Divekick je první dvoutlačítková bojová hra na světě! Zahrnuje Fencer od Nidhogg!
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Souhrn:
Velmi kladné (1,450 recenzí) - 85% z 1,450 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 20. srp. 2013

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24. listopadu 2015

Fencer Content Update and Price Reduction!

Fencer from Nidhogg has been added as a player character via a free content update for Divekick owners!

Divekick’s price has been reduced in half to USD $4.99!

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Recenze

“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

Informace o hře

Divekick je první dvoutlačítková bojová hra na světě. Vykrystalizovává podstatu žánru bojové hry do pouhých dvou tlačítek bez nutnosti směrového pohybu. Zaměření hry Divekick ukazuje, kolik hloubky vlastně má jednotlivý pohyb, a představuje (posiluje) vlastnosti zásadní pro tento žánr: hráčský smysl, prostorové rozložení, načasování a rychlé reakce.

V Iron Galaxy milujeme bojové hry. Běžnému fanouškovi se zdá, že největší zábava těchto her se skrývá v zapamatování si nekonečných serií vstupních kombinací. To je důvod, proč Divekick má pouze dvě tlačítka: Skok (do vzduchu) přikáže vaší postavě vyskočit vzhůru. Kop přikáže Vaší postavě letět s vykopnutou nohou směrem dolů. Pokud použijete Kop na zemi, můžete odskočit od svého protivníka. Použitím těchto pohybů, kdo první zásáhne, vyhrává kolo a hráč, který získá pět kol, vyhrává hru. Je to čistě o adrenalinu, všímavosti a přelstění vašeho nepřítele.

Klíčové prvky

  • 14+ zcela unikátních a originálních postav, každá se svým vlastním bojovým stylem a speciálními technikami. To znamená 91 jedinečných kombinací na hraní a učení.
  • Příběh ke každé postavě ve hře, včetně intra, ukončení a souboje se soupeři. Budete dojati k slzám! Zahrnuje Fencer od Nidhogg !
  • Hraní online na platformě GGPO s možností hodnocení i bez, nejvíce prověřená platforma v oblasti bojových her. Obsahuje tabulky hodnocení, jak pro každou postavu zvlášť, tak i celkově.
  • Lokální hra pro dva hráče, s rychlou a jednoduchou možností změny nastavení ovládání, které vyhoví jakémukoli hráči.
  • Plné propojení se Steamworks, včetně Big Picture Mode.

Medializace

  • Jak se dvoutlačítkový bojovník stal ozdobou na PAX East Penny Arcade
  • Divekick je jako prožívat životní sen o skákání a kopání. A ano, ten sen je skutečný Kill Screen Daily
  • Divekick: ta nejlepší (a jediná) dvoutlačítková bojovka Shack News
  • Divekick je ta nejinteligentnější a zároveň ta nejabsurdnější dvoutlačítková bojová hra, kterou jsem kdy hrál Kotaku
  • Díky Divekick a Sportsfriends se s přátel i cizích lidí stanou rivalové Venture Beat

Systémové požadavky

    Minimální:
    • Operační systém: Vista or later
    • Procesor: Intel or AMD Dual Core Processor
    • Paměť: 2 GB RAM
    • Grafická karta: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Verze 10
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 2 GB volného místa
    • Zvuková karta: DirectX 10 compliant
    • Dodatečné poznámky: OS needs to be updated to have the DirectX 11 Runtime libraries
Užitečné recenze od zákazníků
82 z 113 osob (73%) ohodnotilo tuto recenzi jako užitečnou
63 osob ohodnotilo tuto recenzi jako vtipnou
1.9 hodin celkem
Přidáno: 6. listopadu 2015
Dive.

Or kick.

Either way you're going to choke, you colossal fraud.
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29 z 34 osob (85%) ohodnotilo tuto recenzi jako užitečnou
6 osob ohodnotilo tuto recenzi jako vtipnou
5.0 hodin celkem
Přidáno: 12. prosince 2015
I have only ever observed the competitive fighting genre community from orbit. Things like Evo Moment 37 and MAHVEL BAYBEE have been ingrained into Internet culture through osmosis, and while I've never been super into, let alone GOOD at them, I have always admired the passion that the players put into their game(s) of choice.

Divekick is a perfect embodiment of all that energy fans put behind the fighting game scene. The brilliant Kickstartervideos, the silly convention floor demos, the giant two button fight sticks made specifically for the game, and even the game itself all carry that thrill of the fight. Many of the characters and a good portion of the dialog for the various storylines all reference fighting game culture. There are characters based on trolls, players, developers, and even canceled characters from other major fighting game franchises. The game even buys into the whole "guest character" feature ala Soul Calibur and Smash (and probably like 10 other franchises, but remember, I'm not big on fighting games!). Johnny Gat of Saints Row fits right in with the absurdity of Divekick universe, and the new character trailer for Nidhogg's "The Fencer" is a Smash Bros character intro in everything but name.

Speaking of the Divekick universe, Iron Galaxy has built such a silly, lulzy lore to tie this whole concept together. Fighting in this world revolves around combinations of kicking and diving (like, literally their legs are so powerful they can push themselves off the planet and up into the air). Mechanically, there are only two buttons, the gameplay is super simplified but still carries with it quite the meta. Characters are diversified through different angles of attack for diving and kicking, and select characters have additional moves like changing angle in flight, usually at the cost of a movement penalty or something to that effect. The game also employs gems you can set before playing to boost your diving/kicking/meter and some other gameplay modifiers.

The two button mechanic is so basic, but the stakes are just as high as any round of Tekken I've ever played. If you share a love for fighting games, or just want some really silly writing with really silly characters (there's a guy who wears boots on his hands so he can "kick" with his hists), you'd be kicking yourself for not taking a dive into your wallet to buy this game.

Puns.
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24 z 27 osob (89%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
13.1 hodin celkem
Přidáno: 22. ledna
It’s all about that one moment. Everyone who’s ever played or watched a fighting game knows it. It’s the final round, both players have a slither of health left and the next move is pivotal; the difference between success and failure, win or lose. Whether it’s playing against a friend, competing in an online ranked match or watching one of the many tournament streams of the fighting game community, everyone knows that one moment. It’s the veritable height of tension, excitement, elation and anguish. Divekick is that one moment distilled into an entire game. Each round of every single fight captures the thrill of those final few seconds in a tightly-contested bout; the moment that entices newcomers to the genre and sends diehard fans into mass hysteria. And it’s all accomplished with only two buttons.

What started out as a simple concept featuring two near-mechanically identical characters and a staple move of 2D fighting games, has now evolved to feature a roster of thirteen that surprises with its hidden depth. It’s odd to say that a game with only two buttons has any intricacy, but therein lies Divekick’s beauty. With one button to jump and one to kick it’s easily accessible for newcomers to the genre. Rounds are a quick twenty seconds and each fight’s nine possible rounds will end after one single hit. It’s the fighting game condensed to its purest form, sans any barrier to entry and welcoming to those dumbfounded and put off by the commitment required to learn the inner workings of the genres best. It’s a test of reads and reactions, of tactically positioning yourself based on your character’s idiosyncrasies and those of your opponent.

You simply jump and divekick, launching through the air to knock your opponent down in their stride.The characters of Dive and Kick showcase this concept at its base level, adopting the roles of Ken and Ryu (even if they are parodies of Yun and Yang) in Divekick’s outlandish universe with the most easy-to-grasp attacks. Positioning is determined by how high you jump and the angle of your kick. Press the kick button when your feet are on the ground and you hop backwards; kick enough and your super meter fills, how you use it depends on your fighter selection. These are simple systems and mechanics that welcome the uninitiated, removing the need to mesmerise button combos. Anyone can pick up Divekick and immediately start having fun, and it’s certainly at its best when played with friends, either locally or online.

However, there is an ever present complexity underpinning this apparent simplicity. Venture away from Dive and Kick and you’ll encounter characters with variations on the simple divekick. The Baz, for example, doesn’t defeat his opponents with his kick but with a trail of lightning that follows it. He can also pause mid-air and alter the angle of his kick, making him very effective if you can adjust to the peculiar way he deals damage. Other characters, like Jefailey, change from round to round. With each win his head begins to grow as his ego inflates, allowing you to jump higher while subsequently increasing the likelihood of suffering a critical headshot that leaves you concussed in the next round, drastically reducing the height of your jumps and the speed of your kicks. Dr Shoals, on the other hand, can perform a trajectory altering kick during her initial attack.

Each of Divekick’s thirteen characters adopt their own unique move lists, terrifically setting them apart from one another. That philosophy continues as you begin to experiment with each fighter’s singular special moves. As you build up the super meter via kicking you can either exert it by using Kick Factor (a parody of Marvel vs Capcom 3’s X-Factor that speeds up your character for a limited time) or by using your special moves. Each character has a ground move and an air move that can be activated by pressing both buttons at once provided you have enough meter. These range from the ability to temporarily float in the air to avoid dangerous situations or to set-up divekicks of your own, to a shoryuken-style Upkick and a handy duck. Though each character shares the same two buttons it quickly becomes apparent how diverse they each are, drawing an improbable amount of depth out of its simple control scheme.

Of course, this welcome complexity does contradict the notion that Divekick is incredibly easy to pick-up-and-play for newcomers to the fighting genre. There’s certainly an amount of explanation required whenever someone new picks a different character and wants to learn their many quirks, but Divekick handily subsides this somewhat with a story mode for each fighter. The AI is a tad on the easy side but these fights offer up a way to learn each character’s move list whilst unearthing their back stories via a handful of short motion comics.

Once you begin to play competitively against other people Divekick’s appeal is at its most discernible. Whether you’re playing locally with friends for a laugh or displaying your high-level skills in a ranked match, Divekick’s mechanics and use of basic fighting game concepts translate well to any environment. Some may write it off because of its simplistic control scheme and visual style but they would be missing the point. It may have slightly deviated from its original design to welcome the uninitiated to the genre – the many, many knowing references reveal a game that’s meant for the fighting game community more than anyone else – but the added depth proves welcome, even if it requires a little more understanding. Divekick is still all about that one moment, there’s just a little more nuance along the way.
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32 z 42 osob (76%) ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
2.3 hodin celkem
Přidáno: 11. listopadu 2015
The entire game is controlled with 2 buttons, you can choose these buttons, they can even be ona controller.

The game is simple yet challenging. Great fun with friends.
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14 z 18 osob (78%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
0.8 hodin celkem
Přidáno: 12. února
If you strip a fighting game down to its most essential parts, you get Divekick, and as an excercise in game theory - this is awesome. And even better, the game has a cult following that really takes it seriously. There is much, much more complexity going on then you'd first think. This is great. The game feels polished and is well crafted.

My problem with the game - our group only finds it *mildly* fun in very short play sessions. We'd just as soon play any number of other regular local play games before this one. I am not sure why this is, to be honest - maybe because there is a large difference between lots of skill, and none. Our whole group is newbs with this title, and will probably stay this way.

If you plan on putting time into mastering this game (like a regular fighter), then I'd say go for it. If you are looking for something to pick up and play with a group of friends (ie. GangBeasts, TowerFall, Duck Game, etc.), I'd pass. Just make sure you understand what this game is, and isn't, before you buy.

Pros:
+Very polished, nice character design and artwork
+Awesome stripped-down fighting game design mechanics
+The community excitement is great to see
+Price is great
+Content is still being added

Cons:
-You are either really into this, or it just plays as a fighting game that is too simple to enjoy

Look, the game is great for those that want to really get into this - but if you are looking for something to play as a drunken party brawler, I'd look elsewhere.

Peace,
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