《Divekick》是有史以来第一款只使用两个按键的格斗游戏!包括两个额外的游戏人物:Nidhogg的Fencer员及Saints Row的Johnny・Gat!
用户评测:
最新:
褒贬不一 (20 篇评测) - 60% of the 20 user reviews in the last 30 days are positive.
总体:
特别好评 (1,462 篇评测) - 1,462 篇用户的游戏评测中有 85% 为好评。
发行日期: 2013年8月20日

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评测

“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

关于这款游戏

《Divekick》是有史以来第一款只使用两个按键的格斗游戏!无需使用摇杆操作的玩法在格斗游戏界引起了轰动,但游戏中仍保留了专业格斗玩家的战略玩法和间距技术。现在任何人都可以体验刺激的格斗游戏,无需记忆复杂的连续技和操作。

主要特点 :
  • 超过14种独一无二的原创人物,每个角色都拥有独特的格斗风格和特殊技能。
  • 包括两个额外的游戏人物:Nidhogg的Fencer员及Saints Row的Johnny・Gat。
  • 游戏中的每个角色都有一个故事,包括介绍、结束、和对战。
  • 格斗游中最值得信赖的GGPO网络对战平台的在线游戏,可以排名和不排名。包括每个人物和全部的等级排名。
  • 通过快速&简单的按键重新配置,进行本地双人对战。

Coverage

  • "How a two-button fighter became the toast of PAX East" Penny Arcade
  • "Divekick is living the dream of diving and kicking. Yes, it is real." Kill Screen
  • "Divekick: The best (and only) two-button fighter." Shack News
  • "Divekick is the Smartest, Most Absurd Two-Button Fighting Game I've Ever Played" Kotaku
  • "Divekick and Sportsfriends turns friends and strangers into rivals." Venture Beat

IndieCade 2013

Divekick has been selected for the IndieCade 2013 Festival which takes place from 10/3 - 10/6 in Los Angeles!

系统需求

    最低配置:
    • 操作系统: Vista or later
    • 处理器: Intel or AMD Dual Core Processor
    • 内存: 2 GB RAM
    • 图形: DirectX 10 / DirectX 11 compliant video card
    • DirectX 版本: 10
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX 10 compliant
    • 附注事项: OS needs to be updated to have the DirectX 11 Runtime libraries
消费者评测
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最新:
褒贬不一 (20 篇评测)
总体:
特别好评 (1,462 篇评测)
最近发布
DEFFA.
( 1.0 小时(记录在案的) )
发布于:5月27日
Divekick is the debut game of "Iron Galaxy Studios" published in 2013 and holds several awards. It is a simple 2 button 2D fighter offering multiplayer mode along with singleplayer. However, there were no players online when I attempted to test the multiplayer. You can play locally with a friend on a single PC as an option in versus mode as well. However you can't play against AI in versus mode as the only way to do it so is the Storyline mode. The game is filled with some iconic characters, each having his own storyline and several funny quotes. As good the voice over of quotes were I was really disappointed that storyline cinematics weren't voiced and the music was accompanied wasn't really fitting the episodes as well. Divekick has decent graphics but there's not much you can tweak around in settings. The only thing you can change is controls, but i don't really think you need anything more for a 2D game. The gameplay is as fun as 2 button fighter could be with power-ups and funny quotes each suiting the characters. It is really simple and there's no need for any tutorials. It's only about measuring the range between you and your opponent, either backing out or going in with two buttons.

PROS:
  • Gamepad support (game supports both keyboard and gamepad
  • Multiplayer (game supports multiplayer mode with ranking system,however there was no players so i couldn't test it out)
  • Fun/Enjoyable (game has some iconic characters wich might seem familiar to you,game is really simple but it's filled with some funny quotes and tips which will make you at least smile, besides gameplay)
  • 2players 1pc (you can play as two players from one pc in a versus mode)
  • Graphics (graphics are decent,nothing to brag about but nothing to be impressed of either)
  • Simplicity (game as basic and simple as it can be,it's only about measuring the range between you and your opponent,either backing out or going in with two buttons.

CONS:
  • AI (you can't play agaisnt AI in versus mode,only way to do it so is the Storyline mode and i don't
    understand why)
  • Dead Multiplayer (since game is couple of years old,there are no active players for multiplayer mode)
  • Minor-Bugs (in couple of matches there was red line appearing in the middle of a screen till the end of a round,nothing
    game breaking but i thought it was worth to mentioning)
  • Cinematics (cinematics are not voiced and it's accompanied with a terrible music which doesn't fit the episode at all)
  • Soundtrack (it might be about my personal taste but i don't think any of the tracks was matching the gameplay at all)


This review is part of the Steamified Community Reviews. I received this game for free thanks to Steamified and the developer. If you'd like to contribute your own reviews check out our Steam Group.
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Durrsly
( 2.1 小时(记录在案的) )
发布于:5月23日
I bought this expecting it to just be some gag game that I'd play a few times then forget, but this is those most fun in a while I've had playing a fighting game. It never stops being tense, and constantly manages to get my friends and I to go ♥♥♥♥♥♥♥ whenever both players barely sail over each over, only one pixel away from victory.
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BOSS74
( 8.2 小时(记录在案的) )
发布于:5月21日
完全不知道它好玩在哪,新鲜感一过就会把它忘了。
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Ananias
( 18.2 小时(记录在案的) )
发布于:5月18日
The only true fighting game. But where did everyone online go? :(
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Görgen Gunnarsson
( 0.7 小时(记录在案的) )
发布于:5月17日
feels un finished and really wird buttons( not talking about the story mode with a man having boots on his hands ) it's great fun but feels relly wierd to play even with controller.
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VahidSlayerOfAll
( 7.5 小时(记录在案的) )
发布于:5月13日
feels unfinished
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Salarn
( 8.4 小时(记录在案的) )
发布于:5月10日
https://youtu.be/AF0ky89VfGI

Right out of the gate, Divekick is a dumb game. Silly meme characters, ridiculous premence and setting. The game doesn't take itself seriously and neither should the player.

The core concept of the game is emulating the tension of standard fighting games where characters are just one hit away from death. Jump and kick around trying to catch opponents when they over commit is the path to victory. A fun filler game but it won't last for long play sessions.
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Slayson
( 8.9 小时(记录在案的) )
发布于:5月8日
People are taking this game WAY too seriously. it's a fun game if you're looking to sit down and just play with a friend.
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Penguen007
( 10.0 小时(记录在案的) )
发布于:5月6日
Pros:

I am 15 and never played a legit fighting game before but the game made me laugh anyways.

It starts to make sense to be killed just by one hit earlier to the game than I expected.

Cons:

I have been waiting for a sale for half a year. Oh well...
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[BN1] Shardj
( 0.4 小时(记录在案的) )
发布于:5月6日
Eh, I don't know what I was expecting here but this game wasn't for me.
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MysteryK
( 0.9 小时(记录在案的) )
发布于:4月29日
"Very positive reviews and has rollback netcode, but no one plays it. I wonder why?"

If you lack the skill to do special moves like quarter circles or charge, combos, moving, blocking, footsies, etc.

This game is for you...

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Tedge734
( 0.1 小时(记录在案的) )
发布于:4月28日
You have 2 buttons, you jump, and you kick, that's about it. Then you uninstall the game because this game is boring as hell. Back to playing Fallout :-)
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Salt Warrior
( 2.7 小时(记录在案的) )
发布于:4月22日
挺逗比的游戏,适合两个人一起玩,特逗。
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grimmer
( 8.3 小时(记录在案的) )
发布于:4月17日
Probably the most competitive and highest skill ceiling fighting game out there. Should be the main attraction at evo and other fgc events.
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laser mare removal
( 1.2 小时(记录在案的) )
发布于:4月17日
a meme that got way toof ucking meta
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Leif Eriksson
( 4.7 小时(记录在案的) )
发布于:4月15日
quickest way to collect salt, from your friends and yourself
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Pizza Mebra
( 0.4 小时(记录在案的) )
发布于:4月15日
meme game. 2/5 recommended very positive review)
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DoctorX
( 2.3 小时(记录在案的) )
发布于:4月11日
Very simple withs lots of depth

Not many people play anymore so thats a con
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Toaster
( 1.8 小时(记录在案的) )
发布于:4月9日
Simple 2 button fighter. All you can do is jump, and (divekick). Well, you can hop backwards too. Regardless, the simplicity contributes to this being an awesome party game.
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[FXFY] gOODIESOHHI
( 25.7 小时(记录在案的) )
发布于:4月3日
Might get boring for some..
For me this game is a gem.
I got it for like 60 cents using convoluted methods.
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最有价值的评测  在过去的 30 天内
1 人中有 1 人(100%)觉得这篇评测有价值
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18.2 小时(记录在案的)
发布于:5月18日
The only true fighting game. But where did everyone online go? :(
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最有价值的评测  在过去的 90 天内
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17.2 小时(记录在案的)
发布于:3月18日
操作很简单因为只有两个键
人物也挺丰富 配音很逗
但是!月巴宅也要有朋友系列
网路连接我没成功过
基本都是本地连接
所以
没朋友的月巴宅还是放弃吧
以上
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2 人中有 2 人(100%)觉得这篇评测有价值
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1.8 小时(记录在案的)
发布于:4月9日
Simple 2 button fighter. All you can do is jump, and (divekick). Well, you can hop backwards too. Regardless, the simplicity contributes to this being an awesome party game.
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4 人中有 2 人(50%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
最有价值的评测  在过去的 180 天内
8 人中有 8 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
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5.3 小时(记录在案的)
发布于:2015年12月7日
以前3DM版跟同学玩了一下午拉着他不让他走,操作简单,乐趣无穷,有些东西到现在都没搞懂,值得继续探索
最近又打开这个游戏,发现又多了一个Nidhogg的Fencer,非常强,可以飞剑,大招就是踢到边缘就赢了,233。这个游戏你想完成成就的话,基本不太可能,首先你要忍受有时会弹出的BUG,游戏没有保存功能,你就算是差一脚干死BOSS时弹掉也得重新再来。多人的话每天就个位数人玩,就算设置里选择了选择区域为全球也无济于事,这是个以内的人可能大多数都是在挂卡吧。多人就匹配到了三次,海斗士同一个人。
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1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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6.2 小时(记录在案的)
发布于:1月29日
这游戏有毒啊……啊哈哈哈哈……
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1 人中有 1 人(100%)觉得这篇评测有价值
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5.7 小时(记录在案的)
发布于:2月28日
真是不明白你们对这游戏的爱啊- - ,为什么好评这么高。讲道理 20分钟通关了mid难度故事模式,感觉傻傻的
这游戏 放包里 喜+1来玩还是不错的。专门花米来买还是……算啦……
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35 人中有 30 人(86%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
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5.0 小时(记录在案的)
发布于:2015年12月12日
I have only ever observed the competitive fighting genre community from orbit. Things like Evo Moment 37 and MAHVEL BAYBEE have been ingrained into Internet culture through osmosis, and while I've never been super into, let alone GOOD at them, I have always admired the passion that the players put into their game(s) of choice.

Divekick is a perfect embodiment of all that energy fans put behind the fighting game scene. The brilliant Kickstartervideos, the silly convention floor demos, the giant two button fight sticks made specifically for the game, and even the game itself all carry that thrill of the fight. Many of the characters and a good portion of the dialog for the various storylines all reference fighting game culture. There are characters based on trolls, players, developers, and even canceled characters from other major fighting game franchises. The game even buys into the whole "guest character" feature ala Soul Calibur and Smash (and probably like 10 other franchises, but remember, I'm not big on fighting games!). Johnny Gat of Saints Row fits right in with the absurdity of Divekick universe, and the new character trailer for Nidhogg's "The Fencer" is a Smash Bros character intro in everything but name.

Speaking of the Divekick universe, Iron Galaxy has built such a silly, lulzy lore to tie this whole concept together. Fighting in this world revolves around combinations of kicking and diving (like, literally their legs are so powerful they can push themselves off the planet and up into the air). Mechanically, there are only two buttons, the gameplay is super simplified but still carries with it quite the meta. Characters are diversified through different angles of attack for diving and kicking, and select characters have additional moves like changing angle in flight, usually at the cost of a movement penalty or something to that effect. The game also employs gems you can set before playing to boost your diving/kicking/meter and some other gameplay modifiers.

The two button mechanic is so basic, but the stakes are just as high as any round of Tekken I've ever played. If you share a love for fighting games, or just want some really silly writing with really silly characters (there's a guy who wears boots on his hands so he can "kick" with his hists), you'd be kicking yourself for not taking a dive into your wallet to buy this game.

Puns.
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13.1 小时(记录在案的)
发布于:1月22日
It’s all about that one moment. Everyone who’s ever played or watched a fighting game knows it. It’s the final round, both players have a slither of health left and the next move is pivotal; the difference between success and failure, win or lose. Whether it’s playing against a friend, competing in an online ranked match or watching one of the many tournament streams of the fighting game community, everyone knows that one moment. It’s the veritable height of tension, excitement, elation and anguish. Divekick is that one moment distilled into an entire game. Each round of every single fight captures the thrill of those final few seconds in a tightly-contested bout; the moment that entices newcomers to the genre and sends diehard fans into mass hysteria. And it’s all accomplished with only two buttons.

What started out as a simple concept featuring two near-mechanically identical characters and a staple move of 2D fighting games, has now evolved to feature a roster of thirteen that surprises with its hidden depth. It’s odd to say that a game with only two buttons has any intricacy, but therein lies Divekick’s beauty. With one button to jump and one to kick it’s easily accessible for newcomers to the genre. Rounds are a quick twenty seconds and each fight’s nine possible rounds will end after one single hit. It’s the fighting game condensed to its purest form, sans any barrier to entry and welcoming to those dumbfounded and put off by the commitment required to learn the inner workings of the genres best. It’s a test of reads and reactions, of tactically positioning yourself based on your character’s idiosyncrasies and those of your opponent.

You simply jump and divekick, launching through the air to knock your opponent down in their stride.The characters of Dive and Kick showcase this concept at its base level, adopting the roles of Ken and Ryu (even if they are parodies of Yun and Yang) in Divekick’s outlandish universe with the most easy-to-grasp attacks. Positioning is determined by how high you jump and the angle of your kick. Press the kick button when your feet are on the ground and you hop backwards; kick enough and your super meter fills, how you use it depends on your fighter selection. These are simple systems and mechanics that welcome the uninitiated, removing the need to mesmerise button combos. Anyone can pick up Divekick and immediately start having fun, and it’s certainly at its best when played with friends, either locally or online.

However, there is an ever present complexity underpinning this apparent simplicity. Venture away from Dive and Kick and you’ll encounter characters with variations on the simple divekick. The Baz, for example, doesn’t defeat his opponents with his kick but with a trail of lightning that follows it. He can also pause mid-air and alter the angle of his kick, making him very effective if you can adjust to the peculiar way he deals damage. Other characters, like Jefailey, change from round to round. With each win his head begins to grow as his ego inflates, allowing you to jump higher while subsequently increasing the likelihood of suffering a critical headshot that leaves you concussed in the next round, drastically reducing the height of your jumps and the speed of your kicks. Dr Shoals, on the other hand, can perform a trajectory altering kick during her initial attack.

Each of Divekick’s thirteen characters adopt their own unique move lists, terrifically setting them apart from one another. That philosophy continues as you begin to experiment with each fighter’s singular special moves. As you build up the super meter via kicking you can either exert it by using Kick Factor (a parody of Marvel vs Capcom 3’s X-Factor that speeds up your character for a limited time) or by using your special moves. Each character has a ground move and an air move that can be activated by pressing both buttons at once provided you have enough meter. These range from the ability to temporarily float in the air to avoid dangerous situations or to set-up divekicks of your own, to a shoryuken-style Upkick and a handy duck. Though each character shares the same two buttons it quickly becomes apparent how diverse they each are, drawing an improbable amount of depth out of its simple control scheme.

Of course, this welcome complexity does contradict the notion that Divekick is incredibly easy to pick-up-and-play for newcomers to the fighting genre. There’s certainly an amount of explanation required whenever someone new picks a different character and wants to learn their many quirks, but Divekick handily subsides this somewhat with a story mode for each fighter. The AI is a tad on the easy side but these fights offer up a way to learn each character’s move list whilst unearthing their back stories via a handful of short motion comics.

Once you begin to play competitively against other people Divekick’s appeal is at its most discernible. Whether you’re playing locally with friends for a laugh or displaying your high-level skills in a ranked match, Divekick’s mechanics and use of basic fighting game concepts translate well to any environment. Some may write it off because of its simplistic control scheme and visual style but they would be missing the point. It may have slightly deviated from its original design to welcome the uninitiated to the genre – the many, many knowing references reveal a game that’s meant for the fighting game community more than anyone else – but the added depth proves welcome, even if it requires a little more understanding. Divekick is still all about that one moment, there’s just a little more nuance along the way.
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0.8 小时(记录在案的)
发布于:2月12日
If you strip a fighting game down to its most essential parts, you get Divekick, and as an excercise in game theory - this is awesome. And even better, the game has a cult following that really takes it seriously. There is much, much more complexity going on then you'd first think. This is great. The game feels polished and is well crafted.

My problem with the game - our group only finds it *mildly* fun in very short play sessions. We'd just as soon play any number of other regular local play games before this one. I am not sure why this is, to be honest - maybe because there is a large difference between lots of skill, and none. Our whole group is newbs with this title, and will probably stay this way.

If you plan on putting time into mastering this game (like a regular fighter), then I'd say go for it. If you are looking for something to pick up and play with a group of friends (ie. GangBeasts, TowerFall, Duck Game, etc.), I'd pass. Just make sure you understand what this game is, and isn't, before you buy.

Pros:
+Very polished, nice character design and artwork
+Awesome stripped-down fighting game design mechanics
+The community excitement is great to see
+Price is great
+Content is still being added

Cons:
-You are either really into this, or it just plays as a fighting game that is too simple to enjoy

Look, the game is great for those that want to really get into this - but if you are looking for something to play as a drunken party brawler, I'd look elsewhere.

Peace,
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0.7 小时(记录在案的)
发布于:1月17日
Honestly this game is great its really fun to play locally or with your friends online
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9.7 小时(记录在案的)
发布于:1月20日
6.3/10 - 2 Button Combat At Its Finest!

Divekick is pretty fun for what it is, a simpler mortal combat like game with less moves and a very slight storyline. You can only jump, dive and kick so timing is everything; you play in the classic tournament style fights and progress your way to the top.

I was really looking forward to playing online, but after 7 minutes in queue I was unsuccessful. Perhaps at certain times there are players online and I'm sure it "kicks" ♥♥♥.

I wouldn't pay $5, more like $2 if you like simple combat games

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8.8 小时(记录在案的)
发布于:2015年12月22日
What to expect from a game with only 2 buttons?

Well, you'd be really surprised.

Very basic fighting game. Extremely difficult to master. Lots of room for improvement in technique and skills.

Challenge your friends and randoms for hours.

Truly great.
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0.4 小时(记录在案的)
发布于:2月21日
Simple fighting game. I appreciate the timing nuances involved and how quickly the fights are resolved, but in the end, there just isn't enough there to interest me to continue playing it.
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4.2 小时(记录在案的)
发布于:2月20日
Fun simple game that would be a great multi player fighting game but:

- There is only a handful of players, even with it just being recently bundled, so hard to get online game.
- The player you find find always appear to pick the lame Fencer character (Only character with ranged attack), Probably a cheap ♥♥♥♥ way to try and up their ranking.

As the single player "story" mode has as no depth at all what you are left with is potential with few players and the ones you do find are just lame.
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2 人中有 1 人(50%)觉得这篇评测有价值
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3.1 小时(记录在案的)
发布于:1月19日
Not at all a serious game but it's still fun as hell, in my opinion.
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有 1 人觉得这篇评测很欢乐
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7.5 小时(记录在案的)
发布于:2015年12月12日
UPDATED ON APRIL 23

A TIP FROM UNCLE SENSEI:
BUY THIS GAME. IT'S GREAT!

And why he says that? There's only two buttons: One to jump, and another to kick. You think this makes the game easy? WRONG!
I have to admit, I become very tense when playing this game; One hit and you're done for, KO! And In addition to that, you have to be fast or the timer runs out and the closer player to the middle of the arena wins.

Currently it looks like people are not playing this online anymore. However, you can buy this game to play locally with friends.
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Update: If you want to get this game, get it for multiplayer. Singleplayer becomes ultimately boring after some time.
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0.8 小时(记录在案的)
发布于:1月28日
If you enjoy either diving or kicking this is the game for you, I for one am more of a kicking kinda guy but you know it's all personal prefrence at the end of the day.

Would kick again 6/10
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25 人中有 25 人(100%)觉得这篇评测有价值
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2.3 小时(记录在案的)
发布于:2014年3月5日
很有意思的格斗游戏,非常恶搞,经常玩着玩着就笑出声来.
游戏的最大特点是全程只需要两个按键,不需要去记忆复杂的连招,仅仅跳、踢、闪避、大招就可以轻松享受游戏带来的爽快和乐趣.虽然上手简单,但精通却很困难,游戏对时机的掌握和判断要求非常高,这也许是格斗游戏的返璞归真吧.每个角色都有各自的故事模式,遇到特定队友会触发剧情,很多角色的动作和特技非常有特点(笑),值得逐一体会.
游戏还支持本地双打(一共才需要4个按键,都可以自定义),还有互联网联机格斗和排名.游戏虽小,但获奖颇丰,各种Best Fighting Game of 2013,10 Best of 2013 Games...
这些都是次要的,最重要的是玩起来真的很开心:)
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9.7 小时(记录在案的)
发布于:2015年5月28日
有史以来只使用两个按键的格斗游戏.........跳起来,然后踢人...只需要踢到对手一下它就会被秒杀,同理你也要在进攻同时防止敌人踢到你... 非常推荐手残人士与懒人玩。很多人羡慕格斗游戏高手,看着那些家伙操作角色在屏幕上施展帅气的连技总觉得很向往,但是手残的玩家就会纳闷为什么同样的按键自己却搓不出来连技。所以别灰心了,其实错的不是自己而是游戏。这个游戏只给你两个按键的格斗游戏的话,你也一样可以成为高手哦!摇杆是什么?哈哈,我不知道。
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