Divekick은 세계 최초의 두 버튼식 격투 게임입니다.
사용자 평가: 매우 긍정적 (평가 1,237 개)
출시 날짜: 2013년 8월 20일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Divekick 구매

Divekick 2-Pack 구매

 

큐레이터의 추천

"A great deconstruction of fighting games down to their barest essential. Surprisingly competitive, much kicking and copious amounts of diving."
이 곳에서 평가 전문을 읽어보세요.

평가

“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

Steam Big Picture

Addition Edition Update

The following changes have been made in the Divekick Addition Edition Patch Update.

Non Gameplay -
[ + ] Traditional Menu mode added. Now you can control the menu screens with a d-pad like you have been for the last 20 years. Two Button Menu mode is still also available, and can be turned on in the options.
[ + ] Blind selection has been added to ranked play. Choose quickly and in confidence!
[ + ] Over 180 new Tips from Uncle Sensei have been added to the game.
[ + ] How to play screens have moved to the main menu, and are updated for Addition Edition! Show them to new players please!

Bug Fixes -
[ + ] The game now pauses when a controller is unplugged and replugged during gameplay
[ + ] The game no longer unpauses when a controller is connected when the pause screen is active. (
[ + ] Menu sound effect now only plays once when entering any mode from the main menu
[ + ] The game no longer prompts the player to set their kick and dive buttons since Two Button Navigation is no longer the default method of navigation
[ + ] The player is now able to go back to the main menu after entering either Story or Versus mode
[ + ] Various SFX and audio that had been missing have been restored.

System -
[ + ] Style gem bonus is now 15%, up from 10%. Dive gem bonus remains at 6%, and Kick gem at 12%. All of these still say 10% on the gem select screen because we like it that way.

DIVE - Dive has been trying to solve the Yang-Mills existence and mass gap problem in order to win the Millennium Prize to save Uncle Sensei's dojo. As a result, he has discovered a new use for Terminal Velocity, one of his signature moves.
[ + ] Dive can now cancel a kick at any time into Terminal Velocity (air special).
[ - ] Terminal Velocity (air special) cost increased by 33%.
[ - ] Kickfactor speed buff is now 20% lower.

KICK - Kick is sick and tired of starting a party, assuming it is good to go, and attending blindly. Instead, he would like to start the party, confirm that it has started and started well, and then decide on his attendance. Kick really doesn't think about anything important.
[ + ] Party Starter now bounces the opponent at a 33% higher velocity.
[ - ] Meter gain reduced by ~9%.
[ - ] Kickfactor speed buff is now 20% lower.

REDACTED - Redacted has been dating a male skunkbear named Bruce. The male of the species is a bit more timid, so Redacted learned how to better use Cornered Beast.
[ ? ] Fixed a camera bug that occured when the round ended during a wall cling.
[ + ] Feral Stance (ground special) builds meter about 200% faster.
[ + ] Cornered Beast (air special) now sends Redacted toward the wall no matter where it is used from. If she makes it to the wall, it leaves her in a wall cling state that drains meter. Tapping Dive from the cling lets her wall jump, tapping Kick lets go.
[ - ] Cornered Beast (air special) costs ~70% more meter.
[ - ] Kickfactor speed buff is now 20% lower.

KUNG PAO - Kung is learning new ways to kick portals open, but still cannot find her way home.
[ + ] Kung can now cancel a kick at any time into Dimension Break (air special).
[ + ] Meter gain rate is increased ~20%.
[ - ] Kickfactor speed buff is now 25% lower.

MR. N - Mr. N has gained 30lbs... of pure muscle!
[ + ] GTFO (ground special) moves ~30% faster.
[ + ] The startup frames on GTFO (ground special) are now invincible other than his head.
[ + ] Mr. N can now cancel a kick at any time into Marneto (air special).
[ + ] Secret Double Jump has 25% more velocity.
[ - ] Kickfactor speed buff is now 16% lower.

DR SHOALS - The medical precision she shows in the operating room now also shows in her deadly new kickfactor technique.
[ + ] Shoals can now manually cancel Death From Above (air special) even if she doesn't have enough meter to begin this move.
[ + ] In Kickfactor, her speed bonus was removed. Instead, the startup time on both of her kicks is greatly decreased. Additionally, she gets the full 8 second Kickfactor duration now.
[ - ] Fixed the "dropkick bug", which caused her to fall normally from an un-ended Kicking 1st in the wrong pose, maintaining her attack.
[ - ] Disallowed her from canceling landing recovery into Brilliant Escape (ground special) which allowed her to go backwards.
[ - ] Increased the cost per frame on maintaining Brilliant Escape (ground special) about 200%.
[ - ] Increased the startup time on both of her kicks by 1 frame each.

UNCLE SENSEI - Sensei is now higher than ever before.
[ + ] Super Jump (ground special) velocity increased by 8%.
[ + ] Using Stance Dance (air special) to cancel one kick into another now adds velocity to each sucessive kick. All velocities return to normal when he touches the ground.
[ - ] Kickfactor speed buff is now 12% lower.

JEFAILEY - Jefailey has been working out! You can call him Buff Failwell from now on.
[ + ] YOLO Gem no longer makes his head grow at the start of the fight.
[ + ] Timer Scam (ground special) pauses his own kickfactor meter, but his opponent's will continue to drain.
[ + ] Jefailey can now cancel a kick at any time into Disqualified (air special).
[ + ] Jump velocity increased 5%.
[ + ] Jefailey's gravity rating now decreases 25% more than before per head size increase.
[ + ] Builds meter about 25% faster.

THE BAZ - The Baz tier list used to say: "1.) Kenny, 2.) Bubblan87, 3.) The Baz." Finally, The Baz is the best Baz.
[ + ] The Baz has essentially been removed from the game and replaced by New Baz. Think of him as a brand new character. Below, you'll read about how The Baz transformed into New Baz.
[ = ] Mighty Swing and Bazkousen have been swapped. Mighty Swing is now his normal kick button action and builds meter. Bazkousen is now his air special and costs meter.
[ = ] The Baz can only use two Mighty Swings per jump.
[ = ] Bazkousen (air special) now starts at a 40 degree angle, rotates 15% faster, and maxes out at a 105 degree angle.
[ = ] Baz's Kickfactor is no longer invincible.
[ = ] Kickfactor lasts full 8-second duration and has speed bonus of 30%.
[ = ] The Baz jumps higher. He also jumps farther and higher when using kickback (jump away).

MARKMAN - Markman is spending a lot of time improving the Kickbox, but not a lot working out. As a result, precision mode is far more deadly, but Markman himself is a bit less so.
[ + ] Upkick (precision mode special) has ~33% more velocity than before.
[ + ] Upkicks cost 20-40% more precision meter, but the auto drain on precision much slower.
[ + ] If you don't use any Upkicks, precision mode now lasts about 40 seconds.
[ + ] Search (ground special) recovers 6 frames faster.
[ - ] Upkick attack boxes no longer go past Markman's knee.
[ - ] Decreased kickback distance by about ~8%
[ - ] The angle that Markman travels after using Feint (air special) has changed. He falls down much more sharply now.
[ - ] Increased his Kick startup time by ~17%.
[ - ] Kickfactor speed buff is now ~38% lower.
[ - ] Kick speed is 9% slower.
[ - ] EWGF is ~16% slower.

STREAM - Monstering alone isn't nearly as fun as doing so with other monsters. Stream has invited his friends to play in his all new Kickfactor mode.
[ + ] Stream's Glitch Pop SFX no longer plays when there is a round time out.
[ + ] Can now launch a second Flame Bait (air special) even if another is already active on screen. Doing so will cancel the existing Flame Bait. You can still only use one Flame Bait per jump.
[ + ] Some instances of buffering bugs that caused unwanted special moves have been fixed.
[ + ] Stream can now turn invisibility off manually by using Spooby PLS (ground special) again.
[ + ] In Kickfactor, Stream no longer gets any speed buff. Instead, taking any basic action (Jump, back jump, double jump, air back jump, or kicking) will summon a Mini Monster Missile. This can be done every 90 frames (1.5 seconds) during Kickfactor. His Kickfactor duration is now 10 seconds.

S-KILL - Adelheid was right.
[ + ] A few instances in which S-Kill could get stuck in various situations have been fixed.
[ = ] Replaced his teleport jumps with normal jumps.
[ = ] In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
[ - ] Moved Parry (ground special) hitbox up about 50%. It now ends at the level of his elbow in this pose.
[ - ] Increased the recovery time by 400% on his Parry (ground special), including a new frame of animation to show he is vulnerable.
[ - ] When using a Kickback (back jump) or air Kickback in Kickfactor, the teleport VFX is rotated 90 degrees.

KENNY - Kenny's abilities now more accurately represent a heavenly warrior's true skill level.
[ + ] Kenny can now attack after Spirit Bullet Homing (air special) in all stances.
[ + ] Kenny can now cancel a kick at any time into a Spirit Bullet Homing (air special).
[ + ] Kenny's Air Spirit Bullet SFX now stops playing after the opponent is hit by the bullet.
[ + ] S-Kill stance now behaves like the new S-Kill, including special Kickfactor.
[ + ] Kenny can now mimic Stream's new Kickfactor mode.
[ + ] Kenny can now mimic Dr. Shoals' new Kickfactor mode.
[ + ] Kenny can now fire or place multiple Spirit Bullets (air and ground specials) on screen at the same time.
[ = ] Other balance adjustments to characters base stats have carried over to Kenny.
[ = ] The Baz stance has been removed. Kenny has no rope.
[ - ] The base cost of Spirit Bullet Homing has increased by 50%.

게임에 대해

Divekick은 세계 최초의 두 버튼식 격투 게임입니다. 격투 게임 장르의 핵심을 D패트 방향 동작없이 오직 버튼 두개로 순화시켰습니다. Divekick이 초첨을 둔 게임플레이는 각 동작의 진정한 깊이를 보여주고, 마인드 게임, 스페이싱, 타이밍, 그리고 빠른 리액션과 같은 장르의 중요한 스킬들을 소개합니다 (또는 강화합니다).

Iron Galaxy는 격투 게임을 사랑합니다. 일반적인 팬들에게 가장 게임을 재밌게 하는 것은 기억해야 하는 입력 조합의 끝나지 않는 시리즈 뒤에 숨어 있습니다. 그렇기 때문에 Divekick은 오직 두개의 버튼만을 사용합니다: Dive (허공에 뛰기)는 캐릭터를 위로 뛰게 할 수 있습니다. Kick은 캐릭터를 하향 각도에서 날 수 있게 합니다. 만약 땅에서 Kick을 누르면, 상대편으로부터 멀리 이동할 수 있습니다. 이 움직임들을 잘 활용해서, 첫번째로 타격을 입히면 이기게 되고, 다섯 판을 먼저 이기는 플레이어가 게임을 이기게 됩니다. 순수한 아드레날린, 인식, 그리고 적보다 한 수 앞서야 하는 게임입니다.

중요한 기능

  • 14명의 각각의 격투 스타일과 특별한 테크닉을 갖고 있는 굉장히 독특하고 독창적인 캐릭터들. 총 91개의 독특한 결합으로 플레이하고 배울 수 있습니다.
  • 각 캐릭터는 소개, 결말, 라이벌 전투등의 이야기를 갖고 있습니다. 당신을 울게 만들지도 몰라요!
  • 격투 게임에서 가장 신뢰받는 넷코드인 랭크되고 랭크되지 않은 GGPO식 온라인 플레이며, 각 캐릭터의 랭킹 보드와 전체를 포함합니다.
  • 빠르고 쉬운 버튼을 사용한 두 플레이어의 지역대전
  • 빅 픽처 모드를 포함한 전체 스팀 통합.

적용을 누르십시오

  • 어떻게 두 버튼의 격투게임이PAX East 의 시선집중 되었는가 - Penny Arcade
  • Divekick은 뛰기와 차기의 꿈을 그리고 있다. 그렇습니다. 진실입니다. - Kill Screen Daily
  • Divekick: 최고의 (그리고 유일한) 두 버튼 파이터 - Shack News
  • Divekick은 제가 플레이해 본 게임 중 가장 똑똑하고 굉장한 두 버튼식 격투 게임이에요. - Kotaku
  • Divekick과 Sportsfriends는 친구들과 모르는 사람들조차 라이벌로 만들어요. - Venture Beat

시스템 요구 사항

    Minimum:
    • OS: Vista or later
    • Processor: Intel or AMD Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 10 compliant
    • Additional Notes: OS needs to be updated to have the DirectX 11 Runtime libraries
유용한 고객 평가
2명 중 2명(100%)이 이 평가가 유용하다고 함
6.2 시간 기록
게시 일시: 2015년 5월 1일
현재 이 게임의 문제점이라고 한다면

- 온라인이 죽었다. 근데 이 게임은 혼자서 즐길만한 모드라고는 스토리모드밖에 없어서 문제다.
- Redacted로 스토리모드 플레이시 첫 번 째 라이벌전에서 게임이 튕긴다. 이건 내가 두 개의 PC에서 테스트한거고 포럼에서도 건의된 이야기인지라 제작사에서 수정해야 할 버그인데 문제는 튕기는 문제가 언급된게 6개월 전인데 아직도 패치가 안 됐다.

이러한 문제점이 있으니 구입하실 분들은 참고. 일단 게임 자체는 재밌다.
이 평가가 유용한가요? 아니요 재미있음
51명 중 43명(84%)이 이 평가가 유용하다고 함
0.7 시간 기록
게시 일시: 2015년 5월 23일
Divekick is based on a joke, that was turned into a simple game. People liked the idea of the joke, and the simple game became a much more complicated game and was given a $10 price tag.

Divekick is full of in-jokes and references that most casual gamers will miss. The game itself is somewhat tiring, limiting how often people are willing to play. Design-wise, balance appears to be handled through counter-picking rather than attempting to make all match-ups even. For a $10 game, it is fairly no frills. As a $10 game, it is overpriced.

NOTE: It is possible that Iron Galaxy Studios have abandoned this game. A 2014 update introduced an issue where the game crashes during Redacted's story mode, which has yet to be fixed as of May 23, 2015. The game's non-Steam forum, where a pinned Steam topic sends people with support issues, is overrun by spambots. A Steam post on December 25, 2014 acknowledges both the crash bug as well as the spam issue, stating that everyone was on vacation for the holidays, and that both issues would be looked at when they returned. Five months later, the crash bug remains and the non-Steam forums remain overrun by spambots.
이 평가가 유용한가요? 아니요 재미있음
37명 중 30명(81%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.2 시간 기록
게시 일시: 2015년 2월 27일
The fighting game community needs to give this game a chance.
It may seem like a stupid, mindless button masher. But it's not.
This game is fun both casually and competitively. There aren't many moves for each character, but the developers managed to make each of the characters unique in their own ways.
It's also very balanced, though I wouldn't say it's at Skullgirls' level of "balanced".
Story mode isn't all that deep, the main attraction comes with playing with other people, which is why I'm even writing this review. We need more people to play the game.

Thanks in advance for people who decide to buy this game.
이 평가가 유용한가요? 아니요 재미있음
31명 중 23명(74%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
8.1 시간 기록
게시 일시: 2015년 5월 5일
all the fun of a fighting game with only two buttons and a dead community
이 평가가 유용한가요? 아니요 재미있음
20명 중 14명(70%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.1 시간 기록
게시 일시: 2015년 5월 17일
Rad game for intoxicated Friday night fights with your BroDudes.
이 평가가 유용한가요? 아니요 재미있음