Divekick è il primo gioco al mondo a doppio pulsante. Distilla l’essenza del genere di giochi di combattimento in soli due pulsanti con nessuna tastiera d-pad per il movimento direzionale. Include l'aggiornamento di Divekick: Addition Edition+ con un nuovo personaggio.
Valutazione degli utenti: Molto positiva (1,131 recensioni)
Data di rilascio: 20 ago 2013

Accedi per aggiungere questo gioco alla tua lista dei desideri o per contrassegnarlo come titolo che non ti interessa

Acquista Divekick

Acquista Divekick 2-Pack

 

Consigliati dai curatori

"A great deconstruction of fighting games down to their barest essential. Surprisingly competitive, much kicking and copious amounts of diving."
Guarda la recensione completa qui.

Aggiornamenti recenti Mostrali tutti (3)

15 ottobre 2014

Divekick Upgraded to Divekick Addition Edition + for FREE!

Release Date – October 15, 2014
Price – Free Update!!!!

Johnny Gat has been added as a playable character and Da Beech has been added as a brand new stage to Divekick!

13 commenti Ulteriori informazioni

Recensioni

“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

Steam Big Picture

Addition Edition Update

The following changes have been made in the Divekick Addition Edition Patch Update.

Non Gameplay -
[ + ] Traditional Menu mode added. Now you can control the menu screens with a d-pad like you have been for the last 20 years. Two Button Menu mode is still also available, and can be turned on in the options.
[ + ] Blind selection has been added to ranked play. Choose quickly and in confidence!
[ + ] Over 180 new Tips from Uncle Sensei have been added to the game.
[ + ] How to play screens have moved to the main menu, and are updated for Addition Edition! Show them to new players please!

Bug Fixes -
[ + ] The game now pauses when a controller is unplugged and replugged during gameplay
[ + ] The game no longer unpauses when a controller is connected when the pause screen is active. (
[ + ] Menu sound effect now only plays once when entering any mode from the main menu
[ + ] The game no longer prompts the player to set their kick and dive buttons since Two Button Navigation is no longer the default method of navigation
[ + ] The player is now able to go back to the main menu after entering either Story or Versus mode
[ + ] Various SFX and audio that had been missing have been restored.

System -
[ + ] Style gem bonus is now 15%, up from 10%. Dive gem bonus remains at 6%, and Kick gem at 12%. All of these still say 10% on the gem select screen because we like it that way.

DIVE - Dive has been trying to solve the Yang-Mills existence and mass gap problem in order to win the Millennium Prize to save Uncle Sensei's dojo. As a result, he has discovered a new use for Terminal Velocity, one of his signature moves.
[ + ] Dive can now cancel a kick at any time into Terminal Velocity (air special).
[ - ] Terminal Velocity (air special) cost increased by 33%.
[ - ] Kickfactor speed buff is now 20% lower.

KICK - Kick is sick and tired of starting a party, assuming it is good to go, and attending blindly. Instead, he would like to start the party, confirm that it has started and started well, and then decide on his attendance. Kick really doesn't think about anything important.
[ + ] Party Starter now bounces the opponent at a 33% higher velocity.
[ - ] Meter gain reduced by ~9%.
[ - ] Kickfactor speed buff is now 20% lower.

REDACTED - Redacted has been dating a male skunkbear named Bruce. The male of the species is a bit more timid, so Redacted learned how to better use Cornered Beast.
[ ? ] Fixed a camera bug that occured when the round ended during a wall cling.
[ + ] Feral Stance (ground special) builds meter about 200% faster.
[ + ] Cornered Beast (air special) now sends Redacted toward the wall no matter where it is used from. If she makes it to the wall, it leaves her in a wall cling state that drains meter. Tapping Dive from the cling lets her wall jump, tapping Kick lets go.
[ - ] Cornered Beast (air special) costs ~70% more meter.
[ - ] Kickfactor speed buff is now 20% lower.

KUNG PAO - Kung is learning new ways to kick portals open, but still cannot find her way home.
[ + ] Kung can now cancel a kick at any time into Dimension Break (air special).
[ + ] Meter gain rate is increased ~20%.
[ - ] Kickfactor speed buff is now 25% lower.

MR. N - Mr. N has gained 30lbs... of pure muscle!
[ + ] GTFO (ground special) moves ~30% faster.
[ + ] The startup frames on GTFO (ground special) are now invincible other than his head.
[ + ] Mr. N can now cancel a kick at any time into Marneto (air special).
[ + ] Secret Double Jump has 25% more velocity.
[ - ] Kickfactor speed buff is now 16% lower.

DR SHOALS - The medical precision she shows in the operating room now also shows in her deadly new kickfactor technique.
[ + ] Shoals can now manually cancel Death From Above (air special) even if she doesn't have enough meter to begin this move.
[ + ] In Kickfactor, her speed bonus was removed. Instead, the startup time on both of her kicks is greatly decreased. Additionally, she gets the full 8 second Kickfactor duration now.
[ - ] Fixed the "dropkick bug", which caused her to fall normally from an un-ended Kicking 1st in the wrong pose, maintaining her attack.
[ - ] Disallowed her from canceling landing recovery into Brilliant Escape (ground special) which allowed her to go backwards.
[ - ] Increased the cost per frame on maintaining Brilliant Escape (ground special) about 200%.
[ - ] Increased the startup time on both of her kicks by 1 frame each.

UNCLE SENSEI - Sensei is now higher than ever before.
[ + ] Super Jump (ground special) velocity increased by 8%.
[ + ] Using Stance Dance (air special) to cancel one kick into another now adds velocity to each sucessive kick. All velocities return to normal when he touches the ground.
[ - ] Kickfactor speed buff is now 12% lower.

JEFAILEY - Jefailey has been working out! You can call him Buff Failwell from now on.
[ + ] YOLO Gem no longer makes his head grow at the start of the fight.
[ + ] Timer Scam (ground special) pauses his own kickfactor meter, but his opponent's will continue to drain.
[ + ] Jefailey can now cancel a kick at any time into Disqualified (air special).
[ + ] Jump velocity increased 5%.
[ + ] Jefailey's gravity rating now decreases 25% more than before per head size increase.
[ + ] Builds meter about 25% faster.

THE BAZ - The Baz tier list used to say: "1.) Kenny, 2.) Bubblan87, 3.) The Baz." Finally, The Baz is the best Baz.
[ + ] The Baz has essentially been removed from the game and replaced by New Baz. Think of him as a brand new character. Below, you'll read about how The Baz transformed into New Baz.
[ = ] Mighty Swing and Bazkousen have been swapped. Mighty Swing is now his normal kick button action and builds meter. Bazkousen is now his air special and costs meter.
[ = ] The Baz can only use two Mighty Swings per jump.
[ = ] Bazkousen (air special) now starts at a 40 degree angle, rotates 15% faster, and maxes out at a 105 degree angle.
[ = ] Baz's Kickfactor is no longer invincible.
[ = ] Kickfactor lasts full 8-second duration and has speed bonus of 30%.
[ = ] The Baz jumps higher. He also jumps farther and higher when using kickback (jump away).

MARKMAN - Markman is spending a lot of time improving the Kickbox, but not a lot working out. As a result, precision mode is far more deadly, but Markman himself is a bit less so.
[ + ] Upkick (precision mode special) has ~33% more velocity than before.
[ + ] Upkicks cost 20-40% more precision meter, but the auto drain on precision much slower.
[ + ] If you don't use any Upkicks, precision mode now lasts about 40 seconds.
[ + ] Search (ground special) recovers 6 frames faster.
[ - ] Upkick attack boxes no longer go past Markman's knee.
[ - ] Decreased kickback distance by about ~8%
[ - ] The angle that Markman travels after using Feint (air special) has changed. He falls down much more sharply now.
[ - ] Increased his Kick startup time by ~17%.
[ - ] Kickfactor speed buff is now ~38% lower.
[ - ] Kick speed is 9% slower.
[ - ] EWGF is ~16% slower.

STREAM - Monstering alone isn't nearly as fun as doing so with other monsters. Stream has invited his friends to play in his all new Kickfactor mode.
[ + ] Stream's Glitch Pop SFX no longer plays when there is a round time out.
[ + ] Can now launch a second Flame Bait (air special) even if another is already active on screen. Doing so will cancel the existing Flame Bait. You can still only use one Flame Bait per jump.
[ + ] Some instances of buffering bugs that caused unwanted special moves have been fixed.
[ + ] Stream can now turn invisibility off manually by using Spooby PLS (ground special) again.
[ + ] In Kickfactor, Stream no longer gets any speed buff. Instead, taking any basic action (Jump, back jump, double jump, air back jump, or kicking) will summon a Mini Monster Missile. This can be done every 90 frames (1.5 seconds) during Kickfactor. His Kickfactor duration is now 10 seconds.

S-KILL - Adelheid was right.
[ + ] A few instances in which S-Kill could get stuck in various situations have been fixed.
[ = ] Replaced his teleport jumps with normal jumps.
[ = ] In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
[ - ] Moved Parry (ground special) hitbox up about 50%. It now ends at the level of his elbow in this pose.
[ - ] Increased the recovery time by 400% on his Parry (ground special), including a new frame of animation to show he is vulnerable.
[ - ] When using a Kickback (back jump) or air Kickback in Kickfactor, the teleport VFX is rotated 90 degrees.

KENNY - Kenny's abilities now more accurately represent a heavenly warrior's true skill level.
[ + ] Kenny can now attack after Spirit Bullet Homing (air special) in all stances.
[ + ] Kenny can now cancel a kick at any time into a Spirit Bullet Homing (air special).
[ + ] Kenny's Air Spirit Bullet SFX now stops playing after the opponent is hit by the bullet.
[ + ] S-Kill stance now behaves like the new S-Kill, including special Kickfactor.
[ + ] Kenny can now mimic Stream's new Kickfactor mode.
[ + ] Kenny can now mimic Dr. Shoals' new Kickfactor mode.
[ + ] Kenny can now fire or place multiple Spirit Bullets (air and ground specials) on screen at the same time.
[ = ] Other balance adjustments to characters base stats have carried over to Kenny.
[ = ] The Baz stance has been removed. Kenny has no rope.
[ - ] The base cost of Spirit Bullet Homing has increased by 50%.

Riguardo questo gioco

Divekick è il primo gioco al mondo a doppio pulsante. Distilla l’essenza del genere di giochi di combattimento in soli due pulsanti con nessuna tastiera d-pad per il movimento direzionale. La meccanica di gioco concentrata di Divekick dimostra il livello d’intensità che una singola mossa effettivamente possiede, e presenta (o rinforza), le abilità fondamentali del genere: gioco mentale, spazio, coordinazione tempistica e reattività immediata.

Noi di Iron Galaxy amiamo i giochi di combattimento. Quello che fa divertire il giocatore tipo, è nascosto dietro una serie infinita di combinazioni di input da memorizzare. Ecco perché Divekick ha solo due pulsanti: Tuffarsi (nell’aria) fa saltare il tuo personaggio verso l’alto. Calciare permette al tuo personaggio di saltare a piedi pari verso il basso. Se premi Calcia quando sei a terra, puoi saltare via dal tuo avversario. Utilizzando queste mosse, vincerai il round al primo colpo e, il giocatore che totalizza cinque round vinti, vince la partita. Si tratta di adrenalina pura, di consapevolezza e di vincere sul nemico con l’astuzia.

Funzionalità chiave

  • 14+ personaggi assolutamente unici, ciascuno dei quali ha uno stile proprio di combattimento e tecniche speciali. Ciò vuol dire che ci sono 91 sfide da giocare e per imparare.
  • Include l'aggiornamento di Divekick: Addition Edition+ con un nuovo personaggio, un nuovo livello, e diverse modifiche al bilanciamento per i personaggi esistenti
  • Una storia per ogni personaggio del gioco, con introduzione, finale e battaglie tra rivali. Ti commuoverai fino alle lacrime!
  • Gioco online con classifica e non sponsorizzato dalla GGPO, il più affidabile netcode dei giochi di combattimento. Include la classifica per ogni giocatore ed anche quella generale.
  • Modalità di sfida per due giocatori, con riconfigurazione pulsanti veloce e intuitiva per adattarsi ad una stanza piena di personalità uniche.
  • Piena integrazione Steamworks, inclusa la Big Picture Mode.

La copertura mediatica

  • Come un gioco di combattimento a due pulsanti può diventare il cavallo di battaglia della PAX East Penny Arcade
  • Divekick sta vivendo il sogno del tuffo calciato. Si è tutto vero Kill Screen Daily
  • Divekick: il migliore (e il solo) gioco di combattimento a due pulsanti Shack News
  • Divekick è il più brillante e il più incredibile gioco di combattimento a due pulsanti a cui abbia mai giocato Kotaku
  • Divekick e Sportsfriends trasformano amici e sconosciuti in rivali Venture Beat

Requisiti di sistema

    Minimum:
    • OS: Vista or later
    • Processor: Intel or AMD Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 10 compliant
    • Additional Notes: OS needs to be updated to have the DirectX 11 Runtime libraries
Recensioni utili dai clienti
160 persone su 216 (74%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
3.1 ore in totale
Pubblicata: 15 ottobre 2014
I was really disapointed in the punching system
Questa recensione ti è stata utile? No Divertente
25 persone su 32 (78%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.3 ore in totale
Pubblicata: 8 novembre 2014
It doesn't seem like it would be particularly fun from the footage, but I was suprised. It's really good fun, especially for playing with a friend and hasn't gotten boring yet for me.
Questa recensione ti è stata utile? No Divertente
59 persone su 93 (63%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.7 ore in totale
Pubblicata: 25 settembre 2014
I mean, I just didn't like it. \_(._. )_/

Is it bad? Absolutly not. It's super tight, super simple, and super thought-out; but I honestly cannot play this for more than 5 minutes at a time without feeling bored of either completly stomping or completly getting rekt. Contrast that with other fighting games that I have under my belt such as Soul Calibur, Street Fighter, and Mortal Kombat, (which is afwul to compare to, because Divekick is NOTHING like them) it just does not hold my attention.

I'm going to give it a soft pass, but you should buy it anyways to try it yourself.
Questa recensione ti è stata utile? No Divertente
26 persone su 35 (74%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
5.1 ore in totale
Pubblicata: 19 ottobre 2014
A two button fighting game sounds like a joke, and I guess it kind of is, but it's a hilarious joke that's a blast to play and I keep coming back to it again and again.
Questa recensione ti è stata utile? No Divertente
125 persone su 212 (59%) hanno trovato questa recensione utile
5 persone hanno trovato questa recensione divertente
2.9 ore in totale
Pubblicata: 27 ottobre 2014
Still better than Call of Duty: Ghosts.
Questa recensione ti è stata utile? No Divertente
12 persone su 18 (67%) hanno trovato questa recensione utile
3.9 ore in totale
Pubblicata: 21 novembre 2014
Divekick is an interesting fighting game. Looks ugly, but besides that, it's fun, light but not that easy to master.
Questa recensione ti è stata utile? No Divertente
5 persone su 7 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
1.1 ore in totale
Pubblicata: 23 dicembre 2014
This game is a lot of fun, A genius simplistic engine that doesn't take away from the pace. The characters are pretty great and you will see a lot of homages to the FGC here. Very easy to pick up and tough to master.
Questa recensione ti è stata utile? No Divertente
21 persone su 39 (54%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.4 ore in totale
Pubblicata: 14 ottobre 2014
Divekick is the next big Esport
Questa recensione ti è stata utile? No Divertente
8 persone su 15 (53%) hanno trovato questa recensione utile
6.6 ore in totale
Pubblicata: 4 ottobre 2014
Fighting games live or die by their communities, and Divekick's is as dead as it gets. Saturday morning, I sit here trying Unranked and Ranked, and getting zero matches. The story mode is shallow enough that you'll quickly get tired of it, and there's just nothing else here to spend your time on.

Despite its simplicity and questionable character balance, Divekick would be a great game to pick up and play in short bursts, like a snack... but there's simply no action going on to participate in.
Questa recensione ti è stata utile? No Divertente
17 persone su 33 (52%) hanno trovato questa recensione utile
6.1 ore in totale
Pubblicata: 15 settembre 2014
Ultimatly the gameplay centers around being extremely defensive and kicking in place to build up your super meter.

I love the concept of the game, a fighting game with no combos - just careful spacing and mind games, but it fails to deliver on both the Fun Factor and gameplay balance. The existence of Kickfactor really just makes most matches boil down to who is willing to sit on their ♥♥♥ and play defense for longer and gimick characters like Mark Man and The Baz are no fun to play against at all. Other times the game is won or lost at the character select screen since certain character matchups are extremely one sided.

Also the vast majority of the jokes will go over your head if you're not well versed in Fighting Game Community lore.

I really wanted this to be a good game since the concept is great, I really liked the idea from the first time I heard about it. I spent a bunch of time following the game's development and hyping up its release, but the execution of their concept is badly flawed.

4/10
Questa recensione ti è stata utile? No Divertente
3 persone su 6 (50%) hanno trovato questa recensione utile
6.8 ore in totale
Pubblicata: 4 ottobre 2014
A fighting game with only two buttons. It's simple enough for anyone to play, but difficult to master. A great game to play with friends. Perfect for those people who like fighting games but don't want to take the time to learn the intricacies of a typical fighting game character.
Questa recensione ti è stata utile? No Divertente
5 persone su 10 (50%) hanno trovato questa recensione utile
1.6 ore in totale
Pubblicata: 10 novembre 2014
The entire fighting game genre diluted down to it's purest and then rehydrated with crazy. Fantastic.
Questa recensione ti è stata utile? No Divertente
4 persone su 8 (50%) hanno trovato questa recensione utile
15.6 ore in totale
Pubblicata: 19 dicembre 2014
The most simple fighting game ever, even your little brother could play it. No need to use D-Pad for motions and stuff, just DIVE onto the sky and KICK that thing! 10/10
Questa recensione ti è stata utile? No Divertente
7 persone su 14 (50%) hanno trovato questa recensione utile
1.7 ore in totale
Pubblicata: 6 ottobre 2014
You can dive, then follow up with a kick. Or you can kick with a dive - 10/10 would dive then kick
Questa recensione ti è stata utile? No Divertente
2 persone su 4 (50%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
10.7 ore in totale
Pubblicata: 13 gennaio
The most realistic depiction of 21st century street violence in video games to date. 5 stars and may god have mercy on our souls.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
3.9 ore in totale
Pubblicata: 26 novembre 2013
Il gioco sostanzialmente è troppo basilare solo Dive (salto) e kick (Calcio) . Praticamente stai sempre a saltare e calciare come un cretino ahhaha però c'è da dire che giochi di questo tipo non ne ho mai visti ed è una cosa nuova e allo stesso tempo interessante. Se cercate un gioco dove si è abituati (come me) ad imparare combinazioni di combo e a massacrare l'avversario con stile non fa per voi ma se hai tempo da perdere e lasciare la mente sgombra dalle innumerevoli combo di Mortal Kombat e Street Fighter allora vi consiglio di prenderlo giusto per passatempo :D: per 2.49€ vale la pena acquistarlo.
Questa recensione ti è stata utile? No Divertente
171 persone su 232 (74%) hanno trovato questa recensione utile
27.3 ore in totale
Pubblicata: 25 novembre 2013
This does more to teach people about the fundamentals of fighting games than really any fighting game I have ever seen. If you can ignore the fact the artstyle looks pretty DeviantArtish there is actually a really fun game inside.

With two buttons however, comes the realization that people who ARE good at fighting games, have much less to think about. Divekick is both the easiest and hardest fighting game to learn and excel at respectively, for this very reason.
Questa recensione ti è stata utile? No Divertente
110 persone su 149 (74%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
20.7 ore in totale
Pubblicata: 26 agosto 2013
Divekick is a fighting game you won't need to spend hours in a training mode practicing combos that'll never land anyway in order to get better. You may not immediately click with its unique parody of fighting games and general poking fun at the fighting game community, but at the very least, you'll probably be pretty good at Divekick by the end of your first match due to its elegance in simplicity.

1 Dive Button.
1 Kick button.
1 hit and you're dead.
5 rounds won and you're godlike.
1 hell of a good time.

That's all you really need to know to get started playing Divekick. Jumping and kicking moves you forward and pressing the kick button while on the ground hops you backward, which can you can also attack during. You couldn't ask for something more approachable.

Divekick's depth comes from managing the space between you and your opponent and trying to outwit one another to land that crucial winning blow. All thirteen characters have unique kick angles and characteristics that are suited for beginners (Dive and Kick) all the way up to characters that require a lot of skill and patience (S-Kill and Stream). All special moves in the game are activated by pressing both buttons at once on the ground or in the air. It's just up to you to figure out how to best utilize them.

Multiplayer is what makes Divekick truly shine. While the AI can be good for getting to know your character a bit, the game's honestly a much better affair when paired with other players either online or locally. The implementation of GGPO keeps matches online mostly silky smooth, though the lack of a proper 4-8 player lobbies is a bit of a bummer.

Even if Divekick is targeted at folks who love their fighting games, its simplistic approach, low skill barrier for entry, and lighthearted nature make it easily recommendable and enjoyable for anyone simply looking to have a good time.
Questa recensione ti è stata utile? No Divertente
84 persone su 109 (77%) hanno trovato questa recensione utile
225.7 ore in totale
Pubblicata: 25 novembre 2013
Divekick is a recent addition to the fighting game genre developed by Iron Galaxy Studios and released in late August. Everyone loves fighting games, right?

No. Not everyone. But why?

The fact of the matter is that for most fighting games the barrier to entry is complexity. Players must learn about each of the characters, how to perform special techniques, and master precision combinations on a six-button layout just to be able to compete.

Divekick throws all the rules out the door and introduces simple yet absurd gameplay. The madness begins with a simple premise: there are no movement controls, and there are only two buttons: Dive and Kick. Pressing Dive makes the player dive into the air, and pressing Kick while in the air causes the player to kick downward towards the opponent. Pressing the Kick button while on the ground causes the player to jump backward away from the opponent. These are the only ways to move around the arena. All divekicks are one hit kills. The first to five kills wins.

Not exactly what you would expect, huh?

What if I told you that it’s one of the most engrossing fighting games released in the past five years?

In a time when fighting games regularly introduce complexity, it’s refreshing to see a game that breaks fighting games down to the bare essentials; strategy. None of the 13 characters, each of whom dive and kick differently, are severely overpowered. There are no long combos to memorize, no comeback super techniques. With no complexity, all that’s left is mind games; the ability to fake out your opponent, the rush of emotion when a plan is executed and comes together flawlessly.

While Divekick is generally understood to be a parody of the fighting game genre, it also unearths concepts that have been buried under layers of complexity for too long and brings the genre back around full circle. Divekick cannot be recommended enough for any fighting game enthusiast willing to try something nice and silly..
Questa recensione ti è stata utile? No Divertente
45 persone su 50 (90%) hanno trovato questa recensione utile
591.2 ore in totale
Pubblicata: 20 gennaio 2014
Dicekick is one of the most straightforward fighting games ever made: you can dive, kick, and use your specials, that's it, how's that not straightforward? Oh yeah, I forgot to mention you don't even have to use arrow keys — Divekick is literally two buttons.

Does this sound too easy? It is, at first, but when you dive deeper into the game, you realize Divekick has it all: match-ups, hidden techs, supermoves, and even invulnerability! The game's an epitome of "easy to learn, hard to master" gaming law.

If you feel tired of playing fightings that require weeks of learning combos, MOBAs that want you to understand every single ability and kit in the game, or MMOs where you have to level up for months, you should try Divekick! But don't get hooked. Or get, the community's awesome!
Questa recensione ti è stata utile? No Divertente