Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
Évaluations des utilisateurs : Majoritairement positive (9,338 évaluation(s))
Date de parution: 27 juin 2013

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Acheter Rogue Legacy

 

Recommandé par les curateurs

"A rogue lite dungeon crawler where the dungeon changes every time you die, as well as pick a new hero with his/her own perks, and flaws."

Articles

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

Steam Big Picture

À propos de ce jeu

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Évaluations intéressantes des utilisateurs
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
68.8 heures en tout
Posté le : 25 novembre 2014
Encore un très bon Rogue Like !
Très addictif et agréable à jouer, il est plus simple qu'un Rogue Like basique, c'est ce qui le rend agréable et non-rageant. Idéal quand on a du temps libre car les runs ne durent souvent pas plus de 30 minutes ! Contrairement à d'autres où on peut y rester pendant une bonne heure sans pouvoir sauvegarder. La variété des mobs n'est pas très large mais chacun a ~4 "évolution", et le jeu est composé de 5 boss + quelques miniboss.

Le jeu est beau, mais c'est un style que tout le monde ne peut pas aimer. Graphismes assez enfantins, variété de persos un peu humour pipi caca, mais quand on est immergé ça ne se sent même pas !

Je le conseille énormément pour son prix.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
23.4 heures en tout
Posté le : 6 août 2014
Encore une perle du jeu indé !
Gameplay d'une grande souplesse tout en étant très exigeant, et en plus de ça très variable, bande son tout bonnement géniale, je me suis étonné à la ré-écouter nombre de fois.
Graphiquement sympa, mais le bestiaire est une petite déception pour ma part. Pas très varié et constitué des monstres classiques saupoudré d'un swap color bien crade à l'ancienne.
Durée de vie plus que correcte, le farm pourrait rebuter mais, personellement, j'ai pris un tel plaisir à jouer que ça ne m'a pas plus dérangé que ça. D'ailleurs pour les quelques déglingos dans mon genre, la recherche de toutes les armes, armures et runes d'enchantement ainsi que la chasse aux boss optionnels est une vraie partie de plaisir (même si ces derniers sont vraiment très coriaces).

Foncez dessus !

P.S. : J'allais oublier un point très important : ce n'est clairement pas un jeu PC. Si vous n'avez pas ou n'aimez pas jouer la manette, passez votre chemin, ce sera de l'argent gaspillé.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
28.0 heures en tout
Posté le : 23 septembre 2014
Ce rogue-like est juste ADDICTIF.
Le concept est tout simple : on incarne un petit chevalier avec des caractéristiques aléatoires, on parcourt un donjon, on tue des monstres pour gagner de or, puis... on meurt ; ce qui nous permet de dépenser l'or en améliorations / nouvelles classes. Puis on incarne un petit chevalier avec des caractéristiques aléatoires, on parcourt un donjon, on tue des monstres pour gagner de or, puis... on meurt ; ce qui nous permet de dépenser l'or en améliorations / nouvelles classes. Puis on incarne un petit chevalier avec des caractéristiques aléatoires, on parcourt un donjon, on tue des monstres pour gagner de or, puis... on meurt ; ce qui nous permet de dépenser l'or en améliorations / nouvelles classes.
C'est une boucle infinie ? Oui et non, car plus on achète d'améliorations, plus on arrive à aller loin dans le jeu, jusqu'à le finir ! De plus, la dernière mise à jour du jeu inclut des boss optionnels plutôt coriaces...
Rogue Legacy est donc un bon petit jeu que je recommande.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
57.4 heures en tout
Posté le : 2 novembre 2014
Jeu très sympa, qui malgré un début assez dur, possède une progression très bien gérée :)
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 1 décembre 2014
Enfin fini après plus de 23h de jeu passées sur ce "petit" jeu indépendant qui est un grand. Je me suis vraiment super éclaté sur ce jeu. Certes difficile mais qui possède de par son côté rpg un véritable côté addictif et qui laisse place à une énorme marge de progression. Le gameplay est on ne peut plus propre, et les originalités sont légions. Il n'avait pas non plus une ambition gigantesque et l'énorme succès rencontré est tout à fait mérité. Je l'ai commencé cet été, mais avec mon temps libre limite inexistant depuis que j'ai commencé le taf, il m'a permis de me faire plaisir une petite demi-heure de temps en temps depuis la rentrée, et je l'en remercie aussi pour ça :) Bizarrement en plus j'ai très peu ragé sur ce jeu et chaque fois que je suis mort je m'en voulait à mon propre skill et non au jeu lui même. Quelle surprise d'ailleurs car je viens de voir après l'avoir fini une première fois qu'il existait un new game + ou tous les monstres sont beaucoup plus forts ainsi que les récompenses plus importantes. Du coup s'il me prend l'envie de tout débloquer dans l'arbre des améliorations, j'ai de quoi faire. Mais je pense tout de même passer à un nouveau jeu car 23h c'est déja pas mal pour Rogue Legacy^^.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 10 septembre 2014
Génial et addictif. Une difficulté à votre guise (vous aimez vous balader, restez au centre. Vous aimez bien prendre quelques risques? Allez à droite. Vous voulez de la vraie difficulté? Montez! Vous voulez mourir tout de suite? Descendez.), un design à la fois classique et sympathque, une action frénétique, des découvertes qui vous donnent l'avantage (même parès de longues heures de jeu, on comprend comment parvenir à certaines choses qui nous paraissaient complètement inaccessibles plus tôt.)

Ce jeu est joli, frai, rapide, furieux, exigeant et difficile mais jamais punitif.
Un régal!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
29.0 heures en tout
Posté le : 3 septembre 2014
Un rogue-like de très bonne facture avec une 2D sympathique, un gameplay metroidvania soigné et un level design parfois retors. Vous jouez à chaque tentative un descendant d'une famille partie à l'assaut du château de ses ancêtres. Le but sera d'amasser suffisamment d'expérience et d'items pour vous frayer un chemin jusqu'aux boss, peu nombreux mais pour la plupart difficiles - sans compter les nouvelles versions des boss qui feront pleurer même les joueurs les plus aguerris. Un vaste équipement est à votre disposition, débloquable dans des coffres disséminés dans les niveaux, mais attention ! certains traits de votre personnage pourront vous mener la vie dure... Sous des aspects simplistes, "Rogue Legacy" cache une grande complexité avec une bonne dose d'humour, une grande rejouabilité que les joueurs expérimentés apprécieront.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
15.8 heures en tout
Posté le : 20 décembre 2014
Rogue Legacy est un excellent jeu de plate-forme en side-scrolling avec une génération des niveaux procédurale. Le jeu est très dur et il faut recommencer des centaines de fois avec d’espérer voir la fin du jeu, mais on ne perd pas tout en mourant: les pièces que l'on récupère servent en effet à améliorer le personnage ou débloquer de nouvelles classes.
Car dans RL, quand vous mourrez vous pouvez choisir un héritier que vous controllerez alors pour repartir à la conquête du château.

En bref, le jeu est très riche en contenu et la génération procédurale du château fait qu'on ne sait jamais à quoi s'attendre, à part qu'il est divisé en quatre niveau (qui définissent aussi la difficulté) avec chacun un boss, et que évidemment, quand vous avez affrontés tout les boss...

Allez, courrez l'acheter !
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357 personne(s) sur 375 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
134.3 heures en tout
Posté le : 2 novembre 2014
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
48.4 heures en tout
Posté le : 7 octobre 2014
Un excellent jeu avec un gameplay simple mais bien pensé.
Avec une difficulté progressive et une rejouabilité infinie, Rogue Legacy s'affiche comme un petit jeu qui ne paie pas de mine mais qui vous scotchera devant votre écran des heures durant.
Au final, un très bon jeu que je recommande vivement !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 4 août 2014
Ce jeu est juste génial x)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
51.1 heures en tout
Posté le : 3 novembre 2014
Dans le monde, y'a deux sorte de jeux. les jeux l'fun, pis les jeux poches. Rogue Legacy est définitivement dans la première. Ce jeux combine à merveille les éléments d'un plateformer ainsi que ceux d'un roguelike à mon avis. Les contrôles sont bons, la pente d'apprentissage est relativement bonne et le jeux reste challenging de la première zone à la dernière. Il n'y a qu'un élément qui me dérange: Le système de Runes, quoi qu'il permette une customization accrue pour accomoder le style de jeu de chacun est couteux à débloquer.

Je lui donne trois pouces en l'air sur 5
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 27 janvier
Good
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 4 août 2014
Dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur mais bien mais dur tg mais bien mais dur mais bien mais dur
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496 personne(s) sur 699 (71%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
34.4 heures en tout
Posté le : 28 octobre 2014
Me and my girlfriend didn't have any sex in june because we played this game all the time.

10/10 would become celibate again.
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46 personne(s) sur 51 (90%) ont trouvé cette évaluation utile
16.3 heures en tout
Posté le : 10 novembre 2014
Rogue Legacy is a 2D platforming action game by Cellar Door Games, an independent Canadian studio. It’s categorized as a roguelike, which for the uninitiated, is a sub-genre that typically includes procedurally generated levels and permanent death (meaning once you die, you start over from the beginning). Rogue Legacy has both of those, but it adds in some RPG mechanics which make the imposing threat of death easier to swallow, while not altogether curbing the difficulty that fans of the genre have come to expect.

At the beginning of Rogue Legacy, you are a generic sword-wielding hero who is tasked to fight through a dungeon. There’s some reason for doing so, and there are diaries strewn about the world to help piece together exactly what’s going on, but for the most part the narrative is in the back seat throughout Rogue Legacy and that’s totally fine.

It’s hard to overstate just how much fun the minute to minute gameplay is in Rogue Legacy. Controls feel tight and the mechanics are all-around solid and enjoyable. Any fan of 2D platformers such as Spelunky will find themselves at home here. The dungeon is split into four separate areas, and while they are distinct in aesthetic and difficulty, they do tend to blend together after ten or twenty hours in the game.

The main distinguishing factor of Rogue Legacy is the way in which death, and subsequent life after death, occurs. Upon dying (which will happen -- a lot), you get to choose a new “heir” among three choices to attempt another run through the game. Each heir can have all sorts of randomly assigned genetic traits which affect how the game plays. Discovering the novelty of some of these traits is fun in and of itself, so I won’t ruin them here, but I will say the traits are pretty well balanced, creative, and occasionally good for a laugh.

The other unique aspect of death is that your character continually gets stronger in whatever way you choose. As you traipse throughout the dungeon, your character collects gold from chests and enemies. You can invest gold after dying in a huge amount of ways; you can boost stats such as strength and armor, unlock new classes, or buy new equipment. It’s almost impossible to beat the game during the early hours because of the upgrade system, and how weak your initial character is. Having to rely on more than sheer skill may be a problem for some, but the feeling of progression through boosting your inherent power is pretty satisfying (as in most RPGs) and makes the whole experience very addicting.

Toward the end of Legacy, when your character is strong enough to make it most of the way through the dungeon before dying, each run can take about 30 minutes or more, and I found it becomes a bit of a grind. Luckily the grind doesn’t last too long (at least it didn’t for me) before you become powerful enough to beat the final boss and finish the dungeon. There is a nicely done New Game+ option, and it’s a telling sign that I immediately dove back in upon completion my first time around.

Overall, I really enjoyed my time with Rogue Legacy. The RPG mechanics do an excellent (or evil, depending on how you look at it) job of cranking up the “Just one more run” factor that roguelikes are infamous for. Blending rewarding and difficult gameplay with a really smart way to make death a little less punishing goes a long way to make Rogue Legacy one of the best games in the genre.
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54 personne(s) sur 64 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.8 heures en tout
Posté le : 30 décembre 2014
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Click for Gameplay Trailer
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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
Graphics:
+ atmospheric retro look
- poor detail
- many opponents only re-inked
- spartan effects

Atmosphere:
+ nostalgic feel
+ humorous hero combinations
- sterile world

Sound:
+ catchy retro sounds
- music is repeating
- except fight grunt no speech
- weak effect sounds

Balance:
+ nevertheless every death brings progress
+ demanding, but with practice always possible
- difficulty varies by random hero and levels

Quests:
+ many secrets in the castle
+ tricky fairies cases-tasks
+ very hard bosses
- but really just very thick versions of the standard opponents are
- almost non-existent story

Character System:
+ always new random hero
+ unlockable and upgradeable classes
+ heroes across upgrades by free expansion of the family home

Combat System:
+ opponents with their own attack patterns
+ each class heroes and feature allows other strategies
+ useful skills
- weapons and spells can not be change at any time

Items:
+ weapons and armor with different bonuses
+ diverse runes upgrades and combinations
+ hidden disposable bonus items
- differences between weapons and armor are limited

Game Size:
+ on each pass random castle with four areas
+ new game plus
+ long-term motivational structure of the dynasty
- overall little variety

Multiplayer: no multiplayer

Death has never been so motivating Rogue Legacy sends our heroes after a few minutes into the grave, but we play with their heirs continue and build a dynasty in the test for millennia on.

In Rogue Legacy can measure the average life expectancy of a hero-digit minute range. Actually, our goal is to fight our way through the four sections of a sinister castle and kill four infernal bosses - only then will the golden gate opens in the entrance room and the walls reveals its secrets. So we hop fall through and castle rooms, and beat all kinds of monsters out of the way, both the design of the levels and opponents (bone-throwing skeletons!) While striking to remember old Castlevania times and provide cozy nostalgia chills.

Not only the heirs, and the prey Castle is newly generated randomly each time. And there's a lot to discover. Well, the story-thin shreds in the form of unset diaries of a previous adventurer let us rather cold. But the more eager we hunt new blueprints for the blacksmith or fairies boxes that we can only be opened when we reach under certain conditions. After a while, but we recognize certain set pieces over and over again, and the opponents are often re-colored and stronger varieties of old enemies - even the four bosses.

Can so often to die but not be healthy. Or it should at least be frustrating. And yes, sometimes it's that too, especially when I eyeball the tenth run on a handbreadth life points down to have blood splattering giant - and yet it going again at the last moment. But even failures motivate at Rogue Legacy. Because I have learned something out of it, because death was my fault and I can do it better next time. And because despite all the hardship and a carrot in front of the nose keeps me the game, because even my failures make my heroes dynasty stronger. If the motivation it out kinks, which is closer to the random number generator used but a bit too often the same blocks. But I really just do not have time to annoy me about it, I have to earn my heirs a new helmet. it's worth exploring Rogue Legacy's castle again and again and again.

Score: 86 / 100
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50 personne(s) sur 60 (83%) ont trouvé cette évaluation utile
15.9 heures en tout
Posté le : 11 novembre 2014
At $2.99 right now, buying this is borderline criminal, considering how much fun it is, and how much replay value there is. If you like Rogue-likes, buy it. If you like indie games with fun mechanics, buy it. If you like Metrovania-type games, buy it. If you enjoy games at all, buy it!!
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29 personne(s) sur 34 (85%) ont trouvé cette évaluation utile
35.4 heures en tout
Posté le : 17 octobre 2014
Absolutely fantastic game. It is so good, that I, a random person on the internet, took 15 minutes out of his schedule to tell people to play it.

The premise is simple and engaging, progressing through a randomly generated castle. Enemies are varied and can get challenging. The story is hilarious, and while not groundbreaking, tends to fix a smile firmly on my face. Gameplay is simple in theory, but with the Equipment and Runes system, can get some nice depth going. It is one of those games you sit down to when you have 30 mins to spare before a big meeting, and end up just deciding to miss it.

Got this during the Steam sales at a discounted price, but would willingly pay full price again.

9.5/10
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19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 9 novembre 2014
Wow, this is a lot more fun than I realized it would be. I'm going to need a gamepad to last at this level of difficulty! There's enough randomness here to keep me hooked for a long time.

The succession lines are a really neat concept. It's a very simple platformer, but tough to survive for very long. This is just an excellent game.
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