Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces skills fundamental to the genre.
Дата выхода: 20 авг, 2013
Просмотреть все трейлеры (2)

Купить Divekick

Купить Divekick 2-Pack

Недавние обновления Просмотреть все (2)

Divekick upgraded to Divekick Addition Edition for free!

4 апреля

Release Date - April 4, 2014
Price - Free!!!!

Non Gameplay -
[ + ] Traditional Menu mode added. Now you can control the menu screens with a d-pad like you have been for the last 20 years. Two Button Menu mode is still also available, and can be turned on in the options.
[ + ] Blind selection has been added to ranked play. Choose quickly and in confidence!
[ + ] Over 180 new Tips from Uncle Sensei have been added to the game.
[ + ] How to play screens have moved to the main menu, and are updated for Addition Edition! Show them to new players please!

Bug Fixes -
[ + ] The game now pauses when a controller is unplugged and replugged during gameplay
[ + ] The game no longer unpauses when a controller is connected when the pause screen is active.
[ + ] Menu sound effect now only plays once when entering any mode from the main menu
[ + ] The game no longer prompts the player to set their kick and dive buttons since Two Button Navigation is no longer the default method of navigation
[ + ] The player is now able to go back to the main menu after entering either Story or Versus mode
[ + ] Various SFX and audio that had been missing have been restored.

System -
[ + ] Style gem bonus is now 15%, up from 10%. Dive gem bonus remains at 6%, and Kick gem at 12%. All of these still say 10% on the gem select screen because we like it that way.

Divekick Addition Edition Character Change List

Комментариев: 10 Подробнее

Рецензии

“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

Steam Big Picture

Addition Edition Update

The following changes have been made in the Divekick Addition Edition Patch Update.

Non Gameplay -
[ + ] Traditional Menu mode added. Now you can control the menu screens with a d-pad like you have been for the last 20 years. Two Button Menu mode is still also available, and can be turned on in the options.
[ + ] Blind selection has been added to ranked play. Choose quickly and in confidence!
[ + ] Over 180 new Tips from Uncle Sensei have been added to the game.
[ + ] How to play screens have moved to the main menu, and are updated for Addition Edition! Show them to new players please!

Bug Fixes -
[ + ] The game now pauses when a controller is unplugged and replugged during gameplay
[ + ] The game no longer unpauses when a controller is connected when the pause screen is active. (
[ + ] Menu sound effect now only plays once when entering any mode from the main menu
[ + ] The game no longer prompts the player to set their kick and dive buttons since Two Button Navigation is no longer the default method of navigation
[ + ] The player is now able to go back to the main menu after entering either Story or Versus mode
[ + ] Various SFX and audio that had been missing have been restored.

System -
[ + ] Style gem bonus is now 15%, up from 10%. Dive gem bonus remains at 6%, and Kick gem at 12%. All of these still say 10% on the gem select screen because we like it that way.

DIVE - Dive has been trying to solve the Yang-Mills existence and mass gap problem in order to win the Millennium Prize to save Uncle Sensei's dojo. As a result, he has discovered a new use for Terminal Velocity, one of his signature moves.
[ + ] Dive can now cancel a kick at any time into Terminal Velocity (air special).
[ - ] Terminal Velocity (air special) cost increased by 33%.
[ - ] Kickfactor speed buff is now 20% lower.

KICK - Kick is sick and tired of starting a party, assuming it is good to go, and attending blindly. Instead, he would like to start the party, confirm that it has started and started well, and then decide on his attendance. Kick really doesn't think about anything important.
[ + ] Party Starter now bounces the opponent at a 33% higher velocity.
[ - ] Meter gain reduced by ~9%.
[ - ] Kickfactor speed buff is now 20% lower.

REDACTED - Redacted has been dating a male skunkbear named Bruce. The male of the species is a bit more timid, so Redacted learned how to better use Cornered Beast.
[ ? ] Fixed a camera bug that occured when the round ended during a wall cling.
[ + ] Feral Stance (ground special) builds meter about 200% faster.
[ + ] Cornered Beast (air special) now sends Redacted toward the wall no matter where it is used from. If she makes it to the wall, it leaves her in a wall cling state that drains meter. Tapping Dive from the cling lets her wall jump, tapping Kick lets go.
[ - ] Cornered Beast (air special) costs ~70% more meter.
[ - ] Kickfactor speed buff is now 20% lower.

KUNG PAO - Kung is learning new ways to kick portals open, but still cannot find her way home.
[ + ] Kung can now cancel a kick at any time into Dimension Break (air special).
[ + ] Meter gain rate is increased ~20%.
[ - ] Kickfactor speed buff is now 25% lower.

MR. N - Mr. N has gained 30lbs... of pure muscle!
[ + ] GTFO (ground special) moves ~30% faster.
[ + ] The startup frames on GTFO (ground special) are now invincible other than his head.
[ + ] Mr. N can now cancel a kick at any time into Marneto (air special).
[ + ] Secret Double Jump has 25% more velocity.
[ - ] Kickfactor speed buff is now 16% lower.

DR SHOALS - The medical precision she shows in the operating room now also shows in her deadly new kickfactor technique.
[ + ] Shoals can now manually cancel Death From Above (air special) even if she doesn't have enough meter to begin this move.
[ + ] In Kickfactor, her speed bonus was removed. Instead, the startup time on both of her kicks is greatly decreased. Additionally, she gets the full 8 second Kickfactor duration now.
[ - ] Fixed the "dropkick bug", which caused her to fall normally from an un-ended Kicking 1st in the wrong pose, maintaining her attack.
[ - ] Disallowed her from canceling landing recovery into Brilliant Escape (ground special) which allowed her to go backwards.
[ - ] Increased the cost per frame on maintaining Brilliant Escape (ground special) about 200%.
[ - ] Increased the startup time on both of her kicks by 1 frame each.

UNCLE SENSEI - Sensei is now higher than ever before.
[ + ] Super Jump (ground special) velocity increased by 8%.
[ + ] Using Stance Dance (air special) to cancel one kick into another now adds velocity to each sucessive kick. All velocities return to normal when he touches the ground.
[ - ] Kickfactor speed buff is now 12% lower.

JEFAILEY - Jefailey has been working out! You can call him Buff Failwell from now on.
[ + ] YOLO Gem no longer makes his head grow at the start of the fight.
[ + ] Timer Scam (ground special) pauses his own kickfactor meter, but his opponent's will continue to drain.
[ + ] Jefailey can now cancel a kick at any time into Disqualified (air special).
[ + ] Jump velocity increased 5%.
[ + ] Jefailey's gravity rating now decreases 25% more than before per head size increase.
[ + ] Builds meter about 25% faster.

THE BAZ - The Baz tier list used to say: "1.) Kenny, 2.) Bubblan87, 3.) The Baz." Finally, The Baz is the best Baz.
[ + ] The Baz has essentially been removed from the game and replaced by New Baz. Think of him as a brand new character. Below, you'll read about how The Baz transformed into New Baz.
[ = ] Mighty Swing and Bazkousen have been swapped. Mighty Swing is now his normal kick button action and builds meter. Bazkousen is now his air special and costs meter.
[ = ] The Baz can only use two Mighty Swings per jump.
[ = ] Bazkousen (air special) now starts at a 40 degree angle, rotates 15% faster, and maxes out at a 105 degree angle.
[ = ] Baz's Kickfactor is no longer invincible.
[ = ] Kickfactor lasts full 8-second duration and has speed bonus of 30%.
[ = ] The Baz jumps higher. He also jumps farther and higher when using kickback (jump away).

MARKMAN - Markman is spending a lot of time improving the Kickbox, but not a lot working out. As a result, precision mode is far more deadly, but Markman himself is a bit less so.
[ + ] Upkick (precision mode special) has ~33% more velocity than before.
[ + ] Upkicks cost 20-40% more precision meter, but the auto drain on precision much slower.
[ + ] If you don't use any Upkicks, precision mode now lasts about 40 seconds.
[ + ] Search (ground special) recovers 6 frames faster.
[ - ] Upkick attack boxes no longer go past Markman's knee.
[ - ] Decreased kickback distance by about ~8%
[ - ] The angle that Markman travels after using Feint (air special) has changed. He falls down much more sharply now.
[ - ] Increased his Kick startup time by ~17%.
[ - ] Kickfactor speed buff is now ~38% lower.
[ - ] Kick speed is 9% slower.
[ - ] EWGF is ~16% slower.

STREAM - Monstering alone isn't nearly as fun as doing so with other monsters. Stream has invited his friends to play in his all new Kickfactor mode.
[ + ] Stream's Glitch Pop SFX no longer plays when there is a round time out.
[ + ] Can now launch a second Flame Bait (air special) even if another is already active on screen. Doing so will cancel the existing Flame Bait. You can still only use one Flame Bait per jump.
[ + ] Some instances of buffering bugs that caused unwanted special moves have been fixed.
[ + ] Stream can now turn invisibility off manually by using Spooby PLS (ground special) again.
[ + ] In Kickfactor, Stream no longer gets any speed buff. Instead, taking any basic action (Jump, back jump, double jump, air back jump, or kicking) will summon a Mini Monster Missile. This can be done every 90 frames (1.5 seconds) during Kickfactor. His Kickfactor duration is now 10 seconds.

S-KILL - Adelheid was right.
[ + ] A few instances in which S-Kill could get stuck in various situations have been fixed.
[ = ] Replaced his teleport jumps with normal jumps.
[ = ] In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
[ - ] Moved Parry (ground special) hitbox up about 50%. It now ends at the level of his elbow in this pose.
[ - ] Increased the recovery time by 400% on his Parry (ground special), including a new frame of animation to show he is vulnerable.
[ - ] When using a Kickback (back jump) or air Kickback in Kickfactor, the teleport VFX is rotated 90 degrees.

KENNY - Kenny's abilities now more accurately represent a heavenly warrior's true skill level.
[ + ] Kenny can now attack after Spirit Bullet Homing (air special) in all stances.
[ + ] Kenny can now cancel a kick at any time into a Spirit Bullet Homing (air special).
[ + ] Kenny's Air Spirit Bullet SFX now stops playing after the opponent is hit by the bullet.
[ + ] S-Kill stance now behaves like the new S-Kill, including special Kickfactor.
[ + ] Kenny can now mimic Stream's new Kickfactor mode.
[ + ] Kenny can now mimic Dr. Shoals' new Kickfactor mode.
[ + ] Kenny can now fire or place multiple Spirit Bullets (air and ground specials) on screen at the same time.
[ = ] Other balance adjustments to characters base stats have carried over to Kenny.
[ = ] The Baz stance has been removed. Kenny has no rope.
[ - ] The base cost of Spirit Bullet Homing has increased by 50%.

Об игре

Divekick – это первый в мире двухкнопочный файтинг. Всю суть жанра в игре свели до двух кнопок, отказавшись от использования d-pad для перемещения. Сфокусированный геймплей Divekick демонстрирует, насколько глубоким может быть отдельное движение, и задействует (или усиливает) фундаментальные для данного жанра навыки: интеллектуальную игру, спейсинг, тайминг и скорость реакции. Мы в

Iron Galaxy любим файтинги. Обычно, чтобы добраться до самого интересного в игре этого жанра, фанат вынужден запоминать бесконечное количество комбинаций. Именно поэтому в Divekick используются только две кнопки: Dive («нырок» в воздух), при нажатии которой персонаж подпрыгивает прямо вверх, и Kick (удар), заставляющая персонажа лететь с выставленной вперед ногой под углом вниз. Нажимая Kick на земле, вы можете отпрыгнуть от соперника. Применяя эти движения, первый удар выигрывает раунд, а первый игрок, выигравший пять раундов, побеждает в игре. Это чистый адреналин, внимание и умение перехитрить врага.

Ключевые особенности

  • 13 абсолютно уникальных и оригинальных персонажей, каждый из которых имеет собственный стиль и техники боя. Это 91 уникальных сочетаний, с которыми вы познакомитесь в игре.
  • История о каждом персонаже игры, включая интро, концовку и rival battles. Вы будете тронуты до слез!
  • Онлайн игра на рейтинг и без него посредством GGPO, самого надежного сетевого кода в жанре файтингов. Включает таблицу рейтингов для каждого персонажа, а также общую таблицу.
  • Локальная игра для двух игроков с быстрой и простой перенастройкой кнопок, чтобы соответствовать индивидуальным предпочтениям каждого.
  • Полная интеграция со Steamworks, включая Big Picture Mode.

Oсвещение в прессе

  • Как двухкнопочный файтинг стал любимцем PAX East - Penny Arcade
  • Divekick воплощает мечты о прыжках и пинках. Да, это реально - Kill Screen Daily
  • Divekick: лучший (и единственный) двухкнопочный файтинг - Shack News
  • Divekick – это самый крутой и абсурдный двухкнопочный файтинг, в который я когда-либо играл - Kotaku
  • Divekick и Sportsfriends превращают друзей и незнакомцев в соперников - Venture Beat

Системные требования

    Minimum:
    • OS: Vista or later
    • Processor: Intel or AMD Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 10 compliant
    • Additional Notes: OS needs to be updated to have the DirectX 11 Runtime libraries
Полезные обзоры покупателей
3 из 3 пользователей (100%) посчитали этот обзор полезным
11.1 ч. в игре
Очень весёлый двухкнопочный файтинг.

Divekick даже трудно отнести к этому жанру, но деваться некуда. В эту игру нужно играть только с друзьями или онлайн, уж больно весело всего двумя кнопками вытворять такое. Сюжетка проходится за несколько минут. Все бои проходят очень быстро, что даже привыкнуть к персонажу не удаётся.

Divekick - очень простая игра с простой графикой, простым геймплеем, но забавная, за что и стоит в неё поиграть в компании друзей.
Опубликовано: 13 августа
Был ли этот обзор полезен? Да Нет
4 из 7 пользователей (57%) посчитали этот обзор полезным
3.4 ч. в игре
Игра хороша тем, что можно фаниться с друзьями не заморачивая их управлением. Каждый может пройти сюжетную линию с первых минут игры.
Опубликовано: 25 июня
Был ли этот обзор полезен? Да Нет
10 из 28 пользователей (36%) посчитали этот обзор полезным
3.3 ч. в игре
Это не игра, это кусок пережёванного сгнившего хyя! Сделана она одним еб@нутым китайцем с горшком в ж0пе. Эта игра понравится аутистам и даунам, любящим яркие картинки.
p.s. Лично я прошёл эту игру от начала и до конца, и скажу, что она не стоит ломаного гроша, спизжeнного у обоссаной, разлагающейся бабки прямо из её чёрной дыры!
Опубликовано: 28 мая
Был ли этот обзор полезен? Да Нет
2 из 12 пользователей (17%) посчитали этот обзор полезным
0.5 ч. в игре
Игра для слесарей со стажем.
Опубликовано: 22 марта
Был ли этот обзор полезен? Да Нет
2 из 12 пользователей (17%) посчитали этот обзор полезным
0.4 ч. в игре
К этой игре применимо выражение "видел 5 минут игры-видел всю игру". Состоит из прыжков и ударов в прыжке, со скилами, которые вот тебе ж на-являются вариациями удара в прыжке. Определенно одна из лучших игр для ваших злейших врагов.
Опубликовано: 4 июня
Был ли этот обзор полезен? Да Нет
27 из 35 пользователей (77%) посчитали этот обзор полезным
3.3 ч. в игре
Двухкнопочный файтинг ногами.

Вся игра сделана как насмешка над остальными файтингами. Причем насмешка, претендующая на свое место в пантеоне. Ибо играть интересно. Да здесь нет комбо и фаталити, лишь разные виды одного удара ногой, да здесь не нужно выучивать тонны сочетаний (оно всегда одно - прыжок и удар), не нужно уводить детей и беременных (чтобы не появились новые дети раньше срока), однако игра не превращается в избиение младенцев. Более того, некоторые противники (я про ИИ) реально могут надавать вам по башке. Кампанию (мм...серию драк) можно и нужно проходить за каждого бойца, ибо у каждого из них есть своя история (маленькая, но есть), в том плане, что она развивается по ходу пьесы. Комментатор боев - ржачный дядька с японским акцентом. У игры с юмором вообще все в полном порядке. Помимо прочего никто не отменял бои с другими живыми игроками (как минимум, попробовать стоит). Единственное, что реально хотелось для игры - лучшей графики.

Ударь ботинком по затылку! 7 из 10 :)
Опубликовано: 25 декабря, 2013
Был ли этот обзор полезен? Да Нет

Награды

  • Лучший Файтинг E3 2013 - Machinima
  • Лучший Файтинг E3 2013 - EGM
  • Лучший Файтинг E3 2013 - PSU
  • Лучший Файтинг E3 2013 - Gamer Theory