MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
リリース日: 2013年7月25日
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Shadowrun Returns Deluxe を購入する

Includes: Shadowrun Returns + Anthology + Soundtrack

Shadowrun Returns Upgrade to Deluxe を購入する

Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

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最新の更新 全て表示(11)

RELEASE NOTES 1.2.6

2014年4月14日

Release 1.2.6 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.6 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

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New Features, Improvements]

  • [Combat] AoE spells and abilities do not list number of people affected if the size of the aoe is a single tile.
  • [Content Pack] Added missing title to Berlin Area Environments and Tilesets content pack.
  • [Core] Adding text to explain why the main character might not be able to equip a picked up item.
  • [New Game Menu] Add a field for supported languages for content packs.
  • [Save] Added a popup if steam is unable to save a game.
  • [Trigger] Set Actor Display Name, changes target actors name to (string).
  • [Trigger] String function: Get Actor Name, reads target actors name as a string.

Bug Fixes
  • [Character Creation] Fixing issue where elves could lose karma on character creation by cancelling in etiquette screen.
  • [Combat] Fix issue causing bugspirits to be untargetable after loading a save.
  • [Combat] Fixed issue that caused Drones to not heal with Runners between missions.
  • [Combat] Fixed issue that was causing Ley Lines to work incorrectly.
  • [Equip Screen] Fixing issue where stash items might occasionally fail a prerequisite check incorrectly.
  • [Items] Fixing issue where repair kits were usable on non-drones and would not heal drones
  • [Items] Fixed issue that was causing Magic Resistance spells to work incorrectly.
  • [Items] Fixed issue that caused Program Erosion 3 to deal incorrect damage.
  • [Items] Fixed issue that prevented item use on character with full health.
  • [Items] Medpacks and Repair Kits can no longer be used on a targets with full health
  • [VFX] Fixed issue causing snow to be drawn on top of fog.

Bug Fixes: Dragonfall Campaign
  • Act 3 conversation with Aljernon changed to correctly reflect game state.
  • Added waypoints to side entrance in the Bloodlines mission.
  • Adjustments to balance some underused Etiquette skills.
  • Changed mission item name to reflect possible outcomes in Loose Ends mission.
  • Cleared up objective communication in Apex Rising mission.
  • Fixed issues where the player could advance the Bloodlines mission in a bad state.
  • Fixed issue causing optional quest to be started incorrectly in the False Flag mission.
  • Fixed an edge-case issue that could cause a conversation to start at an incorrect time in the Drug Pit mission.
  • Fixed issue that caused incorrect dialogue to trigger for a solo player in MKVI mission.
  • Fixed issue that caused incorrect dialogue to trigger for a solo player in Apex Rising mission.
  • Fixed party communication about the Loose Ends mission.
  • Fixed issue that could trigger an incorrect optional objective failure in MKVI mission.
  • Fixed issue where incorrect music would play in Loose Ends mission.
  • Fixed issue that caused incorrect music to play in Earwig mission.
  • Fixed Black IC turn order issues in Bloodlines mission.
  • Fixed issue in Act 3 conversation with Dietrich that referred to the player as the incorrect gender.
  • Fixed issue that caused conversation option check to fail incorrectly in Earwig mission.
  • Fixed issue that caused conversations with Kami be triggered incorrectly.
  • Improved objective messaging to Player for Alice introduction.
  • Improved objective communication in MKVI mission.
  • Improved cost communication for cup of Coffee.
  • Improved side quest completion communication for Bloodlines mission.
  • Moved triggered Autosave point in Hard Times mission to prevent possible bad loading state.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that caused IC to spawn at an incorrect time in Telestrian Industries run.
  • Fixed issue that caused gameplay to slow down in Barrens.

15 件のコメント 詳細を見る

Shadowrun Returns Price Reduced to $14.99

2014年4月10日

Have friends who would love Shadowrun Returns but haven’t played it yet? At $14.99, now is the time for them to try it out, too!

Hardcore Gamer gave Shadowrun Returns a 4.5 out of 5 and said "This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years."

Shadowrun Returns now includes the ability to save your game at any time. In addition to the original "Dead Man's Switch" campaign, Shadowrun Returns also includes access to the Shadowrun Returns Editor and Steam Workshop community. There are hundreds of hours of great mods in the workshop including a fan-made SNES Reboot, remakes of beloved Shadowrun stories, and, of course, many original works.

Buy Shadowrun Returns here: http://store.steampowered.com/app/234650

The Deluxe Edition, which includes the soundtrack and the Shadowrun Returns Short Story Anthology, has also been reduced to $24.99! You can pick up the Deluxe Edition of the game at the link listed above.

6 件のコメント 詳細を見る

レビュー

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

デジタルデラックスエディション

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

Steam Workshop



With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

ゲームについて

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

システム要件 (PC)

    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space

システム要件 (Mac)

    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space

システム要件 (Linux)

    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
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アカウント内の製品数: 109
1 件のレビュー
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いろいろと不満点をあげられていますが、それを跳ね除けるパワーを感じる作品です。
サイバーパンク、電子電脳戦闘、カバーリング、アサルトライフル射撃後に魔法照射、
「先生!たのみます!」「ど~~ぉぉれぇぇいい~」
上記のどれかにピンときたら絶対に買うべき、マジで

以下DRAGONFALLのレビュー

本体を買ったのなら是非買ってほしいDLC.本編はプレイヤーの気持ち次第ではあるものの、内容と目的の転換が少しあるためどこか間延びした印象のテンポだったが、こちらは敵味方入り乱れて復讐と妄執がシナリオ全体を貫くテーマとなっている.本家TRPGのシャドウランではドイツオリジナルコンテンツとして、本社とは別に現地の会社によってソースブック(設定集のようなもの)が作られており、このDLCはそれを下敷きにしている(らしい、不勉強ですみません).ドラゴンとはなにか?第六世界における神とはなにか?第五世界まで伝えられた神話は嘘っぱちなのか?といったTRPGからのファンには興醒めにも通じる際どい題材ではあるものの、(さすがに第四世界のアレは出ません)シャドウトーク……事実や真実が口碑伝承と都市伝説に堕して影に消えていく感覚は本編以上に感じさせてくれるので一概に否定はできない.ドイツオリジナルのソースブックに出てくるらしいよ!って名前だけのドラゴンだったアレにあんなドラマがあったとはとTRPGのファンにもちょっとした満足もある.

以降ちょっとしたネタバレ

恥も外聞もなく言ってしまうとタイトルの意味やテーマ曲の曲調にイラストの色彩、そしてドイツという国の戦後の歴史.それら全てがネタバレかつ絶対的な演出となっている.目まぐるしく変わっていくゲーム内の印象は弱肉強食や共存共栄が極端化し混沌とした第六世界の生々しさを強く訴えてくるものであり、ドイツという国家をよく知るプレイヤーに臨場感を力強く抱かせる演出となっている.裏と表、栄光と没落、躍進と暴走、そういった禍福にたびたび苛まれてきたドイツで起きたこのDRAGONFALL事件の意味をどのように決めるかはプレイヤー次第であり、何をどう決めようが時間は進んでいくのだ.
これは文句言われても「名作だ!」と豪語したい.最終決戦でパーティー枠が六つあれば名作だ!って言い切れたけどね……
投稿日: 2014年5月3日
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314 人中 259 人 (82%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 59
4 件のレビュー
記録時間: 63.8 時間
Edit 06/20/14:

Base game review:

Pros:
- Vibrant characters
- Smart writing
- Fun combat
- Included editor that allows the making of a lot of user generated content.

Cons:
- Too short (12 hours)
- Too linear

Base game 8/10

Dragonfall review:

Pros:
- A lot less linear than the first campaign.
- Story is a page turner with a lot of twists.
- The characters have a lot of depth and are well developed.
- Combat, and gameplay in general, has improved siginificantly.
- Improved editor.

Cons:
- Minor bugs from the base game are still present but they're not game breaking.

Dragonfall campaign: 9/10
投稿日: 2014年2月27日
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122 人中 107 人 (88%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 785
90 件のレビュー
記録時間: 28.9 時間
The Shadowrun short story simulator, that is what this is - and it's glorious. Gameplay may be somewhat shallow and linear, but excellent writing in the official campaigns (Deadman's Switch and Dragonfall) make up for that. Particularly Dragonfall is a MUST PLAY for any Shadowrun fan. The neo-anarchist Berlin provides an excellent backdrop for a genuinely exciting story with lots of memorable characters (each with an interesting backstory that you slowly uncover over the course of the campaign) and some excellent twists and turns til you reach the epic conclusion.

Make no mistake, this is basically a text adventure, lots of reading, most of the "roleplaying" is happening in big blocks of text and the general storyline can't be changed in major ways. The XCOM-ish battles are a nice intermission between the big chunks of text, but they are not particularly deep or varied for the most part. Every now and then the game mixes it up a bit with a few events that I do not want to spoil, but for the most part this is an interactive novel with excellent music running in the background while you read what is going on.

Personally, I love it - graphics may be super-awesome these days, but small details and nuances still can't be done with the same ease as plain old text does it. And the superb writing brings the world of Shadowrun to life like no multi-billion dollar production could have done in my honest opinion, the atmosphere and flair Harebrained Schemes achieved with these simple means is just amazing.

If you enjoy good writing in your videogames, don't mind somewhat limited gameplay and/or are a Shadowrun-nut you need to check out Shadowrun Returns: Dragonfall - do it! Deadman's Switch + Dragonfall + the editor to make your own stories a reality, one hell of a deal!
投稿日: 2014年4月21日
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112 人中 92 人 (82%) がこのレビューが参考になったと投票しました
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36 件のレビュー
記録時間: 44.1 時間
Review for DMS (Dead Man´s Switch) & DF (DragonFall) Campaigns

When Shadowrun Returns DMS came out, i liked it, but wasn´t really happy.
The writing, atmosphere and graphics were nice and fitting, you really could delve into the Shadowrun universe and have fun.
What was not so nice, were the lack of good/real party members and the unability to customize them. Also the story itself was pretty straightforward, with few optional decisions possible.
What was horrible was the lack of a proper saving system.

With DF Harebrained Schemes finally delivered the save system. So the horrible part is gone. They also tried to deliver some optional questing and a bit more interesting&permanent team members. B for effort, but for a truly good rpg the customization/inventory management of your party is still lacking, also the characters of the fix team members could still use some makeover, at least personal quests.
The story once again is fitting, and the whole game has a bit more variety, without changing much of the base gameplay.

So, to make this short, if you like Shadowrun and haven´t bought this game yet - do it! ;)
If you like rpgs/cyberpunk, you now can give it at least a try.
投稿日: 2014年3月4日
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47 人中 42 人 (89%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 26
1 件のレビュー
記録時間: 489.7 時間
As an avid Shadowrun fan, I was psyched when I heard about the kickstarter for Shadowrun Returns. I immediately backed it and kept careful track of the progress. Based on some of the design decisions and the concept art, I was initially concerned. My worry proved to be unfounded though. When I first opened Dead Man's Switch I was immediately pleased with the depth of detail in story and graphics.

It does a respectable job of emulating the pen and paper game feeling. There is room for improvement, and I certainly hope some of the issues are addressed in the future, but there is enough variety for you to at least customize a character to reflect you (combat) style. Lacking stealth is a particularly strong drawback. So is the way social skills like negotiation and con are replaced with etiquette, but a smart modder can work around that and present an experience which will tailor to your needs.

Which brings me to my next point, the editor. Say what you will about the main story, give it a couple months and it won't matter. The game comes with the same editor the developers used to make the game. Based on the community, you can expect some amazing modules to come and I look forward to them in the future! As for the main game, I enjoyed it even though it was fairly linear. It had the feeling of playing shadowrun at a gaming convention, you needed to follow a set script, but there was a decent story to back it up.

One of the biggest concerns myself, and the community had was the lack of a save anywhere feature. Fortunately HBS was quick to implement this after release. They are very attentive to their fans needs. Now if only they could do something to limit ammo!

Overall though, I am happy with Shadowrun Returns. If you are an avid fan, get it. If you are a casual gamer, do your research first. This game is not made by a major studio, you cannot hold it to the same standards as you would something from EA Games. If you want voice acting, amazing graphics, and more options than you can imagine, this is not for you. If you are willing to give the little guy a chance, and want the feeling of playing Shadowrun with your friends, then you will probably be pleased with what you get. At the very least its the best Shadowrun game out there currently.

UPDATE 6/29/14
I was asked about the game's replayability, so here is an update to address that. I will (most likely) better update the review later, but for now here it is.

Most of my hours were spent inside the editor, you can easily spend hundreds of hours making your own mods. If you want to tell your own stories, and share them with the community, this is the game for you. The editor is the same tool used by the devs to make the official modules.

A regular player will get less mileage out of the official campaign. The base campaign, Dead Man's Switch is under 20 hours for a playthrough. I played through it 3 times with different style of characters, but the experience is more or less the same regardless of character type.

The expansion, Dragonfall, was also under 20 hours of playtime. I have only played that campaign once. Its a much more satisfying experience than the base campaign, but still, limited replay-ability. There are a couple optional missions you can play, but they both are fairly linear overall.

The place where you can get strong replay-ability is the fan made modules. Some of them are really incredible. The downside is that being fan made you need to be patient for them to finish. It is entirely likely that you will start one and then finish everything that is there and be stuck waiting for the next installment.
投稿日: 2014年6月20日
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1 件のレビュー
記録時間: 30.4 時間
剣と魔法、とサイバネ技術とサイバー犯罪の世界、2054年アメリカ
報酬次第で違法な仕事もやってのけるシャドウランナーとして依頼をこなす

原作TRPGに基づいてプレイヤーキャラは自由に作成できる
魔法を操るメイジ、肉体改造してでも戦うストリートサムライ、ハッキングの専門家デッカー、機械を扱うリガーなど役割は様々
種族は人間、オーク、ドワーフ、トロルのほかに要らないけどエルフもいるよ

遮蔽や行動値に気をかけながら進めるターンベースの戦闘は楽しいし
公式シナリオは展開は一本道だがハードボイルドで渋い
投稿日: 2014年1月11日
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