Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
Κριτικές: Πολύ θετικές (1,582 κριτικές)
Ημερομηνία κυκλοφορίας: 26 Σεπ, 2014
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Αγορά Starpoint Gemini 2

 

Πρόσφατες ενημερώσεις Προβολή όλων (46)

17 Οκτωβρίου

[2014/10/17] Update v1.0006 - A small bundle

Thanks to the game logs you ladies and gentlemen sent us over the last day or so since the last update, we've managed to find some more memory leaks and other errors which we could fix quickly.

One of the fixes is the ghost planet again. We believe we finally found the last bit that could potentially cause it to appear again. If not, well... we'd be very appreciative if you could send over your game log.

To make things go smoother, we decided to wrap those fixes up into a small update and release it to you so you don't have to wait for them.

There are some other various small fixes, nothing to write home about. Oh and ATHENA heavy weapon can now properly deal up to 10000 damage as intended ;).

More updates are on the way, of course!

18 σχόλια Περισσότερα

16 Οκτωβρίου

[2014/10/16] Update v1.0005 - Chugging along, more updates coming

Time for another update ladies and gentlemen. I won't bother you too much. You can find the change-list below.
We're slipping back to the game and continue with our work to get the next update to you as soon as possible.

CHANGE LIST

  • FIXED: An error in the Rift skill activation script that could potentially cause a crash
  • FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
  • FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
  • FIXED: Several other potential instances where the black screen could appear
  • FIXED: A memory leak related to sector streaming
  • FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
  • FIXED: Several smaller memory leaks
  • FIXED: An error related to enhancements that could potentially cause crashes
  • FIXED: Numerous issues in the localized versions
  • FIXED: Numerous smaller errors in the campaign
  • FIXED: Several errors in the UI system that could potentially cause crashes
  • FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
  • FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
  • FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
  • FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
  • FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
  • FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
  • FIXED: Numerous errors on displaying GUI when using controllers
  • FIXED: A controller related error that prevented overwriting an existing save file
  • FIXED: Numerous other controller issues
  • ADDED: Polish localization is now available (text only)
  • ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
  • ADDED: Maximum attainable experience level raised to 80
  • UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
  • UPDATED: Review button removed from the main menu
  • UPDATED: Allied ships now attack platforms
  • UPDATED: Allied ships no longer attack a ship you're trying to capture
  • UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
  • UPDATED: Game log records some extra data to help us find some problematic bugs
  • UPDATED: Platforms are now properly included in the Fire at will routine
  • UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution (Spg2\Scripts\AddReputation\...)
  • UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential trader profit
  • UPDATED: Tutorial pop-ups are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
  • UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
  • UPDATED: Mercenaries now attack platforms as intended
  • UPDATED: Credits movie updated with several new people that helped us over the last few weeks

13 σχόλια Περισσότερα

Κριτικές

“...one of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

IMPORTANT FOR VISTA USERS

We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

Σχετικά με αυτό το παιχνίδι

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...






It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.



A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?



Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

Απαιτήσεις συστήματος

    Minimum:
    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Χρήσιμες κριτικές χρηστών
81 από 87 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
7.7 ώρες στο μητρώο
Αναρτήθηκε: 21 Οκτωβρίου
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Click for Gameplay Trailer - Preview
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+ beautiful graphics
+ amazing soundtrack
+ huge map
+ 30 factions
+ many ship modifications
+ good RPG elements and mechanics
+ different jobs
+ random missions
+ many weapons and ships
+ good combat system with special skills and energy managment

- no multiplayer
- unfair fights at higher rank
- simple and repeating side missions
- no landing animation
- time-consuming traveling
- many weapons similar

You take a starting ship and go your own way through the galaxy. Complete a number of missions and activities to level up and grow stronger (actual 13 missions in freeroam mode), such as trade contracts or assassination attempts. The map randomly generate missions as you progress and explore. Players can ignore the story even if they choose campaign mode, and simply wander the stars as a rogue craft. The universe is a vast and dangerous place! Don’t forget to upgrade your ship, as during these missions you’re sure to be attacked by space pirates in search of a quick salvage.

The feel of a huge universe where u can be what u want, from a economy based mega Trader, to a Pirate in a search for a better loot.
Buy your ship, upgrade its capabilities, choose from a variety of sizes: from small and fast gunner, big slow freightleiner for hauling your precious cargo to a nearby station, or just a mega military carrier in a massive battles.
It’s possible to fight with manual aiming, but there is a “fire at will” command that can allow you to focus on your other tactical options. Directing power to shields or weapons is a possibility, and so too are the cooldown abilities that can boost your defenses, mobility or reflect damage back at your enemys. Larger ships have the option to launch fighter . If you have troopers on board, you can board an enemy ship.
The battles can be hard. You find yourself dying and restarting multiple times, so be sure to save often. It's also difficult to say what weapons and other gear best suit your ships, so be sure to save before you buy just in case the item you purchase doesn't mount on your ship.

The game use some RPG elements. You gain experience points by doing stuff, and as you gain levels, you can spend them on skills to enhance your ship in various ways. You can also give your captain new skills to gain various bonuses. There’s the stat-building, which occurs as you tweak your captain’s abilities as well as the enhancements of your ship. And of course, you can pick a path to play in the game, focusing on combat, trading, or even a bit of mining.

The visuals great at times. The cosmos are beautiful, planets and stars aren’t the only things to have gotten an upgrade. All the models look great and if your PC can support it, the particles and textures really shine. The only thing I don’t like is the UI. It could be a bit more visible.I’ve found that sometimes parts of the text will actually clip off the top or bottom slightly as well. With a game that is this information heavy, that’s not good.
Open space universe is a delight to see and feel. many transport network hub ranging from ships T-Drive capabilities to riftways and wormholes, many asteroid fields and beautiful crafted nebulas. It all gives you a feeling of a real galaxy, in which your adventures will make a big impact on a world.

Big necessity for a Sci-Fi is a decent set of sound effects and ambiance. Admittedly at times the noise brings a sense of loneliness, but this only helps to really sell the whole space experience. I’m very happy with the sounds etc. All of the weapons have cool sounds. Not all the sounds are perfect though.
The voice-overs are bad. The same 10 or so repeat over and over again as you travel. In combat, your foe taunts you--repeatedly--about your ship's lack of weapons and its age and your combat prowess.

Classes of Ships:
- 8 Gunships
- 8 Corvettes
- 8 Frigates
- 8 Destroyer
- 8 Cruiser
- 5 Battleships
- 6 Dreadnought
- 5 Carrier
- 5 Freighter
- 5 Freightliner

Overall,great game! If you like science fiction and Freelancer, this is your Game!


Thanks for reading! If you Like my Review, give me a Thumbs up in Steam (not the youtube video).
I make this for the Community and your help is greatly appreciated :)
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50 από 61 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
8.3 ώρες στο μητρώο
Αναρτήθηκε: 30 Σεπτεμβρίου
My initial reaction to the game was "Wow, this looks massive sandbox space sim! Just look at how big the area map is and how many factions there are. I'll be playing the game for tens of hours!"

Well, after a while I started to realize the game had lots of problems with being a LOT more shallow than what it promises at first. Setting aside the optimization issues and how easily the game can be prone to crashing, It boasts and impressive ~50 factions with a reputation system that ended up being nothing more than a glorified Good / Evil alignment system. If you do missions given out by the good factions you get +rep and they will be friendly to you an the evil ones will be hostile. Vice versa you do missions given to you by the bad guys and your rep shifts to their side making them friendly to you. Unfortunately that is as deep as the faction system goes. Factions don't change opinions as they are completely static.

The static factions leads to me next problem. The whole world is static. There is absolutely NO sim element in this game to speak of. The game has NO economy, NO dynamic factions, NO dynamic world events. When we speak of sandbox you think of open worlds with things to do in them, but all it is here is the same map as the campaign, just without the campaign missions. Since the game lacks an economy and dynamic factions it makes trading all but a dull and soulless experience. Also, since the world isn't dynamic, there is no real territory control for the factions either. I mean they have their own territories, but they are completely set in stone. You cannot capture territories for the differenct factions. This leaves you with the same Assassination, Taxi, Cargo ferry and Repair missions to grind over and over and over again.

How is the combat then if the other aspects are non-existant and hollow? Well, the combat is rather decent, but what kills it for me is how the game is level scaled. Each time you level up so do your enemies. After certain points their ships get upgraded. If you do like me and other people may have done and only grinded missions for money and XP you'll quickly find yourself in a situation where you don't have enough money to upgrade your ship but you are starting to be too weak to do missions and half the time you simply have to turn around and go away since the RNG pitted you against enemies that simply outclass you. This can be avoided if you salvage derelict ships for parts or capture them and sell them, but then it means that the level scaling system is balanced if you play in a certain way which is horrible, horrible balance in a game that claims to be a sandbox. Simply put if you aren't maximizing your money gains per level then you'll find yourself run into issues.

It just isn't a good game in the end of the day, and it certainly is no sim either, which is what I was lead to believe. There are no simulations happening behind the scenes, everything is static. The game is hardly an open world sandbox either. It seems to be a loose term that gets thrown around a lot these days. It's a sandbox world if all you had was the big open box without any of the sand in it to be shaped and sculpted by your hands. The game COULD be good, because the flying around, the skill system, the ships, the combat etc. feel good and are fun, but the content within the world is non-existant, unless you want to count repeating Kill X (Assassination and Rescue missions but both work the same. In rescue missions it means that you have to save an NPC ship, but so far they have served as reliable allies that help me take down the enemy ship faster rather than someone who needs help), Fetch Y (there is fetching and delivering cargo and serving as a taxi for VIP, but it works the same mechanically for either mission type so it's only different by name) and Repair Z (there's also Scanning anomalies as missions, but mechanically it works the exact same way as repairing so there is no real difference here either) missions as robustful content.
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46 από 57 άτομα (81%) βρήκαν αυτή την κριτική χρήσιμη
30.1 ώρες στο μητρώο
Αναρτήθηκε: 1 Οκτωβρίου
TL;DR version - GET IT! Fun as heck! Some minor issues and bugs but devs are hard at work on fixing them!

Ok as far as space games go, this is "easy to get into" and "fun" to me. Easy once you actually READ the tutorial tips and understand how it all works. And it's fun cuz I found myself needing to "just go over to that next unexplored sector" to see what's there.

However, you can't compare this game to another game like X, or Star Citizen, or Elite Dangerous. It's like asking if Diablo 3 is like Skyrim - they simply can't be compared fairly. The only thing in common between this game and the game you want to compare to is just that the action takes place in "space". How it makes the gameplay fun is different from the one you want to compare to.

If you want to ask "Does it have <this feature> like <the other game you want to compare to>?", don't. Go back and read my previous comment.

What I can tell you is that this game feels like an RPG more than a Space Combat game. There is a story. You upgrade your weapons and armour. You kill your enemies and loot their corpses (derelict wrecks). You use what is better than yours and you sell what is not. See? Just like an RPG.

You can do some trading, but I don't concentrate on it like I would have in X or Elite Dangerous. In the end, the question is - does it make you feel that you want to play this more? Does it make you want to see what happens next?

The answer is YES for me.
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53 από 77 άτομα (69%) βρήκαν αυτή την κριτική χρήσιμη
22.7 ώρες στο μητρώο
Αναρτήθηκε: 1 Οκτωβρίου
I would not recommend this game to anyone but the most hardcore fans of the genre, and that provided the price comes down.

While I do acknowledge some might enjoy the tedium and vaccum, neither I, nor any of my friends did. Core mechanics are grind, fetch&kill 'quests' and exploration. You also pick up things and sell them off at the nearest friendly station, or buy things at one point and sell them to a trader across the map for profit. The game world is huge and fun to explore at first, but given the lack of variety (it is space, after all) it will get boring afer a while. Combat is nothing like a proper space sim - you either get projectile weapons and miss, or directed energy (beam) weapons and hit 100% of the time via automatic turrets. These make the whole combat thing ridiculous - all the fun is outsourced to your onboard computer. The game seems to be balanced with this in mind - you can either turn on the auto tracking and let the computer do the fighting or die.

Fun parts:

-exploration. the playing environment is huge! Volumetric shadows, nebulas, asteroid and debris fields and planets are stunning. It does get old after a while given the game's shortcomings
-visuals as per above. Nothing you haven't seen in X3 already though
-ship designs & variety

The not-so-fun parts:

-tedious, fetch&kill tasks that pass for quests here; gets old in about 10 minutes
-the game is vacuous. think mmo without quests or other players.
-as of now the game is bugged and some options are greyed out. No, despite what the industry standard for indie games seems to have become lately, it is not okay to release an unfinished game with greyed out options and scenarios that 'will be added later on'. That's what early access is for!
-repetitive, unaccomplished space combat
-the 'RPG' portion of the game comes down to several global stat boosts and 4 active skills, which I've not seen to have any serious impact on the game
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19 από 23 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
14.0 ώρες στο μητρώο
Αναρτήθηκε: 29 Σεπτεμβρίου
This game will give you hours of fun, not a fast pace action packed in your face game but the strategic plan your every move with every action having consequences game. In saying that the combat is very rewarding with many battles containing the fast pace action (if you manuver your ship properly to avoid incoming damage and allow your weapons to target correctly while adjusting speed, shields and/or gunnery). Interface gets the job done but can take a few minutes to understand which isn't a negative with a great tutorial that can be accessed at any time if you forget something.
There are not many camera angles which I look forward to an update on this to make a more fluid experience especially in combat (there is free move camera angle which can hinder while flying and looking around). I truly would enjoy a cockpit view from the captains chair to feel really immersed while mining or ship to ship combat. I also want to see more interactivity with planets and stations ( one suggestion would be allowing the player to approach an enemy planet to try a diplomatic or subversion mission to change the flow of power/status of that planet). In a nutshell try this game it makes for a great space flying simulator.
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12 από 16 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
57.1 ώρες στο μητρώο
Αναρτήθηκε: 20 Οκτωβρίου
I recommend this game because of the following

  • The minor bugs are actively being fixed
  • The devs are responding on the forums
    Exploration
  • Space feels large, but it's only one solar system
  • Plenty of travel shortcuts
  • The map has to be uncovered by visiting each sector
  • There is, sort of, an autopilot for easy travel to a waypoint
    Combat
  • Combat is fun
  • Auto-fire if you don't feel like aiming
  • The controls work well, controller support
    Graphics
  • The visuals look good (DirectX 11)
  • All of the screenshots are from the in-game engine, not works of art.
  • The planet-side artwork is nice
  • The space stations and ships are varied and have style
  • The game is well polished
  • Simple user interface
    Equipment and Loot
  • The ship fitting is pretty simple
  • There are multiple types of ships, weapons, and multiple styles to choose from
  • There is a collect all button to make looting quick
  • There is a quick way to sell everything in your cargo hold
    Other
  • You can do more than just shoot other ships
  • You can choose free-roam instead of doing a campaign
  • You can crash into a planet
  • Achievements with in-game bonuses
  • It's able to be modded
  • Easy to learn
  • Music and sound is good
  • It's not complicated, but I am also a fan of complicated games

What's bad about it? Not much, just things I personally prefer. Others might consider some of these to be Pros
  • No multi-player options
  • No empire to build
  • Freelance missions do not have much variety.
  • The officer system is a little strange. You can only hire them in their original location, they go home when you fire them, then you have to fly back there to hire them again.
  • You can't equip ships unless you are piloting them. This can cause you to lose crew or be forced to sell cargo.
You might like Starpoint Gemini 2 if you like these games. Freelancer, X3-series, Eve Online, and space based games in general
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14 από 21 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
35.1 ώρες στο μητρώο
Αναρτήθηκε: 2 Οκτωβρίου
I've seen a lot of comparisons for this game to other popular titles and I think that is a disservice to this game, because then you start looking at what this game doesn't have.

Here is what the game DOES have.

Great graphics at low hardware cost. The game looks good, it looks clean, the ships are detailed and the environment is gripping, and you don't have to sell your soul to play it.

Great music. It's the type of music you'd expect to hear if there were an intergalactic space composer.

Lots of ship options: There are enough choices to make your personal mark on the universe.

Space: Everything is better in space.

Combat: Everything is better with combat, especially in space.

Great development team: They are VERY involved with the community and the community is VERY involved with development, in the best ways I have ever seen, ever.

It is a good game, at a low cost, that will provide many hours of enjoyment.
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8 από 10 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
10.1 ώρες στο μητρώο
Αναρτήθηκε: 29 Σεπτεμβρίου
This game takes a bit to get used to. Also theres not too many guides to tell you the smaller information. Like if selling or buying the colors change. (Green good -red bad) between selling and buying. So if your buying an item that is green its a better deal and if your selling an item that is green its a profit. Also they don't address the fact that after you take over a ship through boarding you need to grapple with the ship to take it back to a base to sell. I left 1 ship out in space on accident that way. Also there is a huge curve when it comes to getting new ships. The first zone only carries 3 ships so your forced to go to different spaces and bases to find the one thats right for you.
9/10 gameplay (Its fun to play in space thats open ended)
6/10 support (even manual doesn't answer all the questions)
7/10 controls (especially in fights its hard to steer unless you stay still by cuttng all engines.)
6/10 Missions ( The missions are almost all the same)
8/10 Graphics (The graphics are good quality)
9/10 Customization (Would be 10 but they really don't explain why certain weapons don't go on ship)

Overall I give this game a solid 8/10.
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8 από 10 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
31.2 ώρες στο μητρώο
Αναρτήθηκε: 17 Οκτωβρίου
A worthy addition to your steam space strategy titles. It starts off a little grindy but once you get over the initial credit problems the fun really begins. Over 70 ships to buy and fly from gunships all the way up to carriers and dreadnoughts. You can trade and fight across a large area with many many different factions.

Customize your ship how you like with different officers, weapons and equipment and choose from a large amunt of skills and perks to further compliment your ship.

There are two modes to play, campaign for a single player story and sandbox. The effort has obviously been put into the sandbox over the campaign.

One really annoying problem and probably the only major one for me is the abyssmal camera control. Something that should be bread and butter for a game of this type. you have to use something called turret mode to get anywhere near the type of camera your used to in just about every other game of this type. Unfortunately even turret mode is a floodlight type chase cam.

Despite the camera problem I heartily recommend this game for anyone who is missing a fix of space goodness.

Here is a taste of cruiser gameplay:
http://www.youtube.com/watch?v=52P0HA4Z2RM&list=UUStoZzu9ABIECmDstifxIgA&index=3
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9 από 12 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
43.2 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
So I thought I’d wait before writing this review until I got at least 10h+ gameplay and finished the “story”. So at the time I’m writing this I got 43h+, and just finished the game.

My favorite space game of all time is probably Freelancer, and other games I’ve tried haven’t even come close to it. But when I heard about Starpoint Gemini 2 I got my hopes up a little. Started following the game, checked in-game videos and such, and I got very interested.

So I decied to buy it a week before the release cause it was on sale.
It’s a good game. If you, like me enjoyed freelancer then you will no doubt enjoy this aswell. It’s not as good, but it’s definitely not a bad game. The RPG elements are an interesting addition to the game.
You start of by choosing your “class” which are: Commander, Gunner and Engineer all with different set of skills. Depending on your play style if you prefer being in a small group of ships or just pure loner/dogfighter etc, I think most players will find these classes interesting.

Alright, now to the positive and negative aspects of the game: I really liked the “feel” of the ships, smaller ships are easier to maneuver while the bigger ones are heavier, and I like that “feeling” it really does feel like you are flying a ship. So the developers got that down quite well, spot on. I do wish they would have added like a secret ship(s) that could only be found and bought at a specific place that was hidden. And continuing on the topic of ships, there are A LOT of them to buy. Allthough you will be very discouraged with the prices in the beginning, but don’t worry cash will eventually start flowing in. Just do side missions or if you prefer mining or trading etc.

The map is huge, and you have a lot of exploring to do if you’re into that. Just wish there were more things to explore, more secrets and mysterious anomalies etc. There isn’t really any suprises or “wtf” moments in this game, which is sad. No mystery.
The graphics are awesome, no complaints here it’s a living world and the designs are nice.

The sounds and music are awesome. But…I really wish they would use at least more than just ONE battle tune, cause it gets reaaally tiring to be hearing the same ♥♥♥♥ over and over again. Specially since battle is a big part of the game. Would it have hurt to put in at least 2 more songs in? Other than that the rest of the songs are awesome, it really suits the mood and game.

There are also enemy heroes in this game, which all have bounties on them. And they give you a lot of cash, I totally missed this feature when I started playing so it took forever for me to get cash in the beginning.
So that’s a nice feature, but would have been even more interesting if they had like one final hero that was nearly impossible to beat, unless you were leveled up to the max with the best ship etc.

Now to some of the negative aspects of the game: Map travel, when you press M or whatever button to bring up the map, the game pauses…so while you check your map and try to plan ahead for your future travels, the game is on pause and you don’t progress at all. So while I was travelling to this planet, and checking the map at the same time I noticed I was right where I left of. So that’s annoying.

The autopilot fails a lot of the times. It only does this after you have docked with a starbase and you click on your next destination to go there autopilot, most of the times it just freaks out and takes you in circles.
The voice acting in this game is a big joke. And not in a good way either, cause sometimes bad voice acting can at least make you laugh, but this was just…ugh.

The storyline is nonexistent. Which is really sad cause of the big universe the developers built up they could have written such a better story for this game. So if you buy this thinking it will have a nice or at least mediocre story, rethink why you want this game. Im not saying not to buy it, beacuse the good things outweighs the bad in this game.

So to end this I’d say it probably is the best new single player space game out right now.

I’d give this game a 7/10

+Many ships to buy
+Huge map, a lot to explore
+Pretty graphics
+Music
+Enemy Heroes
+RPG elements

-Maptravel
-Music
-Bad voice acting
-♥♥♥♥ story
-Autopilot fails
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10 από 14 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
4.7 ώρες στο μητρώο
Αναρτήθηκε: 30 Σεπτεμβρίου
I don't often write reviews, but when I do, it's for a product I love. Starpoint Gemini is probably one of the most fun space games I've played. It feels reminiscent of the X series in a much-welcomed third person perspective(Though you have the option of using a mounted cam perspective instead if you prefer), with the noticeable lack of any empire-building elements to speak of; likewise controlling a fleet is very limited by comparison, and as far as I'm aware you have to be pretty far into the game to even start a fleet.

The game, much like X, has a campaign option(Which I haven't played and therefore cannot comment on) and a sandbox mode. In the sandbox mode, you pick a starting ship and get thrown out into the universe with the usual obnoxious tutorial screens, and then it's pretty much straight into the action. Your prime objective for most of if not the entirety of the game will be to make more money, which you have several options for obtaining, such as mining, hunting criminals, trading goods, or pirating goods. It's all quite fun, but the payouts are generally small in comparison to the price of ships and equipment upgrades, meaning you're definitely going to have to spend several hours chauffeuring sales reps and diplomats through hostile territory and mining asteroids by the hundreds to ever afford that ship upgrade, but this is balanced out by the fact that the starting ships are pretty powerful generally speaking, and should last you as long as you'll use them... Though that doesn't mean that the money grind is any less monotonous.

I'm not saying it isn't fun. It's just not as rewarding as it could've been. You grind money for the sake of getting a bigger ship, for the sake of grinding more money more easily, for the sake of getting a bigger ship. Perhaps the campaign provides more variety, but the sandbox is in desperate need of some more money-sinks.

Graphically, the game is a joy to look at, though the fact that I rarely dabble into anything this modern could be skewing my opinion here a little. The art style is reminiscent of a cartoon or an anime, and colours are very vibrant, making literally everything stand out dramatically. The only thing worth complaining about in terms of graphics is the little debris particles that fly past your ship during movement, as they're practically the size of my tiny gunship's cockpit, but thankfully there's already a mod to remove them.

All in all... It's definitely not a bad game. There are better games out there for the price, but I'd still recommend picking this up if you have money to blow, especially if you're a fan of space games. And if it's on sale right now, slap yourself for even giving it a second thought and then buy it. Just a forewarning however, it will definitely annihilate your social life.
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8 από 11 άτομα (73%) βρήκαν αυτή την κριτική χρήσιμη
34.5 ώρες στο μητρώο
Αναρτήθηκε: 30 Σεπτεμβρίου
This is a nice space game, the story could be longer though.
by the time I was admiral I was done with the game expecting more actions from hostile aliens.
I hope they will release a DLC extending the storyline.
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6 από 8 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
63.4 ώρες στο μητρώο
Αναρτήθηκε: 16 Οκτωβρίου
Starpoint Gemini 2 is a solid game which is recommended to anyone who enjoys space simulation.

One warning ... the game is limited in content at the moment. In my case I've had a hoot for about 50 hours but I've now essentially run out of things to do (except for a few minor activities that are of little value). That said, I certainly wouldn't hesitate in buying any reasonably priced significant new content in the future based on this experience, and I'm sure I'll replay from time to time.

There are various aspects of the game design that I really enjoyed such as using ships with heaps of turrets on automatic; progressively upgrading my ship, character and team; exploring the map; and hunting down Pirate Heroes.

The campaign is average at best. It introduces an alien race, which I always expected would completely change the game at some point in a really cool way, but that did not come to pass. I really hope for the day where somebody puts a really high quality story around one of these space simulation games!

The developers deserve considerable credit for their community interactions as they frequently post and are always helpful and respectful. They provide an example that some other developers should follow.

There were no gamebreaking bugs although there was the odd obvious bug and balance issue. The bugs only really had an impact in two of the campaign missions. But there have been several significant patches since release so I'm sure they will be squashed before long.
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7 από 10 άτομα (70%) βρήκαν αυτή την κριτική χρήσιμη
67.0 ώρες στο μητρώο
Αναρτήθηκε: 29 Σεπτεμβρίου
New to this genre, but let me just say, Wow I Like

This game is so much fun, not too hard and not too easy

Yes just released and still a few bugs, BUT the Devs are rite on em and they DID/Do listen to the comunity.
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4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
115.7 ώρες στο μητρώο
Αναρτήθηκε: 5 Οκτωβρίου
A "Must have" for any Space Sim fan, SPG2 manage to deliver that "freelanceresque" feeling I've been looking for since... well FL itself.

The game still have some things to be ironed out, like ship and weapon balance, trade and mining, and some minor bugs, but the devs are very active and truly listening to the community feedback. With some tweaks here and there this game could be a true successor to FL.

You'll get sucked in by the wonderful surroundings, the ambient music, and the attention and love the small team of devs is putting into the game.

If you loved Freelancer, you'll love Starpoint Gemini 2.
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5 από 7 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
44.8 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
I bought this game during a Steam sale not expecting too much of it, but it's had me hooked for weeks now. It's fun to play and offers you a lot of things to do and ways to play. For instance, you can focus on the story, pirating, freelancing or trade goods that you either buy legally or gain by looting other ships. You can even specialize in mining asteroids and gasclouds and sell the gains. Or do all of the above!
The game gets updated regularly and now has a very extensive tutorial library to help new players get started. You're able to customize your ship's weapon loadout and, to a certain level, it's color and decals.
The only things I've noticed so far that could be improved is the voice acting in the storyline (which is pretty hilarious at times) and weapon impact effects. The latter look really poorly done compared to the sleek and smooth ship designs, explosions and absolutely beautiful galaxy you travel through.
Oh, and the main menu music alone could have made me buy this game, just thought I'd mention that too.
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6 από 9 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
9.9 ώρες στο μητρώο
Αναρτήθηκε: 1 Οκτωβρίου
I received a press key during the early stages and have had the pleasure of watching the game take shape into what it is today. The tutorials could still use a bit more work, though the game is a lot of fun once you get a handle on what you're doing. It's a bit like Freelancer and other like-games in that you can explore different sections of the galaxy, do missions, mine for resource, buy/trade commodities, and so on. The middle mouse radial menu, coupled with the starchart, makes interacting with objects a cakewalk. I still find combat to be a little tough because I have trouble figuring out and observing the available weapon arcs, though you can set the ship on "fire at will" and fly around while the computer does all the shooting. All in all, worth the asking price.

https://www.youtube.com/watch?v=jBUwubN0keE
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6 από 9 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
24.7 ώρες στο μητρώο
Αναρτήθηκε: 19 Οκτωβρίου
Finally, a game that scratches my decade-long Freelancer itch.

But first, a disclaimer. While no longer an Early Access title, Starpoint Gemini 2 - as of October 2014 - is not quite the finished article. The game still has a number of items turned off in the options menu. Certain gameplay features seem to be half-finished, and the AI does not seem to be taking advantage of all the tools available in combat. In fact, many newcomers are bound to be turned off by the obtuse UI design and the text-heavy, non-interactive tutorials that spit out seemingly unending streams of text on things they have no idea about.

Get past the initial frustrations, however, and you will find an absolute gem of a timesink. SG2 nails the three key elements of a good space sim: simple controls, a massive universe full of activities, and a million paths to success on your own terms. Starting off in a tiny gunship and a poorly-voiced campaign mission, you are quickly set loose and given freedom to roam the absolutely gigantic map to mine, trade, explore and fight to your heart's content. Veteran X players may be disappointed by the comparatively static world, limited fleet building options and inability to set up your own industrial empire in the stars, but everyone else should be more than satisfied with the wealth of choices at hand. This is more than worth it at full price, and absolutely unmissable in a sale.
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7 από 11 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
16.9 ώρες στο μητρώο
Αναρτήθηκε: 30 Σεπτεμβρίου
If you liked Freelancer, you probaly will like this one, it´s not as polished as i tought but the devs of this game are constantly updating.
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7 από 11 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
128.4 ώρες στο μητρώο
Αναρτήθηκε: 1 Οκτωβρίου
Amazing space adventure, fun, huge map, great survive action. Exploit other planets, evolve your caracter, mine asteroids, harvest debris and vanquish enemy ships, destroy your enemies, and more.
Soon it will be possible to invade space stations, or build your own, and the fun will increse exponencialy.
I strongly recommend.
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