MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
Valutazione degli utenti: Molto positiva (4,976 recensioni)
Data di rilascio: 25 lug 2013

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Acquista Shadowrun Returns

Acquista Shadowrun Returns Deluxe

Includes: Shadowrun Returns + Anthology + Soundtrack

Acquista Shadowrun Returns Upgrade to Deluxe

Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

Acquista Shadowrun: Dragonfall - Director's Cut

 

Consigliati dai curatori

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Guarda la recensione completa qui.

Aggiornamenti recenti Visualizza tutti (12)

30 luglio

Shadowrun Returns version 1.2.7 is now live!

Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

----------------------------------------------------------------------------------
Bug Fixes

  • Fixed issue where level start triggers could be refired when loading a saved game.
  • Fixed issue that caused Drones to not heal with Shadowrunners upon return to a safe area.
  • Fixed issue that caused Drones to not heal last damage with Shadowrunners when combat ended.

Bug Fixes: Dragonfall Campaign
  • Fixed issue that caused players to potentially enter into a state where Optional Objective should not be completed in MKVI mission.
  • Fixed issue where game could enter into a bad state in Bloodlines mission.
  • Fixed issue that caused incorrect conversation option in Epilogue.
  • Fixed issue in Bloodlines conversation that caused player to enter into combat with non hostile enemies.
  • Shadowland post spelling/grammar/punctuation fixes.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that allowed players to save into a state where the Main character is Immortal.
  • Fixed issue that allowed Players to save into a bad state in Family Debts level.
  • Fixed issue causing enemies to spawn without orders resulting in a blocker in Family Debts level.
  • Rebalanced hired character Dodger for Telestrian Industries mission.
  • Rebalanced hired character Harlequin for the Hunt Begins mission.
  • Rebalanced hired character Tir Tairngire Ghost for the Hunt Begins mission.
  • Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.

25 commenti Ulteriori informazioni

Recensioni

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th



Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Edizione deluxe digitale

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

Riguardo questo gioco

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Recensioni utili dai clienti
9 persone su 10 (90%) hanno trovato questa recensione utile
50.4 ore in totale
Pubblicata: 26 giugno
Guardando ad un gioco del passato gli Harebrained Schemes han realizzato un gdr strategico a turni di tutto rispetto, che di base propone una trama bella e piacevole, nonchè con qualche colpo di scena, per portarci in un mondo in cui magie e tecnologia convivono e ci forniscono molti strumenti per superare le varie sfide (rappresentante non solo da combattimenti, come dovrebbe essere in ogni buon gdr) in diversi modi.
La storia principale porta via una decina di ore abbondante e poi ci si può sbizzarrire con il gran numero di avventure fatte dalla community e disponibili nel workshop, che spesso aggiungono molto materiale per variegrare ulteriormente le possibilità di gioco.
Consigliato a chiunque ami giocare di ruolo, specialmente se apprezza le ambientazioni cyberpunk.
Questa recensione ti è stata utile? No
7 persone su 7 (100%) hanno trovato questa recensione utile
15.3 ore in totale
Pubblicata: 16 settembre
Ammetto che in fatto di RPG sono una sorta di Fondamentalista: O Fantasy o Fantascienza, o l'uno o l'altro. Di conseguenza ho sempre visto le ambientazioni ibride come appunto questa di Shadowrun con sospetto e pregiudizio.
Confesso quindi di aver acquistato questo gioco principalmente perche' i combattimenti sono in Turn-Based (parole che in me suscitano brividi al limite del erotico).
Ma gia' poche ore dopo aver iniziato a giocarlo ho cambiato radicalmente idea: La trama della campagna, pur non essendo nulla di nuovo (un indagine sull'assasinio di un amico del protagonista che poi si trasforma nella lotta per sconfiggere un "grande male" che si sta' risvegliando dopo secoli) mi ha intrigato e tenuto incollato al monitor per tutte le 20 ore che questa e' durata (considerando anche divesi tempi morti passati a scegliere l'equipaggiamento).
Sia ben chiaro che la storia e' molto guidata: Oltre alla quest principale ci sono diverse sidequests, ma queste si risolvono praticamente sempre esplorando un po' meglio le aree che si visitano durante le missioni della quest principale. A molti puristi questa scelta dei game designer fara' storcere il naso, ma ha l'indubbio vantaggio di evitare del tutto la confusione e la dispersivita' che si incontrano spesso in altri RPG classici.

Il comparto tecnico, minimale e pulito, e' bello da vedersi e piu' che mai funzionale, esattamente come l'interfaccia di gioco: semplice e pulita.
Idem il gameplay che, pur essendo basato su un ruleset solido e profondo, risulta semplice da imparare e da gestire: Come gia' detto, i combattimenti sono a turni e l'ambiente di gioco offre molte possibilita' tattiche che potrete sfruttare. Il tutto pero' senza richiedere di essere degli esperti strateghi.

A ben vedere forse un pelo di possibilita' di esplorazione delle aree in piu' non avrebbe guastato, ma a mio avviso questo e' solo un peccato venale che si puo' perdonare a questo bel titolo, che vi consiglio caldamente di giocare nelle sere di inizio autunno, rigorosamente con una bella pinta birra chiara accanto al mouse!
Questa recensione ti è stata utile? No
6 persone su 6 (100%) hanno trovato questa recensione utile
72.4 ore in totale
Pubblicata: 2 luglio
Un piccolo cenno storico: cos'è Shadowrun?
Prodotto dalla FASA Corporation nel 1989, è il naturale risultato della fusione tra Cyberpunk e Fantasy, un gioco di ruolo ambientato in un futuro distopico che comprende anche magie e razze umanoidi fantastiche (come gli elfi). Sebbene sembri che questi due generi fossero destinati a rimanere separati, Shadowrun ha riscosso un grosso successo (nel momento in cui sto scrivendo, è alla sua quinta edizione cartacea).
Somiglianze e fedeltà all'originale: Shadowrun si fregia di un sistema di gioco che non relega il personaggio a un sistema di classi rigido ma gli consente uno sviluppo in più direzioni. Esistono delle "build" predefinite e specializzate usate come riferimento, chiamate "archetipi" e niente ci vieta di seguirle, ma la libertà di sperimentare è incentivata dalla limitazione delle dimensioni del party. Se - ad esempio - volessi aprire una cassaforte collegata ad un terminale e non avessi nessun Decker o Rigger nel party (rispettivamente l'hacker e il meccanico che usa i radiocomandi per combattere), ma avessi un personaggio con un punteggio di intelligenza sufficientemente alto (che serve anche per l'efficacia dei medkit), potrei decidere di investire qualche punto karma (l'equivalente dei punti esperienza) nelle abilità di hacking e intascarmi il contenuto.
Il genere del gioco si piazza senza dubbio alcuno negli RPG tattici. Per chi non conoscesse il genere, rapida spiegazione: l'importanza non consiste solo nello sviluppo dei personaggi e nella qualità dell'equipaggiamento, ma anche nel posizionamento durante il combattimento. Nel proprio turno, concludere l'azione di movimento dietro una robusta copertura è anche più importante del procurarsi le armi migliori, mentre caricare a testa bassa uno squadrone armato di shotgun - magari in overwatch - è un suicidio.
Il gioco vanilla è senza dubbio ottimo, ma il premio lo vince la DLC, Dragonfall. Dieci volte più avvincente, spettacolare ed entusiasmante, con qualche elemento sandbox per aumentare il coinvolgimento. E se ancora non siete contenti, udite udite, vi beccate anche l'editor per costruirvi le vostre campagne e caricarle su Steam Workshop. Che volete di più?
L'unico problema che ho con questo gioco è che non c'è una versione tradotta in italiano (ma c'è chi ci sta lavorando).
Consigliatissimo soprattutto se vi piacciono gli RPG, il cyberpunk o entrambi.
Questa recensione ti è stata utile? No
6 persone su 6 (100%) hanno trovato questa recensione utile
25.7 ore in totale
Pubblicata: 17 settembre
Gioco a turni divertente e ben curato nella storia, da provare!!!
Questa recensione ti è stata utile? No
4 persone su 4 (100%) hanno trovato questa recensione utile
12.1 ore in totale
Pubblicata: 16 luglio
Un GDR vecchio stile come non ne giocavo da molto tempo, una lettera d'amore ai GDR carta&penna e a quello stile occidentale di fare videogiochi che si e' un po' perso.
Questa recensione ti è stata utile? No
4 persone su 4 (100%) hanno trovato questa recensione utile
18.8 ore in totale
Pubblicata: 3 agosto
Un bellissimo gdr strategico a turni ambientato nel mondo di Shadowrun.

Punti di Forza:

- Grafica piacevole
- GDR vecchia scuola (categoria che non stanca mai)
- Colonna sonora gradevole
- Ambientazione fantastica (mi ha fatto ricordare i tempi in cui giocavo al gdr cartaceo)
- Sistema di combattimento strategico a turni
- Buona personalizzazione del personaggio (è possibile scegliere tra diverse razze come orchi, umani, elfi, ecc.).
- I potenziamenti cibernetici sono stati inseriti in maniera equilibrata
- La Matrice (il mondo digitale di Shadowrun) è stata realizzata molto bene ed è integrata perfettamente nel gioco
- Alcuni obiettivi della quest principale possono essere risolti in modi differenti
- Un bel sistema di avanzamento del personaggio
- Una trama principale interessante e bella da giocare
- Opzioni di dialogo varie (possedere un determinato valore in una abilità può sbloccare opzioni di dialogo aggiuntive)
- Buona longevità (una quindicina di ore circa)
- Il gioco è tradotto in italiano :D
- Contenuti aggiuntivi Steam Workshop

Punti di Debolezza:

- Interazione con il mondo di gioco limitata (poca esplorazione); personalmente non penso che sia un grosso difetto, considerando che tutti gli avvenimenti sono inseriti in maniera efficace, ma lo segnalo ugualmente per coloro che ritengono importante questo aspetto

Consigli:

- Giocate a difficoltà " Difficile " o superiore

Voto: 8
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
26.7 ore in totale
Pubblicata: 30 agosto
Immediato, con una trama interessante, solo troppo breve. Nel complesso divertente soprattutto per gli appassionati di RPG
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
18.5 ore in totale
Pubblicata: 17 settembre
Great game!
Questa recensione ti è stata utile? No
3 persone su 4 (75%) hanno trovato questa recensione utile
9.2 ore in totale
Pubblicata: 28 giugno
Un "tbrpg" , molto simile a xcom come gameplay di combattimento (solita meccanica di coperture), ma allo stesso tempo profondo nel suo aspetto ruolistico, con un interessante skill three ed una buona storia.
Lo consiglio a tutti, merita a pieno il suo 8/10, non serve una grafica eccelsa o un budget enorme per fare un buon gioco e questo titolo lo dimostra. A questo prezzo un must buy.
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
9.2 ore in totale
Pubblicata: 1 luglio
Tutto sommato un gioco interessante, più per trama e ambientazione che per il gameplay. I contenuti sviluppati dai fan sono di gran lunga meglio della campagna di base del gioco.

Recensione qui: http://www.truegamers.it/shadowrun-returns-recensione/
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
13.2 ore in totale
Pubblicata: 24 giugno
una via di mezzo tra fallout ,van helsing e total overdose, interessante
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
17.0 ore in totale
Pubblicata: 1 settembre
carino...anche se ci si poteva aspettare un po di piu, effettivamente molto molto corto, storia abbastanza ben realizzata, realizzazione grafica piu che buona, ma interazione con l'ambiente semi-inesistente..
da prendere se in offerta per passare qualche ora.
Questa recensione ti è stata utile? No
1 persone su 1 (100%) hanno trovato questa recensione utile
14.0 ore in totale
Pubblicata: 12 dicembre
UN Gdr tattico cyberpunk vecchia scuola non poco semplice, parecchio incentrato sulla storia . Consiglio l'acquisto
Questa recensione ti è stata utile? No
115 persone su 129 (89%) hanno trovato questa recensione utile
525.5 ore in totale
Pubblicata: 20 giugno
As an avid Shadowrun fan, I was psyched when I heard about the kickstarter for Shadowrun Returns. I immediately backed it and kept careful track of the progress. Based on some of the design decisions and the concept art, I was initially concerned. My worry proved to be unfounded though. When I first opened Dead Man's Switch I was immediately pleased with the depth of detail in story and graphics.

It does a respectable job of emulating the pen and paper game feeling. There is room for improvement, and I certainly hope some of the issues are addressed in the future, but there is enough variety for you to at least customize a character to reflect you (combat) style. Lacking stealth is a particularly strong drawback. So is the way social skills like negotiation and con are replaced with etiquette, but a smart modder can work around that and present an experience which will tailor to your needs.

Which brings me to my next point, the editor. Say what you will about the main story, give it a couple months and it won't matter. The game comes with the same editor the developers used to make the game. Based on the community, you can expect some amazing modules to come and I look forward to them in the future! As for the main game, I enjoyed it even though it was fairly linear. It had the feeling of playing shadowrun at a gaming convention, you needed to follow a set script, but there was a decent story to back it up.

One of the biggest concerns myself, and the community had was the lack of a save anywhere feature. Fortunately HBS was quick to implement this after release. They are very attentive to their fans needs. Now if only they could do something to limit ammo!

Overall though, I am happy with Shadowrun Returns. If you are an avid fan, get it. If you are a casual gamer, do your research first. This game is not made by a major studio, you cannot hold it to the same standards as you would something from EA Games. If you want voice acting, amazing graphics, and more options than you can imagine, this is not for you. If you are willing to give the little guy a chance, and want the feeling of playing Shadowrun with your friends, then you will probably be pleased with what you get. At the very least its the best Shadowrun game out there currently.

UPDATE 6/29/14
I was asked about the game's replayability, so here is an update to address that. I will (most likely) better update the review later, but for now here it is.

Most of my hours were spent inside the editor, you can easily spend hundreds of hours making your own mods. If you want to tell your own stories, and share them with the community, this is the game for you. The editor is the same tool used by the devs to make the official modules.

A regular player will get less mileage out of the official campaign. The base campaign, Dead Man's Switch is under 20 hours for a playthrough. I played through it 3 times with different style of characters, but the experience is more or less the same regardless of character type.

The expansion, Dragonfall, was also under 20 hours of playtime. I have only played that campaign once. Its a much more satisfying experience than the base campaign, but still, limited replay-ability. There are a couple optional missions you can play, but they both are fairly linear overall.

The place where you can get strong replay-ability is the fan made modules. Some of them are really incredible. The downside is that being fan made you need to be patient for them to finish. It is entirely likely that you will start one and then finish everything that is there and be stuck waiting for the next installment.
Questa recensione ti è stata utile? No
39 persone su 41 (95%) hanno trovato questa recensione utile
4.9 ore in totale
Pubblicata: 8 ottobre
Hype and expectation are funny things. They can invite even the most rational and level-headed into wish fulfulment FAR beyond the truth, and we all know how prevalent that is in video gaming. I honestly believe that this game's reputation absolutely suffers from precisely this, especially from the view of some players.

So, Shadowrun Returns - the question is "does it", or rather "does it REALLY warrant the return?"

Let's start with the expectation part I mentioned. When this game was proposed, those that were fans of the old tabletop RPG and the old SNES classic sat up and took notice, and for good reason. Nostalgia aside, both are truly excellent games in their own rights. The downside to this is that it tends to set the bar VERY high, expectation-wise.

Fast forward to the game's release, and there were certainly mixed views; much of the criticism dealt with there being less on the action and more on the text and story. Also, length was cited too, or rather, lack of it. On the face of it, very valid criticisms, except that many of these either forgot or didn't understand WHAT the game was achieving - a new version of the classic games, adhering closely to the rules - in short, Shadowrun RETURNS. The clue's in the name. It does what it says on the tin.

So, there's an abundance of text and story, and less of the action itself, and yes, it is a bit short. While they are valid concerns EVERY game buyer should consider before dropping their cash, context is also equally important. Apologies for this slightly overblown introduction, but I felt it valid to lay this down at the outset. Let's get on with the review.

If you know what Shadowrun is (or was), then there's little point in going over this and you can skim to the last paragraph. If you don't, then as I've already said, there's the classic tabletop "D&D style" game - a pure, unadulterated old-school pencil and paper RPG. The hook here is that elves, orcs, goblins and all the staples of fantasy exist, but the one major difference is everything is a futuristic sci-fi bent. It probably sounds completely at odds with one another, but it works so very, very well, both in lore and in combat ... ESPECIALLY in combat. You can still hack 'n' slash if you want to, you can still use magic if you want to, but add to the mix firearms and a complete veneer of futuristic and modern tech, and you have Shadowrun.

It rather goes without saying that anyone who has spent any time playing old-school tabletop RPG knows that story and text are perhaps the premier parts, and that is the case here, naturally. But the question to the critics remains "ah, but it is any good?" Thankfully, the answer is "yes, it is".

I confess I'm a little jaded. I've been around gaming since the very start, and have never had a period when I've not been involved. I've seen a lot, played a lot, own a lot, and have even worked in the industry (albeit relatively briefly). For the most part, I care little for story in games - most times I'm merely concerned with the mechanics over everything else. I couldn't tell you the story of Halo, for example, as it never gripped me in any way. So, why on earth am I saying this game's story is good? Because it DID grip me right from the off. It works. You know the story's working on you when you can start to identify and remember the characters. So, being heavy on the story is an ASSET to this game, and in no way a hindrance. I shan't spoil it in any way, but it's a fairly standard story, but it does it pretty well, so in summary I don't see the critique of "too much story, too little action" in any way a bad thing unless it's REALLY not your thing.

Now, onto length. Yes, it IS relatively short. However, you should at least consider the reasoning behind the game's existence - it would never have seen the light of day AT ALL were it not for crowd-funding. Sure, you can claim they made big promises and ran out of resources and/or time, but the conclusion here is that putting all those aside the end product is pretty damned good. As stated before, it very much does what it says on the tin. So, if you don't mind quantity being less if the quality's good or reasonable, then there is no issue here. What does render the length argument completely invalid is one thing - WORKSHOP support. There's TONS of user-generated content out there which not only mimics what tabletop RPGs are all about, but the inclusion of mod tools (which I haven't tried) ensure that it's pretty easy to dole out a good scenario, and it certainly shows. So, if you finish the game and want more, you won't be disappointed at all.

The combat is best described as being very similar to XCOM. It's turn-based with the dual-turn set of movement/action phases per character, or a mixture of those: you move, you shoot/swing/etc, and your turn's over. Your playfield is peppered with objects that you can utilize as cover, with the shield icon offering how good that cover is. This all offers a lovely tactical play where you don't just consider dumping your character up against the enemy and swing away at them, but you have to consider balancing cover with line of sight, flanking, and a number of other little tricks to make the best use of the battle.

Character skills are great. As you'd rightly expect from a combination fantasy/sci-fi, it lends you a VERY wide palette of things to mess around with. Fire-based magic attacks? Sure. Rifles, pistols, or SMGs? Yup, have at them. Fire-based attacks WITH your pistol? Yup, that too. It does the Shadowrun rules well, and the interface is clear and intuitive and you'll have no issues picking it up quickly.

Visually, the game offers a very nice art-style that does the medium justice. Backgrounds are all pre-rendered and hand-drawn (or at least they LOOK hand-drawn) in a graphic novel style which suits perfectly. Nothing I can fault here at all. Musically, the soundstrack is really good. I'm not a big fan of music soundtracks - I'm not one who will listen to them outside of the game. To me, they're a background that serves to provide ingredient to the recipe. They should illustrate without hindering the game in any way. Not only does the style and mood of the music suit perfectly, but it's not repetitive, and remains interesting without hindering in ANY way. If you're someone who does listen to game music absent of the game, you might well find this one very appealing.

So, final summary time. Is it worth purchasing? Yes. If you are expecting a good turn-based old-shool RPG, it's worth it. Steam Workshop really underlines this, value-wise. The only caveat I would make is that if you're either not sure whether this sort of game's for you, or the length of the official game really is an issue for you, I'd thoroughly recommend waiting for a sale - it's still worth picking up.

Final note I'm doing with all my reviews now: I'm giving a "what do I think the game's worth?" instead of any score or other metric, as I think that's the most valuable metric anyone could have. I'd say this deserves a £9 (or your regional equivalent).
Questa recensione ti è stata utile? No
37 persone su 39 (95%) hanno trovato questa recensione utile
18.9 ore in totale
Pubblicata: 24 novembre
First all, let me tell you about my background - 39, working professional, married with kids. Was looking for an RPG game that I can really sink my teeth into without getting bored, and coming from a gamer background myself, not many games can catch my attention.

Then saw a recommended game review somewhere about this Shadowrun, so being the typical gamer that I am since I dont like to pay for something I haven't tried yet....so I *cough*cough* got a copy of the game to try.....

...and then I closed the game, went to the Steam website, and purchased a legitimate copy. Let me tell you why :-

a) this is an RPG - story, story, story - this is what's it all about
b) the interface and game - slick, modern XCOM style combat, with that turn based system thats good for my pace and strategy.
c) the real world/cyber world - the transitions are nice, a good break from the routine.
d) Story - did I mention story? I like how I have to slow down to read, even the freaking Splash screens got something to really read

So I parted with my cash to show support to this developer. Keep up the good work and I look forward to purchase Dragonfall and any more of DLC of this kind :)
Questa recensione ti è stata utile? No
46 persone su 55 (84%) hanno trovato questa recensione utile
55.4 ore in totale
Pubblicata: 29 giugno
I hesitated in picking up this game after reading a lot about how terrible the original campaign was and how the game was dull and boring. It also didn't help that I didn't really know anything about the Shadowrun universe. During the Summer Sale though, I was in the mood for something new, and picked it up. I just finished playing through the original campaign (Dead Man's Switch - DMS) and have to say, I'm glad I bought the game.

Getting the basics out of the way, I admit that DMS is very linear. There is a lot of reading involved. And besides combat, there's not a lot of interaction with the world. Still, as someone who knew next to nothing about Shadowrun before I started, I think DMS does a very good job of introducing the player to the world and the mythos surrounding it. The reading will probably be boring to someone who is deeply familiar with the setting, but I found it very useful. Gameplay is likewise straightforward which allows a new player to dive in without fear of messing up. I played a Street Samurai / Decker and had no trouble. I did find myself wishing I could build a party and level them up, outfitting them and whatnot ala Baldur's Gate, but perhaps that will happen in an expansion.

All in all, this game was well worth the $4 I paid. I also picked up the DLC, which I read is much better - I look forward to trying that next.



Questa recensione ti è stata utile? No
25 persone su 27 (93%) hanno trovato questa recensione utile
13.2 ore in totale
Pubblicata: 1 novembre
I think I had never heard of Shadowrun before a friend of mine gifted this game to me. When I started playing it, I discovered a great world, filled with an unique style and characters.

The setting is fantastic. A futuristic world where people can replace their limbs with mechanical implants a la Deus Ex, mixed with magic and fantastic creatures. The gameplay is quite fun, it reminds me of the turn based RPGs I used to play when I was younger, although in this game the combat is more tactical, with things like cover and area effects.

The character customization is great; you can select your character's gender, its race (Human, Elf, Orc, Troll and Dwarf), and its abilities, some of them being street samurai, shaman, and decker. Even then, you can further customize your character by spending "Karma points" to unlock new abilities.

The story is quite good, and there's plenty of dialogue options during the conversations, even more if you have the proper abilities. Another great point is the soundtrack, which really set the mood.

So, to conclude, I highly recommend this game.
Questa recensione ti è stata utile? No
21 persone su 23 (91%) hanno trovato questa recensione utile
57.1 ore in totale
Pubblicata: 3 novembre
Affter playing through the included campain, I can say that this was a good game. BUT, you will need to get more campains to make it woth the money. Buying this game is like buying the books fro a Table-Top-RPG, youinvest upfront so that you can play mulple home-brew stories later. By the end of it, you will want to tryto build a character that can't be completed in just one run of the game, and since you can't replay the base campain with the same character... you do the math.
I give it an 8/10, worth your time, chummer.
Questa recensione ti è stata utile? No
19 persone su 21 (90%) hanno trovato questa recensione utile
10.6 ore in totale
Pubblicata: 3 novembre
If you're expecting an RPG with open world and long hours of playing, this is not for you.

This is a short (I finished it in about 12 hours of gameplay, not rushing or anything) and linear (at no point there is even an option of doing something different, picking different ways, or other stuff you would expect from an RPG) game.

That being said, during those 12 hours I had a nice time. The story is interesting, the gameplay & interface is enjoyable, and for a simple game with no voice acting, the atmosphere is amazing.

I would definitely recommend if you find this at a discount. Well worth if a few bucks for the 12 hour fun - just don't expect it to be a super production.

Questa recensione ti è stata utile? No