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Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
发行日期: 2013年6月27日
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Rogue Legacy Content Patch v1.2.0 has been released

2013年12月17日

A free content patch for Rogue Legacy (v1.2.0) has been released and is now available on Steam. Battle through special remixed bosses, unlock a new class, experience new traits and more! The update is currently on PC for Steam only, and will be made available through other distributors and platforms once we're confident in its stability.

For a full list of updates for this patch, read below:

Major Changes:
- Added 5 boss remixes to the game.
- Added 1 new class.
- Added 4 new traits.
- Added 28 new rooms.
- Added ability to reduce shader effect quality for people playing on slower machines.
- Added 6 new Steam achievements (Steam only).

General Fixes:
- Added a small winter effect.
- Fixed a few spelling mistakes.
- Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
- Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.
- Fixed bug where completed chests would sometimes show incorrect objectives.
- Enemy names in the enemy HUD now have a character cap.
- Fixed bug where open chests would not be properly reflected on the minimap.
- Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.
- Fixed longstanding bug where some enemies would spawn well above or inside terrain.
- Fixed bug where the introduction cutscene would crash in very rare cases.
- Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.
- Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.
- Mana cost for spells with no mana cost is no longer displayed.
- Fixed bug where the lineage screen was giving the wrong helmet to ancestors.
- Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.
- Fixed bug where player could move while the last boss door was opening.
- Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).
- Diary entry rooms are now removed from the castle's generation if you have obtained all possible diary entries.

Balance Changes:
- Vampire and siphon runes now scale with NG+ level.
- Chance of gold chests to drop random stats instead of gold has been significantly increased.
- Increased visibility in dungeons to make navigation a little easier.
- Ponce De Leon logic tweaked.
- Expert Eyeball fire spread reduced from 6 to 4.
- Adv.Eyeballs fire spread reduced from 5 to 4.
- Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%
- Map tweak to Barrel platform room.
- Typo fixes.
- Fixed plant miniboss sometimes spawning on ground.
- Odds of farting when having IBS lowered.
- Herodotus HP reduced slightly.
- Spelunkers Light no longer costs mana.
- Bouncy Spike auto kill logic bug fix to reduce false positives.
- Following enemies have had their HP decreased slightly to make later zones slightly easier:
-- Skel Exp.
-- Knight Exp.
-- Blob Exp.
-- B&C Exp.
-- Wizards Exp (all 3)
-- Fairy Basic, Adv. and Exp.
-- Shield Knight Exp.
-- Sword Knight Exp.
-- Wolf Exp.
-- Zombie Exp.
-- Energon Exp.
-- Plant Adv. and Exp.
-- Fireball Adv. and Exp.
-- Skel ARcher Exp.
-- Portrait Adv and Exp.
-- Starburst Exp.
-- Turret Exp.
-- Horses Adv. and Exp.
-- Mimic Exp.

78 条评论 了解更多

评测

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

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关于游戏

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

系统需求(PC)

    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.

系统需求(MAC)

    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space

系统需求(Linux)

    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
有价值的用户评测
13 人中的 13 人(100%)觉得这篇评测有价值
帐号内拥有 872 项产品
17 篇评测
15.6 小时(记录在案的)
盗贼遗产是一款融合了Roguelike经典要素的硬核动作游戏。通过随机设置的关卡,消除了传统游戏中依靠“背板”闯关的游戏模式,真正提高了游戏挑战难度和刺激性。并且,每次闯关失败后所积累的财富,可以用于在下次游戏开始时提升角色的能力,还包括解锁装备的铁匠,提供新技能的女巫和记录关卡设置(方便反复挑战)的工程师们,使得每一次的挑战都能让你深刻体会到游戏角色的成长和操作技巧上的提高,由此所带来的成就感是玩其它游戏所无法体会的。感谢游戏的作者给我们带来这款简单快速,充满挑战的优秀作品,强烈建议喜爱硬派动作游戏的玩家尝试一下。
发布于:2014年1月4日
这篇评测是否有价值?
10 人中的 10 人(100%)觉得这篇评测有价值
帐号内拥有 702 项产品
3 篇评测
15.7 小时(记录在案的)
一款越玩越上瘾横版过关游戏,随机的地图组合,随机的人物属性,众多技能升级和装备购买,使得玩家在一次次地死亡之后也不会感觉厌烦。长期使用此产品可有效治疗手残~
发布于:2013年12月3日
这篇评测是否有价值?
10 人中的 9 人(90%)觉得这篇评测有价值
帐号内拥有 391 项产品
5 篇评测
20.9 小时(记录在案的)
Rogue Like类游戏,每次角色和地图都会自动生成,地图有些恶魔城的感觉。
难度非常高,对于第一次玩的人来说,挂掉几十次非常正常,反正目前我连第一个BOSS都未过。
发布于:2014年1月5日
这篇评测是否有价值?
6 人中的 6 人(100%)觉得这篇评测有价值
帐号内拥有 9 项产品
1 篇评测
8.6 小时(记录在案的)
这是一款非常出色的roguelike类游戏,尽管操作是沿用恶魔城的,但是无论打击感还是养成系统都很有意思。
发布于:2013年11月30日
这篇评测是否有价值?
4 人中的 4 人(100%)觉得这篇评测有价值
帐号内拥有 130 项产品
1 篇评测
10.8 小时(记录在案的)
高难度+高随机性,每次重生人物都有随机的职业,个性,优缺点。并且可以升级让你下一个角色能走的更远,总有更大的挑战在等着你。作为一个喜欢roguelike的玩家,不要错过了!
发布于:2013年12月23日
这篇评测是否有价值?

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