MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
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發售日: 2013 年 07 月 25 日

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Includes: Shadowrun Returns + Anthology + Soundtrack

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由多名鑑賞家所推薦

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
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評論

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!



Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

數位豪華版

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

關於此遊戲

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
值得參考的用戶評論
20 人之中有 19 人(95%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
9.9 記錄時數
張貼於:01 月 18 日
花了快10小時完成一次故事模式 (玩的是普通難度)
以下是我對遊戲評分

劇情: 7/10
遊戲劇情說實在不算很豐富, 是線性劇情, 結局也跳得頗突然, 所以我只能評價為故事完整但不吸引 或者有人會欣賞故事中看似龐大複雜的世界觀, 但其實奇幻加科幻的題材不算新鮮, 而且各種奇幻種族之間又沒有什麼特別交集, 雖然故事除了揉合科技魔法外, 亦加入了不少有趣概念, 例如空間位面, 疑案調查, 虛擬空間等, 但實在鋪排的求其而且沒心思, 故事走向跟世界觀和那些原素也沒多大關係, 算是有點失望, 更有點雷聲大雨點小的感覺

遊戲性: 6/10
小隊形式的戰略遊戲, 令我不期然拿來跟XCOM-WITHIN比較, 雖然兩者制作規模大有不同, 不過還是想說, XCOM-WITHIN在戰略變化上, 造得更好, 公平地說, XCOM-WITHIN是重戰略而輕故事, 但這遊戲則相反, 所以戰略方面就不要求太多, 另外Shadowrun有加入虛擬空間的戰略, 但跟玩實世界玩法一樣, 重複感太高, 令我有種"加來是為了什麼?"的感覺, 有一點值得提的是, Shadowrun在劇情方面加入了一個很好的原素, 就是可以跟據主角的技能發展, 提供一些特別的對話/動作選項, 只可惜發展商沒有加強發揮這優點, 因為選什麼也好, 對故事影響不大

畫面: 5/10
以2013年的遊戲來說, 畫面質素非常普通, 還有一點簡陋的感覺

重玩性: 3/10
我沒有去玩workshop的東西, 單以遊戲本身而言, 因為故事沒什麼吸引, 所以也沒玩幾次的打算, 而且職業種族技能的功能分別不大, 也不用花時間去試不同的主角成長方式了

或許是我對這遊戲的期望太高, 以為多種經典原素加在一起會很吸引, 但遊戲時數短, 劇情玩法都沒充分利用各種好原素的情況下, 給人的感覺只是求其的大雜燴, 但平心而論, 以特價90%off來說, 其實也有買來玩的價值.
這篇評論值得參考嗎? 有趣
263 人之中有 257 人(98%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
11.0 記錄時數
張貼於:04 月 27 日
Now I've never played a Shadowrun game before, however I'm not exactly new to turn based/strategy RPG games, having played games in a similar vein like the Shin Megami Tensei: Devil Survivor series and Fire Emblem. However, I'll be the first to admit I'm far from a veteran in the genre.

One of the key things I think Returns did right, is the tricky task of drawing me into the story immediately. It's pretty simple: your friend is dead, he's left you a "dead man's switch" - a recorded message promising a hefty reward if you can find the killer. OK. I'm in.

As for the ease of playing the game... as someone who's often daunted by complex RPG interfaces with endless choices, decisions, and items to equip, I thought Shadowrun's interface is a breeze. It clearly shows you your weapon slots, inventory slots, and which body parts you can equip on armor or modifications. As for playing the game itself, you can simply click on your HUD to switch between weapons or end turns, but there are hotkeys for the more practiced player, too.

You encounter many characters on your way to solve your friend's murder, and you get to pick and choose your own team of Shadowrunners to go on every mission with you. Each has their own specialty - summoning mechs, specializing in "decking" (hacking), melee combat, guns, magic, and so on, and I had a great time testing out all the different classes.

All of the characters have their own specialties, but the game is forgiving, and you could probably get by just using guns on everyone. I realized one of my runners had a healing ability 3/4 of the way through the game, and had been getting by just fine without knowing that. So if you're worried about difficulty or complexity, don't be.

Another positive for me is the game is heavily text based. There is a lot more discovery and reading than combat. You can also save anywhere except an NPC turn in combat, or in conversation. So I could get up to answer the door or grab some food without bothering to pause, or quit at a moment's notice if my friends asked me to play a multiplayer game.

I know I'm writing a review no one will ever read, for a two year old game, but it gets an easy recommendation from me, especially if you're a busy person who can only enjoy games in bits and pieces before you're on the go again.
這篇評論值得參考嗎? 有趣
150 人之中有 137 人(91%)認為這篇評論值得參考
20.3 記錄時數
張貼於:01 月 24 日
SHADOWRUN RETURNS - Cyberpunk adventure/rpg with a compelling story

|| 8 ||
Score Comment
Graphics 7 The game has top down isometric type view, graphics are very well done: the lighting, effects and areas feel very fitting and atmospheric. At points, however, it feels like it would be nice to have a little bit more variety to the areas, some of them feel quite samey. Character creation and portraits are ok but you can't go into the level of detail of some other RGPs.
Audio 7 Music and sound effects are good, there is however quite a bit of reading to do in this game, do not expect voice acting for all of the story / dialogue.
Gameplay 8 I really enjoyed playing this game, its a nice mixture of adventure / mystery and rpg with turn based strategic combat (think xcom). You control a small team of characters (you collect them as the story progresses) who follow you as you play through the story completing various missions and solving mysteries. There are some good puzzles to solve as the story develops and you can choose to upgrade various skills as your character advances in levels. A really nice feature is the "hacking" that the decker class can perform, this takes a form similar to combat in the game but its you and your constructs against the computer systems defences.
Story 8 Shadowrun Returns is set in cyberpunk-esque world where magic meets machine. You can play different stories in the form of campaigns, the official ones are complemented by community created ones via the steam workshop. The campaigns are extremely well done and have a very noir feel to them. There's a lot of background and detail to the world (and a lot of reading to be done) and the story had enough intrigue and action to keep me interested right to the end. The nature of the game (your characters acting out the story) basically means that play feels quite linear and that sometimes the decisions you make don't really have lasting effects but this didn't effect my enjoyment too much.
Replayability 5 As much of the main campaign is story based, once you have completed the game there isn't that much to draw you back in. Having said that there is an excellent DLC (dragonfall) and there are community created campaigns and an editor which should add quite a few hours of playability
Overall
8 Excellent game for anyone who loves this style of gameplay or the setting. The community content really adds a whole new aspect and lease of life to the game, just be prepared to do a lots of reading.

More reviews by Fancy Fish
Agree / Disagree? Please leave me a comment
這篇評論值得參考嗎? 有趣
25 人之中有 23 人(92%)認為這篇評論值得參考
20.0 記錄時數
張貼於:06 月 4 日
About as close as you are gonna get to the original pen-and-paper RPG without a gaming group and a GM.
這篇評論值得參考嗎? 有趣
9 人之中有 9 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
19.9 記錄時數
張貼於:06 月 26 日
Aside from my previous experience with the Shadowrun world, game's a good one. Solid cyberpunk story (and fitted to Shadowrun universe, as well). Fascinating music. Good battle system (if only too easy for my tastes, even on the hardest). Decent rpg skills system, not without a flaws, but - fair enough.

So, generally - it's good. Not excellent, but good. Like 7/10 in my book.

Although. I love Shadowrun, and I would give the game more - just for good revival - if only they would made Matrix better. That's a major disengage for me in the whole game. They just did another field for shootouts in the Matrix, not anything near hacking. I've played many interpretations of Shadowrun, and that game made almost everything fine - but ruined cyberspace. It's like making a remake of "Singin' in the Rain" movie without actually singing in the process.

Think I'll go and play some blues now.
這篇評論值得參考嗎? 有趣