MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
Análises de usuários: Muito positivas (4,978 análises)
Data de lançamento: 25/jul/2013

Inicie a sessão para adicionar este jogo à sua lista de desejos ou dispensá-lo

Comprar Shadowrun Returns

Comprar Shadowrun Returns Deluxe

Includes: Shadowrun Returns + Anthology + Soundtrack

Comprar Shadowrun Returns Upgrade to Deluxe

Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

Comprar Shadowrun: Dragonfall - Director's Cut

 

Recomendado por curadores

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Veja a análise completa aqui.

Atualizações recentes Ver todos (12)

30 de julho

Shadowrun Returns version 1.2.7 is now live!

Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

----------------------------------------------------------------------------------
Bug Fixes

  • Fixed issue where level start triggers could be refired when loading a saved game.
  • Fixed issue that caused Drones to not heal with Shadowrunners upon return to a safe area.
  • Fixed issue that caused Drones to not heal last damage with Shadowrunners when combat ended.

Bug Fixes: Dragonfall Campaign
  • Fixed issue that caused players to potentially enter into a state where Optional Objective should not be completed in MKVI mission.
  • Fixed issue where game could enter into a bad state in Bloodlines mission.
  • Fixed issue that caused incorrect conversation option in Epilogue.
  • Fixed issue in Bloodlines conversation that caused player to enter into combat with non hostile enemies.
  • Shadowland post spelling/grammar/punctuation fixes.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that allowed players to save into a state where the Main character is Immortal.
  • Fixed issue that allowed Players to save into a bad state in Family Debts level.
  • Fixed issue causing enemies to spawn without orders resulting in a blocker in Family Debts level.
  • Rebalanced hired character Dodger for Telestrian Industries mission.
  • Rebalanced hired character Harlequin for the Hunt Begins mission.
  • Rebalanced hired character Tir Tairngire Ghost for the Hunt Begins mission.
  • Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.

25 comentários Leia mais

Análises

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th



Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Edição digital de luxo

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

Sobre este jogo

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Análises úteis de usuários
35 de 36 pessoas (97%) acharam esta análise útil
57.2 hrs registradas
Publicada: 29 de junho
57 horas depois, e três campanhas completas: Dead Man Switch (campanha original do jogo base), Dragonfall (expansão) e Nightmare Harvest (uma das mais bem avaliadas campanhas de usuário do workshop) eu creio que posso avaliar Shadowrun confortavelmente. Excelente jogo, tem lá seus problemas e em alguns aspectos nota-se que é um produto de orçamento limitado, mas a história e o universo de shadowrun foram tão magistralmente transportados para o jogo, que ele é simplesmente delicioso de jogar, especialmente se você gosta de um combate tático por turnos, parecido com XCOM, Frozen Synapse e muitos outros.

O jogo base é um tanto simples, a história é boa (nada de outro planeta entretanto), é bem linear... é um bom jogo, mas não se compara com a excelente e obrigatória expansão Dragonfall, que possui uma história muito mais elaborada, NPCs riquissímos e um final de tirar o fôlego, cheio de decisões bem difíceis de se tomar. Nada de escolhinhas fáceis, estilo renegade ou paragon (citando Mass Effect), mas escolhas difíceis de verdade, onde não há uma totalmente boa ou totalmente ruim, independente da sua decisão, você vai ficar se perguntando se ela foi a coisa correta a se fazer.

Recomendado com folga, lembrando que o Dragonfall é muito melhor que o vanilla e eu indico também que seja jogado no hard, o jogo é um tanto fácil no normal. Há também o bônus do conteúdo gerado por usuário, eu joguei a campanha intitulada "Nightmare Harvest" a qual eu recomendo (embora em alguns momentos ela seja um tanto criptica no seu andamento), o workshop agrega muito valor ao produto por aumentar sua durabilidade adicionando a possibilidade de um monte de conteúdo gratuito.
Você achou esta análise útil? Sim Não
9 de 9 pessoas (100%) acharam esta análise útil
30.3 hrs registradas
Publicada: 22 de junho
Shadowrun lembra muito a série Fallout, com várias adições cyberpunk. RPG obrigatório para fãs do gênero, possui diversas formas de customização de personagens, com variedades que vão de magia a hacker, passando por shamans, gangsters, etc. Comprei e recomendo!
Você achou esta análise útil? Sim Não
7 de 7 pessoas (100%) acharam esta análise útil
61.8 hrs registradas
Publicada: 28 de junho
Sou um grande fã da franquia Shadowrun, (leve isso em consideração) e nem deu p/ jogar direito.. mas já é bem nítido o qnt os textos e a ambientação estão fiéis ao jogo de mesa. É tudo o que eu podia esperar do melhor cenário cyberpunk já feito.

O ano é 2051 e a magia voltou ao nosso mundo, ambientado no regime "High tech, Low life".
Como dizer isso.... um cenário cyberpunk misturado com raças e poderes dos mundos de fantasia.Vc verá elfo hacker, um anão engenheiro, troll´s bounty hunter´s, dragões e espírtios shamanistas.
Uma mistura única.
Em um mundo literalmente '' podre '' deixado pelas grandes empresas.

O Workshop vai agradar muita gente... quests, personagens, mods de interface.
Achei até o antigo jogo de Snes sendo trazido p/ essa versão 'returns'.
.
Pau no cú de empresas que fazem DLC´s... apoie empresas indies e comunidades livres. Em que todos podem compartilhar e criar novos conteúdos.

Sistema de jogo? Jogabilidade? Não sei de nada ainda... mas já recomendo!!!!

Shadowrun é MÍTICO!
Você achou esta análise útil? Sim Não
5 de 5 pessoas (100%) acharam esta análise útil
15.0 hrs registradas
Publicada: 3 de outubro
Sempre me interessei bastante pelo gênero cyberpunk, mas até então não conhecia Shadowrun, apenas tinha ouvido falar vagamente. Foi uma surpresa muito agradável descobrir que o Shadowrun original não é só um marco do cyberpunk, mas também consegue misturar elementos de fantasia, coisa que até então jamais havia pensado ser possível. Shadowrun Returns traz uma experiência agradável para pessoas que gostam de RPGs táticos em turnos, com uma história bem feita e um mundo, que embora simples, consegue te deixar imerso. Minha única reclamação são os diálogos somente em texto, caso fossem dublados, a imersão na história do jogo seria absurdamente maior, mas mesmo assim, é um bom investimento do seu dinheiro caso goste do gênero.
Você achou esta análise útil? Sim Não
3 de 3 pessoas (100%) acharam esta análise útil
110.2 hrs registradas
Publicada: 12 de julho
Animal! Para a galera das antigas, esse RPG é um clássico revivido e melhorado. A oficina da Steam rola várias aventuras animais. RECOMENDO!!!
Você achou esta análise útil? Sim Não
3 de 3 pessoas (100%) acharam esta análise útil
24.7 hrs registradas
Publicada: 7 de novembro
Shadowrun Returns é um jogo como poucos.
A emoção vai ser maior para quem conheceu o jogo na época dos consoles. Vão encontrar com personagens de outras histórias e lembrar muita coisa paralela.
Para quem vai jogar pela primeira vez, prepare-se para um ótimo jogo de RPG cyberpunk.
Use e abuse dos bioeletronicos e da Matrix.
Leia tudo, é essencial para o entendimento do jogo e para tomar suas decisões apropriadamente.
Você achou esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
14.2 hrs registradas
Publicada: 19 de outubro
Qualquer jogador "old school" deve ao menos experimentar esse jogo, seja pela nostagial ou pelo carinho depositado pelos desenvolvedores em trazer essa franquía de volta. Com isso dito, não é difícil bugs ao longo do jogo, entretanto nada que prejudique a expediência e a diversão. Acredito que é um jogo que agrade a qualquer interessado na temática cyberpunk ou mesmo aqueles que gostem de um bom RPG.

Tenha um ótimo jogo.

Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
46.9 hrs registradas
Publicada: 17 de setembro
ótimo rpg, bem ao estilo do FF tactics. Possui uma boa variedade na customização das habilidades do personagem. Infelizmente , ele é meio curto pra um jogo desse gênero
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
0.3 hrs registradas
Publicada: 25 de outubro
Jogue, vale a pena. RPG de turnos, se gosta este é o game.
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
1.0 hrs registradas
Publicada: 25 de setembro
Até o momento, gostei do que vi. Eu não joguei as versões anteriores, mas me surpreendi positivamente. A mecânica é de um point and click, com combates por turnos assim como em XCOM - só que em câmera isométrica. No geral eu gostei bastante.

O foco é também na história e investigação, parece que você está num desses filmes thrash lado B dos anos 80, tipo Johnny Mnemonic ou coisa do gênero - o que me agrada, gosto de jogos com histórias clichês que fatalmente tem uma narrativa que te prende. Até onde consegui jogar, a história é boa. Você pode ganhar pontos de atributos dependendo do rumo que você dá na conversa e como você responde aos personagens. Geralmente escolhe-se entre ser sarcástico, estúpido, educado ou direto ao ponto.

Bom jogo, recomendado para quem gosta de uma boa história e se amarra numa batalha por turnos.
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
23.5 hrs registradas
Publicada: 6 de novembro
RPG bem divertido. O sistema de batalha é muito parecido com o de X-COM, porém é por aqui que as coincidências acabam. Ao criar um personagem você escolhe a raça e a classe, cada uma bem diferente da outra e se quiser pode misturá-las criando uma só sua. Você pode ser um especialista em armas de fogo, em combate corpo-á-corpo, invocador de espiritos, controlador de drones, mago ou hacker. Conforme vai upando você tem que escolher qual especialização quer melhorar e ao completar missões, com o dinheiro adquirido, pode comprar novos itens como armas, granadas ou melhorias cybernéticas. Antes de cada missão você pode escolher de uma lista até três mercenários para levar junto, cada um por um preço e com habilidades variadas. Um ponto alto seria a história, muito intrigante e sempre avançando de forma surpreendente. A replayability é quase nula, algumas das escolhas feitas, ou afetadas pela sua classe, ou raça, não tem efeito significativo na história principal e nem no mundo ao redor do personagem para justificar uma segunda jogada. Criar um novo personagem faz pouca diferença já que você consegue jogar com todas as raças e classes através dos contratos de mercenários. Se você gosta de uma boa história, um bom sitema de combate por turnos, personagens carismáticos em um mundo envolvente, esse é o jogo.
Você achou esta análise útil? Sim Não
39 de 41 pessoas (95%) acharam esta análise útil
4.9 hrs registradas
Publicada: 8 de outubro
Hype and expectation are funny things. They can invite even the most rational and level-headed into wish fulfulment FAR beyond the truth, and we all know how prevalent that is in video gaming. I honestly believe that this game's reputation absolutely suffers from precisely this, especially from the view of some players.

So, Shadowrun Returns - the question is "does it", or rather "does it REALLY warrant the return?"

Let's start with the expectation part I mentioned. When this game was proposed, those that were fans of the old tabletop RPG and the old SNES classic sat up and took notice, and for good reason. Nostalgia aside, both are truly excellent games in their own rights. The downside to this is that it tends to set the bar VERY high, expectation-wise.

Fast forward to the game's release, and there were certainly mixed views; much of the criticism dealt with there being less on the action and more on the text and story. Also, length was cited too, or rather, lack of it. On the face of it, very valid criticisms, except that many of these either forgot or didn't understand WHAT the game was achieving - a new version of the classic games, adhering closely to the rules - in short, Shadowrun RETURNS. The clue's in the name. It does what it says on the tin.

So, there's an abundance of text and story, and less of the action itself, and yes, it is a bit short. While they are valid concerns EVERY game buyer should consider before dropping their cash, context is also equally important. Apologies for this slightly overblown introduction, but I felt it valid to lay this down at the outset. Let's get on with the review.

If you know what Shadowrun is (or was), then there's little point in going over this and you can skim to the last paragraph. If you don't, then as I've already said, there's the classic tabletop "D&D style" game - a pure, unadulterated old-school pencil and paper RPG. The hook here is that elves, orcs, goblins and all the staples of fantasy exist, but the one major difference is everything is a futuristic sci-fi bent. It probably sounds completely at odds with one another, but it works so very, very well, both in lore and in combat ... ESPECIALLY in combat. You can still hack 'n' slash if you want to, you can still use magic if you want to, but add to the mix firearms and a complete veneer of futuristic and modern tech, and you have Shadowrun.

It rather goes without saying that anyone who has spent any time playing old-school tabletop RPG knows that story and text are perhaps the premier parts, and that is the case here, naturally. But the question to the critics remains "ah, but it is any good?" Thankfully, the answer is "yes, it is".

I confess I'm a little jaded. I've been around gaming since the very start, and have never had a period when I've not been involved. I've seen a lot, played a lot, own a lot, and have even worked in the industry (albeit relatively briefly). For the most part, I care little for story in games - most times I'm merely concerned with the mechanics over everything else. I couldn't tell you the story of Halo, for example, as it never gripped me in any way. So, why on earth am I saying this game's story is good? Because it DID grip me right from the off. It works. You know the story's working on you when you can start to identify and remember the characters. So, being heavy on the story is an ASSET to this game, and in no way a hindrance. I shan't spoil it in any way, but it's a fairly standard story, but it does it pretty well, so in summary I don't see the critique of "too much story, too little action" in any way a bad thing unless it's REALLY not your thing.

Now, onto length. Yes, it IS relatively short. However, you should at least consider the reasoning behind the game's existence - it would never have seen the light of day AT ALL were it not for crowd-funding. Sure, you can claim they made big promises and ran out of resources and/or time, but the conclusion here is that putting all those aside the end product is pretty damned good. As stated before, it very much does what it says on the tin. So, if you don't mind quantity being less if the quality's good or reasonable, then there is no issue here. What does render the length argument completely invalid is one thing - WORKSHOP support. There's TONS of user-generated content out there which not only mimics what tabletop RPGs are all about, but the inclusion of mod tools (which I haven't tried) ensure that it's pretty easy to dole out a good scenario, and it certainly shows. So, if you finish the game and want more, you won't be disappointed at all.

The combat is best described as being very similar to XCOM. It's turn-based with the dual-turn set of movement/action phases per character, or a mixture of those: you move, you shoot/swing/etc, and your turn's over. Your playfield is peppered with objects that you can utilize as cover, with the shield icon offering how good that cover is. This all offers a lovely tactical play where you don't just consider dumping your character up against the enemy and swing away at them, but you have to consider balancing cover with line of sight, flanking, and a number of other little tricks to make the best use of the battle.

Character skills are great. As you'd rightly expect from a combination fantasy/sci-fi, it lends you a VERY wide palette of things to mess around with. Fire-based magic attacks? Sure. Rifles, pistols, or SMGs? Yup, have at them. Fire-based attacks WITH your pistol? Yup, that too. It does the Shadowrun rules well, and the interface is clear and intuitive and you'll have no issues picking it up quickly.

Visually, the game offers a very nice art-style that does the medium justice. Backgrounds are all pre-rendered and hand-drawn (or at least they LOOK hand-drawn) in a graphic novel style which suits perfectly. Nothing I can fault here at all. Musically, the soundstrack is really good. I'm not a big fan of music soundtracks - I'm not one who will listen to them outside of the game. To me, they're a background that serves to provide ingredient to the recipe. They should illustrate without hindering the game in any way. Not only does the style and mood of the music suit perfectly, but it's not repetitive, and remains interesting without hindering in ANY way. If you're someone who does listen to game music absent of the game, you might well find this one very appealing.

So, final summary time. Is it worth purchasing? Yes. If you are expecting a good turn-based old-shool RPG, it's worth it. Steam Workshop really underlines this, value-wise. The only caveat I would make is that if you're either not sure whether this sort of game's for you, or the length of the official game really is an issue for you, I'd thoroughly recommend waiting for a sale - it's still worth picking up.

Final note I'm doing with all my reviews now: I'm giving a "what do I think the game's worth?" instead of any score or other metric, as I think that's the most valuable metric anyone could have. I'd say this deserves a £9 (or your regional equivalent).
Você achou esta análise útil? Sim Não
37 de 39 pessoas (95%) acharam esta análise útil
18.9 hrs registradas
Publicada: 24 de novembro
First all, let me tell you about my background - 39, working professional, married with kids. Was looking for an RPG game that I can really sink my teeth into without getting bored, and coming from a gamer background myself, not many games can catch my attention.

Then saw a recommended game review somewhere about this Shadowrun, so being the typical gamer that I am since I dont like to pay for something I haven't tried yet....so I *cough*cough* got a copy of the game to try.....

...and then I closed the game, went to the Steam website, and purchased a legitimate copy. Let me tell you why :-

a) this is an RPG - story, story, story - this is what's it all about
b) the interface and game - slick, modern XCOM style combat, with that turn based system thats good for my pace and strategy.
c) the real world/cyber world - the transitions are nice, a good break from the routine.
d) Story - did I mention story? I like how I have to slow down to read, even the freaking Splash screens got something to really read

So I parted with my cash to show support to this developer. Keep up the good work and I look forward to purchase Dragonfall and any more of DLC of this kind :)
Você achou esta análise útil? Sim Não
46 de 55 pessoas (84%) acharam esta análise útil
55.4 hrs registradas
Publicada: 29 de junho
I hesitated in picking up this game after reading a lot about how terrible the original campaign was and how the game was dull and boring. It also didn't help that I didn't really know anything about the Shadowrun universe. During the Summer Sale though, I was in the mood for something new, and picked it up. I just finished playing through the original campaign (Dead Man's Switch - DMS) and have to say, I'm glad I bought the game.

Getting the basics out of the way, I admit that DMS is very linear. There is a lot of reading involved. And besides combat, there's not a lot of interaction with the world. Still, as someone who knew next to nothing about Shadowrun before I started, I think DMS does a very good job of introducing the player to the world and the mythos surrounding it. The reading will probably be boring to someone who is deeply familiar with the setting, but I found it very useful. Gameplay is likewise straightforward which allows a new player to dive in without fear of messing up. I played a Street Samurai / Decker and had no trouble. I did find myself wishing I could build a party and level them up, outfitting them and whatnot ala Baldur's Gate, but perhaps that will happen in an expansion.

All in all, this game was well worth the $4 I paid. I also picked up the DLC, which I read is much better - I look forward to trying that next.



Você achou esta análise útil? Sim Não
25 de 27 pessoas (93%) acharam esta análise útil
13.2 hrs registradas
Publicada: 1 de novembro
I think I had never heard of Shadowrun before a friend of mine gifted this game to me. When I started playing it, I discovered a great world, filled with an unique style and characters.

The setting is fantastic. A futuristic world where people can replace their limbs with mechanical implants a la Deus Ex, mixed with magic and fantastic creatures. The gameplay is quite fun, it reminds me of the turn based RPGs I used to play when I was younger, although in this game the combat is more tactical, with things like cover and area effects.

The character customization is great; you can select your character's gender, its race (Human, Elf, Orc, Troll and Dwarf), and its abilities, some of them being street samurai, shaman, and decker. Even then, you can further customize your character by spending "Karma points" to unlock new abilities.

The story is quite good, and there's plenty of dialogue options during the conversations, even more if you have the proper abilities. Another great point is the soundtrack, which really set the mood.

So, to conclude, I highly recommend this game.
Você achou esta análise útil? Sim Não
21 de 23 pessoas (91%) acharam esta análise útil
57.1 hrs registradas
Publicada: 3 de novembro
Affter playing through the included campain, I can say that this was a good game. BUT, you will need to get more campains to make it woth the money. Buying this game is like buying the books fro a Table-Top-RPG, youinvest upfront so that you can play mulple home-brew stories later. By the end of it, you will want to tryto build a character that can't be completed in just one run of the game, and since you can't replay the base campain with the same character... you do the math.
I give it an 8/10, worth your time, chummer.
Você achou esta análise útil? Sim Não
19 de 21 pessoas (90%) acharam esta análise útil
10.6 hrs registradas
Publicada: 3 de novembro
If you're expecting an RPG with open world and long hours of playing, this is not for you.

This is a short (I finished it in about 12 hours of gameplay, not rushing or anything) and linear (at no point there is even an option of doing something different, picking different ways, or other stuff you would expect from an RPG) game.

That being said, during those 12 hours I had a nice time. The story is interesting, the gameplay & interface is enjoyable, and for a simple game with no voice acting, the atmosphere is amazing.

I would definitely recommend if you find this at a discount. Well worth if a few bucks for the 12 hour fun - just don't expect it to be a super production.

Você achou esta análise útil? Sim Não
28 de 39 pessoas (72%) acharam esta análise útil
11.3 hrs registradas
Publicada: 14 de agosto
If you were to cross Bladerunner with The Dresden Files into a quality tactical strategy RPG hybrid, the result would no doubt be something very akin to Shadowrun Returns. Shadowrun Returns excels at story telling, the game is rich with lore, well written dialogues that feel more conversational than what most games accomplish, and a structured story full of plot twists and interesting characters. Perhaps my favorite point about the story is that it starts out small-scale, you are on a simple mission to look into the death of a friend, but it slowly ramps up into something larger as the story progresses. To top it off the game is set in a beautiful futuristic game world and has solid tactical gameplay to boot.

More than anything this game to me was about an awesome sci-fi detective story. The mystery and intrigue suck you in, the stellar writing especially in regards to dialogue keeps you hooked. I'm not saying the game mimics what street talk may actually be like in the future, but it was great enough to get me immersed in the street life of futuristic Seattle. The characters within the game range from annoying (intentionally so), charming, grumpy, and likeable; chatting with the regulars throughout the story and going through the different chat options was something I enjoyed doing (shout out to Mr. Kluwe, you're the man, man!). The game's audio and visuals do justice to this story, bringing it to life with stunning hand drawn environments and appropriately mood setting music.

The game's combat also leaves little to be desired. Although I felt the large scale management of the game to be a little inconsistent...for example the money you earn throughout the story can go into temporary lulls, and if you need to do a mission when you aren't expecting it you may find you don't have enough money to buy a full team of mercs. The game runs similar to most other tactical RPG games, especially similar to the XCOM series. You use the terrain to your advantage and in a turn based fashion you move your team about and order them to attack or use utility items/spells. On hard the game isn't terribly difficult and you shouldn't have to think deeply each turn on how to best arrange your team and how to best utilize there action points (how many actions they can take per turn). The combat is a bit sparse at the beginning of the game but as you progress further you start to battle the baddies more often and that's when the fun starts.

Shadowrun Returns is a solid tactical RPG game, and with the addition of the Steam workshop can keep you playing well beyond the twelve hour campaign. The game's story is strong and the characters within are fun ones. It's nice to play a detective style game that isn't a point and click for a change. The game is quite gripping and just like any good detective novel it kept me at the edge of my seat until I got through to the end.
Você achou esta análise útil? Sim Não
14 de 16 pessoas (88%) acharam esta análise útil
33.7 hrs registradas
Publicada: 4 de outubro
This is a rpg game in a world where fantasy and technology mix perfectly. If you enjoy androids, giant insects, cyberpunk, guns, and are a fan of "Blade Runner", you will enjoy the odd characters and turn based combat. If you enjoy reading narrative instead of hearing it, this is for you.
Você achou esta análise útil? Sim Não
14 de 16 pessoas (88%) acharam esta análise útil
21.5 hrs registradas
Publicada: 19 de outubro
Note: this is for the base game without DLC/Dragonfall.

I've never played a turn-based strategy combat RPG or whatever kind of game this is, before, so I didn't know what to expect. The gameplay mechanics felt so-so when I started. I played for like 30 minutes , gave up, then picked it up again a month or two later. Strategy isn't my forte so I was hesitant to crank the difficulty up for a challenge, it already felt frustrating to miss shots and then have to wait for things to happen during enemy turns. I got used to it after a couple hours, as I learned the game more and generally got smarter about what to do. I upgraded my opinion of the game play to "yeah that seems alright then."

The class/karma point system is pretty interesting and I had fun toying with that. The decking/hacking bits were cool and I wish there were a lot more of those scenes/levels. Be wary if you go for a rigger build, there are a couple points in the game where glitches are possible to encounter, you'll have to unequip your drones to progress and it felt kinda sad considering that's the whole point of the build I wanted. The story is also very linear, I think there's only one optional mission you can do that diverges from the main plot.

It's a 2d isometric game, so if you're not into that sort of retro style you may not like it. I thought it was gorgeous, and along with story-telling and the slang it was really easy to feel immersed and taken away by the plot. There's no voice acting, only text with pre-written options (of varying personalities) of your character's reply. After a couple hours of playing I didn't want to stop because I wanted to see what would happen next. The story and atmosphere are A+ for me and I plan on buying the new game solely based on that.

There's a decently sized mod community as well. I haven't played any yet but I have a few user made campaigns to try out soon that seem worthwhile.
Você achou esta análise útil? Sim Não