Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
Análises de usuários: Ligeiramente positivas (2,075 análises)
Data de lançamento: 26/set/2014

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Comprar Starpoint Gemini 2

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Comprar Iceberg Interactive - Cool as Ice Bundle

Inclui 5 itens: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2


Recomendado por curadores

"New space trading and combat sim with some CRPG-elements. If you like Freelancer this is a game for you!"

Atualizações recentes Ver todos (55)

11 de junho

[2015/6/11] Update v1.5000 - SG2: Origins FREE DLC!

Greetings captains!


Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.

I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).

IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).

If you encounter any problems, let us know :).

You know how this last bit goes already:
Safe travels, Captains! :)


  • FIXED: An issue where Iolian NPCs would equip Unique codename weapons
  • FIXED: An issue where enemies would launch wings with zero fighters
  • FIXED: A problem preventing Cloak stability parameter to work as expected
  • FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
  • FIXED: A database error in the localized versions that could cause the game to crash
  • FIXED: An error in At an empire's end mission with ships exploding in advance
  • FIXED: Numerous text errors
    • Thanks for this goes to Unbroken as he's done the additional proofreading.
  • FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
  • FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
  • FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
  • UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
  • UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
  • UPDATED: Mod Manager to reflect the addition of the Origins DLC
  • ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
  • ADDED: Tooltips for context menu in Controller mode
  • ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.

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13 de maio

[2015/5/13] Update v1.4000 - La Résistance française!

Greetings captains,

It's been awhile since our last update, but we have been working. Unfortunately, not everything is ready just yet. Our biggest announcement is the upcoming free DLC featuring a complete storyline, even longer than the original campaign. As we promised, we've been recreating the storyline from Starpoint Gemini 1 and it should become available in June! We'll make sure to announce the release as soon as we're ready!

But, let's return to the business at hand. What's this update about? Several things:

  • Preparations for the upcoming free DLC
  • Standard assortment of minor fixes
  • And last, but nowhere near least: French localization. ALL credit goes to the esteemed gentleman by the name of Sébastien Gigot, a member of this amazing community, who took it upon himself to translate the entire game to French.
    Mr. Gigot, we owe you a debt of gratitude we can hardly repay. THANK YOU!

As always, if you encounter problems, let us know and we'll do our best to answer and help as fast as possible.

And finally we come to the already standard change list:

  • ADDED: Follow mission button, which comes in handy when juggling several missions at once
  • FIXED: Active Only button on the logs panel, now properly toggles between active/non-active missions
  • ADDED: New mission markers (on the HUD and the Starchart) for acquired/followed missions
  • ADDED: Campaign missions now have mission-appropriate images
  • FIXED: Several errors in the Cat and Mouse campaign missions (Shinova problem)
  • FIXED: Several minor errors in Second Front Baeldor side mission
  • ADDED: Throttle/Slider implemeted for Thrustmaster Flight Hotas X, Logitech Extreme 3D Pro, Cybord F.L.Y. 5 flight stick. ship speed should now properly change according to the position of the joystick's throttle/slider.
  • FIXED: Some issues with resetting to default controls. Full Gamepad control (for Xbox controllers) should now properly load the correct controls at game start-up and the "Reset" button at Options->Controls should now reset the controls for the appropriate controller.
  • UPDATED: Support for the following controllers:
    • Logitech F710 Wireless Controller
    • Logitech Rumble Gamepad F510
    • Thrustmaster Flight Hotas X
    • Logitech Extreme 3D Pro
  • FIXED: A bug where you were sometimes unable to accept a main mission (pressing Accept didn't start the mission)
  • UPDATED: Minor changes in the flare system
  • FIXED: Minor fixes in the Defense platform hitpoints calculations
  • UPDATED: File loading system improved (optimized for mods and DLCs)
  • FIXED: A potential problem related to News panels on stations where the game was attempting to access the wrong region
  • FIXED: A potential problem related to loading textures on some graphics cards
  • FIXED: A potential problem when drawing asteroids on some graphics cards
  • FIXED: A potential problem when drawing junkyard on some graphics cards
  • FIXED: Several fixes and improvements in the game log recording

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“ of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer


We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

Sobre este jogo

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?

Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

Requisitos de sistema

    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Análises úteis de usuários
5 de 5 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
67.9 hrs registradas
Publicada: 26 de maio
Comprei o jogo pensando que ele seria similar ao Strike Suit Zero, mas ele vai muito além. A experiência de jogo é diferente, as naves espaciais são menos manobráveis, exatamente por serem naves e não wings (caças espaciais), logo a experiência de jogo muda. Podes escolher jogar no modo campanha ou livre. A nave espacial em que tu começas depende do tipo de jogo selecionado, se quiseres ir no free mode podes escolher entre naves iniciais diferentes, caso escolhas campanha iniciarás com uma Taurus, uma pequena porém confiável gunship. O jogo não possui um tutorial muito bom, eu só fui descobrir que era possível roubar naves inimigas bem adiante no jogo, já estava para lá do nível 30 e graças a isso ainda estava com a nave inicial, minha única fonte de renda eram os itens pegos de naves inimigas, mineração e as missões.

O game em si te dá ampla liberdade de fazeres o que bem entenderes, é um jogo de espaço aberto, podes desde minerar, passando por realizar missões de contrabando, assassinato, captura de naves inimigas, pesquisa e até conserto de mecanismos avariados. Ele possui um sistema de facções aliadas, neutras e inimigas, dependendo das missões realizadas podes ganhar e perder reputação diante de cada facção. O sistema de configuração da nave é bem detalhado, podes aprimorar tudo, isso inclui os softwares responsáveis pelo gerenciamento de cada mecanismo dela. Há também um sistema de distribuição de pontos de classe e de habilidades, como se fosse em um RPG. Os pontos de classe consegues a cada nível, já os de habilidade é de 5 em 5 níveis, também há um sistema de ranks, só podes adquirir naves mais fortes preenchendo os requisitos de rank exigidos, mesmo tendo toda a grana necessária.

A trilha sonora do game é muito boa. Bom, sou suspeito para falar isso já que adoro música épica. A exploração do sistema estelar também se destaca por não ser enjoativo, além de ótimos backgrounds.

Já os pontos negativos, destaco os seguintes: não há contato de rádio nas estações espaciais, elas são muito quietas, o sistema de aproximação é broxante nesse sentido, só chegas perto e clicas num botão para atracar. Ademais, não podes explorar planetas, se chegares muito perto da atmosfera sem atracar sua nave é automaticamente destruída, não importando o tamanho dela. Há uma quantidade excessiva de pedras pequenas flutuando por aí, há mods que solucionam isso, além disso o espaço parece ter muito vento, sim, vento ! Até parece que estamos na atmosfera voando por aí, nem parece o vácuo que deveria ser, isso também pode ser solucionado por mods. A voz da IA da sua nave, depois de um tempo tu já está de saco cheio, ehehehehe. E a falta de bom senso das naves inimigas, quando estás em território inimigo praticamente tds as naves te atacam, não importando o tamanho, as vezes tu podes matá-las com rajada de tiros e elas continuam vindo a te torrar o saco, outras vezes vem até naves comerciantes te atacar, mesmo que tu tenhas uma nave de combate armada até os dentes, bom senso mandou lembranças. Mesmo em território aliado, ainda aparecem esses sem noção. Outro ponto negativo é que não dá para salvar a qualquer momento, só podes fazê-lo em planetas ou estações espaciais, aliás nesses há salvamento automático, salvo se estiveres no meio de uma quest principal ou side. O game também tem alguns crashs, mas não chega a atrapalhar muito.

Apesar de tudo, o jogo ainda é ótimo rendendo horas e horas de jogatina, é um game digno de se fazer uma análise positiva.

Um bom guia para iniciantes é este aqui:
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39 de 42 pessoas (93%) acharam esta análise útil
39.9 hrs registradas
Publicada: 5 de fevereiro
A good game that could have been a great game.

After several hour of play the missions quickly get repetitive. Trading and mining get boring even quicker. The real challenge of the game is capturing enemy ships (and it is the only way to make enough money to advance in the game).

The faction system didn't much much sense to me, and didn't seem very important as it was just goodies vs badies in the end.

Near the end game there was nothing to spend your cash on. The weapons at the end of the game really aren't much better than what you get 20% into the game.

The game crashes from time to time, but not enough to ruin the game thanks to the auto-save feature. It is a 32bit only game and seems to run out of virtual RAM. The developers should have also included a 64bit executable in the install package.

So, good fun for maybe 20 hours.

Some suggestions as to what would have made this a great game.
- Some ship customisation (and why can't I see the weapon arcs)
- More variety in the enemy ships (maybe some boss ships)
- Some random system wide events. Not just random pirates
- The hacking (and anti-hacking) features making some sense. I didn't get hacked ever, but had zero protection.
- More high end weapons and gear
- The galaxy having low and high level sections rather than being seemingly mostly uniform. At the moment sectors are either friendly or impossibly hard. I never found any netural sectors.
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29 de 35 pessoas (83%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
33.6 hrs registradas
Publicada: 5 de fevereiro
Starpoing Gemini 2 is a humbling game. It isn't on the scale of some star exploration games, being in only one star system. But where it lacks in size to its competition, it makes up for it with sheer density and diversity in play. You can be a star trader, pirate, a security operative, or... yes, even a mere space station mechanic -- only accepting missions to repair other space stations to earn your money. The combat is intelligent and engaging, but not too challenging. The only drawback is I cannot bring my friends in. But with a list of objectives like I have in this, who has time for them? time to go kill some pirates and steal whatever they've stolen, and sell it! BETTER SHIPS ♥♥♥♥♥ES
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22 de 28 pessoas (79%) acharam esta análise útil
65.5 hrs registradas
Publicada: 5 de fevereiro
30+ hours in game and I'm nowhere near finished with this thing! Totaly got my money's worth. I heard there are people with 1000+ hours and I know I'm not going there, but I'm pretty suer it will keep me occupied over 100 hours.

Then again, DLC is near and it means even more time sunk into this amazing game. Keep up the good work developers!!!
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18 de 23 pessoas (78%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
4.5 hrs registradas
Publicada: 19 de fevereiro
With only 3 hours play this is only first thoughts.

A worthy title. If you have played any of the X series of games this is it's younger and not so complicated brother. In some ways it is more like Freelancer but either way it has nods to all these games whilst keeping it light on the learning curve.

You can jump right in and start blasting asteroids for early bucks and the early missions (freeplay) are doable with the starting ship.

I have several mods that give me Star Trek ships and a Star Wars universe to roam in which are both from the Steam Workshop.

In short (in earlry play) this is an instantly playable space trading/shooter that looks and feels great but don't expect the depth that the X series has (which for some people will be perfect ;) )

7/10 Go give an asteroid a new bumhole.
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