MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
用户评测: 特别好评 (5,082 篇评测)
发行日期: 2013年7月25日

想要将这款游戏添加到您的愿望单或标记为不感兴趣,请先登录

购买 Shadowrun Returns

节庆特卖!1月2日 截止

-80%
$14.99
$2.99

购买 Shadowrun Returns Deluxe

Includes: Shadowrun Returns + Anthology + Soundtrack

节庆特卖!1月2日 截止

-80%
$24.99
$4.99

购买 Shadowrun Returns Upgrade to Deluxe

Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

节庆特卖!1月2日 截止

-80%
$9.99
$1.99

购买 Shadowrun: Dragonfall - Director's Cut

节庆特卖!1月2日 截止

-50%
$14.99
$7.49
 

鉴赏家的推荐

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
点击这里阅读完整评测。

最近更新 查看所有(12)

7月30日

Shadowrun Returns version 1.2.7 is now live!

Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

----------------------------------------------------------------------------------
Bug Fixes

  • Fixed issue where level start triggers could be refired when loading a saved game.
  • Fixed issue that caused Drones to not heal with Shadowrunners upon return to a safe area.
  • Fixed issue that caused Drones to not heal last damage with Shadowrunners when combat ended.

Bug Fixes: Dragonfall Campaign
  • Fixed issue that caused players to potentially enter into a state where Optional Objective should not be completed in MKVI mission.
  • Fixed issue where game could enter into a bad state in Bloodlines mission.
  • Fixed issue that caused incorrect conversation option in Epilogue.
  • Fixed issue in Bloodlines conversation that caused player to enter into combat with non hostile enemies.
  • Shadowland post spelling/grammar/punctuation fixes.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that allowed players to save into a state where the Main character is Immortal.
  • Fixed issue that allowed Players to save into a bad state in Family Debts level.
  • Fixed issue causing enemies to spawn without orders resulting in a blocker in Family Debts level.
  • Rebalanced hired character Dodger for Telestrian Industries mission.
  • Rebalanced hired character Harlequin for the Hunt Begins mission.
  • Rebalanced hired character Tir Tairngire Ghost for the Hunt Begins mission.
  • Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.

25 条评论 了解更多

评测

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th



Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

数字豪华版

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

关于这款游戏

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
有价值的用户评测
13 人中有 12 人(92%)觉得这篇评测有价值
24.2 小时(记录在案的)
发布于:9月16日
老牌桌面RPG复活。
其实这种赛博朋克的风格应该很多人会喜欢的,不知道为什么这么多年都没人做这个题材。
本作画面精致,氛围营造的很好。可惜场景互动的元素太少太少,无法跟辐射2、博德之门等相提并论。
但也正是因为这样,这个引擎制作新的任务相当简便。借助 workshop 的支持玩家可以自由发挥想想,让游戏焕发出新的生命力。
从游戏开发的角度来看,这样的引擎和制作理念也正是本作能低成本制作成功的关键。

这有什么不好呢?简单总比没有强。要啥自行车啊?
这篇评测是否有价值?
7 人中有 7 人(100%)觉得这篇评测有价值
14.4 小时(记录在案的)
发布于:6月30日
本来觉得自己应该不喜欢这种回合制战略游戏,就是乘着夏季打折狂潮看着便宜买了准备+1的,看到有卡片就挂了玩了一把,没想到一玩就是一天!

故事背景类似《银翼杀手》的风格,科学、网络、魔法、人体改造、功夫等等都有的社会,游戏剧情丰富,人物个性鲜明,非常吸引人。


目前刚把开膛手搞定,剧情就是自由度太差,基本算线性的,虽然不同特长的人应该会有不同的剧情变化但感觉应该不会太大(如果发现有变化我会修改评测),虽然战斗方式比较普通没啥惊喜,但也在一般水准之上,就是战斗起来还算有点意思不会觉得无聊。重点还是故事,故事很棒。
这篇评测是否有价值?
16 人中有 11 人(69%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:6月30日
如果你是个正统美式turn-based rpg爱好者,想着买一个小制作在废土2/永恒之柱发售之前解解馋的话……那你可能要失望了。除了世界观设定略有新意(也就那么回事,而且还是TRPG的功劳)以外,剧情、人物塑造、探索性、技能系统、战斗等等方面少有出彩的地方——太过线性、肤浅、简单了。
如果你只是想尝试这类游戏,那么我推荐你购买:博德之门1&2(奇幻)、辐射1&2(后启示录)、奥秘:蒸汽与魔法(蒸汽朋克)。
以上。
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
13.7 小时(记录在案的)
发布于:8月22日
中规中矩的回合制RPG,亮点是自带的SRR编辑器可以用它制作剧本 创意工坊上有些不错的 比较耐玩
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:9月17日
好游戏,剧情向
蒸汽朋克忆童年
节奏慢,无成就
队员没有存在感
有中文,有杉果
还会补送剪辑版

8/10,良心可玩但不如等废土2完善
这篇评测是否有价值?
71 人中有 66 人(93%)觉得这篇评测有价值
18.9 小时(记录在案的)
发布于:11月24日
First all, let me tell you about my background - 39, working professional, married with kids. Was looking for an RPG game that I can really sink my teeth into without getting bored, and coming from a gamer background myself, not many games can catch my attention.

Then saw a recommended game review somewhere about this Shadowrun, so being the typical gamer that I am since I dont like to pay for something I haven't tried yet....so I *cough*cough* got a copy of the game to try.....

...and then I closed the game, went to the Steam website, and purchased a legitimate copy. Let me tell you why :-

a) this is an RPG - story, story, story - this is what's it all about
b) the interface and game - slick, modern XCOM style combat, with that turn based system thats good for my pace and strategy.
c) the real world/cyber world - the transitions are nice, a good break from the routine.
d) Story - did I mention story? I like how I have to slow down to read, even the freaking Splash screens got something to really read

So I parted with my cash to show support to this developer. Keep up the good work and I look forward to purchase Dragonfall and any more of DLC of this kind :)
这篇评测是否有价值?
57 人中有 48 人(84%)觉得这篇评测有价值
55.4 小时(记录在案的)
发布于:6月29日
I hesitated in picking up this game after reading a lot about how terrible the original campaign was and how the game was dull and boring. It also didn't help that I didn't really know anything about the Shadowrun universe. During the Summer Sale though, I was in the mood for something new, and picked it up. I just finished playing through the original campaign (Dead Man's Switch - DMS) and have to say, I'm glad I bought the game.

Getting the basics out of the way, I admit that DMS is very linear. There is a lot of reading involved. And besides combat, there's not a lot of interaction with the world. Still, as someone who knew next to nothing about Shadowrun before I started, I think DMS does a very good job of introducing the player to the world and the mythos surrounding it. The reading will probably be boring to someone who is deeply familiar with the setting, but I found it very useful. Gameplay is likewise straightforward which allows a new player to dive in without fear of messing up. I played a Street Samurai / Decker and had no trouble. I did find myself wishing I could build a party and level them up, outfitting them and whatnot ala Baldur's Gate, but perhaps that will happen in an expansion.

All in all, this game was well worth the $4 I paid. I also picked up the DLC, which I read is much better - I look forward to trying that next.



这篇评测是否有价值?
47 人中有 41 人(87%)觉得这篇评测有价值
4.9 小时(记录在案的)
发布于:10月8日
Hype and expectation are funny things. They can invite even the most rational and level-headed into wish fulfulment FAR beyond the truth, and we all know how prevalent that is in video gaming. I honestly believe that this game's reputation absolutely suffers from precisely this, especially from the view of some players.

So, Shadowrun Returns - the question is "does it", or rather "does it REALLY warrant the return?"

Let's start with the expectation part I mentioned. When this game was proposed, those that were fans of the old tabletop RPG and the old SNES classic sat up and took notice, and for good reason. Nostalgia aside, both are truly excellent games in their own rights. The downside to this is that it tends to set the bar VERY high, expectation-wise.

Fast forward to the game's release, and there were certainly mixed views; much of the criticism dealt with there being less on the action and more on the text and story. Also, length was cited too, or rather, lack of it. On the face of it, very valid criticisms, except that many of these either forgot or didn't understand WHAT the game was achieving - a new version of the classic games, adhering closely to the rules - in short, Shadowrun RETURNS. The clue's in the name. It does what it says on the tin.

So, there's an abundance of text and story, and less of the action itself, and yes, it is a bit short. While they are valid concerns EVERY game buyer should consider before dropping their cash, context is also equally important. Apologies for this slightly overblown introduction, but I felt it valid to lay this down at the outset. Let's get on with the review.

If you know what Shadowrun is (or was), then there's little point in going over this and you can skim to the last paragraph. If you don't, then as I've already said, there's the classic tabletop "D&D style" game - a pure, unadulterated old-school pencil and paper RPG. The hook here is that elves, orcs, goblins and all the staples of fantasy exist, but the one major difference is everything is a futuristic sci-fi bent. It probably sounds completely at odds with one another, but it works so very, very well, both in lore and in combat ... ESPECIALLY in combat. You can still hack 'n' slash if you want to, you can still use magic if you want to, but add to the mix firearms and a complete veneer of futuristic and modern tech, and you have Shadowrun.

It rather goes without saying that anyone who has spent any time playing old-school tabletop RPG knows that story and text are perhaps the premier parts, and that is the case here, naturally. But the question to the critics remains "ah, but it is any good?" Thankfully, the answer is "yes, it is".

I confess I'm a little jaded. I've been around gaming since the very start, and have never had a period when I've not been involved. I've seen a lot, played a lot, own a lot, and have even worked in the industry (albeit relatively briefly). For the most part, I care little for story in games - most times I'm merely concerned with the mechanics over everything else. I couldn't tell you the story of Halo, for example, as it never gripped me in any way. So, why on earth am I saying this game's story is good? Because it DID grip me right from the off. It works. You know the story's working on you when you can start to identify and remember the characters. So, being heavy on the story is an ASSET to this game, and in no way a hindrance. I shan't spoil it in any way, but it's a fairly standard story, but it does it pretty well, so in summary I don't see the critique of "too much story, too little action" in any way a bad thing unless it's REALLY not your thing.

Now, onto length. Yes, it IS relatively short. However, you should at least consider the reasoning behind the game's existence - it would never have seen the light of day AT ALL were it not for crowd-funding. Sure, you can claim they made big promises and ran out of resources and/or time, but the conclusion here is that putting all those aside the end product is pretty damned good. As stated before, it very much does what it says on the tin. So, if you don't mind quantity being less if the quality's good or reasonable, then there is no issue here. What does render the length argument completely invalid is one thing - WORKSHOP support. There's TONS of user-generated content out there which not only mimics what tabletop RPGs are all about, but the inclusion of mod tools (which I haven't tried) ensure that it's pretty easy to dole out a good scenario, and it certainly shows. So, if you finish the game and want more, you won't be disappointed at all.

The combat is best described as being very similar to XCOM. It's turn-based with the dual-turn set of movement/action phases per character, or a mixture of those: you move, you shoot/swing/etc, and your turn's over. Your playfield is peppered with objects that you can utilize as cover, with the shield icon offering how good that cover is. This all offers a lovely tactical play where you don't just consider dumping your character up against the enemy and swing away at them, but you have to consider balancing cover with line of sight, flanking, and a number of other little tricks to make the best use of the battle.

Character skills are great. As you'd rightly expect from a combination fantasy/sci-fi, it lends you a VERY wide palette of things to mess around with. Fire-based magic attacks? Sure. Rifles, pistols, or SMGs? Yup, have at them. Fire-based attacks WITH your pistol? Yup, that too. It does the Shadowrun rules well, and the interface is clear and intuitive and you'll have no issues picking it up quickly.

Visually, the game offers a very nice art-style that does the medium justice. Backgrounds are all pre-rendered and hand-drawn (or at least they LOOK hand-drawn) in a graphic novel style which suits perfectly. Nothing I can fault here at all. Musically, the soundstrack is really good. I'm not a big fan of music soundtracks - I'm not one who will listen to them outside of the game. To me, they're a background that serves to provide ingredient to the recipe. They should illustrate without hindering the game in any way. Not only does the style and mood of the music suit perfectly, but it's not repetitive, and remains interesting without hindering in ANY way. If you're someone who does listen to game music absent of the game, you might well find this one very appealing.

So, final summary time. Is it worth purchasing? Yes. If you are expecting a good turn-based old-shool RPG, it's worth it. Steam Workshop really underlines this, value-wise. The only caveat I would make is that if you're either not sure whether this sort of game's for you, or the length of the official game really is an issue for you, I'd thoroughly recommend waiting for a sale - it's still worth picking up.

Final note I'm doing with all my reviews now: I'm giving a "what do I think the game's worth?" instead of any score or other metric, as I think that's the most valuable metric anyone could have. I'd say this deserves a £9 (or your regional equivalent).
这篇评测是否有价值?
27 人中有 25 人(93%)觉得这篇评测有价值
13.2 小时(记录在案的)
发布于:11月1日
I think I had never heard of Shadowrun before a friend of mine gifted this game to me. When I started playing it, I discovered a great world, filled with an unique style and characters.

The setting is fantastic. A futuristic world where people can replace their limbs with mechanical implants a la Deus Ex, mixed with magic and fantastic creatures. The gameplay is quite fun, it reminds me of the turn based RPGs I used to play when I was younger, although in this game the combat is more tactical, with things like cover and area effects.

The character customization is great; you can select your character's gender, its race (Human, Elf, Orc, Troll and Dwarf), and its abilities, some of them being street samurai, shaman, and decker. Even then, you can further customize your character by spending "Karma points" to unlock new abilities.

The story is quite good, and there's plenty of dialogue options during the conversations, even more if you have the proper abilities. Another great point is the soundtrack, which really set the mood.

So, to conclude, I highly recommend this game.
这篇评测是否有价值?
23 人中有 21 人(91%)觉得这篇评测有价值
57.1 小时(记录在案的)
发布于:11月3日
Affter playing through the included campain, I can say that this was a good game. BUT, you will need to get more campains to make it woth the money. Buying this game is like buying the books fro a Table-Top-RPG, youinvest upfront so that you can play mulple home-brew stories later. By the end of it, you will want to tryto build a character that can't be completed in just one run of the game, and since you can't replay the base campain with the same character... you do the math.
I give it an 8/10, worth your time, chummer.
这篇评测是否有价值?
21 人中有 19 人(90%)觉得这篇评测有价值
10.6 小时(记录在案的)
发布于:11月3日
If you're expecting an RPG with open world and long hours of playing, this is not for you.

This is a short (I finished it in about 12 hours of gameplay, not rushing or anything) and linear (at no point there is even an option of doing something different, picking different ways, or other stuff you would expect from an RPG) game.

That being said, during those 12 hours I had a nice time. The story is interesting, the gameplay & interface is enjoyable, and for a simple game with no voice acting, the atmosphere is amazing.

I would definitely recommend if you find this at a discount. Well worth if a few bucks for the 12 hour fun - just don't expect it to be a super production.

这篇评测是否有价值?
41 人中有 29 人(71%)觉得这篇评测有价值
11.3 小时(记录在案的)
发布于:8月14日
If you were to cross Bladerunner with The Dresden Files into a quality tactical strategy RPG hybrid, the result would no doubt be something very akin to Shadowrun Returns. Shadowrun Returns excels at story telling, the game is rich with lore, well written dialogues that feel more conversational than what most games accomplish, and a structured story full of plot twists and interesting characters. Perhaps my favorite point about the story is that it starts out small-scale, you are on a simple mission to look into the death of a friend, but it slowly ramps up into something larger as the story progresses. To top it off the game is set in a beautiful futuristic game world and has solid tactical gameplay to boot.

More than anything this game to me was about an awesome sci-fi detective story. The mystery and intrigue suck you in, the stellar writing especially in regards to dialogue keeps you hooked. I'm not saying the game mimics what street talk may actually be like in the future, but it was great enough to get me immersed in the street life of futuristic Seattle. The characters within the game range from annoying (intentionally so), charming, grumpy, and likeable; chatting with the regulars throughout the story and going through the different chat options was something I enjoyed doing (shout out to Mr. Kluwe, you're the man, man!). The game's audio and visuals do justice to this story, bringing it to life with stunning hand drawn environments and appropriately mood setting music.

The game's combat also leaves little to be desired. Although I felt the large scale management of the game to be a little inconsistent...for example the money you earn throughout the story can go into temporary lulls, and if you need to do a mission when you aren't expecting it you may find you don't have enough money to buy a full team of mercs. The game runs similar to most other tactical RPG games, especially similar to the XCOM series. You use the terrain to your advantage and in a turn based fashion you move your team about and order them to attack or use utility items/spells. On hard the game isn't terribly difficult and you shouldn't have to think deeply each turn on how to best arrange your team and how to best utilize there action points (how many actions they can take per turn). The combat is a bit sparse at the beginning of the game but as you progress further you start to battle the baddies more often and that's when the fun starts.

Shadowrun Returns is a solid tactical RPG game, and with the addition of the Steam workshop can keep you playing well beyond the twelve hour campaign. The game's story is strong and the characters within are fun ones. It's nice to play a detective style game that isn't a point and click for a change. The game is quite gripping and just like any good detective novel it kept me at the edge of my seat until I got through to the end.
这篇评测是否有价值?
30 人中有 22 人(73%)觉得这篇评测有价值
25.6 小时(记录在案的)
发布于:8月2日
I played the classic on the SNES back in the day and only lasted 10 minutes before dying. No matter what I did, I died. I thought Shadowrun Returns might be as deadly as the original, but (thankfully) it wasn't.

Shadowrun Returns looks amazing, and from the first moment it makes you wonder just what lies ahead in this strange cyberpunk world. The inviting world teasing you to explore and uncover the truths behind the deadman who wants you to find his killer, however... it never really got there.
Don't get me wrong - the various maps look amazing, but there's little to them other than being a very impressive backdrop. There's no real reward for exploring, and the various NPCs that litter the sidewalks aren't much more than fancy decoration on an already good looking cake. Perhaps I was asking too much for this to be a deeply engrossing world, yet in a way it is an engrossing world thanks to the storytelling.

What you are going to get in Shadowrun Returns is a great story, and for some it might even be too text heavy (especially if English isn't your native language). However, I enjoyed it, the story is basically a detective novel as you try to uncover the mystery of who killed your friend. The catch being the client is the deadman himself, which is great and is a nice nod to the old film noir movies of old.
It's due to how well the story is written I can forgive it for being very linear with almost no plot trees or divergence due to your actions or selections that I noticed.

In fact, that seems to be the theme of the game. It's a very well presented world, with a very well written story, but just seems to lack a little spice. There's very little loot, there's very little to explore, the skill tree looks rather impressive, but doesn't seem grab you at all. The same with character creation.
I don't want to come across as overly negative with the game, as I really did enjoy what was offered, yet I feel like it could have offered so much more. Again, perhaps I'm demanding too much from what is already a very well presented game.
On the plus side it has Steam Workshop intergration and there seems to be a host of community mods and projects underway, so a host of new content should just be around the corner. Likewise the developers have released DLC, which seemingly adds another layer to the game (perhaps that's what I'm looking for?).

In short, a very solid game and a welcome return for Shadowrun, but it's not as brutal as the original and perhaps lacks that little something extra to make it a true great. Enjoy the detective story.
这篇评测是否有价值?
16 人中有 14 人(88%)觉得这篇评测有价值
33.7 小时(记录在案的)
发布于:10月4日
This is a rpg game in a world where fantasy and technology mix perfectly. If you enjoy androids, giant insects, cyberpunk, guns, and are a fan of "Blade Runner", you will enjoy the odd characters and turn based combat. If you enjoy reading narrative instead of hearing it, this is for you.
这篇评测是否有价值?
16 人中有 14 人(88%)觉得这篇评测有价值
21.5 小时(记录在案的)
发布于:10月19日
Note: this is for the base game without DLC/Dragonfall.

I've never played a turn-based strategy combat RPG or whatever kind of game this is, before, so I didn't know what to expect. The gameplay mechanics felt so-so when I started. I played for like 30 minutes , gave up, then picked it up again a month or two later. Strategy isn't my forte so I was hesitant to crank the difficulty up for a challenge, it already felt frustrating to miss shots and then have to wait for things to happen during enemy turns. I got used to it after a couple hours, as I learned the game more and generally got smarter about what to do. I upgraded my opinion of the game play to "yeah that seems alright then."

The class/karma point system is pretty interesting and I had fun toying with that. The decking/hacking bits were cool and I wish there were a lot more of those scenes/levels. Be wary if you go for a rigger build, there are a couple points in the game where glitches are possible to encounter, you'll have to unequip your drones to progress and it felt kinda sad considering that's the whole point of the build I wanted. The story is also very linear, I think there's only one optional mission you can do that diverges from the main plot.

It's a 2d isometric game, so if you're not into that sort of retro style you may not like it. I thought it was gorgeous, and along with story-telling and the slang it was really easy to feel immersed and taken away by the plot. There's no voice acting, only text with pre-written options (of varying personalities) of your character's reply. After a couple hours of playing I didn't want to stop because I wanted to see what would happen next. The story and atmosphere are A+ for me and I plan on buying the new game solely based on that.

There's a decently sized mod community as well. I haven't played any yet but I have a few user made campaigns to try out soon that seem worthwhile.
这篇评测是否有价值?
16 人中有 13 人(81%)觉得这篇评测有价值
16.3 小时(记录在案的)
发布于:7月15日
Shadowrun Returns is a throwback to the days of old, which feels absolutely fresh in this modern era. This takes me back to the golden era of RPG's in the mid-to-late 1990's - which was back when RPG's were often isometric; turn-based; party-based; and used a mixture of both 2D + 3D environments + character models. If this sounds like something that would be up your alley - you likely have already have purchased SrR (Shadowrun Returns) or should buy this game ASAP. Shadowrun Returns is simply nothing short of fantastic.

Shadowrun Returns (base-game) comes equipped with "Dead Man's Switch" for its base-game's single-player campaign. You play a runner (whose class, if you want to pick one; race, class, skills, etc can be determined by you) whose friend recently died. Actually, he was murdered. Your job is to find who is responsible, why, and decide what to do about the matter. It seems that our friend is linked to a bunch of strange murders that have being happening in this futuristic mix of both a cyberpunk setting (futuristic world where corporations, computers, hacking + whatnot are all par for the course) + fantasy elements (elves + dwarves are here; and magic can all take place in this game-world here). And that's just the start of things - so, that I don't spoil everything.

One thing that absolutely sets SrR apart from many other modern-day games - there is just no voice-acting. It's not that this game needs voice-acting, either. This is one of the best written games I've seen in years, feeling like a throwback to the days of Planescape: Torment (late 90's). This game is not just a great game, but it also so happens to be a great book to read. You'll be doing plenty of reading here. The prose, dialogue & characters are absolutely excellent - littered with tons of description + is extremely verbose. If you've been missing games to be littered w/ tons of descriptive when characters actually do things, since graphics do plenty of the talking these days - you're in for a treat here with SrR, since the writing here is excellent.

While the graphical quality will certainly not top the technical aspect of the most recent hardware-pushing graphical show - the direction of the graphics are excellent. The artistic direction game is loaded with tons of style + substance - with its excellent 2D + 3D mixture of graphics. This feels like a modern-day revival of games from the Infinity Engine.

Combat feels very similar to the classic Fallout 1 + 2. You have a limited number Action Points that you can use spend to do attacks or moves. The combat of this game is quite tactical + turn-based. It always feels great, sounds great, and is a lot of fun to take on. Some of the most interesting + fun battles take place when some of your party members are in the literal game-world, while other party members might be in the computer-world matrix - where you'll be balancing doing combat on two different fronts. Nothing short of awesome.

Most of this game's campaign is a linear affair, where you also might have a few side-quests here and there on your way. This is not an open-world game, by any means. Not that it needs to be, either - as the game often stays very focused on its excellent story, game-world, settings, and characters. Here and there, you'll be given a few different ways to solve quests - which can be be done or result differently, all based on your stats, skills & whatnot.

Shadowrun Returns is a fantastic throwback to the 1990's era of RPG's, if it was just made with modern graphics + high-resolution support. Gamers that have been wanting a high-quality turn-based RPG where you control an entire party entirely - look no further. If you've wanted superb prose, dialogue, and writing - look no further than SrR. If having this great "Dead Man's Switch" campaign (which took me around 16 hours or so to finish) wasn't enough - this game has the Editor come with it. SrR is on the Steam WorkShop and there are a good deal of mods + campaigns made by gamers out there. Being given such a great campaign + an editor here - is there more that old-school RPG gamers can really ask for here?

Grade = A.
这篇评测是否有价值?
42 人中有 27 人(64%)觉得这篇评测有价值
23.0 小时(记录在案的)
发布于:10月21日
This game really is a good adaptation of Shadowrun's combat system and feels similar to the classic Fallout games. The only downside is that they forgot to implement the RPG skills. The game feels combat-oriented and the social or skill-dependent choices are very limited. The atmosphere and the plot give a good impression of the Shadowrun world, but somehow it feels like the spirit of the P&P RPG is missing.
这篇评测是否有价值?
13 人中有 11 人(85%)觉得这篇评测有价值
55.6 小时(记录在案的)
发布于:10月19日
Nice RPG in cyberpunk setting!

+Beautiful levels design
+Atmospheric dialogues
+Friendly interface
+CYBERPUNK!

-Short main story


9,5/10
这篇评测是否有价值?
13 人中有 11 人(85%)觉得这篇评测有价值
14.8 小时(记录在案的)
发布于:11月22日
So, really XCom is the leader in this sort of game, but Shadowrun compensates by adding some decent story and RPG elements. I had a good time with it, and apparently the sequel buffs out some of the quirks. There's a few oddities. The inventory management and party system is non-standard, but you're a grown person - you'll figure it out. The art is great, and you want a closer look at it. I only wish the game didn't keep trying to force you to zoom out. A few other weird issues manifest, especially in the early game when you and the game are still getting to know each other. I get the impression of a solid foundation having been laid but then parts of the structure being abruptly canceled and quickly made to achieve a base level of functionality. You can specialize in a weapon but then there's only 3 weapons of that class you can ever buy sort of stuff. Probably a result of the tabletop system being implemented literally without followthrough in the game proper

A few other areas assume a familiarity with the tabletop system and aren't explained especially well in the game, but they weren't gamebreakers for a 13-hour long RPG. You might make a bad decision and sort of de-optimize your build, but it's not a huge hassle. The game isn't very unforgiving. I played through on hard mode and only failed once in an early mission. For example, cybernetic upgrades aren't really explained very well in the game, and I purchased some cool robo-legs, and then later discovered that I was kind of stuck with them and there would never be any significant upgrades. I get the impression that the tabletop actually has lots more depth that they just sort of ran out of time to implement, and that these shortcomings (Just add more items to the shopping cart) could be easily addressed in fan made levels or whatnot.
这篇评测是否有价值?
10 人中有 8 人(80%)觉得这篇评测有价值
11.2 小时(记录在案的)
发布于:7月9日
Rating: 8.5/10

What is it?
Turn based RPG set in a cyberpunk setting.

The Good
+ Great story and dialogue options
+ Great character development, you can choose between a variety of different types to fit any playstyle. Brawler, weapon specialist, hacker, drone control, mage, shaman etc... Different stats determine how good you are in each ability.
+ Fun combat. Its turn based so strategy is involved in how you develop your character but also your party members. Combat is also fast paced.
+ Lots of spells, weapons and armor to further customize your characters
+ Easy to learn game mechanics. At first I thought the game would be intimidating however a few minutes into the combat and I realized how simple it was
+ Great graphics and art style. I really enjoy the cyberpunk setting mixed with all the crazy characters.
+ Character portraits look really nice
+ Very slick UI and HUD


The Bad
- Can be frustrating when you character misses on enemies even with a high hit percentage.
- Even after you kill all enemies, rather than the game exiting battle mode you have to control each party member to the exit to progress
- minor bugs.

Conclusion
If you loved the original Fallout games or even Baldurs Gate, you need to play this game. I was surprised how good it was.

这篇评测是否有价值?