + ] Feral Stance (ground special) builds meter about 200% faster.
[ + ] Cornered Beast (air special) now sends Redacted toward the wall no matter where it is used from. If she makes it to the wall, it leaves her in a wall cling state that drains meter. Tapping Dive from the cling lets her wall jump, tapping Kick lets go.
[ - ] Cornered Beast (air special) costs ~70% more meter.
[ - ] Kickfactor speed buff is now 20% lower.

KUNG PAO - Kung is learning new ways to kick portals open, but still cannot find her way home.
[ + ] Kung can now cancel a kick at any time into Dimension Break (air special).
[ + ] Meter gain rate is increased ~20%.
[ - ] Kickfactor speed buff is now 25% lower.

MR. N - Mr. N has gained 30lbs... of pure muscle!
[ + ] GTFO (ground special) moves ~30% faster.
[ + ] The startup frames on GTFO (ground special) are now invincible other than his head.
[ + ] Mr. N can now cancel a kick at any time into Marneto (air special).
[ + ] Secret Double Jump has 25% more velocity.
[ - ] Kickfactor speed buff is now 16% lower.

DR SHOALS - The medical precision she shows in the operating room now also shows in her deadly new kickfactor technique.
[ + ] Shoals can now manually cancel Death From Above (air special) even if she doesn't have enough meter to begin this move.
[ + ] In Kickfactor, her speed bonus was removed. Instead, the startup time on both of her kicks is greatly decreased. Additionally, she gets the full 8 second Kickfactor duration now.
[ - ] Fixed the "dropkick bug", which caused her to fall normally from an un-ended Kicking 1st in the wrong pose, maintaining her attack.
[ - ] Disallowed her from canceling landing recovery into Brilliant Escape (ground special) which allowed her to go backwards.
[ - ] Increased the cost per frame on maintaining Brilliant Escape (ground special) about 200%.
[ - ] Increased the startup time on both of her kicks by 1 frame each.

UNCLE SENSEI - Sensei is now higher than ever before.
[ + ] Super Jump (ground special) velocity increased by 8%.
[ + ] Using Stance Dance (air special) to cancel one kick into another now adds velocity to each sucessive kick. All velocities return to normal when he touches the ground.
[ - ] Kickfactor speed buff is now 12% lower.

JEFAILEY - Jefailey has been working out! You can call him Buff Failwell from now on.
[ + ] YOLO Gem no longer makes his head grow at the start of the fight.
[ + ] Timer Scam (ground special) pauses his own kickfactor meter, but his opponent's will continue to drain.
[ + ] Jefailey can now cancel a kick at any time into Disqualified (air special).
[ + ] Jump velocity increased 5%.
[ + ] Jefailey's gravity rating now decreases 25% more than before per head size increase.
[ + ] Builds meter about 25% faster.

THE BAZ - The Baz tier list used to say: "1.) Kenny, 2.) Bubblan87, 3.) The Baz." Finally, The Baz is the best Baz.
[ + ] The Baz has essentially been removed from the game and replaced by New Baz. Think of him as a brand new character. Below, you'll read about how The Baz transformed into New Baz.
[ = ] Mighty Swing and Bazkousen have been swapped. Mighty Swing is now his normal kick button action and builds meter. Bazkousen is now his air special and costs meter.
[ = ] The Baz can only use two Mighty Swings per jump.
[ = ] Bazkousen (air special) now starts at a 40 degree angle, rotates 15% faster, and maxes out at a 105 degree angle.
[ = ] Baz's Kickfactor is no longer invincible.
[ = ] Kickfactor lasts full 8-second duration and has speed bonus of 30%.
[ = ] The Baz jumps higher. He also jumps farther and higher when using kickback (jump away).

MARKMAN - Markman is spending a lot of time improving the Kickbox, but not a lot working out. As a result, precision mode is far more deadly, but Markman himself is a bit less so.
[ + ] Upkick (precision mode special) has ~33% more velocity than before.
[ + ] Upkicks cost 20-40% more precision meter, but the auto drain on precision much slower.
[ + ] If you don't use any Upkicks, precision mode now lasts about 40 seconds.
[ + ] Search (ground special) recovers 6 frames faster.
[ - ] Upkick attack boxes no longer go past Markman's knee.
[ - ] Decreased kickback distance by about ~8%
[ - ] The angle that Markman travels after using Feint (air special) has changed. He falls down much more sharply now.
[ - ] Increased his Kick startup time by ~17%.
[ - ] Kickfactor speed buff is now ~38% lower.
[ - ] Kick speed is 9% slower.
[ - ] EWGF is ~16% slower.

STREAM - Monstering alone isn't nearly as fun as doing so with other monsters. Stream has invited his friends to play in his all new Kickfactor mode.
[ + ] Stream's Glitch Pop SFX no longer plays when there is a round time out.
[ + ] Can now launch a second Flame Bait (air special) even if another is already active on screen. Doing so will cancel the existing Flame Bait. You can still only use one Flame Bait per jump.
[ + ] Some instances of buffering bugs that caused unwanted special moves have been fixed.
[ + ] Stream can now turn invisibility off manually by using Spooby PLS (ground special) again.
[ + ] In Kickfactor, Stream no longer gets any speed buff. Instead, taking any basic action (Jump, back jump, double jump, air back jump, or kicking) will summon a Mini Monster Missile. This can be done every 90 frames (1.5 seconds) during Kickfactor. His Kickfactor duration is now 10 seconds.

S-KILL - Adelheid was right.
[ + ] A few instances in which S-Kill could get stuck in various situations have been fixed.
[ = ] Replaced his teleport jumps with normal jumps.
[ = ] In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
[ - ] Moved Parry (ground special) hitbox up about 50%. It now ends at the level of his elbow in this pose.
[ - ] Increased the recovery time by 400% on his Parry (ground special), including a new frame of animation to show he is vulnerable.
[ - ] When using a Kickback (back jump) or air Kickback in Kickfactor, the teleport VFX is rotated 90 degrees.

KENNY - Kenny's abilities now more accurately represent a heavenly warrior's true skill level.
[ + ] Kenny can now attack after Spirit Bullet Homing (air special) in all stances.
[ + ] Kenny can now cancel a kick at any time into a Spirit Bullet Homing (air special).
[ + ] Kenny's Air Spirit Bullet SFX now stops playing after the opponent is hit by the bullet.
[ + ] S-Kill stance now behaves like the new S-Kill, including special Kickfactor.
[ + ] Kenny can now mimic Stream's new Kickfactor mode.
[ + ] Kenny can now mimic Dr. Shoals' new Kickfactor mode.
[ + ] Kenny can now fire or place multiple Spirit Bullets (air and ground specials) on screen at the same time.
[ = ] Other balance adjustments to characters base stats have carried over to Kenny.
[ = ] The Baz stance has been removed. Kenny has no rope.
[ - ] The base cost of Spirit Bullet Homing has increased by 50%.

关于这款游戏

《Divekick》是有史以来第一款只使用两个按键的格斗游戏!无需使用摇杆操作的玩法在格斗游戏界引起了轰动,但游戏中仍保留了专业格斗玩家的战略玩法和间距技术。现在任何人都可以体验刺激的格斗游戏,无需记忆复杂的连续技和操作。

主要特点 :
  • 超过14种独一无二的原创人物,每个角色都拥有独特的格斗风格和特殊技能。
  • 包括Divekick: Addition Edition + 更新后增加了新的角色,新的关卡,并对现有的人物做了多样化的调整。
  • 游戏中的每个角色都有一个故事,包括介绍、结束、和对战。
  • 格斗游中最值得信赖的GGPO网络对战平台的在线游戏,可以排名和不排名。包括每个人物和全部的等级排名。
  • 通过快速&简单的按键重新配置,进行本地双人对战。

Coverage

  • "How a two-button fighter became the toast of PAX East" Penny Arcade
  • "Divekick is living the dream of diving and kicking. Yes, it is real." Kill Screen
  • "Divekick: The best (and only) two-button fighter." Shack News
  • "Divekick is the Smartest, Most Absurd Two-Button Fighting Game I've Ever Played" Kotaku
  • "Divekick and Sportsfriends turns friends and strangers into rivals." Venture Beat

IndieCade 2013

Divekick has been selected for the IndieCade 2013 Festival which takes place from 10/3 - 10/6 in Los Angeles!

系统需求

    Minimum:
    • OS: Vista or later
    • Processor: Intel or AMD Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 10 compliant
    • Additional Notes: OS needs to be updated to have the DirectX 11 Runtime libraries
有价值的用户评测
53 人中有 34 人(64%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:10月27日
Still better than Call of Duty: Ghosts.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:11月15日
Its a game of timing to master. just 2 actions. jump and kick. Hyped out game ~ 6.5/10
这篇评测是否有价值?
14 人中有 8 人(57%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:10月28日
You'll dive, you'll kick, you'll hurl.


Recommended: Would both Dive and Kick again.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:11月15日
If Yun/Yang played with 2 buttons alone 10/10
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:11月8日
It doesn't seem like it would be particularly fun from the footage, but I was suprised. It's really good fun, especially for playing with a friend and hasn't gotten boring yet for me.
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:11月10日
The entire fighting game genre diluted down to it's purest and then rehydrated with crazy. Fantastic.
这篇评测是否有价值?
6 人中有 3 人(50%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:11月3日
I am the one who kicks

10/10 would not fraud
这篇评测是否有价值?
8 人中有 4 人(50%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:11月9日
It's fine, but it needs more combos.
这篇评测是否有价值?
10 人中有 5 人(50%)觉得这篇评测有价值
5.3 小时(记录在案的)
发布于:11月8日
Taught me how to fight in real life
这篇评测是否有价值?
4 人中有 1 人(25%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:11月10日
They added the ability to use the arrow keys on the menu.

Therefor Dave Lang is basically a child eating monster.

QED.

Also you can dive and/or kick I guess.
这篇评测是否有价值?
2 人中有 0 人(0%)觉得这篇评测有价值
7.7 小时(记录在案的)
发布于:11月15日
should have been have kick of dives
这篇评测是否有价值?
5 人中有 1 人(20%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:11月9日
Dive, Kick
这篇评测是否有价值?
3 人中有 0 人(0%)觉得这篇评测有价值
5.7 小时(记录在案的)
发布于:11月12日
SHARK TALLLLLEEEEEEEE!!!!!!!!!!!!!!!
这篇评测是否有价值?
8 人中有 2 人(25%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:11月4日
This games sucks
这篇评测是否有价值?
10 人中有 0 人(0%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:11月11日
STOP. Don't by this game. Seriously, what are you doing? Haha omg if you even saw this review, I'll give you this at least.

You won't stick to this game. If you do, others won't. Because what makes it so special, doesn't make it pan out. Get a divekick outta that, hey?
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1.7 小时(记录在案的)
发布于:11月18日
This game seems simple. A two button fighting game. You Dive with on button and kick with the other, but it is not. Once you really start playing the game you learn how complex it really is. You get so close to beating a lvl and then you get some random foot to the face and have to redo the entire match. I love this game. Great for playing against friends, I mean what modern game gives you the abilites for a friend and you to play on the same keyboard now days. THIS GAME!

10/10 would dive then kick again.
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3.7 小时(记录在案的)
发布于:11月21日
Divekick is an interesting fighting game. Looks ugly, but besides that, it's fun, light but not that easy to master.
这篇评测是否有价值?
57 人中有 43 人(75%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:10月15日
I was really disapointed in the punching system
这篇评测是否有价值?
33 人中有 22 人(67%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:6月21日
Ummm...yeah. This game is AWESOME! Part of me has a difficult time reconciling it's sheer awesomeness with it's inherent simplicity, but really, that is the beauty of this game. You use two buttons (on the gamepad anyway, and you get to decide which two you want to use). One is for diving, one is for kicking....and that is it. All movement is accomplished by virtue of these two moves, and the battles are short and sweet, and yet surprisingly complex. Considering how basic and simple the game mechanics are, this may possibly be the greatest game ever made, lol.
Everybody owes it to themselves to give this game a go.

The only knock I have on it right now is I couldnt find an online match. I wonder if people have moved on from the game. Hopefully though (and especially since we are currently in the midst of the Steam Summer sale), more people will buy this and the online aspects will thrive once again.
这篇评测是否有价值?
18 人中有 13 人(72%)觉得这篇评测有价值
4.8 小时(记录在案的)
发布于:6月19日
Literally the best Drinking game ever invented.
Hands down. I speak from black-out drunken experience that this is my go-to game for when me and any number of friends not only want to get drunk but want to have a hilarious time as well. I recommend this game to drinkers, party goers, and just about anyone who wants a great laugh and alot of fun.

This game gets better the more friends you have with you to play it.
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