MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
用户评测: 特别好评 (6,104 篇评测)
发行日期: 2013年7月25日

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Includes: Shadowrun Returns + Anthology + Soundtrack

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由鉴赏家推荐

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
点击这里阅读完整评测。

评测

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!



Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

数字豪华版

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

关于这款游戏

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
有价值的用户评测
18 人中有 17 人(94%)觉得这篇评测有价值
18.9 小时(记录在案的)
发布于:7月12日
两年前玩过盗版,玩到大半硬盘坏了什么都没了……如今入了正,拖拖拉拉花了差不多20小时终于通关了(正常来说应该只需要10个小时左右),来说说感受。

《暗影狂奔:归来》,可以说是没有神作之实,却在XCOM之后旗帜的传说之前青黄不接的这段时间里拥有了神作之名。但它一度被推到了这样一个高度也不是没有原因的,除了“难得有一款不错的战棋游戏”而获得加分以外,这种我一直分不清是蒸汽朋克还是赛博朋克的氛围也算是对情怀有一个十分高的完成度。作为一款小品级的游戏,在剧情方面,科幻、阴暗、颓废、荒诞、混乱、挣扎……种种的结合完美地契合了“到底是赛博朋克还是蒸汽朋克”(好长……但愿我不要再来一次了)的背景,给了玩家非常不错的代入感和体验,一旦沉浸在游戏的环境中开始思考:做一个好人是不是就是个傻子、到底该相信一些人还是谁也不信、暗影中的狂奔者究竟还有没有机会得到平安而稳定的生活?……等等等等,你真的能体会到那些在混乱、荒诞的角落中模糊了是非正义却又不甘寂寞的人们迷惘的人生。
你也许在某些时候会感到窝火甚至愤怒,也许在有些时候选了嘲讽选项而觉得解气,也许在跟医生和老板娘交流的时候感受到了那个世界里难得的温暖……在一切的最后,战斗的最后,尽管你知道这只是下一个故事的开端,你还是感觉到,也许游戏中你扮演的那名狂奔者能获得片刻的宁静。
没错,在最后,当你见到山姆留下的另一份视频以后,你恍惚回忆起来这一切都起源于你想要为这位曾经的朋友做些什么……不论在这个过程中你是否做过后悔的决定,你自始至终是一个重情重义,值得尊敬的人。挣扎和妥协不是你人生的全部。
这款游戏以战棋类独有的方式给了玩家一场电影般的体验。

但前提是,玩家要么足够喜欢这个剧情,要么本身就是个战棋粉。
我只能勉强算前者,所以在面对过于线性的剧情以及流程的时候——就是这款游戏在我眼中最大的缺陷(我是说,在谷歌一般的翻译以外)——我会一而再、再而三地感到迷惑,然后反复来回走动或者读档企图触发下一步的剧情,最后丧失耐心丢开几天,最后再基于某种不甘心捡起来解决它……基本上多出的8个小时都是这么来的,还有2个小时在天真地逛地图寻找不可能更多的支线。当然了,我比较笨,所以重复的不必要的时间花得比较长,运气一般的人大约需要2小时以内应该就可以了。
换句话说,由于根本没有其他线的流程,所以游戏的提示只会出现在制作组认为必要的地方,那些既不需要在剧情上予以提示、又不是战斗困难到需要有人写攻略的一些玩家脑子没转过弯就没法触发的地方,反而成为了一些玩家卡关到可能放弃游戏的点。当这种点还会出现在战斗中时,那真是非常可怕了……想象一下:就那么几页的地方,你拖家带口地在战斗模式必须一个一个操作的情况下来回走,三个回合就补上一个加速,还要时刻考虑怪会不会突然跳出来所以每回合每人都要多按几下设个overwatch,等你兜兜转转把地图走了5圈以后,你发现你可能只是需要退到足够远的地方,而不是漏了某种触发剧情的物品。这时,你也许真的会觉得人生又被浪费了一点点。
这个缺点,对于喜欢的人来说瑕不掩瑜,聪明的人也许压根不会遇到这种情况……但对于那些闻名而来,抱着试试看的心态来玩的人来说,可能就不是那么妙了。万幸的是这种情况也不太多,我前后大约就只遇到了4次左右吧。

再来谈一谈其他方面,游戏介绍的第一句话就是“MAN MEETS MAGIC & MACHINE.”,可见暗影狂奔的技能中既有科技的部分也有魔法的部分,这个创意是很不错的,但由于《归来》中专精狙碾压性的优势而导致魔法的存在感被大量削弱,最常用的基本就是几个buff和debuff了。不过黑客设定意外的非常亮眼,玩家不需要自己专精黑客,但是在某些任务中必须雇佣一位这方面的队友,然后在端口前进入矩阵的世界里开始另一场战斗。冰冷的色调、红色的数据敌人、看起来特别酷炫的技能……反正我很喜欢!
友方角色设计得不错,我都还蛮喜欢的;不知是敌是友的多数也比较有特色,让人印象深刻;反派相对来说有点脸谱化。
BGM方面中规中矩,很贴合游戏,但不到很好听的地步。
画面我觉得不错吧,不算特别高大上,但是十分符合游戏的基调和特色,我挺喜欢的。要说不好就是女性主角怎么捏都挺丑……
虽然自带中文,这翻译质量也是虐哭了……要不是策略类游戏不太好看懂,不然真建议大家玩英文……光是角色名字就可以有3、4个机翻版本,何况剧情。

最后,我认为在小品级独立游戏的角度来说,《暗影狂奔:归来》还是称得上神作这个名头的,它已经在它能力的范围内达到了一个很高的完成度。它虽然不是满汉全席,但至少是一份让人颇有回味的蛋炒饭。
另外游戏真的不难,不管会不会玩战棋,走专精狙路线基本就是碾压过去,全程不怎么用吃药的了……所以推荐给所有对这个题材有兴趣的朋友,这是一次很棒的体验。
作为一款两年前发售的独立游戏,在2.5刀及以下的常态打折情况下,我愿意给9.5分。
夏促已入龙陨,回头有空继续玩。目前就是慢慢等待香港了……(暗影狂奔系列第三作的标题就是香港,故事发生在香港!)

PS.附两句攻略:
游戏不缺钱,所以不玩萨满没必要堆魅力,解锁一个礼节就差不多了。解锁什么礼节也没差,似乎每种都会派上一些用场,而这种“用场”也就是少花点钱或者少打一架罢了;
专精狙玩人类就行,剩下的karma(命运点)全部堆远程方面,体质我忘了,需要的话可以点一两次。这样敏捷、远程、狙击(中翻步枪)、闪避基本都能点到人类的极限,由于没有魔法压力所以可以打满装殖,然后从中期开始打谁都是99%命中,谁打你都是99%miss,除了最后那些必中AOE的大虫子;
专精狙,再配一个+1AP(行动点)的萨满,每回合4AP,足够打两发需要2AP+5弹药以触发双攻+高暴击的那个技能,小怪基本随便秒,弹夹容量也不小,间或补一回来个1普通+1技能就行。(顺带一提,通常这个萨满也最好自带1级治疗,可以补回吃的暴击)
一周目以体验剧情为目的,推荐走这条路线。如果还有兴趣二周目的话再考虑其他加点方案吧。
这篇评测是否有价值? 欢乐
307 人中有 300 人(98%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.0 小时(记录在案的)
发布于:4月27日
Now I've never played a Shadowrun game before, however I'm not exactly new to turn based/strategy RPG games, having played games in a similar vein like the Shin Megami Tensei: Devil Survivor series and Fire Emblem. However, I'll be the first to admit I'm far from a veteran in the genre.

One of the key things I think Returns did right, is the tricky task of drawing me into the story immediately. It's pretty simple: your friend is dead, he's left you a "dead man's switch" - a recorded message promising a hefty reward if you can find the killer. OK. I'm in.

As for the ease of playing the game... as someone who's often daunted by complex RPG interfaces with endless choices, decisions, and items to equip, I thought Shadowrun's interface is a breeze. It clearly shows you your weapon slots, inventory slots, and which body parts you can equip on armor or modifications. As for playing the game itself, you can simply click on your HUD to switch between weapons or end turns, but there are hotkeys for the more practiced player, too.

You encounter many characters on your way to solve your friend's murder, and you get to pick and choose your own team of Shadowrunners to go on every mission with you. Each has their own specialty - summoning mechs, specializing in "decking" (hacking), melee combat, guns, magic, and so on, and I had a great time testing out all the different classes.

All of the characters have their own specialties, but the game is forgiving, and you could probably get by just using guns on everyone. I realized one of my runners had a healing ability 3/4 of the way through the game, and had been getting by just fine without knowing that. So if you're worried about difficulty or complexity, don't be.

Another positive for me is the game is heavily text based. There is a lot more discovery and reading than combat. You can also save anywhere except an NPC turn in combat, or in conversation. So I could get up to answer the door or grab some food without bothering to pause, or quit at a moment's notice if my friends asked me to play a multiplayer game.

I know I'm writing a review no one will ever read, for a two year old game, but it gets an easy recommendation from me, especially if you're a busy person who can only enjoy games in bits and pieces before you're on the go again.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
25.4 小时(记录在案的)
发布于:2月15日
老实说个人有点接受不了奇幻+未来的这种设定。。。又有枪,又有黑客,但是也有萨满,法师的这个设定。。。啧啧。。。见仁见智吧。剧情okay,战斗可玩。整体来说中规中矩。不知不觉一周目就打完了。。。不得不吐槽下decker这个鸡肋职业和他特有的matrix里面的战斗方式。。。有点托节奏,而且不是很有意思。有一点注意的是买装备只能给自己用,队友的装备你是不能改的。至于职业选择,个人比较喜欢法师,有很多AOE和伤害法术,willpower堆高以后,可以站在很远施法也有很高的命中率。推荐堆完willpower以后堆一点quick,因为最后一关猪脚需要打枪。。。还是需要一定的远程武器命中率的

总而言之,有时间,而且能接受这个世界观的话可以尝试一下。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
39.4 小时(记录在案的)
发布于:5月10日
游戏真的很给力。剧情对话的英文词有点难,看的很累。但是我主要是来吐槽中文翻译的,这个游戏的中文翻译基本上就是谷歌翻译的水准!!!实在受不了我要专门来吐槽一下。我宁可看英语也不看这个中文翻译=。 =看的我想哭
这篇评测是否有价值? 欢乐
30 人中有 28 人(93%)觉得这篇评测有价值
20.0 小时(记录在案的)
发布于:6月4日
About as close as you are gonna get to the original pen-and-paper RPG without a gaming group and a GM.
这篇评测是否有价值? 欢乐