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Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
發售日: 2013年6月27日
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Rogue Legacy Content Patch v1.2.0 has been released

2013年12月17日

A free content patch for Rogue Legacy (v1.2.0) has been released and is now available on Steam. Battle through special remixed bosses, unlock a new class, experience new traits and more! The update is currently on PC for Steam only, and will be made available through other distributors and platforms once we're confident in its stability.

For a full list of updates for this patch, read below:

Major Changes:
- Added 5 boss remixes to the game.
- Added 1 new class.
- Added 4 new traits.
- Added 28 new rooms.
- Added ability to reduce shader effect quality for people playing on slower machines.
- Added 6 new Steam achievements (Steam only).

General Fixes:
- Added a small winter effect.
- Fixed a few spelling mistakes.
- Fixed bug where you could cast spells in carnival rooms and destroy targets before the game starts.
- Fixed bug where talking to Pooyan with a spell/ability that drains mana active would result in constant mana loss.
- Fixed bug where completed chests would sometimes show incorrect objectives.
- Enemy names in the enemy HUD now have a character cap.
- Fixed bug where open chests would not be properly reflected on the minimap.
- Fixed bug where diary rooms would show an exclamation mark even if no diary entry was available.
- Fixed longstanding bug where some enemies would spawn well above or inside terrain.
- Fixed bug where the introduction cutscene would crash in very rare cases.
- Fixed bug where casting certain abilities (translocation, assassin ability, etc.) right before entering the castle would result in undesired effects.
- Fixed bug where version 1 of the last boss could not be hit when casting a certain spell.
- Mana cost for spells with no mana cost is no longer displayed.
- Fixed bug where the lineage screen was giving the wrong helmet to ancestors.
- Fixed bug where different sized characters (gigantism, dwarfism, etc.) were not being displayed properly in the credits or profile card.
- Fixed bug where player could move while the last boss door was opening.
- Fixed bug where you could crash the game if you pressed two directions at the same time in the diary entry room (only possible with keyboard).
- Diary entry rooms are now removed from the castle's generation if you have obtained all possible diary entries.

Balance Changes:
- Vampire and siphon runes now scale with NG+ level.
- Chance of gold chests to drop random stats instead of gold has been significantly increased.
- Increased visibility in dungeons to make navigation a little easier.
- Ponce De Leon logic tweaked.
- Expert Eyeball fire spread reduced from 6 to 4.
- Adv.Eyeballs fire spread reduced from 5 to 4.
- Haggle buffed. Costs less, scales slower, and max price reduction increased from 30% to 50%
- Map tweak to Barrel platform room.
- Typo fixes.
- Fixed plant miniboss sometimes spawning on ground.
- Odds of farting when having IBS lowered.
- Herodotus HP reduced slightly.
- Spelunkers Light no longer costs mana.
- Bouncy Spike auto kill logic bug fix to reduce false positives.
- Following enemies have had their HP decreased slightly to make later zones slightly easier:
-- Skel Exp.
-- Knight Exp.
-- Blob Exp.
-- B&C Exp.
-- Wizards Exp (all 3)
-- Fairy Basic, Adv. and Exp.
-- Shield Knight Exp.
-- Sword Knight Exp.
-- Wolf Exp.
-- Zombie Exp.
-- Energon Exp.
-- Plant Adv. and Exp.
-- Fireball Adv. and Exp.
-- Skel ARcher Exp.
-- Portrait Adv and Exp.
-- Starburst Exp.
-- Turret Exp.
-- Horses Adv. and Exp.
-- Mimic Exp.

78 則回應 繼續閱讀

評論

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

Steam Big Picture

關於此遊戲

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

系統需求 (PC)

    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.

系統需求 (MAC)

    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space

Linux 系統需求

    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
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14.3 記錄時數
《Rogue Legacy》雖然寫成 Rogue,但是讀做 Grind。

《Rogue Legacy》是一款 2D 平台動作遊戲,遊戲的目標是在打敗城堡中數名頭目,挑戰最終魔王。

概念上的確有 Roguelike 的要素,像是隨機產生角色、永久死亡和隨機產生的關卡,但《Rogue Legacy》有繼承的要素,玩家必須累積金錢來升級角色的基本能力和解鎖其他隨機產生的角色職業,這佔了遊戲中大部分的內容。

而關卡設計上有很多惱人的點,使得玩家不得不累積/強化角色的基本能力才能過關,許多情況都是以換血為攻略手段,到後期敵方血量和傷害愈來愈高,且數量遠超出玩家所能負荷的量,讓玩家不得不繼續刷錢來升級能力,不斷循環。

遊戲中的角色特性倒是挺有趣的設定,除了每個職業有各自特殊的能力,像聖騎士(Paladin)能夠消耗魔力來抵擋攻擊,野蠻王/后(Barbarian King/Queen)則可以怒吼將周圍的敵人震飛,並且清除敵方飛行物;除了職業,還有角色另外的屬性,這些屬性多半是引用醫學上的名詞,像是強迫症(O.C.D.)這個屬性讓玩家能夠在摧毀物品時獲得魔力,過動症(ADHD)則讓角色移動速度上升等等。

遊戲本身的機制和平台動作相當扎實,但刷錢在遊戲中佔了很重要的一部分,大大抹殺了 Roguelike 的樂趣,玩家重複多次就會發現許多相同的關卡套路和偏好選用的隨機產生角色職業與特性。

順帶一提 UI 上有點費解,要離開遊戲必須要從設定選單中選取,而不是一般習慣的 Esc 暫停選單來離開遊戲。

優點:
- 扎實的平台動作
- 有趣的職業/特性設定

缺點:
- Roguelike 的要素並沒有確實的發揮
- 關卡設計導致注重刷錢刷裝備升級
張貼於:2013年12月8日
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30.5 記錄時數
很好玩!! 人物能夠不斷升級這點完全符合我的喜好 一開始死掉 就要我換新人物時 還想說糟了 以為是超hard core的遊戲 一死掉就重來 結果不是! 死掉後新的子嗣可以選擇不同的職業 升級過的能力值 裝備 也都會一直留著 一定會越玩越強 一些色盲 3d盲 或是路癡屬性 讓遊戲多了點幽默 殺時間的好東西!
張貼於:2013年12月24日
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15.4 記錄時數
有黑暗靈魂的Feel,容易死但得到的金幣可以強化後代子孫,越來越強突破更多關卡。不錯玩~但是蠻虐的....
張貼於:2014年1月7日
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9.4 記錄時數
類似黑暗靈魂(Dark Souls)般的Hard Core遊戲
你扮演一名騎士家族成員
要不斷的攻克地下城打倒最後魔王,讓你的家族獲得解放
一旦死了,你的壯志就只有由你的子孫們來繼承
你的金錢以及道具會保留給你的子孫
因此如何在你的短暫人生中存得最大的退休金
造福子孫,這就是你的難題

金幣沒有辦法保留至下一輪,因為進入地下城要繳通關費用
這通常就是把你身上的所有家當給搜刮一空
一旦死了,地下城的結構又會變動
這充滿惡意的地下城,各種機關
各種致死的陷阱,各種腹黑的怪物

喜歡這種困難動作遊戲的玩家,絕對不要錯過這款佳作了
張貼於:2014年3月16日
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19.9 記錄時數
非常有趣的遊戲,隨機的人物特性跟地圖讓挑戰充滿了樂趣XD
探索、戰鬥、小挑戰、蓋房子,rougelike類型中動作遊戲的優秀作品!
要說問題的話就是新的remix bosses真的難到太過分了...
張貼於:2014年4月17日
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