Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
Évaluations des utilisateurs : Majoritairement positive (9,763 évaluation(s))
Date de parution: 27 juin 2013

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"A rogue lite dungeon crawler where the dungeon changes every time you die, as well as pick a new hero with his/her own perks, and flaws."

Articles

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

Steam Big Picture

À propos de ce jeu

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Évaluations intéressantes des utilisateurs
13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
72.6 heures en tout
Posté le : 25 novembre 2014
Encore un très bon Rogue Like !
Très addictif et agréable à jouer, il est plus simple qu'un Rogue Like basique, c'est ce qui le rend agréable et non-rageant. Idéal quand on a du temps libre car les runs ne durent souvent pas plus de 30 minutes ! Contrairement à d'autres où on peut y rester pendant une bonne heure sans pouvoir sauvegarder. La variété des mobs n'est pas très large mais chacun a ~4 "évolution", et le jeu est composé de 5 boss + quelques miniboss.

Le jeu est beau, mais c'est un style que tout le monde ne peut pas aimer. Graphismes assez enfantins, variété de persos un peu humour pipi caca, mais quand on est immergé ça ne se sent même pas !

Je le conseille énormément pour son prix.
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463 personne(s) sur 487 (95%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
134.9 heures en tout
Posté le : 2 novembre 2014
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
15.8 heures en tout
Posté le : 20 décembre 2014
Rogue Legacy est un excellent jeu de plate-forme en side-scrolling avec une génération des niveaux procédurale. Le jeu est très dur et il faut recommencer des centaines de fois avec d’espérer voir la fin du jeu, mais on ne perd pas tout en mourant: les pièces que l'on récupère servent en effet à améliorer le personnage ou débloquer de nouvelles classes.
Car dans RL, quand vous mourrez vous pouvez choisir un héritier que vous controllerez alors pour repartir à la conquête du château.

En bref, le jeu est très riche en contenu et la génération procédurale du château fait qu'on ne sait jamais à quoi s'attendre, à part qu'il est divisé en quatre niveau (qui définissent aussi la difficulté) avec chacun un boss, et que évidemment, quand vous avez affrontés tout les boss...

Allez, courrez l'acheter !
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
58.0 heures en tout
Posté le : 2 novembre 2014
Jeu très sympa, qui malgré un début assez dur, possède une progression très bien gérée :)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
51.1 heures en tout
Posté le : 3 novembre 2014
Dans le monde, y'a deux sorte de jeux. les jeux l'fun, pis les jeux poches. Rogue Legacy est définitivement dans la première. Ce jeux combine à merveille les éléments d'un plateformer ainsi que ceux d'un roguelike à mon avis. Les contrôles sont bons, la pente d'apprentissage est relativement bonne et le jeux reste challenging de la première zone à la dernière. Il n'y a qu'un élément qui me dérange: Le système de Runes, quoi qu'il permette une customization accrue pour accomoder le style de jeu de chacun est couteux à débloquer.

Je lui donne trois pouces en l'air sur 5
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
14.1 heures en tout
Posté le : 17 février
A l'origine j'étais plutôt dubitatif par rapport à Rogue Legacy, n'étant pas un grand fan de ce genre de jeu. Mais je ne regrette finalement pas l'achat. Quelques points par contre à souligner:
-Meilleur jouabilité si vous avez une manette! La gestion au clavier est faisable mais bien moins pratique.
-Le jeu peut être assez répétitif car le contenu est relativement limité, mais si vous aimez les défis ca occupe bien.
-La musique devient assez chiante à la longue, mais c'est un détail :) (et rien ne vous empêche de la couper)

En gros, le jeu vaut le détour, mais il faut s'acharner un peu pour vraiment commencer à s'amuser. Donc si vous avez déjà une dent contre le style arcade, passez votre chemin!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
39.7 heures en tout
Posté le : 15 novembre 2014
Ce genre de jeu est tout simplement excellent du fait qu'à chaque fois que l'on recommence, rien n'est pareil. C'est ce qui donne vraiment envie de continuer toujours de jouer sans s'arrêter. Le système de "l'arbre généalogique" est parfait. Ce que je préfère le plus dans ce jeu est les petits trucs inutiles mais bien énervant comme quand on est nostalgique, quand on à l'écran à l'envers ou encore quans on voit flou tout autour de son perso (je me rappelle plus les noms des trucs). C'est très bien pensé et on a vraiment l'impression d'avoir un vrai personnage quand on joue.
Par contre, il est pratiquement impossible de jouer au clavier, il faudra une manette pour avoir une expérience de jeu optimale.
A acheter sans hésiter.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
32.1 heures en tout
Posté le : 1 avril
Quelle magnifique jeu ! Un gameplay parfait, difficulté très équilibré (pour un rogue-like, c'est pas toujours le cas), de beaux thèmes (parfois un peu répétitif)...et cette fin ! qui ne verse pas dans l'humour (comme tout le reste du jeu) mais dans l'émotion....surprenant et nous laisse pensif: suis-je vraiment le "gentil" de l'histoire. Notamment dans le générique de fin avec tous ces tableaux qu'on pourrait qualifier de "chasse", mais ne serait-on au final, bourreau que preu chevalier ?

Dommage qu'il soit un poil court (30h pour compléter tous les ups, de là, l'or n'a plus d'intêret).
On en redemande!
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 1 décembre 2014
Enfin fini après plus de 23h de jeu passées sur ce "petit" jeu indépendant qui est un grand. Je me suis vraiment super éclaté sur ce jeu. Certes difficile mais qui possède de par son côté rpg un véritable côté addictif et qui laisse place à une énorme marge de progression. Le gameplay est on ne peut plus propre, et les originalités sont légions. Il n'avait pas non plus une ambition gigantesque et l'énorme succès rencontré est tout à fait mérité. Je l'ai commencé cet été, mais avec mon temps libre limite inexistant depuis que j'ai commencé le taf, il m'a permis de me faire plaisir une petite demi-heure de temps en temps depuis la rentrée, et je l'en remercie aussi pour ça :) Bizarrement en plus j'ai très peu ragé sur ce jeu et chaque fois que je suis mort je m'en voulait à mon propre skill et non au jeu lui même. Quelle surprise d'ailleurs car je viens de voir après l'avoir fini une première fois qu'il existait un new game + ou tous les monstres sont beaucoup plus forts ainsi que les récompenses plus importantes. Du coup s'il me prend l'envie de tout débloquer dans l'arbre des améliorations, j'ai de quoi faire. Mais je pense tout de même passer à un nouveau jeu car 23h c'est déja pas mal pour Rogue Legacy^^.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.1 heures en tout
Posté le : 27 janvier
Good
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664 personne(s) sur 907 (73%) ont trouvé cette évaluation utile
65 personnes ont trouvé cette évaluation amusante
34.4 heures en tout
Posté le : 28 octobre 2014
Me and my girlfriend didn't have any sex in june because we played this game all the time.

10/10 would become celibate again.
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65 personne(s) sur 68 (96%) ont trouvé cette évaluation utile
26 personnes ont trouvé cette évaluation amusante
72.6 heures en tout
Posté le : 20 janvier
11:00 PM
Oh crap, I died. That was hard.
But, I got some gold. Now I can unlock that new class.
One more run to test it out.

------
11:17 PM
Damn, dead again. But I found blueprints for an awesome looking sword.
One more run, just to get enough gold to unlock that sword.

------
11:31 PM
Dead, but I'm kinda glad because I can't wait to buy this sword.
(I could probably sleep an extra 30 minutes and take the 7:50 train to work. I'll bike fast.)
One more run, just to see if I can one-shot enemies now.

------
11:50 PM
That was awesome. It only takes me one hit to kill those guys now, which means I'm getting gold twice as fast.
Also, I found the boss room!
One more run, just to see if upgraded defense gives me the edge I need over the boss.

------
11:54 PM
Thank god that character is dead. She was wack.
There's no way anyone could play with everything upside down like that.
One more run, with a proper character.

------
12:12 AM
%#*@!! SO CLOSE. One more hit and that boss was TOAST.
Wonder what happens when you beat him.
One more run. This is the one.

------
12:20 AM
Ok. Not even gonna make it back to the boss room if I don't take it a bit slower than that.
One more run. THIS is the one.

------
12:40 AM
BOOOOM! That was glorious. Slaughtered the boss and got soo much money.
Enough to try out some of these runes I unlocked.
Not sure what "vampirism" does, but surely I'm a total beast now.
One more run.

------
1:05 AM
Holy crap. HP regain on kill means longer runs, and more gold.
Stack a few more of these vampirism runes and I WILL LIVE FOREVER!!!
Muah hah hah hahhhh!

------
1:09 AM
Ok, still gotta be careful.
One more run. Relax a bit this time.

------
1:40 AM
OMG so much gold and I found vampire gear! There's vampire gear.
Let's try it o--
Ah crap, I need a little more gold to upgrade my max weight capacity first.
One more run. Just gotta grab 4325 gold and die so I can check this out.

------
2:22 AM
Man, what an awesome run! I was unstoppable.
If I hadn't been so greedy I probably could have taken down the forest boss.
One more run, just to test out this vampire armor.

------
2:45 AM
The forest is mine and after I spend this huge pile of gold I am gonna be an absolute monster.
Holy crap it's 2:45 AM. Alright.
One more-- it's not a "run"-- just gotta see how strong my attack is now.

------
3:12 AM
If this new sword will let me one-shot some of the enemies in The Maya, I can do this real quick for sure.
Not with this mage character though.
One sec...

------
3:30 AM
Using magic actually seems kinda fun. Maybe I shouldn't have ignored all the magic stats.
This pot of gold goes to them.
Woahh a whole new part of the tree became available! What is that mystery class?!
3945 to unlock.
3945.

------
3:40 AM
I definitely should not have wandered into that part of the castle. Yet.
3945.

------
4:04 AM
The Maya is mine! I guess I'm supposed to go to battle in that scary underworld area now.
Oh yeah, that class! Unlocked.
Gotta die real quick so I can test it out.

------
4:26 AM
Made it further than I expected in the underworld. A few more gear upgrades should make it doable.
Holy crap I can play as a dragon?!?!
This is gonna be awesome.

------
4:34 AM
Weak.
Oh god.
It's 4:30 AM.
I hate myself.
------

10/10
You'll learn to forgive yourself.
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57 personne(s) sur 67 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
16.3 heures en tout
Posté le : 10 novembre 2014
Rogue Legacy is a 2D platforming action game by Cellar Door Games, an independent Canadian studio. It’s categorized as a roguelike, which for the uninitiated, is a sub-genre that typically includes procedurally generated levels and permanent death (meaning once you die, you start over from the beginning). Rogue Legacy has both of those, but it adds in some RPG mechanics which make the imposing threat of death easier to swallow, while not altogether curbing the difficulty that fans of the genre have come to expect.

At the beginning of Rogue Legacy, you are a generic sword-wielding hero who is tasked to fight through a dungeon. There’s some reason for doing so, and there are diaries strewn about the world to help piece together exactly what’s going on, but for the most part the narrative is in the back seat throughout Rogue Legacy and that’s totally fine.

It’s hard to overstate just how much fun the minute to minute gameplay is in Rogue Legacy. Controls feel tight and the mechanics are all-around solid and enjoyable. Any fan of 2D platformers such as Spelunky will find themselves at home here. The dungeon is split into four separate areas, and while they are distinct in aesthetic and difficulty, they do tend to blend together after ten or twenty hours in the game.

The main distinguishing factor of Rogue Legacy is the way in which death, and subsequent life after death, occurs. Upon dying (which will happen -- a lot), you get to choose a new “heir” among three choices to attempt another run through the game. Each heir can have all sorts of randomly assigned genetic traits which affect how the game plays. Discovering the novelty of some of these traits is fun in and of itself, so I won’t ruin them here, but I will say the traits are pretty well balanced, creative, and occasionally good for a laugh.

The other unique aspect of death is that your character continually gets stronger in whatever way you choose. As you traipse throughout the dungeon, your character collects gold from chests and enemies. You can invest gold after dying in a huge amount of ways; you can boost stats such as strength and armor, unlock new classes, or buy new equipment. It’s almost impossible to beat the game during the early hours because of the upgrade system, and how weak your initial character is. Having to rely on more than sheer skill may be a problem for some, but the feeling of progression through boosting your inherent power is pretty satisfying (as in most RPGs) and makes the whole experience very addicting.

Toward the end of Legacy, when your character is strong enough to make it most of the way through the dungeon before dying, each run can take about 30 minutes or more, and I found it becomes a bit of a grind. Luckily the grind doesn’t last too long (at least it didn’t for me) before you become powerful enough to beat the final boss and finish the dungeon. There is a nicely done New Game+ option, and it’s a telling sign that I immediately dove back in upon completion my first time around.

Overall, I really enjoyed my time with Rogue Legacy. The RPG mechanics do an excellent (or evil, depending on how you look at it) job of cranking up the “Just one more run” factor that roguelikes are infamous for. Blending rewarding and difficult gameplay with a really smart way to make death a little less punishing goes a long way to make Rogue Legacy one of the best games in the genre.
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59 personne(s) sur 73 (81%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
15.9 heures en tout
Posté le : 11 novembre 2014
At $2.99 right now, buying this is borderline criminal, considering how much fun it is, and how much replay value there is. If you like Rogue-likes, buy it. If you like indie games with fun mechanics, buy it. If you like Metrovania-type games, buy it. If you enjoy games at all, buy it!!
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25 personne(s) sur 30 (83%) ont trouvé cette évaluation utile
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5.3 heures en tout
Posté le : 13 novembre 2014
Dark Souls meets Ghosts'n'Goblins.
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3.5 heures en tout
Posté le : 9 novembre 2014
Wow, this is a lot more fun than I realized it would be. I'm going to need a gamepad to last at this level of difficulty! There's enough randomness here to keep me hooked for a long time.

The succession lines are a really neat concept. It's a very simple platformer, but tough to survive for very long. This is just an excellent game.
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
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33.5 heures en tout
Posté le : 11 novembre 2014
A beautiful addition to the roguelike genre. Random generation of levels AND characters ensures that challenges remain fresh, and the incremental progression keeps it addictive. A must-buy for people who enjoy this type of game.
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58 personne(s) sur 100 (58%) ont trouvé cette évaluation utile
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46.9 heures en tout
Posté le : 13 novembre 2014
Was really excited for this game, and as you can see from my play time I believed in it for a while. The platforming actually is rather good (with a tendency to use too many spikes for my taste) as is the funny genealogical system. But the major sticking point is the permanent STATS progression. At first it sounded great, you get the blood rush of permadeath with something to carry over! Unfortunately it means that initially you can't get very far without being completely destroyed, and that later on the early parts of the dungeons will likely be no-challenge pieces of cake (can't tell if they put mechanics in place to prevent this, didn't get that far with the unlocks).

Also, unless you're the absolute god of platformers you'll sooner or later hit a progression slowdown where you just can't get a run that's profitable enough to unlock anything.

I think the lesson from this, and I'm gonna repeat it in every rogue-lite review I do, is that permanently unlocking new alternate classes and new stuff that gets fed to the random generator for a run is great, but permanent stat progression just doesn't work in a roguelike, it makes it GRINDY.
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85 personne(s) sur 151 (56%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
30.1 heures en tout
Posté le : 15 novembre 2014
I do not regret getting it, but I have a hard time recommending to anyone. It is not that it is just a difficult game, but it feels like it is just being difficult for difficult's sake. Losing is not fun in this game. The family tree system is only cute at the beginning. It is a fun enough platformer but the progression of the game is too much of a grind to be able to get better stats to be able to do anything.
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14 personne(s) sur 19 (74%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
20.0 heures en tout
Posté le : 31 octobre 2014
So much yes, this game is worth every damn penny it costs, almost too cheap for such a good game! It's unique, challenging and a ton of fun! It's a casual game that you can play at any time pretty much! Everything about this game is so much YES! Exploration, collecting and just kicking monster ♥♥♥ is so much fun! Cellar Door games has made probaly one of my favourite games! Only thing it is missing is steam cloud, so i can't play the same file on both my laptop and my PC. I can't say anything more i think (except for saying that you should go get it), but it is just... Amazing. Easily a 9.5/10, One of my favourite games, Cellar Door really nailed it.
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