Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
Análises de usuários: Majoritariamente positivas (9,504 análises)
Data de lançamento: 27/jun/2013

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Recomendado por curadores

"A rogue lite dungeon crawler where the dungeon changes every time you die, as well as pick a new hero with his/her own perks, and flaws."


"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10

"This is a game that won't just eat up your time, but it will devour it." 8.5/10

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10

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Sobre este jogo

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

Requisitos de sistema

Mac OS X
SteamOS + Linux
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Análises úteis de usuários
13 de 16 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.2 hrs registradas
Publicada: 15 de novembro de 2014
Generations and Generations destroyed.
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9 de 9 pessoas (100%) acharam esta análise útil
17.9 hrs registradas
Publicada: 16 de novembro de 2014
Rogue Legacy é um excelente jogo indie - roguelike - metroidvania.

O jogo além de possuir uma pixel art muito bonita, é bastante desafiador e sem dúvida nenhuma muito divertido.

Altamente recomendado pra quem gosta de jogos do gênero.
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7 de 7 pessoas (100%) acharam esta análise útil
70.1 hrs registradas
Publicada: 9 de janeiro
Umas das melhores aquisições de 2014 sem dúvida.
Não conseguia jogar outra coisa depois que comprei: todas as vezes que eu morria, em vez de me desincentivar, era como um booster pra eu continuar jogando.

Queimei muito almoço/janta quando eu decidia abrir o jogo só pra "dar um tempo".
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7 de 8 pessoas (88%) acharam esta análise útil
7.8 hrs registradas
Publicada: 24 de dezembro de 2014
Eu comprei pensando que seria só um joguinho besta,pra passar o tempo,algo que relembrasse os bons tempos do SNES.Mas na verdade ele foi mais que isso.Logo nos primeiros 30 segundos de jogo eu morri,e morri,morri,morri,e morri vergonhosamente ao estilo Dark Souls.Em alguns momentos eu saia correndo que nem louco só pra não emfrentar os inimigos,mas acabava morrendo do mesmo jeito,sem falar dos Boss que parecem invenciveis.Porém a cada vez que vc morre,pode usar o dinheiro ganho pra comprar melhorias e equilibrar a dificuldade.

Ótimo jogo,realmente valeu o dinheiro gasto,nota 10
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391 de 411 pessoas (95%) acharam esta análise útil
1 pessoa achou esta análise engraçada
134.9 hrs registradas
Publicada: 2 de novembro de 2014
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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2 de 2 pessoas (100%) acharam esta análise útil
12.5 hrs registradas
Publicada: 6 de janeiro
melhor jogo de platorma atualmente
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3 de 5 pessoas (60%) acharam esta análise útil
23.1 hrs registradas
Publicada: 8 de dezembro de 2014
Rogue Legacy é um jogo do estilo "Rogue-Like" (duh), com gráficos em 2D e elementos de plataforma.

- Gráficos: Tem uma arte muito boa, principalmente nos bosses, onde é bem mais detalhado. Praticamente qualquer característica do seu personagem terá uma diferença gráfica para identificá-la.

- Dificuldade: É consideravelmente difícil, principalmente no começo do jogo, onde você não possui nenhum upgrade, depois se torna mais fácil, mas se mantém razoavelmente elevada. O que colabora para a dificuldade do jogo é o fato dos personagens e mapas serem gerados randomicamente.

- Variedade: Graficamente falando, é bem razoável, cada característica do seu personagem difere na aparência, e os inimigos são bem diversos, ocorrendo alguns casos de "reciclagem", como inimigos semelhantes com diferença somente na cor e no tamanho. No quesito da jogabilidade, é bem diversa, os inimigos possuem movimentos totalmente diferentes e cada classe de personagem tem suas próprias habilidades. Você nunca terá uma run igual devido à variedade de personagens e do mapa.

- Rejogabilidade: O jogo tem uma extensa "vida útil", a cada run que você joga, a sensação que você sente é uma vontade de jogar outra e tentar fazer um resultado melhor.

- Trilha Sonora: Muito boa, tanto os efeitos sonoros quando as músicas.

Eu não consigo dar uma nota para um jogo, mas se você me perguntasse se eu recomendo Rogue Legacy, sim, eu recomendo, e muito, até mesmo pelo preço original de 28 reais

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4 de 7 pessoas (57%) acharam esta análise útil
52.8 hrs registradas
Publicada: 30 de novembro de 2014
O que dizer desse jogo que mal joguei e já considero pacas? HUE

Melhor jogo da steam :v
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1 de 2 pessoas (50%) acharam esta análise útil
32.8 hrs registradas
Publicada: 26 de dezembro de 2014
A challenging game, really entertaining.
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1 de 2 pessoas (50%) acharam esta análise útil
8.3 hrs registradas
Publicada: 8 de fevereiro
Perdi várias horas jogando Rogue Legacy, e pouco tempo atrás eu comprei um PC novo. Não sei qual foi o motivo, mas ao instalar o jogo novamente, eu perdi meu save. Ainda não sei se é problema com Suporte na Nuvem, mas isso me deixou realmente chateado.
Então tomem cuidado. O problema pode ser no jogo e vocês podem perder seus saves com facilidade.
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539 de 756 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
34.4 hrs registradas
Publicada: 28 de outubro de 2014
Me and my girlfriend didn't have any sex in june because we played this game all the time.

10/10 would become celibate again.
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51 de 58 pessoas (88%) acharam esta análise útil
16.3 hrs registradas
Publicada: 10 de novembro de 2014
Rogue Legacy is a 2D platforming action game by Cellar Door Games, an independent Canadian studio. It’s categorized as a roguelike, which for the uninitiated, is a sub-genre that typically includes procedurally generated levels and permanent death (meaning once you die, you start over from the beginning). Rogue Legacy has both of those, but it adds in some RPG mechanics which make the imposing threat of death easier to swallow, while not altogether curbing the difficulty that fans of the genre have come to expect.

At the beginning of Rogue Legacy, you are a generic sword-wielding hero who is tasked to fight through a dungeon. There’s some reason for doing so, and there are diaries strewn about the world to help piece together exactly what’s going on, but for the most part the narrative is in the back seat throughout Rogue Legacy and that’s totally fine.

It’s hard to overstate just how much fun the minute to minute gameplay is in Rogue Legacy. Controls feel tight and the mechanics are all-around solid and enjoyable. Any fan of 2D platformers such as Spelunky will find themselves at home here. The dungeon is split into four separate areas, and while they are distinct in aesthetic and difficulty, they do tend to blend together after ten or twenty hours in the game.

The main distinguishing factor of Rogue Legacy is the way in which death, and subsequent life after death, occurs. Upon dying (which will happen -- a lot), you get to choose a new “heir” among three choices to attempt another run through the game. Each heir can have all sorts of randomly assigned genetic traits which affect how the game plays. Discovering the novelty of some of these traits is fun in and of itself, so I won’t ruin them here, but I will say the traits are pretty well balanced, creative, and occasionally good for a laugh.

The other unique aspect of death is that your character continually gets stronger in whatever way you choose. As you traipse throughout the dungeon, your character collects gold from chests and enemies. You can invest gold after dying in a huge amount of ways; you can boost stats such as strength and armor, unlock new classes, or buy new equipment. It’s almost impossible to beat the game during the early hours because of the upgrade system, and how weak your initial character is. Having to rely on more than sheer skill may be a problem for some, but the feeling of progression through boosting your inherent power is pretty satisfying (as in most RPGs) and makes the whole experience very addicting.

Toward the end of Legacy, when your character is strong enough to make it most of the way through the dungeon before dying, each run can take about 30 minutes or more, and I found it becomes a bit of a grind. Luckily the grind doesn’t last too long (at least it didn’t for me) before you become powerful enough to beat the final boss and finish the dungeon. There is a nicely done New Game+ option, and it’s a telling sign that I immediately dove back in upon completion my first time around.

Overall, I really enjoyed my time with Rogue Legacy. The RPG mechanics do an excellent (or evil, depending on how you look at it) job of cranking up the “Just one more run” factor that roguelikes are infamous for. Blending rewarding and difficult gameplay with a really smart way to make death a little less punishing goes a long way to make Rogue Legacy one of the best games in the genre.
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64 de 79 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.8 hrs registradas
Publicada: 30 de dezembro de 2014
Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ atmospheric retro look
- poor detail
- many opponents only re-inked
- spartan effects

+ nostalgic feel
+ humorous hero combinations
- sterile world

+ catchy retro sounds
- music is repeating
- except fight grunt no speech
- weak effect sounds

+ nevertheless every death brings progress
+ demanding, but with practice always possible
- difficulty varies by random hero and levels

+ many secrets in the castle
+ tricky fairies cases-tasks
+ very hard bosses
- but really just very thick versions of the standard opponents are
- almost non-existent story

Character System:
+ always new random hero
+ unlockable and upgradeable classes
+ heroes across upgrades by free expansion of the family home

Combat System:
+ opponents with their own attack patterns
+ each class heroes and feature allows other strategies
+ useful skills
- weapons and spells can not be change at any time

+ weapons and armor with different bonuses
+ diverse runes upgrades and combinations
+ hidden disposable bonus items
- differences between weapons and armor are limited

Game Size:
+ on each pass random castle with four areas
+ new game plus
+ long-term motivational structure of the dynasty
- overall little variety

Multiplayer: no multiplayer

Death has never been so motivating Rogue Legacy sends our heroes after a few minutes into the grave, but we play with their heirs continue and build a dynasty in the test for millennia on.

In Rogue Legacy can measure the average life expectancy of a hero-digit minute range. Actually, our goal is to fight our way through the four sections of a sinister castle and kill four infernal bosses - only then will the golden gate opens in the entrance room and the walls reveals its secrets. So we hop fall through and castle rooms, and beat all kinds of monsters out of the way, both the design of the levels and opponents (bone-throwing skeletons!) While striking to remember old Castlevania times and provide cozy nostalgia chills.

Not only the heirs, and the prey Castle is newly generated randomly each time. And there's a lot to discover. Well, the story-thin shreds in the form of unset diaries of a previous adventurer let us rather cold. But the more eager we hunt new blueprints for the blacksmith or fairies boxes that we can only be opened when we reach under certain conditions. After a while, but we recognize certain set pieces over and over again, and the opponents are often re-colored and stronger varieties of old enemies - even the four bosses.

Can so often to die but not be healthy. Or it should at least be frustrating. And yes, sometimes it's that too, especially when I eyeball the tenth run on a handbreadth life points down to have blood splattering giant - and yet it going again at the last moment. But even failures motivate at Rogue Legacy. Because I have learned something out of it, because death was my fault and I can do it better next time. And because despite all the hardship and a carrot in front of the nose keeps me the game, because even my failures make my heroes dynasty stronger. If the motivation it out kinks, which is closer to the random number generator used but a bit too often the same blocks. But I really just do not have time to annoy me about it, I have to earn my heirs a new helmet. it's worth exploring Rogue Legacy's castle again and again and again.

Score: 86 / 100

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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53 de 65 pessoas (82%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.9 hrs registradas
Publicada: 11 de novembro de 2014
At $2.99 right now, buying this is borderline criminal, considering how much fun it is, and how much replay value there is. If you like Rogue-likes, buy it. If you like indie games with fun mechanics, buy it. If you like Metrovania-type games, buy it. If you enjoy games at all, buy it!!
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30 de 37 pessoas (81%) acharam esta análise útil
35.4 hrs registradas
Publicada: 17 de outubro de 2014
Absolutely fantastic game. It is so good, that I, a random person on the internet, took 15 minutes out of his schedule to tell people to play it.

The premise is simple and engaging, progressing through a randomly generated castle. Enemies are varied and can get challenging. The story is hilarious, and while not groundbreaking, tends to fix a smile firmly on my face. Gameplay is simple in theory, but with the Equipment and Runes system, can get some nice depth going. It is one of those games you sit down to when you have 30 mins to spare before a big meeting, and end up just deciding to miss it.

Got this during the Steam sales at a discounted price, but would willingly pay full price again.

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19 de 23 pessoas (83%) acharam esta análise útil
3.0 hrs registradas
Publicada: 9 de novembro de 2014
Wow, this is a lot more fun than I realized it would be. I'm going to need a gamepad to last at this level of difficulty! There's enough randomness here to keep me hooked for a long time.

The succession lines are a really neat concept. It's a very simple platformer, but tough to survive for very long. This is just an excellent game.
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24 de 35 pessoas (69%) acharam esta análise útil
29.0 hrs registradas
Publicada: 21 de outubro de 2014
the best and most fun Rogue-like MetroidVania game and by far, it had me glued to my seat playing it non-stop and this is something really rare in recent games. highly recommended for sure
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15 de 19 pessoas (79%) acharam esta análise útil
33.5 hrs registradas
Publicada: 11 de novembro de 2014
A beautiful addition to the roguelike genre. Random generation of levels AND characters ensures that challenges remain fresh, and the incremental progression keeps it addictive. A must-buy for people who enjoy this type of game.
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14 de 18 pessoas (78%) acharam esta análise útil
27.8 hrs registradas
Publicada: 5 de outubro de 2014
This is a good rogue like game that has an interesting progression system.

This progression system is really one of the key reason why I put so many hours into this game. Most rogue like games have perma death. Where if you lose thats it, its done you start from the beginning. Personally I did not like the idea of perma death in my games. I like to feel like I am working towards something and not losing everything just to try to do it again. With this said, many people who like rogue like games will disagree whole heartily with my decision and I understand that. Well with this game people get a little bit of both worlds.

This game has perma death and progression. Each character that goes into that death trap of a castle will eventually die but his or her's gold will be sent to their child where he or she can spend it on upgrades to their castle (that supplies skills, armory, stats etc) and to buy armor, accessories and even lock the previous dungeon so you can attempt it again. Then that child will die and send it's money to the next child and so on. So people get their perma death and progression all in one.

The gameplay is fun with platformer elements to it as well as rpg. Its a 2d side scroller where you go around in a randomly generated dungeon looting for gold, trying to survive and fighting bosses. Thanks to the option to lock the previous dungeon you can keep retrying the bosses again and again, without searching for the boss door. Which is nice because the bosses can be extremely hard if your not prepared. Also the dungeon itself is hard as well and you will find that it will take many attempts before finding the boss doors.

So overall, the progression system as well as the gameplay makes for an addicting game. With this said, their are a few issues I have with the game. When your character dies you get a selection of three (maybe four) randomly generated characters to choose from. All of these characters have different classes, special attacks and/or different qualities. Although the qualities like vertigo can really mess with you, most of the other qualities are forgettable after a while but it does add another element to the game at times. The random generated abilities on the other hand, were for the most part useless because most of the classes (except maybe mage and spell sword) had very little Mp to work with. I found that the normal attacks were sufficient in getting me through the dungeons. It could have really helped if the characters had a bigger Mp pool to work with and maybe some different spells and abilities.

Overall, good game with a few issues with the characters abilities, still very fun to play and has a game plus mode so good replayability as well.
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12 de 15 pessoas (80%) acharam esta análise útil
22.4 hrs registradas
Publicada: 11 de setembro de 2014
Rogue Legacy is the sort of modern retro classic that dreams are made of.

Entering the looming castle, unaware what awakes you inside, it quickly becomes apparent that this is not the simple 16-bit platformer it first appears. It cleverly blends genres, from roguelikes to RPGs to traditional platformers and bullet hell shooters, into a consistent and dangerously addictive blend of beautiful originality that feels fresh yet instantly familiar. It's also constantly and abundantly rewarding, making sure your many, many deaths feel worthwhile instead of frustrating as you continually rush back into the castle hoping this run will bring greater victories.

The concept is deceptively simple. You are the descendant of a dying king, embarking on a quest to find what lays inside this castle that will allegedly cure the king. But within moments you are struck down long before you can make it anywhere near the deepest layers of the castle. Thankfully you were rather, ahem, "friendly" in your life and know it's up to your incredibly large number of offspring to take up the sword in your place.

This then leads into RL's broad progression system, which incorporates a level of randomness while also allowing you to level your hero to better confront the monsters within the castle. No two children are ever the same, with each being a random combination of a huge amount of classes, traits, and special items they can use. For instance you could be a giant colorblind mage, or an ectomorphic shinobi that gets sent flying with every hit. It's a tad disappointing that some of the traits are merely for laughs (for instance one that causes you to pass gas with every jump), but there are enough that drastically alter the gameplay for it to be considered a success that plays largely into how you intend to approach a given run.

These runs are what I love most about RL, because they take the most compelling elements of roguelikes (such as randomized level designs), and combines them with a more approachable leveling system and patterns that can be learned and mastered. Although you lose all your gold each time you enter the castle (at least at first), what you manage to attain can then be used to buy better gear, equip skill runes, or level your skills and unlock more classes. This leverages the difficulty away from impossibly hardcore, into something far less daunting. I constantly like like I was making progress even when I died, and it's this constant drive that makes finally overcoming a particularly challenging boss or section so satisfying. Overcoming RL's obstacles was easily some of the most rewarding moments I've ever had while playing a game, and finally beating it felt like the epic accomplishment it ought to have.

Don't take this to mean RL is an easy game, because rest assure you will get pounded into the dirt more times than you can count. But it's not an insurmountable challenge, and it's in this that I feel it most succeeds at turning hardcore design philosophies into something everyone can enjoy. It makes the difficulty something you can realistically see yourself beating if you just try one more time; upgrade one more stat; find one more blueprint. It's the best sort of "hard" game that knows when to reward you and when to hold you up, only long enough to keep the hunger for victory ever present and relief just out of reach.

Even though I've conquered the castle, beaten the bosses, and discovered what lays within I don't see myself putting Rogue Legacy down anytime soon, and that more than anything is what sets it apart as a brilliant experience that I want to play over and over again. Every element of its design is polished to a glorious sheen, glued together by it's fantastic artwork and mind blowing soundtrack, and it's relentless attempts to empower you while always leaving you something more to accomplish. Everything about it is just freaking rad, and hopefully you realized that already and are now metaphorically running to pick it up.
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