Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
使用者評論: 大多好評 (2,121 篇評論) - 2,121 個使用者中有 76% 為該遊戲做出正面評論。
發售日: 2014 年 09 月 26 日


購買 Starpoint Gemini 2


購買 Iceberg Interactive - Cool as Ice Bundle

包含 5 個項目: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2



"New space trading and combat sim with some CRPG-elements. If you like Freelancer this is a game for you!"

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09 月 26 日

Starpoint Gemini 2 celebrates 1-year anniversary

Franchise offered at 70% discount and new DLC announced

This weekend, publisher Iceberg Interactive and developer Little Green Men Games will celebrate the 1-year anniversary of the launch of Starpoint Gemini 2 on Steam, offering all Starpoint Gemini games at 70% off for a week, as a Special Promotion.

Demonstrating continued support for the game, the developer released a new patch this week, with tweaks and optimizations.

There is further exciting news regarding the highly successful space sim franchise, with the announcement of new DLC for November 2015 (named "Titans"), as well as the message that the strategy-oriented sequel Starpoint Gemini: Warlords is still on course for a Steam Early Access entry during Q4-2015.

About Starpoint Gemini 2 Titans DLC:
  • 3 new Titan class ships and 3 new chain-quests.
  • Choose and help one of the three major factions finish their Titan and fight other Titans.
  • A new set of hero characters to hunt down.

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09 月 23 日

[2015/9/23]Update v1.7000 - A small one

New update on 1-year anniversary and a 70% discount on the franchise!

Hi everybody!

It's been one whole year since the final release of Starpoint Gemini 2 and we've been hard at work dishing out updates. To celebrate the anniversary the entire Starpoint Gemini franchise is on a 70% discount! But we're not stopping here. The next DLC, the frequently requested Titans are under construction and will reach Gemini in November.

Oh... and we also have an update ready and released :).

  • FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation
  • FIXED: A potential CTD error when merceneries are attacking a defense platform
  • FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC)
  • FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC)
  • FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23
  • FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down
  • FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world
  • FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory.
  • UPDATED: Slight PhysX optimization
  • UPDATED: Optimized Junkyards to increase performance
  • UPDATED: Riftway slightly optimized for better performance
  • UPDATED: Game now records more data into the Log.txt

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“ of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer


We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!


Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?

Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology


    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
52 人之中有 47 人(90%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
77.7 記錄時數
張貼於:05 月 14 日
This game has come a long way since its beginning and it's still going strong. For me personally it went to overwhelmingly frustrating to awesomely enjoyable. The devs are super responsive and really care about the community. Keep in mind this is a tactical combat sim with trading aspects. There is a living economy, but personally I never paid any attention to it.

Destroy enemy ships, capture enemy ships, loot enemy ships, grapple enemy ships, hack enemy ships. Do whatever it takes to defeat the enemy. Expansive map with plenty of variety to keep you exploring. Ships, officers, mercenaries, trading opportunities, weapons, weapon enhancements, system enhancements, equipment, etc.

This game is an awesome space game in terms of what its selling point is: a tactical combat RPG space sim.
這篇評論值得參考嗎? 有趣
43 人之中有 35 人(81%)認為這篇評論值得參考
11.2 記錄時數
張貼於:07 月 8 日
Starpoint Gemini 2 is a continuation of a space simulator series developed by Little Green Men Games and published by Iceberg Interactive. Compared with the first part of the game this is much more beautiful both visually and technically. Better is the graphics and effects and here is a fully 3D space battles!

I had never been a fan of space simulators, and this is my first experience in games of this genre. I can easily say - the game is just wonderful! It has everything - a completely gigantic open world, an interesting role-playing system, the excitement of the study the vast expanses of space, stunning visual components, and the music ... it perfectly complements the atmosphere of the game.

The game has a story, I would not say that it is unreally interesting, but it is good. It will help you to learn the story of the protagonist, a deeper plunge into the world to know who fills it and so on. In the story, we are investigating the death of the father of main hero, of course it's not a simple murder, his death is connected with the dispute between the Empire and the free states and appearing of some powerful third force. All in all story mode is interesting and fascinating, but sometimes can be boring.

Endless corners of space in the Starpoint Gemini 2 are filled with representatives of different factions, from different scientific organizations and associations of traders to space pirates, who with great pleasure help you get rid of your goods. The game is a brilliant representative of the sandbox genre, you really are free in your actions, even the story campaign does not impose itself, in the main menu of the game, you can choose one of two modes: campaign and free mode. The huge open world is very beautiful and at the same time is dangerous. Every minute of game you see unprecedented beauty landscapes, asteroid fields, planets, space stations, nebulas, and the rest of the mysterious charm of the vast expanses of space. The main thing is to remain vigilant, in space no one can hear your scream.

Here you can become anyone, brave space ranger fighting pirates, the merchant who travels between the planets, space miner who breaks down the asteroids and sells materials obtained or you can become a mercenary who makes various contracts. For example, orders for the capture or killing of criminals, assisting in the investigation of cosmic anomalies or repairing broken equipment at the space stations. It is not hard to understand the game economy. To make money not less interesting than to spend them. Many different types of ships, weapons, equipment and improvements for them are waiting for you, as long as you have the money to pay for all this. The interface is practical and easy to use, only necessary information displayed. You can fly using the mouse or keyboard, choice is yours.

Bad points in the game are for example the inability to create your own fleet or to build your own space station and you can get only money and experience for the tasks, but not the items. If you play for a long time, you can get bored but, in general, it is safe to say that the game is worth to spend a few evenings with it. If you ever wanted to start your experience with the genre of space simulators, the Starpoint Gemini 2 is your choice.

Gigantic open space world to explore
Visually the game is very beautiful
Many different types of weapons and equipment improvements
It is not difficult to master
A large number ways to make money
Many different objects: asteroid fields, wormhole, nebula, faults
Steam Workshop
NVIDIA PhysX technology

Sometimes monotonous and boring
There is no way to build your fleet, or space base

Total: 8.5 / 10
*I got the key from developer.

If you like this review, you can read more in our group:
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37 人之中有 31 人(84%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
18.4 記錄時數
張貼於:07 月 22 日
Well...the game looks nice but is actually quite boring. Here is why:

1. Unengaging story

The story consists of a lot of text (white on color, not very legible) and really really atrocious voice acting (which sometimes just cuts out). There are so many factions with text descriptions I did not bother to read all of them. Honestly I did not understand half of it because I have not played the predecessor. The game did not present its universe in an engaging way.

2. Simple missions

The free missions are all randomly generated but they consist of either go to A and kill / capture or go to A and scan / repair (same menu button) or go to A and transport to B.

The campaign missions are the same. Go to A and usually kill everything there...done. Sometimes you need to ferry stuff. But the whole involvement is detached. You arrive...the game cuts to sequence and some voice acting..suddenly to reappear with enemies kill them...cut to the next short scene...done. There is no drama, no real action, no emotional involvment. I did not respond emotionally to the characters, who are just pictures with horrible accents.

Trading and mining is a horrible grind if you like it. It is certainly helpful in the beginning but not worth your time later on. Just take the "kill pirates" mission and blast everything to hell.

Once I got capturing ships down...I had so much money I could have bought ships that were not yet unlocked for my character level.

3. Simple combat

Usually you fly somewhere, click F for "Fire at will" and maneuver a bit around. There is not much strategy involved. Starfleet Command or Space Empires Starfury had more interesting combat. Manal aiming is cumbersome because you can't really see the ships at longer ranges and there is no help with aiming. Due to the turret placement your shots might not go where your reticle automatic fire it is most of the time.

Also medium difficulty is way to easy. I had a destroyer that could easily defeat a dreadnought without breaking a sweat (loosing shields).

4. technical stuff

Although the combat is in 3D the star sector is actually in 2D. The map is in 2D. You can fly "up" and "down" but it feels like all planets and stations are on the same plane. It is not a globe but rather a "thick" square.

Flying around especially in the beginning is tedious because jumpdrives or jumpgates are way too expensive and when you have the money to buy jumps you can get a perk that allows you free use of the jump gate system.

After about 10 hours the game just felt like a grind to get better ships and more weapons and do all the story missions (usually just killing enemies). It simply got boring.
這篇評論值得參考嗎? 有趣
74 人之中有 47 人(64%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
26.4 記錄時數
張貼於:06 月 13 日
At a glance Starpoint Gemeni 2 is a sandbox space sim, nothing special and it has been done better before.

I could live with it if the game features an interesting story, which the game does. The game also has a tendency to crash during or shortly after finishing a story mission which makes it a race to reach a save point before the game crashes and you need to redo the mission. So the redemption from story doesn't apply. If anything it just makes me more frustrated.

Looking further into the game, you realize it is a single player MMORPG, ship upgrades are gated behind arbitrary level requirements. Ships handle basically the same except for the top speed, so your carrier is just as agile as the starting gunship.

Weapon upgrades follow a similar MMORPG route, some weapons are poor and you go through the game trying to find better weapons. Weapons that are described in awkward and sometimes even incorrect ways, such as "rate of fire" being the delay between each shot. Once you get over the initial hump of how weapons operate you realize you need a calculator to figure out which weapon to use.

Sure I can play this, but all the time doing so there is a thought in my head asking why I am playing this game when I have better games available.
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60 人之中有 38 人(63%)認為這篇評論值得參考
44.9 記錄時數
張貼於:05 月 17 日
I am a SUCKER for space exploration games (I even played Darkstar One, and it was mediocre at best). An yet I did not like this one. This has mainly three reasons:

* The story (what little I have played before giving up on the game) is not riveting and seems to follow already trodden paths (trodden by games far superior). The whole "The system is riven with conflict and there is some hidden threat only YOU can uncover" is nice and dandy, but again, done better by previous games. The voice acting is .. unethusiastic. I know, I have been spoiled by world-class actin as in Mass Effect, but still...
There is a lot of grinding - trading, mining, doing freelance missions, to get a ship that you need to NOT be blasted to smithereens by the next main mission,. There ALWAYS is. It is a core principle of the game, and usually, one that I like. In this game, it feels like a chore. This has again to do with the story, which just does nothing to make me want to reach the next mission.
* The steering. This is a MAYOR point. I did not think one could botch follow-the-mouse-steering. Sadly, one can. The point you fly to is somewhere in the upper third of the monitor. Which KINDA makes sense given the perspective and the axis of the ship and all. BUT the neutral zone of the mouse-steering is in the center of the screen. Which means that when you point at an object an try to fly towards it, you will pass OVER it (for given values of "OVER" in 3D space).
This is annoying, to say the least. It is also unintuitive. I remember when Freelancer made me use the mouse (for me, it was the first time then) to steer the ship. I took to it in seconds, because it was so intuitive. Well, this one is NOT.
* The mission system is bugged, if not broken. "Yes, you can take this mission with level 6" Great. They WHY is there a friggin' CRUISER waiting for my gunship at the mission point, blasting the living hell out of me? This happens regularly, and it is annoying. "Nooo, THIS science mission is WAY to dangerous, it requires you to be level 11." Ah-ha. So floating in space, with NO enemies to pop up (I have yet to meet one on science missions) and waiting for the scanner is something only my higher-level self can handle..

All those points make me kinda regret the purchase. Oh, and one final note: it may be okay with copyright law to use the theme from the mining minigame of Mass Effect 2 and use in the score, for me, it was just an INSULT to the ME franchise, because this game is not even doing the same sport, not not mention playing in the same league.
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