Steuere dein eigenes Raumschiff und erkunde mit diesem taktischen Weltraumsimulator mit RPG-Elementen die Galaxie in 3D! Der Weltraum sah noch nie so einladend aus – doch der Eindruck kann täuschen … Zwei Jahre sind seit dem Ende des zweiten Gemini-Kriegs vergangen und an Frieden ist in diesem vom Krieg zerrütteten System noch lange...
Nutzerreviews:
Kürzlich:
Ausgeglichen (70 Reviews) - 48% der 70 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (2,506 Reviews) - 74 % der 2,506 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 26. Sep. 2014

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Kürzliche Updates Alle anzeigen (63)

21. April

"Starpoint Gemini Warlords", in Early Access, receives its first update!

Successor to the Starpoint Gemini franchise, Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes (a big thanks goes out to the community for sending in your game logs which made it massively easier to hunt them buggers down and squash them), but also some new content as well.

you can read more about it here!

4 Kommentare Weiterlesen

14. April

Starpoint Gemini Warlords now available



We're proud to announce that Warlords is now available in the Early Access program.

Warlords began as a result of the thousands and thousands of posts members of the community made during the Early Access of Staroint Gemini 2, and it is only appropriate we continue in this tradition. We're eager to see what You think of the game in its current state, what you think of our plans for it and to contribute to the discussions on the Steam board.

You'll notice we've reorganized the discussion board a bit, but the key addition is the Early Access Sitrep. We hope this will explain everything you wanted to know about Warlords. If not, please don't hesitate to ask. We'll be happy to answer.

Two new trailers are also ready for your capable review. You can find them on the store page.

Welcome back to Gemini, warlords!

13 Kommentare Weiterlesen

Reviews

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

Über dieses Spiel

Steuere dein eigenes Raumschiff und erkunde mit diesem taktischen Weltraumsimulator mit RPG-Elementen die Galaxie in 3D! Der Weltraum sah noch nie so einladend aus – doch der Eindruck kann täuschen …

Zwei Jahre sind seit dem Ende des zweiten Gemini-Kriegs vergangen und an Frieden ist in diesem vom Krieg zerrütteten System noch lange nicht zu denken. Nur noch wenige Mitglieder der ursprünglichen Freiheitskämpfer - der Gemini-Liga - sind übrig. Sie stehen nicht nur ohne Anführer da, sondern haben auch an Macht und Einfluss verloren. Das Imperium hat jedoch die Zeit genutzt und seine Basis in der Nähe der wiedereröffneten Starpoint-Station errichtet. Von dort aus will es den Gemini-Sektor zurückzuerobern – und den Raum der jenseits davon liegt.

Zahlreiche imperiale Kriegsschiffflotten und riesige Mutterschiffe haben jede Spur der Opposition ausgelöscht. Bis zu dem Zeitpunkt, als das Imperium plötzlich und unverständlicherweise begann, seine Armada umzulenken und mehr und mehr Schiffe zur Verstärkung von Starpoint abzukommandieren, sah es schlecht für das ganze System aus. Schon bald kamen Gerüchte auf, dass sie Angst vor etwas haben, das durch das T-Gate kommen könnte - aus der Richtung, in der das Zentrum des Imperiums liegt. Doch vor was laufen sie davon? Was versetzt sogar das mächtige Imperium in Angst und Schrecken?

Starpoint Gemini 2 nimmt die Spieler auf eine atemberaubende Reise mit, die voller dunkler Geheimnisse und unvorstellbarer Wendungen steckt und an deren Ende eine unglaubliche Wahrheit wartet …

Besonderheiten:
• Komplexes, aber leicht zu bedienendes RPG-System und dynamische Echtzeit-3D-Kämpfe.
• Entdecke die ganze dynamische Spielwelt auf einmal, anstatt dich durch einzelne Maps zu spielen.
• Verwende T-Gates, Wurmlöcher und Riftways um noch schneller durch das Gemini-System zu fliegen.
• Im Spiel findest du fünfzig unterschiedliche Fraktionen, von Staaten über Firmen bis hin zu Gesetzlosen, die um die Macht kämpfen, sowie mehr als 100 Waren zum Handeln oder zum Plündern.
• Mit Fraktionslizenzen, die dir auch wieder entzogen werden können, erhältst du verschiedene Boni und kannst neue Optionen freischalten.
• Heure Söldner-Kapitäne an, die dir auf deinen Reisen folgen und dein Schicksal teilen. Du kannst auch Offiziere anstellen und sie in Schlüsselpositionen auf deinem Schiff einsetzen (Maschinenbau, Navigation, Taktik).
• Zufallsmissionen werden je nach Aktionen und Zugehörigkeit des Spielers erstellt.
• Mehr als 70 einzigartige Schiffe, deren Systeme erweitert werden können, z.B. mit sichtbaren Gefechtstürmen oder einem großen Arsenal an Zerstörungswaffen, die den Feind in Einzelteile zerlegen.
• Die direkte Schiffssteuerung bietet ein noch authentischeres Spielgefühl.
• Fortschrittliche Spielphysik durch NVIDIA PhysX-Technologie.

Systemanforderungen

    Minimum:
    • Betriebssystem: Microsoft Windows 7, 8
    • Prozessor: 2,2 GHz Dual Core oder gleichwertig
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: DirectX 10 kompatible Grafikkarte mit 512 MB RAM
    • DirectX: Version 10
    • Speicherplatz: 8 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX kompatible Soundkarte
    Empfohlen:
    • Betriebssystem: Microsoft Windows 7, 8
    • Prozessor: 3,0 GHz Dual Core oder gleichwertig
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: DirectX 11 kompatible Grafikkarte mit 1 GB RAM
    • DirectX: Version 11
    • Speicherplatz: 8 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX kompatible Soundkarte
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (70 Reviews)
Insgesamt:
Größtenteils positiv (2,506 Reviews)
Kürzlich verfasst
Furiant
( 45.0 Std. insgesamt )
Verfasst: 28. Mai
I played this around launch and thought it was... alright, despite itself. It looks great in the screenshots, but once launched you see how unpolished it really is. It's been over two years now and while there have been patches, the fundamental annoyances have not been improved.

Recently I decided to give it another go, and purchased the DLCs. I haven't been able to get the game to stay running for more than an hour before hitting yet another glitch or crash. I see a lot of other folks saying that the stability of the game has decreased over time, and that they can no longer play due to crashes and bugs. This has been my experience too. I gave up tonight and uninstalled it.

TL;DR
  • Decent visuals, good music
  • Unpolished
  • Shallow
  • Awkward UI and controls
  • Buggier over time (now unplayable for me)

Pros
  • Pretty-ish
  • Lots of ships, some cool designs, and they are somewhat customizable (color, decals)
  • Reasonably-priced DLC
  • Good music
  • Capturing ships is a good idea, and makes good money

Cons
  • Poor keymapping: for such a keyboard-heavy game, so many keys are inexplicably unbindable; no key combos (CTL+A, etc.); commands are not contextualized (many similar actions should share bindings but don't); too many dialogs you must manually mouse click
  • Absolutely awful ship AI voice. There are a couple of mods that aim to address this, but none are much better
  • Cramped feeling in space due to tight camera zoom and placement
  • Sluggish movement
  • Poor UI design with little in the way of standard conveniences
  • Character classes are pretty thin, boil down to maxing out certain skills and then spamming two abilities.
  • Primitive, clunky, bolted-on trading system.
  • Capturing ships is also primitive - shoot em a bit, press a button, get a ship (or maybe RNG not).
  • Star chart somehow makes this seem more like a bus-route than a galaxy
  • Mission bugs, graphics bugs, audio bugs, freezes, crashes... I'm a programmer, and I feel embarassed for these guys

If it was actually stable I'd consider giving it a thumbs-up, because some folks might be more tolerant of the UI, voice, shallow gameplay, and other issues. But it has to work to get recommended. I suspect their staff is fully committed to the next installment (Warlords) at this point, so I don't expect this to improve.
Hilfreich? Ja Nein Lustig
muliandi97
( 77.6 Std. insgesamt )
Verfasst: 27. Mai
my favourite game genre ^^...hopefully the next sequel "Warlord" is better when it is ready to be commercially available at STEAM
Hilfreich? Ja Nein Lustig
lassiter.cai
( 3.9 Std. insgesamt )
Verfasst: 24. Mai
Boring repetitive quests,confusing interface take ages to understand,strange laughable physics.AND, there is only ONE system fot you to explore,talking about disappointment.
overall it is just another bad game.
Hilfreich? Ja Nein Lustig
Nerney9
( 5.6 Std. insgesamt )
Verfasst: 22. Mai
Produkt kostenlos erhalten
Short Version: Grand Space Sim that puts you in command of a space ship to fly, shoot, trade, save the universe, blow up stuff, do the laundry, collect files hidden in floating junk, level up, hire recruits, upgrade your ship, and do pretty much anything else your starfaring heart desires. The game looks nice, plays well (albeit at a slowish pace), has enjoyably 'space-y' ambient music, and offers a ton of different content that may not always 'wow', but will definitely satisfy.

Starpoint Gemini 2 reminds me of a giant, sword-wielding turtle. No, really! Just let me explain...

Waaaay-back-when, in those wonderful 8-32 bit Teenage Mutant Ninja Turtle video games, you could play as one of four characters, each with different strengths and weaknesses: Raphael, who had tiny, short-range, but superfast attacks; Donatello who was really slow but could whack-a-ninja from half a screen away with his staff; Michelangelo who specialized in... I don't know, making pizza with nunchucks? Or something? And then there was Leonardo, who didn't attack quite as fast as Raphael, and didn't have quite the reach of Donatello, and didn't (pizza?) quite as well as Michelangelo - but hey, he was a very close second-best at *everything* and pretty dang awesome as a result.

Sooo... if space games were mutant turtles, then Starpoint Gemini would definitely be Leonardo. Sure, some dedicated RPGs have better character development in stats and story (and DEFINITELY voice-acting), and some starfighters have more intuitive controls without the need for a gazillion tuturial screens and HUD informational windows, and some trading/exploration games have a more lifelike economy that can fully support your character as a pacifist (read: cowardly) trader... but Starpoint 2 offers ALL those types of gameplay and more, and all done extremely well. This enormous range of enjoyable gameplay content is the greatest feature of Starpoint Gemini 2.

All-in-all, SG2 is a huge Space-Based-RPG/Combat/Trading/Strategy/ShipBuilding/Sandbox-Simulator mashup that may be slightly flawed and a bit slow-moving compared to games that 'specialize', however the astonishingly vast scope of gameplay content is all well-done, nicely polished, and most importantly... fun! With a large campaign and moddable freeplay mode spanning half a dozen genres, Starship Gemini 2 is second-to-none in being second-to-all - but hey, so was Leonardo, and he became the leader of the Ninja Turtles for a reason!

(*SIDENOTE: Despite evidence to the contrary in this review, Raphael was actually the best turtle. Of course, comparing Starpoint Gemini 2 to a giant mutant *sai*-wielding turtle would have been utterly nonsensical, so I went with Leonardo.)

Received a free copy for testing/reviewing purposes. This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/.
Hilfreich? Ja Nein Lustig
apophis13
( 10.4 Std. insgesamt )
Verfasst: 22. Mai
Total Score: 31, C- (Flying Garbage!)

Graphics and Art: 3
Sound and Music: 2
Story and Plot: 5
Controls: 2
Creativity and Uniqueness: 1
Mood and Immersion: 2
Length, Content, and Replayability: 2
Functionality: 9
Character Choice and Customization: 3
Challenge: 2

In space, noone can hear you get ripped off! How often do I write reviews on a game that just failed as a game or was not professionally done? Not often. I purposefully avoid such games, and I typically know what to look for. I prefer finished, professional, high-quality games, and that's what I go for. Furthermore, I incorrectly thought that was what this was, and that I just hadn't heard about it because it was one of those undiscovered wonders. I was incorrect. And, games that mark themselves appropriately as Indy (some dude in his basement writing a game for fun) or Early Access (some dude in his basement writing a game for fun but he's not sure if he wants to finish it)...such games should be spared criticism. They let you know it's kind of a yard sale game (I did this painting of Elvis myself), so honestly, how can you complain, as funny as some video reviews are. Well, this game doesn't do that, and I bought it, not smelling the rat. I think that, in this situation, I was just too greedy for a Space Sim - there are so few good ones. Well, I don't get got often, but here is a time I got got. I have heard some people say that this is a faithful modern reproduction of Freelancer. I can only assume that such individuals never played FreeLancer (or never played it properly - there are appearantly some sick, sad souls that played it third person), which was the first giant, beautifully made, open world space sim. This is certainly not that. And, I don't know what to say other than there isn't much here. It's a third person ship, with limited upgrade options. I thought that maybe this was a space capital ship sim, a la Eve (but with less blatant masochism), but it isn't that either. It's a shooter of some kind...a really bad one. They don't even bother to create the simple launch and land animations that Freelancer did 14 years ago. All of your armaments look the same...balls of light that make you feel like it's 1986, and there's not much variety in ships or armaments...which is the easy part of typing numbers into databases, especially when they aren't animated separately. Well, anyways, it's a waste of time to go over every detail, but this is clearly a not-so-professional indy space game. As long as you know what you're getting, all is well.
Hilfreich? Ja Nein Lustig
✌ Obsidian 🐉 G.E.W.P ✌
( 48.5 Std. insgesamt )
Verfasst: 21. Mai
There's nothing this game offers beyond its pretty graphics and decent soundtrack. Grindy "side quests", lacklustre voiceacting, bland factions, bugs that prevent advancement in the campaign... pretty much what has already been said.
Hilfreich? Ja Nein Lustig
Brother Hollow
( 86.5 Std. insgesamt )
Verfasst: 19. Mai
82 hrs later im ready to start my second file! i love playing this game while listning to the radio can be a waiting simulater somtimes going from place to place they spice it up with plenty of ambushs and space anomalys too scan wich will likey result in another ambush really... so be sure to bring mercenarys everywhere and get them ASAP i never mined so if you hate that then dont worry lots of was to make cash i took the way of the ship thief nice ship you got there oh look my Troopers have taken control of all critical systems thank you!

10/10 would sell plasma rifiles to peacefull planets again!
Hilfreich? Ja Nein Lustig
NutJob
( 14.8 Std. insgesamt )
Verfasst: 18. Mai
It feels like an empty shell, That thing they call a story is insulting to any game enthusiast, the game performance is ♥♥♥♥♥, the visuals are half arsed and the lack of content leaves you asking what the point of this game is.

Not worth a purchase at any price.
Hilfreich? Ja Nein Lustig
Sintax
( 57.1 Std. insgesamt )
Verfasst: 15. Mai
Not a bad game, but an extremely static world. You can't change anything.

When I bought the game the devs were bragging about moddability saying "mod everything!" and "world builder coming soon" but you really can't mod much and the world builder was never released. Company lied to me and other supporters, and you shouldn't support it.
Hilfreich? Ja Nein Lustig
Cubano
( 32.7 Std. insgesamt )
Verfasst: 15. Mai
This game has a lot of good stuff in it, but also some weak spots.

Brief description of the game:
You are commanding a capital class ship in either a sandbox experience or a campaign with main missions. You will be flying around undertaking side missions and smaller assignments, upgrading your ship size and firepower.

First I will start with good things:
+ Proper 3D movement, your ship rotates in all directions
+ Huge map full of objects in space, except planets and spacestations space is full of ships of various factions and other space objects like solar power plants, gas collectors, prisons, etc. All of those obejcts come with few designs so the feeling is that most of them are unique. In addition there are clouds of radiotion of electric storms.
+ In dept ship command. In addition to guns your ship also has tractor beam (you can pull enemy ships), teleport and marines (you can board enemy ships and pull them to nearest station to sell them), launch bays for fighters, slots for various consumable items (bombs, AI turrest, boosters, repair bots etc)
+ Power management. You can direct power between 3 main areas of your ship - engines, weapons and shieldsm by default power if directed 1/3 to each, but you can channel it to one of them in order to receive +100% bonuss to speed, reload, recharge etc, at a cost of -% to others.
(PRO TIP: always channel power to engines when you fast travel for +100% boost, since you cannot shoot in this state anyway)
+ Large selection of ships and weapons as well as system upgrades to treak your ship as you like it, weapon types are really different (plasma are slow firing, slow flying, hight damage, hight power consumption; laser are 100% acurate, quick firing, low damage; projectile are quick firing, medium damage, fast flying) as for missles you can get some with huge area of effect or long distance small area of effect etc.
+ Campaign is not so bad, but lack of options, alternative solutions etc makes it a less fun.

Now to negatives:
- Bad voice acting
- Poor mission reward system - if you wanna by new ships and top weapons you better learn to board enemy ships, do it for few hours at start then start campaign fully equipped. (for example: low level assassination task will give you 4-10k credits, while if you board enemy craft, kill the crew and pull it to space station you will get 80-120k plus you will complete the mission), just doing missions for money is mindless grind and gets boring really fast.
- Not involving space combat, this will require some longer explanation.
Your ship has turrests, shields and missile weapons in 4 sectors (front, aft, port and starport). You can manually aim turrets, but odds of you hitting a tiny little black dot on black space around you are virtually none, the only thing you can hid manually are destroyed ship husks and space station with are not moving. So in order for your turrest to do anything you set them to auto-fire then they will randomly pick a target and shoot few bursts at it, then change target and go on. In the end during combat you can only select target and manually fire guided missles at it and rotate your ship so that more turrets and fresh shields are facing the enemy. After 10h of playing this is damn boring !!!
- Not interesting PTE (power to engines, which is a form of quick flying), as to why it doesnt set power distribution to engines for 100% and has to be done manually for a nice speed boost is a wild guess. And you dont get this fancy visuals of super fast travel like we know from movies, it is just that, your ship flies faster.

Conclusion:
I recommend this game as it is quite fun to play for space exploration for 10-20h of fun, therefor I advice get it on discount because it is not worth 40€.
Then I advice you to learn how to board enemy ships quickly so you can make some good credits and try out weapons and ships.
Hilfreich? Ja Nein Lustig
Xreyne
( 73.2 Std. insgesamt )
Verfasst: 14. Mai
I enjoyed playing this game. It is fun, it is difficult at first to learn how to play. But it tends to become repetative after some time. Same side missions over and over again. The game never felt complete to me for some reason. But a good game bottom line.
Hilfreich? Ja Nein Lustig
james_rissel
( 16.3 Std. insgesamt )
Verfasst: 13. Mai
I wish there was a neutral button, or I could give a 10 star review. I would give this game a "5". In my continued quest to find a game of equal or greater quality to old WIndows game "Freelancer", I was hoping I had found it with this one. I was NOT sorely dissapointed, but it's kinda a rather bland game...It's like getting a coffee but no cream and sugar, or a turkey dinner with no mashed potatoes. The core concept is there....just they didn't cook it long enough.

Mechanics are good, the idea is great, beautiful graphics and awesome full 3D flying, and I love the slip-stream "Surfing" idea, but I just can't get my attention to be held.

For my limited playing, I felt the story dragged, I could not afford to be a trader and spent most of my time jacking pirate ships, looting them, dragging them back to a nearby base to sell. (FYI: Your crews DO NOT take over the ship and fly along with you as an escourt - At least from what I experienced during my limited gameplay. It took me about 3 lost ships before I realized you had to tractor the ship back to a station :P )

I am hoping either these guys do a MASSIVE update on this game, or maybe they will get it right in the next game they are making. I'm certainly willing to give their next one a chance. However until then, my "Freelancer" parody search continues.
Hilfreich? Ja Nein Lustig
Zenogais176
( 59.4 Std. insgesamt )
Verfasst: 13. Mai
It's a very *loose* yes as a recommendation to play this game. If you can get it on a good sale, then it can be a fairly fun experience running around a small system of planets, doing odd jobs, buying new ships, and upgrading weapons. There's some decent stories involved and the devs have made some nice DLC's available for pretty cheap/free.

Downside: this game is buggy as hell when it comes to the control scheme, especially if you want to use a controller with the game. I happen to like using a controller; I feel like it's very relaxing and I can kick back in a chair. Using an Xbox One controller with this game, (or any controller) is going to lead to a hell of a lot of mapping issues that don't get resolved easily.

Also, loading up the DLC's can be kind of weird, since you're selectively activating them. Unlike games like Skyrim, where you can just roll up and jump into a DLC once you add it to your game with whatever save file you're using, this game like to cordon off the DLC's and have you jump sandbox to sandbox. They can be fun, but it's not always ideal.

That all being said... there's a ton of ships in this game and ways to arm them out. Whatever your playstyle, you'll eventually captain a ship that meets your needs, whether that be overwhelming destructive force, a carrier that houses a fleet, or a ship that can drop out of stealth and put the hurt on. It can be pretty addictive. It can ALSO be extrememly repetitive. You mileage may vary!

Final Verdict: yes, I'd recommend this game, but it really will appeal only to a specific type of gamer.
Hilfreich? Ja Nein Lustig
Squashbuckler
( 24.0 Std. insgesamt )
Verfasst: 12. Mai
Althought the campaign game was uninteresting, I put 22 hours into the free roam, cruising around to different planets and engaging in space combat. The singleplayer campaign leaves a lot to desired, as the RPG elements are limited, and it is essentially a "fly here-destroy" "fly there" destory game. I did not get the impression of a complex game, but merely a simplistic space simulator, with very little depth. Worth it for a bargain, and only if you are interested in space sim games that are not too complex or fascinating. Factions only differ in name and equipment, and the presentation is shallow overall.
Overall, this does not feel complex and finished enough to reccommend for a full price, but I would recommend buying for a bargain.
Hilfreich? Ja Nein Lustig
RIS`
( 4.8 Std. insgesamt )
Verfasst: 12. Mai
I don't know why this has so many negative reviews!
I absolutely enjoy playing this, the atmosphere and the soundtrack blend together so well. If you love everything about space, you should totally get this game.
Hilfreich? Ja Nein Lustig
Ben
( 4.9 Std. insgesamt )
Verfasst: 11. Mai
Starpoint Gemini 2 ist hübsch gemacht aber konnte mich bisher nicht begeistern. Es ist einfach zu viel ödes herumgefliege und zu wenig Äktschn. Selbst wenn es zum Kampf kommt, überlässt man die Geschütze besser der automatischen Steuerung, denn diese kann auch auf Ziele feuern, die gerade gar nicht zu sehen sind. Nur die Raketen müssen von Hand abgefeuert werden.
Der Spielfortschritt ist leider extrem zäh. Man fliegt minutenlang zu einem Questmarker, um dann zwanzig Sekunden zu kämpfen, zu sammeln oder zu scannen. Und dann geht es wieder für einige Minuten durchs kalte öde Weltall. Die Beschaffung des nötigen Geldes/Erfahrung artet teilweise in ein endloses Grinden aus. Es wird gerne gesagt, dass diese Spiele es erfordert sich seine eigene Geschichte zu schreiben. Aber das Grundgerüst ist leider derartig zäh, dass der Stift die Fantasie darin stecken bleibt. Für eine Sandbox ist mir da zu wenig Sand drin.
Hilfreich? Ja Nein Lustig
LkkLllkLl
( 13.5 Std. insgesamt )
Verfasst: 11. Mai
Boring. Feels like half the game is missing.
Hilfreich? Ja Nein Lustig
zacharyhess
( 88.7 Std. insgesamt )
Verfasst: 10. Mai
I wanted to like this game. It does a good job of balancing combat power and providing a great deal of gameplay stlyes to follow, but there is one issue that I can't help but say causes this game to get a thumbs down from me. You can't really get away with modding this game at all, which normally wouldn't be an issue except for the fact that mods are one of the features they want to use. If a game includes a steam workshop with mods it had better be able to actually handle being modded. There is also the fact that for the most part, weapon systems are too expensive, as are ships. I could be a captain but fly around in a low level frigate that only requires a petty officer status. Too little money and too large a map for as slow the ships are.
There are a lot of good points about this game but with such large flaws its hard to see them.
Hilfreich? Ja Nein Lustig
Yamroo
( 46.5 Std. insgesamt )
Verfasst: 10. Mai
Fun game. like a cross between starfleet command and x series. good graphics and satisfying combat.
Hilfreich? Ja Nein Lustig
The Ice Cold Rocker
( 63.1 Std. insgesamt )
Verfasst: 10. Mai
KEEP UP THE GOOD WORK HERE GUYS BECAUSE JUST LIKE THAT I HAVE LOST MOST OF MY ATTENTION WITH SWTOR THIS IS A VERY RICH DEEP GAME HERE The flow is nice & you are not that timed on missions or at least not at the point where I am in the game. I have much experience with games of this nature. However, this right here is just nice. The music, the planets, the gear and ships. You definitely got my attention. I'll be honest that I bought the game & never opened it that much because another game here that will go unmentioned really destroyed it for me with games of this format. I recommend this to all who have been disappointed with sandbox/open-world games lately. You will not be disappointed because looks like they actually listened to the players. Hint: if you like the X3 Trilogy with a little of EVE ONLINE then go with this ONE HERE FOLKS. It's no pay to win or confusing irrevelant aspects such as if you run into a friendly target you get penalized in rank. RIGHT ON! FINALLY! Someone actually thinking!
Hilfreich? Ja Nein Lustig
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4.9 Std. insgesamt
Verfasst: 11. Mai
Starpoint Gemini 2 ist hübsch gemacht aber konnte mich bisher nicht begeistern. Es ist einfach zu viel ödes herumgefliege und zu wenig Äktschn. Selbst wenn es zum Kampf kommt, überlässt man die Geschütze besser der automatischen Steuerung, denn diese kann auch auf Ziele feuern, die gerade gar nicht zu sehen sind. Nur die Raketen müssen von Hand abgefeuert werden.
Der Spielfortschritt ist leider extrem zäh. Man fliegt minutenlang zu einem Questmarker, um dann zwanzig Sekunden zu kämpfen, zu sammeln oder zu scannen. Und dann geht es wieder für einige Minuten durchs kalte öde Weltall. Die Beschaffung des nötigen Geldes/Erfahrung artet teilweise in ein endloses Grinden aus. Es wird gerne gesagt, dass diese Spiele es erfordert sich seine eigene Geschichte zu schreiben. Aber das Grundgerüst ist leider derartig zäh, dass der Stift die Fantasie darin stecken bleibt. Für eine Sandbox ist mir da zu wenig Sand drin.
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11 von 12 Personen (92 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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5.6 Std. insgesamt
Verfasst: 22. Mai
Produkt kostenlos erhalten
Short Version: Grand Space Sim that puts you in command of a space ship to fly, shoot, trade, save the universe, blow up stuff, do the laundry, collect files hidden in floating junk, level up, hire recruits, upgrade your ship, and do pretty much anything else your starfaring heart desires. The game looks nice, plays well (albeit at a slowish pace), has enjoyably 'space-y' ambient music, and offers a ton of different content that may not always 'wow', but will definitely satisfy.

Starpoint Gemini 2 reminds me of a giant, sword-wielding turtle. No, really! Just let me explain...

Waaaay-back-when, in those wonderful 8-32 bit Teenage Mutant Ninja Turtle video games, you could play as one of four characters, each with different strengths and weaknesses: Raphael, who had tiny, short-range, but superfast attacks; Donatello who was really slow but could whack-a-ninja from half a screen away with his staff; Michelangelo who specialized in... I don't know, making pizza with nunchucks? Or something? And then there was Leonardo, who didn't attack quite as fast as Raphael, and didn't have quite the reach of Donatello, and didn't (pizza?) quite as well as Michelangelo - but hey, he was a very close second-best at *everything* and pretty dang awesome as a result.

Sooo... if space games were mutant turtles, then Starpoint Gemini would definitely be Leonardo. Sure, some dedicated RPGs have better character development in stats and story (and DEFINITELY voice-acting), and some starfighters have more intuitive controls without the need for a gazillion tuturial screens and HUD informational windows, and some trading/exploration games have a more lifelike economy that can fully support your character as a pacifist (read: cowardly) trader... but Starpoint 2 offers ALL those types of gameplay and more, and all done extremely well. This enormous range of enjoyable gameplay content is the greatest feature of Starpoint Gemini 2.

All-in-all, SG2 is a huge Space-Based-RPG/Combat/Trading/Strategy/ShipBuilding/Sandbox-Simulator mashup that may be slightly flawed and a bit slow-moving compared to games that 'specialize', however the astonishingly vast scope of gameplay content is all well-done, nicely polished, and most importantly... fun! With a large campaign and moddable freeplay mode spanning half a dozen genres, Starship Gemini 2 is second-to-none in being second-to-all - but hey, so was Leonardo, and he became the leader of the Ninja Turtles for a reason!

(*SIDENOTE: Despite evidence to the contrary in this review, Raphael was actually the best turtle. Of course, comparing Starpoint Gemini 2 to a giant mutant *sai*-wielding turtle would have been utterly nonsensical, so I went with Leonardo.)

Received a free copy for testing/reviewing purposes. This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com/.
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7 von 9 Personen (78 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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32.7 Std. insgesamt
Verfasst: 1. Mai
A decent capital ship combat game, but somewhat shallow.

Pros:
+ A wide variety of ships and equipment
+ Combat is a little simplistic but fun nonetheless. Reminds of Rebel Galaxy but offers more control.
+ Capturing enemy ships feels satisfying
+ Looks good enough. I somehow love the battle hud(blue ring thingie around your ship, appears on some of the screenshots) and miss it in other similar games.

Cons:
- Probably the worst voice acting in game history. Some voices are really irritiating, especially protagonist's.
- Even though all ships are capital ships, you don't feel their scale. For example if you play X3/X:Rebirth, you do feel that your massive capital ship is a massive capital ship. Here all ships are basically the same size and you don't have anything to compare them to.
- RPG elements are pretty lame
- Story progression is sometimes very confusing. Like you won't have enough crew on your starter ship to capture any other ship (and start earning significant amount of money) or you'll simetimes find that you need 10 more levels to actually pilot a ship you've just earned. Or later in the game I kept getting way more levels than I actually needed.
- Limited ship customization options. You can arbitrarily choose any weapons for your ship which's good, but its subsystems are predefined for any given hull and you can just upgrade them slightly via enhancements.
- Even though I did rush the game in the end, I have completed it(without DLC stuff) in 32 hours on the hardest difficulty which's a little underwhelming for this kind of games.

Grab this game if:
You want a little arcadish broadside-style capital ship combat driven by a campaign scenario.

Avoid this game if:
If you're looking for a very in-depth experience similar to X3/EVE or physically plausible ship controlling similar to Elite. This game has a strong indie feeling to it, don't expect anything of AAA-like scale.

My overall rating is 7/10, I did enjoy this game and I'm really looking forward to its successor Starpoing Gemini : Warlords.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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79.8 Std. insgesamt
Verfasst: 9. Mai
Well for $35 I have enjoyed this game. There are aspects of this game that are in need of improvements. Specifically: the point of view difficulties with turret mode, fixing balancing issues with mission level and mission difficulty, sudden explosion of ship which occurs randomly for no apparent reason either in combat or not, and a revamping of the money making process as capturing ships is the only effective way to progress due to missions and mining not being profitable enough to support ship progression. I have only played the freeroam with a starting zero reputation mod. I have played Rebel Galaxy before purchasing this game and found this game to be different and not necessarily better than Rebel Galaxy. There is more that is different than the same between the two games.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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46.5 Std. insgesamt
Verfasst: 10. Mai
Fun game. like a cross between starfleet command and x series. good graphics and satisfying combat.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
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59.4 Std. insgesamt
Verfasst: 13. Mai
It's a very *loose* yes as a recommendation to play this game. If you can get it on a good sale, then it can be a fairly fun experience running around a small system of planets, doing odd jobs, buying new ships, and upgrading weapons. There's some decent stories involved and the devs have made some nice DLC's available for pretty cheap/free.

Downside: this game is buggy as hell when it comes to the control scheme, especially if you want to use a controller with the game. I happen to like using a controller; I feel like it's very relaxing and I can kick back in a chair. Using an Xbox One controller with this game, (or any controller) is going to lead to a hell of a lot of mapping issues that don't get resolved easily.

Also, loading up the DLC's can be kind of weird, since you're selectively activating them. Unlike games like Skyrim, where you can just roll up and jump into a DLC once you add it to your game with whatever save file you're using, this game like to cordon off the DLC's and have you jump sandbox to sandbox. They can be fun, but it's not always ideal.

That all being said... there's a ton of ships in this game and ways to arm them out. Whatever your playstyle, you'll eventually captain a ship that meets your needs, whether that be overwhelming destructive force, a carrier that houses a fleet, or a ship that can drop out of stealth and put the hurt on. It can be pretty addictive. It can ALSO be extrememly repetitive. You mileage may vary!

Final Verdict: yes, I'd recommend this game, but it really will appeal only to a specific type of gamer.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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86.5 Std. insgesamt
Verfasst: 19. Mai
82 hrs later im ready to start my second file! i love playing this game while listning to the radio can be a waiting simulater somtimes going from place to place they spice it up with plenty of ambushs and space anomalys too scan wich will likey result in another ambush really... so be sure to bring mercenarys everywhere and get them ASAP i never mined so if you hate that then dont worry lots of was to make cash i took the way of the ship thief nice ship you got there oh look my Troopers have taken control of all critical systems thank you!

10/10 would sell plasma rifiles to peacefull planets again!
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5 von 6 Personen (83 %) fanden dieses Review hilfreich
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48.6 Std. insgesamt
Verfasst: 8. Mai
This game deserves more credit than it has been getting lately. It is more combat oriented! Please be aware of this!
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69.1 Std. insgesamt
Verfasst: 4. Mai
Great game. Lots of stuff to do, ships to capture, loot to find and so on.
But I encountered several bugs too, mostly plot-related. Sometimes missions just won't progress after you do something. You'll have to reload and hope it doesn't happen again. Quite frustrating, especially if it involved a lenghty mission, or just lenghty waiting (talks between various characters).
Otherwise a really fun game.
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4 von 5 Personen (80 %) fanden dieses Review hilfreich
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63.1 Std. insgesamt
Verfasst: 10. Mai
KEEP UP THE GOOD WORK HERE GUYS BECAUSE JUST LIKE THAT I HAVE LOST MOST OF MY ATTENTION WITH SWTOR THIS IS A VERY RICH DEEP GAME HERE The flow is nice & you are not that timed on missions or at least not at the point where I am in the game. I have much experience with games of this nature. However, this right here is just nice. The music, the planets, the gear and ships. You definitely got my attention. I'll be honest that I bought the game & never opened it that much because another game here that will go unmentioned really destroyed it for me with games of this format. I recommend this to all who have been disappointed with sandbox/open-world games lately. You will not be disappointed because looks like they actually listened to the players. Hint: if you like the X3 Trilogy with a little of EVE ONLINE then go with this ONE HERE FOLKS. It's no pay to win or confusing irrevelant aspects such as if you run into a friendly target you get penalized in rank. RIGHT ON! FINALLY! Someone actually thinking!
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4 von 5 Personen (80 %) fanden dieses Review hilfreich
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24.0 Std. insgesamt
Verfasst: 12. Mai
Althought the campaign game was uninteresting, I put 22 hours into the free roam, cruising around to different planets and engaging in space combat. The singleplayer campaign leaves a lot to desired, as the RPG elements are limited, and it is essentially a "fly here-destroy" "fly there" destory game. I did not get the impression of a complex game, but merely a simplistic space simulator, with very little depth. Worth it for a bargain, and only if you are interested in space sim games that are not too complex or fascinating. Factions only differ in name and equipment, and the presentation is shallow overall.
Overall, this does not feel complex and finished enough to reccommend for a full price, but I would recommend buying for a bargain.
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4 von 6 Personen (67 %) fanden dieses Review hilfreich
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16.3 Std. insgesamt
Verfasst: 13. Mai
I wish there was a neutral button, or I could give a 10 star review. I would give this game a "5". In my continued quest to find a game of equal or greater quality to old WIndows game "Freelancer", I was hoping I had found it with this one. I was NOT sorely dissapointed, but it's kinda a rather bland game...It's like getting a coffee but no cream and sugar, or a turkey dinner with no mashed potatoes. The core concept is there....just they didn't cook it long enough.

Mechanics are good, the idea is great, beautiful graphics and awesome full 3D flying, and I love the slip-stream "Surfing" idea, but I just can't get my attention to be held.

For my limited playing, I felt the story dragged, I could not afford to be a trader and spent most of my time jacking pirate ships, looting them, dragging them back to a nearby base to sell. (FYI: Your crews DO NOT take over the ship and fly along with you as an escourt - At least from what I experienced during my limited gameplay. It took me about 3 lost ships before I realized you had to tractor the ship back to a station :P )

I am hoping either these guys do a MASSIVE update on this game, or maybe they will get it right in the next game they are making. I'm certainly willing to give their next one a chance. However until then, my "Freelancer" parody search continues.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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53.1 Std. insgesamt
Verfasst: 30. April
Starpoint Gemini 2 is one of the more recent space games I have enjoyed without getting bored. Big world to move around it and quite a bit going on which keeps it interesting.
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68.0 Std. insgesamt
Verfasst: 2. Mai
Fun Game, but needs a more followable story.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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29.6 Std. insgesamt
Verfasst: 6. Mai
Starpoint Gemini 2 is an enjoyable Space Sim, and still looks good for its age, but I wouldn't grab it for the $35 price. It's definitely a game to buy on sale though. Some key points:

1. This is a combat focused game. Don't bother trying to be a trader; it won't work, and you can't automate the process like in X3.
2. Along 1 above, the primary way you can make money in this game is capturing ships. Unless you want to end up outclassed, learn how to use your troopers and grappling beam.
3. The progression through the classes of ships is well balanced; each feels like an improvement, without any of them feeling redundant.
4. Each class of ship does feel unique, and the methodology of flying and fighting in a corvette is distinctly different than in a dreadnought.
5. The different models of ships in each class are also rather distinct from one another, and will play well with different tactics. For instance, one ship may have great overlapping fire arcs between the side and front turrets, but have hardly any coverage on the top bottom and the back, while another will offer ballanced coverage over the whole ship, but can't offer the same forward punch.
5. Ye gods, the voice acting is TERRIBLE, and the plot is a throw away at best. This wasn't a big issue for me, as the game is mostly free-roam.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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40.8 Std. insgesamt
Verfasst: 4. Mai
i got this game a while ago but never played it until now and i love it with the star trek mod its like star trek legacy witch i liked and its just fun the whole put all power to this or that is a intresting gameplay and the game looks nice and also playing the story woud recomend to friends
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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32.7 Std. insgesamt
Verfasst: 15. Mai
This game has a lot of good stuff in it, but also some weak spots.

Brief description of the game:
You are commanding a capital class ship in either a sandbox experience or a campaign with main missions. You will be flying around undertaking side missions and smaller assignments, upgrading your ship size and firepower.

First I will start with good things:
+ Proper 3D movement, your ship rotates in all directions
+ Huge map full of objects in space, except planets and spacestations space is full of ships of various factions and other space objects like solar power plants, gas collectors, prisons, etc. All of those obejcts come with few designs so the feeling is that most of them are unique. In addition there are clouds of radiotion of electric storms.
+ In dept ship command. In addition to guns your ship also has tractor beam (you can pull enemy ships), teleport and marines (you can board enemy ships and pull them to nearest station to sell them), launch bays for fighters, slots for various consumable items (bombs, AI turrest, boosters, repair bots etc)
+ Power management. You can direct power between 3 main areas of your ship - engines, weapons and shieldsm by default power if directed 1/3 to each, but you can channel it to one of them in order to receive +100% bonuss to speed, reload, recharge etc, at a cost of -% to others.
(PRO TIP: always channel power to engines when you fast travel for +100% boost, since you cannot shoot in this state anyway)
+ Large selection of ships and weapons as well as system upgrades to treak your ship as you like it, weapon types are really different (plasma are slow firing, slow flying, hight damage, hight power consumption; laser are 100% acurate, quick firing, low damage; projectile are quick firing, medium damage, fast flying) as for missles you can get some with huge area of effect or long distance small area of effect etc.
+ Campaign is not so bad, but lack of options, alternative solutions etc makes it a less fun.

Now to negatives:
- Bad voice acting
- Poor mission reward system - if you wanna by new ships and top weapons you better learn to board enemy ships, do it for few hours at start then start campaign fully equipped. (for example: low level assassination task will give you 4-10k credits, while if you board enemy craft, kill the crew and pull it to space station you will get 80-120k plus you will complete the mission), just doing missions for money is mindless grind and gets boring really fast.
- Not involving space combat, this will require some longer explanation.
Your ship has turrests, shields and missile weapons in 4 sectors (front, aft, port and starport). You can manually aim turrets, but odds of you hitting a tiny little black dot on black space around you are virtually none, the only thing you can hid manually are destroyed ship husks and space station with are not moving. So in order for your turrest to do anything you set them to auto-fire then they will randomly pick a target and shoot few bursts at it, then change target and go on. In the end during combat you can only select target and manually fire guided missles at it and rotate your ship so that more turrets and fresh shields are facing the enemy. After 10h of playing this is damn boring !!!
- Not interesting PTE (power to engines, which is a form of quick flying), as to why it doesnt set power distribution to engines for 100% and has to be done manually for a nice speed boost is a wild guess. And you dont get this fancy visuals of super fast travel like we know from movies, it is just that, your ship flies faster.

Conclusion:
I recommend this game as it is quite fun to play for space exploration for 10-20h of fun, therefor I advice get it on discount because it is not worth 40€.
Then I advice you to learn how to board enemy ships quickly so you can make some good credits and try out weapons and ships.
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4 von 7 Personen (57 %) fanden dieses Review hilfreich
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4.8 Std. insgesamt
Verfasst: 12. Mai
I don't know why this has so many negative reviews!
I absolutely enjoy playing this, the atmosphere and the soundtrack blend together so well. If you love everything about space, you should totally get this game.
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2 von 4 Personen (50 %) fanden dieses Review hilfreich
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73.2 Std. insgesamt
Verfasst: 14. Mai
I enjoyed playing this game. It is fun, it is difficult at first to learn how to play. But it tends to become repetative after some time. Same side missions over and over again. The game never felt complete to me for some reason. But a good game bottom line.
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18.1 Std. insgesamt
Verfasst: 24. April
Planlos im Weltall
Komisches Spiel, dieses Starpoint Gemini 2. Es gibt eine Hauptkampagne sowie das freie Spiel. In der Kampagne fliegste durchs All, und klärst den Mord deines Vaters auf. Gähn.

Du kannst abseits des Hauptquest machen was dir beliebt. Du musst die Hq nicht verfolgen. Ohne HQ fliegst du ahnungslos durchs all, löst Sidequests, die immer irgendwie gleich sind: Anomalie Scannen, Schiff ausschalten, Waren oder Passagiertransport, kaputten Satteliten reppen. Und das wars auch schon. Dazwischen farmst du Schrott oder Rohstoffe die auf deinem Weg liegen, damit dein Schiff, wenn du das nächste mal an einem Planeten oder eine Raumstation dockst, bloß nicht leer ist. Weil, alles ist so unglaublich teuer, dein Laderaum so unfassbar winzig, dein Schiff unmöglich schneckig, wird von Omas mit Gips und Krückstock überholt. Bäähh.

Warum sollte man sich das nur geben , Mann.
Die Antwort ist: Das Ding hat auch seine Stärken abseits der lahmen Hq. Grafisch schöne, wabernde Nebel flankieren deine Route. Pulsierende Zwergsterne, nun ja pulsieren. Teilweise wunderschön.
Sein Schiff auszubauen macht Spass. Es gibt viel zu uppen, ausserdem kann man auch Schiffe erobern. Es gibt ein funzendes Ruf System. Man kann auch nur Handeln oder ein Pirat sein. Es gilt Personal anzuheuern die deinem Schiff in drei Bereichen Bonis verpassen, usw. Steuerung ok. Übersicht optimal. Tutorial vorhanden. Skillsystem einfach gehalten. Aber befriedigend. Mods vorhanden(doppelter Speed und Laderaum, und viel mehr). Hey und das Ding is auch noch auf Deutsch. Interface und Sprache!Also was nu?

Fazit:
Mann, das Ding ist nen halbes Hähnchen mit Rosinenbrot. Du stehst auf beides aber irgendwie stimmt da was nich. Teilweise fliegste zig Zeiten durch die Leere, die auch wirklich Leer is, hin und wieder unterbrochen von irgendwelchen Assis bei denen du dir den Ruf versaut hast. Tja und dann wieder von vorn. Aber es gibt halt auch dieses geile Star Trek Feeling: Neues Entdecken. Den ganzen optischen Firlefanz den wir in der Serie immer geil fanden. Hey, es gibt Akkustisches Feedback von meiner weiblichen Nummer 1, wenn ich einen neuen Kurs definiert habe: Neuer Kurs wird gesetzt, Sir. Top.
Ach, Starpoint, du spröde Schönheit. Schwer zugänglich bist du und kalt. Aber lieben kann man dich.
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