Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
사용자 평가: 압도적으로 긍정적 (평가 8,861 개)
출시 날짜: 2013년 6월 27일

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Rogue Legacy 구매

일일 특가! 남은 시간:

-85%
$14.99
$2.24
 

큐레이터의 추천

"A rogue lite dungeon crawler where the dungeon changes every time you die, as well as pick a new hero with his/her own perks, and flaws."

평가

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

Steam Big Picture

게임에 대해

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
유용한 고객 평가
15명 중 15명(100%)이 이 평가를 유용하다고 평가했습니다.
9.9 시간 기록
게시 일시: 2014년 11월 1일
성장하는맛 꿀맛
이 평가가 유용한가요? 아니요
10명 중 10명(100%)이 이 평가를 유용하다고 평가했습니다.
48.2 시간 기록
게시 일시: 2014년 10월 17일
이게임의 난이도가 어렵다는 사람들이 많은데 사실 이게임의 난이도는 높지 않은편이다.

물론 초반 난이도는 극상이지만, 이게임은 로그라이크류 임에도 레벨업이라는 개념이 있어 난이도는 어느정도 레벨업 한 후의 케릭터에 맞춰져 있는 것이다.따라서 후반으로 가면 난이도가 높다기 보다 너무 낮아져 칼질만 하고 돌아다녀도 몹들이 픽픽 쓰러질 정도이다. 2회차, 3회차로 가면 몹들의 난이도도 같이 올라가는데, 플레이어의 레벨도 굉장히 높게까지 올릴 수 있어, 반복 플레이 하다보면 난이도는 다시 금새 낮아진다.

아쉬운점은 이 게임의 볼륨자체가 크지 않고, 던전이 랜덤으로 생성 된다지만 반복되는 패턴이 자주 등장한다. 또한 컨텐츠의 부재를 노가다성 반복플레이 (레벨업과 돈모으기)에 초점을 맞춰 커버하고 있으므로 어느정도 플레이 한 후에는 급격히 지루해 질 수 있다.

직업의 수가 많지만 왜 넣었는지 모를 쓰레기 같은 직업도 많다. 차라리 직업 수를 3가지 정도로 압축하고 직업별로 아웃핏이나 모션을 다르게 주어 플레이 스타일을 확연히 다르게 했으면 어땠을까 라는 생각을 해본다.

결론적으로, 개인적으로는 재밌게 즐기기는 했으나, 아쉬운점이 너무 많은 게임.

장점
-레벨업 하는 재미
-스킬트리 타는 재미
-다양한 직업군

단점
-볼륨이 작다
-불필요한 직업이 많다
-게임 컨텐츠의 부재를 노가다로 때움
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
40.1 시간 기록
게시 일시: 2014년 9월 28일
매 세대마다 삼남매중 하나가 성으로 자살하러 들어가고
자살한 부모가 남긴 유산을 성에 들어가는데 모조리 탕진하고
유산을 모조리 탕진해가며 들어간 성에는 돈과 절망과 죽음밖에 없습니다
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
15.1 시간 기록
게시 일시: 2014년 12월 12일
장애와 결손,. 수염 난 여자에 대한 페티쉬를 키워주는 게임.
이 평가가 유용한가요? 아니요
4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
10.1 시간 기록
게시 일시: 2014년 8월 19일
키우는맛이 있는 로그라이크게임. 처음엔 일분도 못가서 몬스터들에게 몰매맞고 죽겠지만, 그러면서 여러분은 후손에게 자신이 벌은 자금을 물려주게된다. 후손은 이자금으로 레벨업을하고, 스킬과 마스터리를 찍으며 새로운 캐릭터를 언락한다. 새로운 무기와 갑옷, 망토또한 구매할수있으며 패시브능력을 입맛따라 교체하며 현재의 후손의 특징에맞게 장비를 재구성하고 선조의 뜻을 이어 다시 고성으로 향한다.
시도할수록 조금씩 성장하는 실력과 선조의 유품으로 더 스스로를 강화하며 후손에게 그 뜻을 잇는다. 직업도 다채롭고 후손마다 특징(왜소증,발소리가안나는능력 등등)이 랜덤으로 설정되어 때에따라 바뀌어야하는 요소도 준비되어있다. 세 후손중에 하나를 선택하여 진행하게되기때문에 골라가는 재미도 있음.

할때마다 실력이 증진되고 그에따른 언락요소가 있는 게임을 좋아한다면, 고려해볼만합니다.
이 평가가 유용한가요? 아니요
6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
20.3 시간 기록
게시 일시: 2014년 11월 13일
용사의 대를 이어 성을 공략한다는 독특한 배경을 지닌 메트로배니아 플래포머 게임.

매번 성에 들어갈 때마다 돈을 모으고 그 자금을 바탕으로 각종 업그레이드를 해 나가고 더욱 강해져서 다음 후손을 통해 성의 더욱 깊은 곳 까지 들어가고 강한 몬스터들을 물리치고, 성의 비밀을 파헤쳐 나가고, 그리고 또 다시 자금을 모아 미처 못 한 업그레이드를 진행하고 또 다음 세대의 용사가 성을 탐험하고...를 반복하는 게임.

비슷한 컨셉의 게임 "나의 시체를 넘어서 가라"가 일본에서 나왔긴 했지만, 아무래도 이 게임이 서양에선 별로 안 알려진 모양인지 다들 참신해 하는 것 같다. 사실 단순히 모험하고 돈 모으고 업그레이드 해서 더 강해진다! 라는 어찌보면 단순한 개념이지만, 그것을 "대를 잇는다."라는 배경을 통해 당위성을 부여했다는 점이 재밌는 부분이다.

돈의 중요성이 그 어떤 게임보다도 소중한 게임이다. 게임의 첫번째 목적이 바로 돈. 처음 성에 들어가는 용사는 허약하기 짝이 없어 금방 죽겠지만, 최대한 돈을 모아 여러 업그레이드를 해줘서 그 뒤의 후손들은 조금이라도 성을 오래 탐험하고 돈을 더 끌어모아야 하는 것이 메인이 된다. 특수한 아이템이 없다면 성에 들어갈 때 자금은 다 몰수당하기 때문에 최대한 돈을 전부 사용하는 것 또한 중요하다. 본격 "개처럼 벌어서 개처럼 쓰는 게임." 이 때문에 여타 다른 게임에서는 돈이 짐바브웨달러만도 못한 숫자쪼가리로 전락해버리는 것과 달리, 로그 레가시는 극후반까지도 돈을 모으는 것이 굉장히 중요해진다. 자본주의의 무서움을 뼈저리게 느끼게 해주는 부분이다.

용사들의 직업 및 특성 부여도 신선했다. 게임의 특성 상 여러 직업을 고루 써볼 수밖에 없는데, 직업마다 특성 및 능력치가 적절히 배분된 모습이라 여러 직업 플레이하는 재미가 있었다.(그런데 광부/스펠렁커는 좀 잘못 만든 거 같은데...) 특성도 이래저래 재밌는게 많아 좋은 구경거리였다. (그래도 현기증은 전혀 안 골랐다만.)

출시 당시에 어마어마한 호평을 받았고 지금도 압도적으로 긍정적인 평을 받고 있는 게임이지만, 중요한 단점들이 조금 눈에 띈다. 우선 게임 패드를 사용할 때 조작이 꽤나 불편하단 점인데, 조작이 자꾸 튄다. 분명히 왼쪽을 눌렀는데 왼쪽으로 찔끔 하고 다시 오른쪽을 보고 있는 내 캐릭터를 보면 뒷목이 시큰해질 지경이다. 상황이 급박할 때 이러면 더욱 혈압이 차 오르는데, 아마도 이거 덕분에 내가 어느 보스전에서 5시간을 투자한 건 아닌가 생각해본다.

나름 로그라이크 요소를 집어넣은 게임이지만, 로그라이크 라기엔 단조로운 부분도 많다. 맵의 구성이 매번 바뀐다지만, 막상 기본적인 구조가 똑같기 때문에 맵에 익숙해지면 던전 돌기가 조금 지루해진다. 몬스터들의 디자인도 팔레트 스왑과 벌크업을 시킨 부분이 꽤 보인다. 다양성이 조금 부족하지 않았나 싶다.

이렇듯 눈에 띄는 단점이 있긴 하지만, 이 단점을 상쇄시킬만한 장점들과 참신한 발상이 빛나는 게임이기도 하고. 어쨌든 정말 재밌는 게임이니까!! 3달러에 구매해서 플레이했지만 30달러의 가치를 지니고 있는 게임이다. "어쨌든 재밌으면 됐지!!"라는 말은 이 정도는 되어야 쓸 수 있는 문구일 것이다.

대충 갖다 쓰고 표지만 바꾼 표절 게임들에 쓰는 문구가 전혀 아니란 말이다.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
2.0 시간 기록
게시 일시: 2014년 8월 10일
8 / 10
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
21.3 시간 기록
게시 일시: 2014년 10월 7일
조작법도 간단하고 스토리도 짧고 깔끔하여 무료할때 하면 딱 좋은 중독성 게임.

기본적으로 성안에 있는 몬스터를 사냥하여 파밍으로 캐릭터의 수 많은 스텟들을 하나씩 올려가며 캐릭터가 강해짐에 보람을 느낌

5명의 보스를 다잡고 엔딩을 보면 다시 처음부터 시작하는 형식인데 다시 시작하게 되면 몬스터들의 난이도가 급상승함

엔딩 2번본후 레벨 220에 최고 장비를 착용했지만 몬스터 난이도가 너무 높아 게임을 하기가 힘듬

게임 시작하시는 분들에겐 마법공격력을 올리는걸 추천함 후반가면 갈수록 마법공격력이 훨씬 강해짐을 느낌
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
4.2 시간 기록
게시 일시: 2014년 12월 1일
자기전에 한판 하려고했는데

왜 새벽 두시인거죠?
이 평가가 유용한가요? 아니요
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
8.6 시간 기록
게시 일시: 2014년 9월 2일
로그라이크와 캐주얼 액션 게임을 잘 섞은 수작.

로그라이크의 캐릭터 생성을 '후손'이란 개념으로 랜덤으로 만들어주며 덕분에 색맹, 근시, 원시 등 엽기적인 특성이 신선하다.
맵은 랜덤이나 패널티를 지불하면 고정해줘서 보스전을 다시 도전할 수 있는 등 유저가 급격히 흥미를 잃지 않기 위한 장치가 많다.

단점으로는 업그레이드 가격이 기하급수적으로 증가하기 때문에 돈을 모으려면 상당히 피곤하다는 것이 가장 크게 느껴진다.

짧은 시간 간단하게 즐길 수 있는 액션게임을 좋아한다면 추천. 로그라이크 계열을 좋아해도 추천.
이 평가가 유용한가요? 아니요
5명 중 3명(60%)이 이 평가를 유용하다고 평가했습니다.
27.5 시간 기록
게시 일시: 2014년 7월 18일
한줄평:
- 로그라이크의 탈을 쓴 고난도 플랫포머 게임

장점
- 캐릭터 사망 시 모든 것을 잃게 되나, 유산(레벨/스킬/장비)을 후대에 물려주어 실질적인 스펙업 가능
- 컨트롤 하는 손 맛이 존재
- 캐릭터의 특성을 유전인자로 위트있게 녹여낸 점은 감탄

단점
- 첫 죽음이 굉장히 빠르게 온다. 강렬한 초기 이탈 포인트.
- 이후 죽음에 무감각해지면서, 던전 탐험에 대한 재미와 반복 플레이를 두고 저울질 하게 됨.
- 던전별 난이도 차이가 극심하여, 기본적으로 레벨/스킬/장비를 위한 노가다가 선행되어야 한다.
(엄청난 컨트롤이 가능한 사람이라면 해당없음)
- 클래스 선택이 불가능 하며, 특징/직업 조합이 안 좋을 경우 무의미한 죽음 반복하게 됨

추천여부
- 로그라이크 게임에서 모든 것이 리셋되는 점을 싫어했다면 추천
- 액션 게임 컨트롤에 자신있는 유저라면 추천
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283명 중 273명(96%)이 이 평가를 유용하다고 평가했습니다.
134.3 시간 기록
게시 일시: 2014년 11월 2일
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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489명 중 336명(69%)이 이 평가를 유용하다고 평가했습니다.
34.4 시간 기록
게시 일시: 2014년 10월 28일
Me and my girlfriend didn't have any sex in june because we played this game all the time.

10/10 would become celibate again.
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44명 중 40명(91%)이 이 평가를 유용하다고 평가했습니다.
16.3 시간 기록
게시 일시: 2014년 11월 10일
Rogue Legacy is a 2D platforming action game by Cellar Door Games, an independent Canadian studio. It’s categorized as a roguelike, which for the uninitiated, is a sub-genre that typically includes procedurally generated levels and permanent death (meaning once you die, you start over from the beginning). Rogue Legacy has both of those, but it adds in some RPG mechanics which make the imposing threat of death easier to swallow, while not altogether curbing the difficulty that fans of the genre have come to expect.

At the beginning of Rogue Legacy, you are a generic sword-wielding hero who is tasked to fight through a dungeon. There’s some reason for doing so, and there are diaries strewn about the world to help piece together exactly what’s going on, but for the most part the narrative is in the back seat throughout Rogue Legacy and that’s totally fine.

It’s hard to overstate just how much fun the minute to minute gameplay is in Rogue Legacy. Controls feel tight and the mechanics are all-around solid and enjoyable. Any fan of 2D platformers such as Spelunky will find themselves at home here. The dungeon is split into four separate areas, and while they are distinct in aesthetic and difficulty, they do tend to blend together after ten or twenty hours in the game.

The main distinguishing factor of Rogue Legacy is the way in which death, and subsequent life after death, occurs. Upon dying (which will happen -- a lot), you get to choose a new “heir” among three choices to attempt another run through the game. Each heir can have all sorts of randomly assigned genetic traits which affect how the game plays. Discovering the novelty of some of these traits is fun in and of itself, so I won’t ruin them here, but I will say the traits are pretty well balanced, creative, and occasionally good for a laugh.

The other unique aspect of death is that your character continually gets stronger in whatever way you choose. As you traipse throughout the dungeon, your character collects gold from chests and enemies. You can invest gold after dying in a huge amount of ways; you can boost stats such as strength and armor, unlock new classes, or buy new equipment. It’s almost impossible to beat the game during the early hours because of the upgrade system, and how weak your initial character is. Having to rely on more than sheer skill may be a problem for some, but the feeling of progression through boosting your inherent power is pretty satisfying (as in most RPGs) and makes the whole experience very addicting.

Toward the end of Legacy, when your character is strong enough to make it most of the way through the dungeon before dying, each run can take about 30 minutes or more, and I found it becomes a bit of a grind. Luckily the grind doesn’t last too long (at least it didn’t for me) before you become powerful enough to beat the final boss and finish the dungeon. There is a nicely done New Game+ option, and it’s a telling sign that I immediately dove back in upon completion my first time around.

Overall, I really enjoyed my time with Rogue Legacy. The RPG mechanics do an excellent (or evil, depending on how you look at it) job of cranking up the “Just one more run” factor that roguelikes are infamous for. Blending rewarding and difficult gameplay with a really smart way to make death a little less punishing goes a long way to make Rogue Legacy one of the best games in the genre.
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43명 중 37명(86%)이 이 평가를 유용하다고 평가했습니다.
15.9 시간 기록
게시 일시: 2014년 11월 11일
At $2.99 right now, buying this is borderline criminal, considering how much fun it is, and how much replay value there is. If you like Rogue-likes, buy it. If you like indie games with fun mechanics, buy it. If you like Metrovania-type games, buy it. If you enjoy games at all, buy it!!
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26명 중 22명(85%)이 이 평가를 유용하다고 평가했습니다.
35.4 시간 기록
게시 일시: 2014년 10월 17일
Absolutely fantastic game. It is so good, that I, a random person on the internet, took 15 minutes out of his schedule to tell people to play it.

The premise is simple and engaging, progressing through a randomly generated castle. Enemies are varied and can get challenging. The story is hilarious, and while not groundbreaking, tends to fix a smile firmly on my face. Gameplay is simple in theory, but with the Equipment and Runes system, can get some nice depth going. It is one of those games you sit down to when you have 30 mins to spare before a big meeting, and end up just deciding to miss it.

Got this during the Steam sales at a discounted price, but would willingly pay full price again.

9.5/10
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19명 중 18명(95%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
게시 일시: 2014년 11월 9일
Wow, this is a lot more fun than I realized it would be. I'm going to need a gamepad to last at this level of difficulty! There's enough randomness here to keep me hooked for a long time.

The succession lines are a really neat concept. It's a very simple platformer, but tough to survive for very long. This is just an excellent game.
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14명 중 13명(93%)이 이 평가를 유용하다고 평가했습니다.
33.5 시간 기록
게시 일시: 2014년 11월 11일
A beautiful addition to the roguelike genre. Random generation of levels AND characters ensures that challenges remain fresh, and the incremental progression keeps it addictive. A must-buy for people who enjoy this type of game.
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14명 중 13명(93%)이 이 평가를 유용하다고 평가했습니다.
27.8 시간 기록
게시 일시: 2014년 10월 5일
This is a good rogue like game that has an interesting progression system.

This progression system is really one of the key reason why I put so many hours into this game. Most rogue like games have perma death. Where if you lose thats it, its done you start from the beginning. Personally I did not like the idea of perma death in my games. I like to feel like I am working towards something and not losing everything just to try to do it again. With this said, many people who like rogue like games will disagree whole heartily with my decision and I understand that. Well with this game people get a little bit of both worlds.

This game has perma death and progression. Each character that goes into that death trap of a castle will eventually die but his or her's gold will be sent to their child where he or she can spend it on upgrades to their castle (that supplies skills, armory, stats etc) and to buy armor, accessories and even lock the previous dungeon so you can attempt it again. Then that child will die and send it's money to the next child and so on. So people get their perma death and progression all in one.

The gameplay is fun with platformer elements to it as well as rpg. Its a 2d side scroller where you go around in a randomly generated dungeon looting for gold, trying to survive and fighting bosses. Thanks to the option to lock the previous dungeon you can keep retrying the bosses again and again, without searching for the boss door. Which is nice because the bosses can be extremely hard if your not prepared. Also the dungeon itself is hard as well and you will find that it will take many attempts before finding the boss doors.

So overall, the progression system as well as the gameplay makes for an addicting game. With this said, their are a few issues I have with the game. When your character dies you get a selection of three (maybe four) randomly generated characters to choose from. All of these characters have different classes, special attacks and/or different qualities. Although the qualities like vertigo can really mess with you, most of the other qualities are forgettable after a while but it does add another element to the game at times. The random generated abilities on the other hand, were for the most part useless because most of the classes (except maybe mage and spell sword) had very little Mp to work with. I found that the normal attacks were sufficient in getting me through the dungeons. It could have really helped if the characters had a bigger Mp pool to work with and maybe some different spells and abilities.

Overall, good game with a few issues with the characters abilities, still very fun to play and has a game plus mode so good replayability as well.
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29명 중 21명(72%)이 이 평가를 유용하다고 평가했습니다.
28.9 시간 기록
게시 일시: 2014년 10월 21일
the best and most fun Rogue-like MetroidVania game and by far, it had me glued to my seat playing it non-stop and this is something really rare in recent games. highly recommended for sure
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