Divekick é o primeiro jogo de luta de dois botões. Inclui a atualização Divekick: Addition Edition, com uma nova personagem, um novo nível e várias alterações de equilíbrio feitas a personagens...
Análises de usuários: Muito positivas (1,059 análises)
Data de lançamento: 20/ago/2013

Inicie a sessão para adicionar este jogo à sua lista de desejos ou dispensá-lo

Comprar Divekick

Comprar Divekick 2-Pack

 

Recomendado por curadores

"A great deconstruction of fighting games down to their barest essential. Surprisingly competitive, much kicking and copious amounts of diving."
Veja a análise completa aqui.

Atualizações recentes Ver todos (3)

15 de outubro

Divekick Upgraded to Divekick Addition Edition + for FREE!

Release Date – October 15, 2014
Price – Free Update!!!!

Johnny Gat has been added as a playable character and Da Beech has been added as a brand new stage to Divekick!

12 comentários Leia mais

Análises

“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

Steam Big Picture

Addition Edition Update

The following changes have been made in the Divekick Addition Edition Patch Update.

Non Gameplay -
[ + ] Traditional Menu mode added. Now you can control the menu screens with a d-pad like you have been for the last 20 years. Two Button Menu mode is still also available, and can be turned on in the options.
[ + ] Blind selection has been added to ranked play. Choose quickly and in confidence!
[ + ] Over 180 new Tips from Uncle Sensei have been added to the game.
[ + ] How to play screens have moved to the main menu, and are updated for Addition Edition! Show them to new players please!

Bug Fixes -
[ + ] The game now pauses when a controller is unplugged and replugged during gameplay
[ + ] The game no longer unpauses when a controller is connected when the pause screen is active. (
[ + ] Menu sound effect now only plays once when entering any mode from the main menu
[ + ] The game no longer prompts the player to set their kick and dive buttons since Two Button Navigation is no longer the default method of navigation
[ + ] The player is now able to go back to the main menu after entering either Story or Versus mode
[ + ] Various SFX and audio that had been missing have been restored.

System -
[ + ] Style gem bonus is now 15%, up from 10%. Dive gem bonus remains at 6%, and Kick gem at 12%. All of these still say 10% on the gem select screen because we like it that way.

DIVE - Dive has been trying to solve the Yang-Mills existence and mass gap problem in order to win the Millennium Prize to save Uncle Sensei's dojo. As a result, he has discovered a new use for Terminal Velocity, one of his signature moves.
[ + ] Dive can now cancel a kick at any time into Terminal Velocity (air special).
[ - ] Terminal Velocity (air special) cost increased by 33%.
[ - ] Kickfactor speed buff is now 20% lower.

KICK - Kick is sick and tired of starting a party, assuming it is good to go, and attending blindly. Instead, he would like to start the party, confirm that it has started and started well, and then decide on his attendance. Kick really doesn't think about anything important.
[ + ] Party Starter now bounces the opponent at a 33% higher velocity.
[ - ] Meter gain reduced by ~9%.
[ - ] Kickfactor speed buff is now 20% lower.

REDACTED - Redacted has been dating a male skunkbear named Bruce. The male of the species is a bit more timid, so Redacted learned how to better use Cornered Beast.
[ ? ] Fixed a camera bug that occured when the round ended during a wall cling.
[ + ] Feral Stance (ground special) builds meter about 200% faster.
[ + ] Cornered Beast (air special) now sends Redacted toward the wall no matter where it is used from. If she makes it to the wall, it leaves her in a wall cling state that drains meter. Tapping Dive from the cling lets her wall jump, tapping Kick lets go.
[ - ] Cornered Beast (air special) costs ~70% more meter.
[ - ] Kickfactor speed buff is now 20% lower.

KUNG PAO - Kung is learning new ways to kick portals open, but still cannot find her way home.
[ + ] Kung can now cancel a kick at any time into Dimension Break (air special).
[ + ] Meter gain rate is increased ~20%.
[ - ] Kickfactor speed buff is now 25% lower.

MR. N - Mr. N has gained 30lbs... of pure muscle!
[ + ] GTFO (ground special) moves ~30% faster.
[ + ] The startup frames on GTFO (ground special) are now invincible other than his head.
[ + ] Mr. N can now cancel a kick at any time into Marneto (air special).
[ + ] Secret Double Jump has 25% more velocity.
[ - ] Kickfactor speed buff is now 16% lower.

DR SHOALS - The medical precision she shows in the operating room now also shows in her deadly new kickfactor technique.
[ + ] Shoals can now manually cancel Death From Above (air special) even if she doesn't have enough meter to begin this move.
[ + ] In Kickfactor, her speed bonus was removed. Instead, the startup time on both of her kicks is greatly decreased. Additionally, she gets the full 8 second Kickfactor duration now.
[ - ] Fixed the "dropkick bug", which caused her to fall normally from an un-ended Kicking 1st in the wrong pose, maintaining her attack.
[ - ] Disallowed her from canceling landing recovery into Brilliant Escape (ground special) which allowed her to go backwards.
[ - ] Increased the cost per frame on maintaining Brilliant Escape (ground special) about 200%.
[ - ] Increased the startup time on both of her kicks by 1 frame each.

UNCLE SENSEI - Sensei is now higher than ever before.
[ + ] Super Jump (ground special) velocity increased by 8%.
[ + ] Using Stance Dance (air special) to cancel one kick into another now adds velocity to each sucessive kick. All velocities return to normal when he touches the ground.
[ - ] Kickfactor speed buff is now 12% lower.

JEFAILEY - Jefailey has been working out! You can call him Buff Failwell from now on.
[ + ] YOLO Gem no longer makes his head grow at the start of the fight.
[ + ] Timer Scam (ground special) pauses his own kickfactor meter, but his opponent's will continue to drain.
[ + ] Jefailey can now cancel a kick at any time into Disqualified (air special).
[ + ] Jump velocity increased 5%.
[ + ] Jefailey's gravity rating now decreases 25% more than before per head size increase.
[ + ] Builds meter about 25% faster.

THE BAZ - The Baz tier list used to say: "1.) Kenny, 2.) Bubblan87, 3.) The Baz." Finally, The Baz is the best Baz.
[ + ] The Baz has essentially been removed from the game and replaced by New Baz. Think of him as a brand new character. Below, you'll read about how The Baz transformed into New Baz.
[ = ] Mighty Swing and Bazkousen have been swapped. Mighty Swing is now his normal kick button action and builds meter. Bazkousen is now his air special and costs meter.
[ = ] The Baz can only use two Mighty Swings per jump.
[ = ] Bazkousen (air special) now starts at a 40 degree angle, rotates 15% faster, and maxes out at a 105 degree angle.
[ = ] Baz's Kickfactor is no longer invincible.
[ = ] Kickfactor lasts full 8-second duration and has speed bonus of 30%.
[ = ] The Baz jumps higher. He also jumps farther and higher when using kickback (jump away).

MARKMAN - Markman is spending a lot of time improving the Kickbox, but not a lot working out. As a result, precision mode is far more deadly, but Markman himself is a bit less so.
[ + ] Upkick (precision mode special) has ~33% more velocity than before.
[ + ] Upkicks cost 20-40% more precision meter, but the auto drain on precision much slower.
[ + ] If you don't use any Upkicks, precision mode now lasts about 40 seconds.
[ + ] Search (ground special) recovers 6 frames faster.
[ - ] Upkick attack boxes no longer go past Markman's knee.
[ - ] Decreased kickback distance by about ~8%
[ - ] The angle that Markman travels after using Feint (air special) has changed. He falls down much more sharply now.
[ - ] Increased his Kick startup time by ~17%.
[ - ] Kickfactor speed buff is now ~38% lower.
[ - ] Kick speed is 9% slower.
[ - ] EWGF is ~16% slower.

STREAM - Monstering alone isn't nearly as fun as doing so with other monsters. Stream has invited his friends to play in his all new Kickfactor mode.
[ + ] Stream's Glitch Pop SFX no longer plays when there is a round time out.
[ + ] Can now launch a second Flame Bait (air special) even if another is already active on screen. Doing so will cancel the existing Flame Bait. You can still only use one Flame Bait per jump.
[ + ] Some instances of buffering bugs that caused unwanted special moves have been fixed.
[ + ] Stream can now turn invisibility off manually by using Spooby PLS (ground special) again.
[ + ] In Kickfactor, Stream no longer gets any speed buff. Instead, taking any basic action (Jump, back jump, double jump, air back jump, or kicking) will summon a Mini Monster Missile. This can be done every 90 frames (1.5 seconds) during Kickfactor. His Kickfactor duration is now 10 seconds.

S-KILL - Adelheid was right.
[ + ] A few instances in which S-Kill could get stuck in various situations have been fixed.
[ = ] Replaced his teleport jumps with normal jumps.
[ = ] In Kickfactor, his speed buff has been removed. Instead, he gets his teleport jumps back for the duration. His Kickfactor mode now lasts 40 seconds. We call this Boss Mode.
[ - ] Moved Parry (ground special) hitbox up about 50%. It now ends at the level of his elbow in this pose.
[ - ] Increased the recovery time by 400% on his Parry (ground special), including a new frame of animation to show he is vulnerable.
[ - ] When using a Kickback (back jump) or air Kickback in Kickfactor, the teleport VFX is rotated 90 degrees.

KENNY - Kenny's abilities now more accurately represent a heavenly warrior's true skill level.
[ + ] Kenny can now attack after Spirit Bullet Homing (air special) in all stances.
[ + ] Kenny can now cancel a kick at any time into a Spirit Bullet Homing (air special).
[ + ] Kenny's Air Spirit Bullet SFX now stops playing after the opponent is hit by the bullet.
[ + ] S-Kill stance now behaves like the new S-Kill, including special Kickfactor.
[ + ] Kenny can now mimic Stream's new Kickfactor mode.
[ + ] Kenny can now mimic Dr. Shoals' new Kickfactor mode.
[ + ] Kenny can now fire or place multiple Spirit Bullets (air and ground specials) on screen at the same time.
[ = ] Other balance adjustments to characters base stats have carried over to Kenny.
[ = ] The Baz stance has been removed. Kenny has no rope.
[ - ] The base cost of Spirit Bullet Homing has increased by 50%.

Sobre este jogo

Divekick é o primeiro jogo de luta de dois botões. Ele refina a essência desse gênero de jogo em somente dois botões, sem movimentos direcionais. A jogabilidade focada de Divekick demonstra quanta profundidade um simples movimento tem, e apresenta (e reforça) habilidades fundamentais para o gênero: jogos mentais, noção de espaço, noção de tempo e reações rápidas.

Na Iron Galaxy nós amamos jogos de luta. Para o fã comum, o que faz os jogos de luta serem divertidos está escondido por trás de uma série de combinações que eles tem que memorizar. Por isso que o Divekick só tem dois botões: Pular faz seu personagem dar um salto. Chutar faz seu personagem dar uma voadeira para baixo. Se você apertar Chutar enquanto estiver no chão, você pode saltar para longe de seu oponente. Utilizando esses movimentos, o primeiro impacto ganha o round e o jogador que ganhar 5 rounds primeiro ganha o jogo. É pura adrenalina, consciência e tentar ser mais inteligente que seu inimigo.

Características principais

  • 14 personagens completamente únicos, cada um com seu estilo de luta e técnicas especiais, totalizando 91 combates para você jogar e aprender.
  • Inclui a atualização Divekick: Addition Edition, com uma nova personagem, um novo nível e várias alterações de equilíbrio feitas a personagens existentes.
  • Uma história para cada personagem no jogo, incluindo uma introdução, um final e batalhas com rivais. Você vai ser levado às lagrimas!
  • Jogos online com GGPO, o netcode mais confiável de jogos de luta, com classificação ou sem classificação. Inclui também uma lista de classificação para cada personagem e uma lista geral.
  • Jogos locais para dois jogadores, com configuração de botões fácil e rápida para agradar todos os tipos de personalidades.
  • Integração total com Steamworks, incluindo o Big Picture Mode.

Cobertura da Imprensa

  • Como que um jogo de luta de dois botões se tornou o jogo do momento na PAX East - Penny Arcade
  • Divekick é viver o sonho de pular e chutar. Sim, é real - Kill Screen Daily
  • Divekick: o melhor (e único) jogo de luta de dois botões - Shack News
  • Divekick é o Jogo de Luta de Dois Botões Mais Inteligente e Mais Absurdo Que Eu Já Joguei -Kotaku
  • Divekick e Sportsfriends tornam amigos e estranhos em rivais - Venture Beat

Requisitos de sistema

    Minimum:
    • OS: Vista or later
    • Processor: Intel or AMD Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 10 compliant
    • Additional Notes: OS needs to be updated to have the DirectX 11 Runtime libraries
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
0.9 hrs registradas
mr. n is actually nick 8 outta 8 pizzas
Publicada: 24 de setembro
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
2.4 hrs registradas
Divekick is the next big Esport
Publicada: 14 de outubro
Você achou esta análise útil? Sim Não
2 de 3 pessoas (67%) acharam esta análise útil
2.7 hrs registradas
I mean, I just didn't like it. \_(._. )_/

Is it bad? Absolutly not. It's super tight, super simple, and super thought-out; but I honestly cannot play this for more than 5 minutes at a time without feeling bored of either completly stomping or completly getting rekt. Contrast that with other fighting games that I have under my belt such as Soul Calibur, Street Fighter, and Mortal Kombat, (which is afwul to compare to, because Divekick is NOTHING like them) it just does not hold my attention.

I'm going to give it a soft pass, but you should buy it anyways to try it yourself.
Publicada: 25 de setembro
Você achou esta análise útil? Sim Não
0 de 1 pessoas (0%) acharam esta análise útil
2.9 hrs registradas
A two-button fighting game sounds simple, but the actual gameplay is the most intense and mind-♥♥♥♥ing ♥♥♥♥♥♥♥♥ ever! You only have about 30 seconds (by default?) to trick you opponent into getting hit in the most hpye and crazy way. Can you do it?
Publicada: 26 de setembro
Você achou esta análise útil? Sim Não
0 de 1 pessoas (0%) acharam esta análise útil
3.1 hrs registradas
LOVE IT
Publicada: 10 de outubro
Você achou esta análise útil? Sim Não
0 de 1 pessoas (0%) acharam esta análise útil
4.3 hrs registradas
fgsdfg
Publicada: 15 de outubro
Você achou esta análise útil? Sim Não
8.2 hrs registradas
The best game I have ever played in twenty years of computer gaming, bar none (and I have played a LOT of games). Eight years on I can still recall how profoundly that game gripped me, and I am not an overly emotional person. You will care about the characters, you will be moved, you will make choices that tell you more about yourself. It sounds trite, I know, but it really is that good. If only someone would make more of these...insightful, intelligent, devastatingly creative. Fallout is the only RPG to come close. A word of warning: You MUST read all the text, explore all the dialogue options, if you are to gain the most from the game. A decent intelligence and wisdom score is recommended.....although so is a decent score in everything else....the game does the best job of making usually superflous statistics genuinely useful that I have ever seen. Still very much worth playing.
Publicada: 24 de setembro
Você achou esta análise útil? Sim Não
13.2 hrs registradas
This game is way different than any other fighting game. Which gives Divekick its own unique feel, a new idea brought to the table. The online is great, the fighters have their own goofy statements parodying things from the FGC. Even some of the characters, if not all of them, mimic another fighting game character or real life person in the FGC. It is quite mind boggling on how such a simple game can bring such enjoyment and fun in only 2 buttons. It has that, "easy to play, hard to master" feel about it, a good thing for beginners who can just jump into the game and have as much fun as everybody esle. Can't wait to log in so much more time into this game.
Publicada: 27 de setembro
Você achou esta análise útil? Sim Não
11.9 hrs registradas
Two buttons... Nuff said...
Publicada: 27 de setembro
Você achou esta análise útil? Sim Não
10.4 hrs registradas
It is better to master 2 moves than to know 2000.
Publicada: 25 de setembro
Você achou esta análise útil? Sim Não
1.6 hrs registradas
You can dive, then follow up with a kick. Or you can kick with a dive - 10/10 would dive then kick
Publicada: 6 de outubro
Você achou esta análise útil? Sim Não
6.8 hrs registradas
A fighting game with only two buttons. It's simple enough for anyone to play, but difficult to master. A great game to play with friends. Perfect for those people who like fighting games but don't want to take the time to learn the intricacies of a typical fighting game character.
Publicada: 4 de outubro
Você achou esta análise útil? Sim Não
6.5 hrs registradas
Fighting games live or die by their communities, and Divekick's is as dead as it gets. Saturday morning, I sit here trying Unranked and Ranked, and getting zero matches. The story mode is shallow enough that you'll quickly get tired of it, and there's just nothing else here to spend your time on.

Despite its simplicity and questionable character balance, Divekick would be a great game to pick up and play in short bursts, like a snack... but there's simply no action going on to participate in.
Publicada: 4 de outubro
Você achou esta análise útil? Sim Não
0.7 hrs registradas
Have you ever wondered what a fighting game would be like if it only had two buttons? Well, uh, cool. That's exactly what this is.
...It's pretty dang fun.
Publicada: 5 de outubro
Você achou esta análise útil? Sim Não
3.1 hrs registradas
I was really disapointed in the punching system
Publicada: 15 de outubro
Você achou esta análise útil? Sim Não
7.9 hrs registradas
Who doesn't wanna be Johnny Gat?
Publicada: 16 de outubro
Você achou esta análise útil? Sim Não
2.7 hrs registradas
good
Publicada: 16 de outubro
Você achou esta análise útil? Sim Não
4.8 hrs registradas
A two button fighting game sounds like a joke, and I guess it kind of is, but it's a hilarious joke that's a blast to play and I keep coming back to it again and again.
Publicada: 19 de outubro
Você achou esta análise útil? Sim Não
1.7 hrs registradas
Trash game, friend made me break my headset. 10 / 10 would dive then kick again
Publicada: 19 de outubro
Você achou esta análise útil? Sim Não
4 de 4 pessoas (100%) acharam esta análise útil
20.9 hrs registradas
A princípio a ideia de jogar com poucos golpes no caso bem poucos parece imbecil e te faz duvidar do que o jogo quer ser de fato.
Estamos acostumados a jogos de luta com inúmeras variações de combos, dois ou 3 super golpes, muitos ultras e por aí vai. E Divekick não tem tanta variação assim, cada personagem tem apenas 2 ou 3 golpes.

Na verdade, é aí que está o brilho do jogo. Toda a falta de variação e a diversidade na jogabilidade de cada personagem fazem de Divekick um jogo único e que deve te divertir por boas horas.

É legal ter que adaptar o seu estilo de jogar a cada nova luta. Ora pule mais alto e ataque lá de cima, ora ataque do chão, ora use seu golpe apenas para passar para trás do oponente e atacá-lo sem defesa.
Cada lutador possui uma jogabilidade bem específica e variável, o que é incrível já que falamos de um jogo com treze lutadores. Mais dois lutadores devem vir por aí, e pra falar a verdade eu estou muito ansioso.

De chutes que são mais pizões do que chutes, passando por personagens que conseguem mudar a direção do pulo ainda no ar e terminando com chutes que criam rastros de raio Divekick é uma variação interessante e divertida dos jogos de luta que temos atualmente.

Se por um lado a estratégia de cada personagem torna o jogo mais complexo, por outro o jogo é muito simples e acessível. É fácil de entender e dominar cada personagem, e´fácil entender como o jogo funciona e principalmente é fácil colocar Divekick para pessoas que não gostam e ou nunca jogaram jogos de luta.

É simples assim.

É mergulhar, chutar e se divertir.
Publicada: 30 de junho
Você achou esta análise útil? Sim Não