MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
Análises de usuários: Muito positivas (5,868 análises)
Data de lançamento: 25/jul/2013

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Recomendado por curadores

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Veja a análise completa aqui.

Análises

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Hong Kong - Pre-Order Now!



Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun yet with an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and much more! Coming Summer 2015 - Pre-Order Now!

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Edição digital de luxo

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

Sobre este jogo

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Análises úteis de usuários
11 de 11 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
38.5 hrs registradas
Publicada: 31 de dezembro de 2014
Watch your back, shoot straight, conserve ammo, and never, EVER, cut a deal with a dragon.

- Provérbio das ruas

~~
TL;DR: Mesmo sendo limitado em vários aspectos, SR é um belo jogo de setting único e com um propósito claro de contar uma história, aliado a um sistema de combate tático relativamente simples, mas geralmente agradável.
-------------

Originalmente um RPG de mesa em 1989, Shadowrun é um universo, no mínimo, curioso, por fundir criaturas mágicas da alta fantasia (chamadas de metahumanos aqui) com um cenário futurista no ano de 2054, levando a máxima “high tech, low life” muito a sério. E foi justamente através de Shadowrun Returns que tive esse primeiro contato, o que garanto ter valido a pena.

Na campanha do jogo, chamada “Dead’s Man Switch”, você recebe uma mensagem gravada de um antigo companheiro shadowrunner e beberrão, Sam. Ele conta que está morto e explica como detectar seu cadáver, te levando a conhecer Dresden, um anão cirurgião meio... serelepe. Ele te deixa a par sobre um “Emerald City Ripper” solto pela cidade de Seattle, retirando órgãos de pessoas vivas sob o efeito de drogas com magia – com Sam entre suas vítimas, é claro. É a partir da investigação desses assassinatos bizarros que a trama se desdobra.

~~

Returns foi mais um título que conseguiu ver a luz do dia graças ao Kickstarter, e é visível o budget modesto pra um jogo sensivelmente ambicioso. Não há voice acting, não há cutscenes, os character portraits nunca mudam de expressão independentemente da situação e por aí vai – o que implica em ler paredes de texto uma atrás da outra. Fica o aviso: o inglês do jogo é beeeeeeeeem avançado. Meu conhecimento é mais ou menos intermediário e precisei recorrer ao tradutor várias vezes quando tinha paciência de pausar a jogatina. E pra galera de primeira viagem, recomendo que copiem numa folha o glossário disponível no menu do jogo para entender o mini dialeto usado pelos personagens, desde “drek” e “chummer” à “BTL” e “nuyen”.

Todas as descrições de personagens, cenários e contextos no geral carregam uma forte sensação de estarmos jogando uma partida de RPG analógico, embora não é muito claro se isso acontece por pura limitação orçamentária, para se aproximar às origens desse universo ou ambos. É, também, praticamente a única maneira de você manter a suspenção de descrença, porque a maioria das animações dos personagens só aparece nas batalhas; ainda assim, no geral Returns é bem escrito e não tarda muito em prender a atenção.

Somada à narrativa como um todo, o setting de Returns é excelente e um dos seus maiores pontos fortes, tipicamente cyberpunk. Os assets dos cenários isométricos são muito bem pintados e a paleta de cores é bastante apropriada, tornando-se facilmente um colírio pros olhos. Sério mesmo, o jogo é bonitão – tanto no mundo real quanto na Matrix, outro nome para as internetz.

Quanto aos pontos fracos, temos a trilha sonora OK em sua maioria, tendo uma ou outra se sobressaindo e se repetindo demais em poucas horas. É um problema chatinho, mas dá pra relevar. Eu também poderia citar o fator linearidade, mas, honestamente, não me incomodei tanto com isso como outras pessoas de quem li reviews. A narrativa principal é bastante focada e há poucas distrações pelo caminho, o que me parece claro que a intenção do jogo é não virar um Skyrim da vida. Nesse aspecto, ele se aproxima mais de Batman: AA (exemplificando por eu ter jogado recentemente). O ambiente também é bem pontual, dando pouco espaço para exploração, o que também não me incomodou. Outra reclamação típica: a campanha é curta demais – umas 13 horas, pra ser exata. Se você defende que todo RPG decente deve ter trocentas horas de gameplay, pode apostar que achará SR uma bela porcaria.

E então temos a jogabilidade. Fora das batalhas, você pode andar livremente o quanto quiser, enquanto que, ao começar uma luta, o jogo passa a ser tático em turnos cover-based, mais ou menos como em XCOM, mas numa versão um pouco mais enxuta. É até ótimo pra mim porque foi meu primeiríssimo jogo do gênero e embora ele esteja longe de ser muito intuitivo (ele mal tem tutorial e a UI é tão zoada que foi remodelada posteriormente em Dragonfall), foi um bom início. Aqui, você também pode (e deve) contratar mais runners durante missões mais difíceis, criando estratégias e explorando possibilidades graças à diversidade razoável de raças e classes nos seus contatos.

Por último e não menos importante, temos o Workshop de SR com uma abundância de novas campanhas, não só expandindo o universo pelas mãos dos jogadores como também recriando, por exemplo, a campanha do jogo de SNES. Ou turbinando a de Returns. Ou até mesmo recontando Neuromancer. Mesmo se você não gostar muito de Dead’s Man Switch no fim das contas, considere explorar o Workshop!
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2 de 2 pessoas (100%) acharam esta análise útil
9.8 hrs registradas
Publicada: 29 de janeiro
Ótimo jogo, apesar da trama ser simples ela cumpre com a proposta do jogo, os adoradores do antigo Shadowrun pra SNES se encontram no dever de jogá-lo.
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1 de 1 pessoas (100%) acharam esta análise útil
22.0 hrs registradas
Publicada: 1 de janeiro
Para quem gosta de narrativas cyberpunks shadowrun definitivamente é o jogo ideal. RPG com combate em turnos, história cativante e personagens fortes. O jogo é simplesmente sensacional. A trilha sonora é demais e já estou ansiosa para jogar o Dragonfall. :3
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1 de 1 pessoas (100%) acharam esta análise útil
53.3 hrs registradas
Publicada: 29 de dezembro de 2014
Melhor compra que fiz em 2014. Ótimo RPG, história bacana, amei o sistema de combate em turnos. A expansão é ótima também.
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1 de 1 pessoas (100%) acharam esta análise útil
76.9 hrs registradas
Publicada: 8 de janeiro
Jogasso em todos os sentidos: da jogabilidade à trilha sonora, passando pelos gráficos e enredo (ponto mais alto do jogo). Para quem gosta de rpg em turnos inspirados no universo de Shadowrun, é imperdível.
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1 de 1 pessoas (100%) acharam esta análise útil
14.6 hrs registradas
Publicada: 14 de janeiro
Excelente jogo para quem gosta de cyberpunk. O único ponto ruim é a pouca quantidade de campanhas para jogar, mas a comunidade parece ser bem ativa e sempre tem camapnhas fan-made sendo lançadas.
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1 de 1 pessoas (100%) acharam esta análise útil
17.8 hrs registradas
Publicada: 3 de janeiro
Muito Bom! O jogo é legal em geral; a história é muito rica; o combate é bom, mas às vezes é um pouco difícil e frustrante quando você morre e tem que recomeçar a fase.
Tem +- umas 15 horas de jogo.
E é necessário ter um inglês no mínimo razoável.
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83 de 86 pessoas (97%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
11.0 hrs registradas
Publicada: 27 de abril
Now I've never played a Shadowrun game before, however I'm not exactly new to turn based/strategy RPG games, having played games in a similar vein like the Shin Megami Tensei: Devil Summoner series and Fire Emblem. However, I'll be the first to admit I'm far from a veteran in the genre.

One of the key things I think Returns did right, is the tricky task of drawing me into the story immediately. It's pretty simple: your friend is dead, he's left you a "dead man's switch" - a recorded message promising a hefty reward if you can find the killer. OK. I'm in.

As for the ease of playing the game... as someone who's often daunted by complex RPG interfaces with endless choices, decisions, and items to equip, I thought Shadowrun's interface is a breeze. It clearly shows you your weapon slots, inventory slots, and which body parts you can equip on armor or modifications. As for playing the game itself, you can simply click on your HUD to switch between weapons or end turns, but there are hotkeys for the more practiced player, too.

You encounter many characters on your way to solve your friend's murder, and you get to pick and choose your own team of Shadowrunners to go on every mission with you. Each has their own specialty - summoning mechs, specializing in "decking" (hacking), melee combat, guns, magic, and so on, and I had a great time testing out all the different classes.

All of the characters have their own specialties, but the game is forgiving, and you could probably get by just using guns on everyone. I realized one of my runners had a healing ability 3/4 of the way through the game, and had been getting by just fine without knowing that. So if you're worried about difficulty or complexity, don't be.

Another positive for me is the game is heavily text based. There is a lot more discovery and reading than combat. You can also save anywhere except an NPC turn in combat, or in conversation. So I could get up to answer the door or grab some food without bothering to pause, or quit at a moment's notice if my friends asked me to play a multiplayer game.

I know I'm writing a review no one will ever read, for a two year old game, but it gets an easy recommendation from me, especially if you're a busy person who can only enjoy games in bits and pieces before you're on the go again.
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78 de 89 pessoas (88%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
20.3 hrs registradas
Publicada: 24 de janeiro
SHADOWRUN RETURNS - Cyberpunk adventure/rpg with a compelling story

|| 8 ||
Score Comment
Graphics 7 The game has top down isometric type view, graphics are very well done: the lighting, effects and areas feel very fitting and atmospheric. At points, however, it feels like it would be nice to have a little bit more variety to the areas, some of them feel quite samey. Character creation and portraits are ok but you can't go into the level of detail of some other RGPs.
Audio 7 Music and sound effects are good, there is however quite a bit of reading to do in this game, do not expect voice acting for all of the story / dialogue.
Gameplay 8 I really enjoyed playing this game, its a nice mixture of adventure / mystery and rpg with turn based strategic combat (think xcom). You control a small team of characters (you collect them as the story progresses) who follow you as you play through the story completing various missions and solving mysteries. There are some good puzzles to solve as the story develops and you can choose to upgrade various skills as your character advances in levels. A really nice feature is the "hacking" that the decker class can perform, this takes a form similar to combat in the game but its you and your constructs against the computer systems defences.
Story 8 Shadowrun Returns is set in cyberpunk-esque world where magic meets machine. You can play different stories in the form of campaigns, the official ones are complemented by community created ones via the steam workshop. The campaigns are extremely well done and have a very noir feel to them. There's a lot of background and detail to the world (and a lot of reading to be done) and the story had enough intrigue and action to keep me interested right to the end. The nature of the game (your characters acting out the story) basically means that play feels quite linear and that sometimes the decisions you make don't really have lasting effects but this didn't effect my enjoyment too much.
Replayability 5 As much of the main campaign is story based, once you have completed the game there isn't that much to draw you back in. Having said that there is an excellent DLC (dragonfall) and there are community created campaigns and an editor which should add quite a few hours of playability
Overall
8 Excellent game for anyone who loves this style of gameplay or the setting. The community content really adds a whole new aspect and lease of life to the game, just be prepared to do a lots of reading.

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10 de 13 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.5 hrs registradas
Publicada: 9 de dezembro de 2014
High fantasy, cuberpunk and a film noir style that makes this a great game.
It is a turn based role-playing game from a popular tabletop game "shadowrun".

The game come with one campaign "Dead Man's Switch" that got 10 to 12 hours gameplay.
But when youre are done playing that one you simple can make or download a other story on the steamworkshop.
The only problem i have seen there is that you need "Shadowrun: Dragonfall" for some of the downloaded story's.
But thats a simple matter of looking for other story's.

Combat is rough, sometimes a near dead experions.
You need to find cover and try to use youre team togehter to kill the enemy.
Sometimes you even need to plan your staps or use a decker "hacker" to kill the secerty or turrets.
After a battle you feel like you have done someting but if combat ends youre life dont come back so you need to still watch out so you dont die.

There is so mutch to tell about this game but all i have to said.
Dont wait mutch longer and give it a try.

I give this game 8/10
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9 de 12 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
19.0 hrs registradas
Publicada: 19 de dezembro de 2014
I was pretty skeptical of this game, i watched a few videos about it and read a couple of articles about the game, the universe looked pretty interesting, but the gameplay didn't look appealing to me.

However, since during the cristmas sale, the game got really cheap , i decided to give it a try, and oh boy. Though i still have mixed feelings about the gameplay, the writing in this game is amazing, i never thought i'd enjoy reading this much in a game before. There is a lot of text, which is actually a good thing. A lot of interesting characters and stories.
Would i recommend the game? Sure, but be warned there is a lot of text, that's pretty much most of the game, and if you don't enjoy reading you are not going to have a good time with this game, though the combat can be pretty fun and chalenging, the writing is pretty much what makes this game great.

If I have one complain is how linear it is. Though the level design is pretty good, I'm somewhat disappointed by the lack of exploration. There is a little bit, but the levels are way too linear and it hurts the gameplay. But not by much, since again, the meat of the game is the writing. Also this game looks pretty good. I love the art style of the characters, especially the portraits for the different characters you'll meet, very creative and interesting looking people.
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9 de 14 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
27.3 hrs registradas
Publicada: 26 de dezembro de 2014
XCom meets Baldurs Gate squished into one.
Lots of reading, but thats how these games are, but there is a lot of reading.
About 1/2 way through I started to notice some of the text grammer and spelling started to show some foreign traits, but nothing that detracted from the game.

The campaign was a touch short. I'm a casual gamer and I finished my first run in about 18 hours, but I enjoyed it! Yes I will probably be playing through again. By the time I was getting to the end I was finially remembering how the talent points worked (yes I played the pen and paper ver some way back when), and what skills/abilities I wanted.

All in all I would recomend the game. Especially if you like XCOM or any of the D&D RPG style games.
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11 de 19 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.8 hrs registradas
Publicada: 21 de dezembro de 2014
good classical budget style with a textbased story and some good turn base action in a cyberpunk world
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2 de 2 pessoas (100%) acharam esta análise útil
23.0 hrs registradas
Publicada: 29 de maio
Shadowrun Returns is a turn based tactical role-playing game developed and self-published by Harebrained Schemes, a team that, as far is I understand, includes people who already worked on the tabletop role-playing game Shadowrun back in 1989. The basic premise of Shadowrun is a mixture between fantasy (magic, monsters, and meta-races) and science fiction (cyberpunk, advanced technology and our planet in the near future). Thus, it is entirely possible to meet a dwarf drone rigger standing next to an orc shaman armed with an assault rifle.
The video game SR includes a really good adaptation of Shadowrun's combat system and feels gameplay-wise similar to the classic Fallout games. The only downside is that the developers "forgot" to implement the RPG skills. The game feels combat-oriented and the social or skill-dependent choices are very limited (at least relating to the character generation and advancement possibilities). But they tried to make up for it in the campaign that is text-based and tries to implement meaningful choices and decisions.
The atmosphere and the plot of the campaign "Dead Man's Switch" gives a good impression of the classic Shadowrun world and certainly succeeds in introducing people, who aren't familiar with the Shadowrun tabletop RPG, to Seattle in the year 2077.
SR also offers a tool to create your own stories and adventures. Thus, a lot of user-developed content is available.
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2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.4 hrs registradas
Publicada: 31 de maio
Great game EXCEPT FOR THE DECKING PARTS. Boring as hell. If you can stomach them you will be rewarded.
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2 de 2 pessoas (100%) acharam esta análise útil
22.5 hrs registradas
Publicada: 31 de maio
A very loyal take on the the ol' dice-n-paper RPG I begrudgingly played during high school and college. I had a strong dislike for FASA's SR family-friendly cyberpunk lite (at the time I was reading a lot of Gibson and Sterling), and I always found its allusions street culture hokey and painfully suburban; also a pretty good description of my college RPG group.

That was a long time ago, however. Now I can just enjoy this for it's silliness, which SR RETURNS has in abundance! This game moves along well, has a very low learning curve, and is fun right away. If you grew up on SR like me, you will be delighted to see plenty of NPCs from the earliest editions of the dice and paper game.

A fun diversion for about 20 hours or so; I am looking forward to acquiring new stories / campaigns to play.
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10 de 18 pessoas (56%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.3 hrs registradas
Publicada: 26 de março
If you are cyberpunk fan you must have already bought this.If you are not,you MUST buy this to become a cyberpunk fan.

+Everything

-too short (about 12 hours)

10/10
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1 de 1 pessoas (100%) acharam esta análise útil
12.8 hrs registradas
Publicada: 30 de maio
Whoever loved the first two installments of the Fallout series will love this game aswell. Great plot.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
63.1 hrs registradas
Publicada: 31 de maio
I play this game because I want cyberware. I want eyes the can zoom in and see in the dark. I want wired reflexes so I can rub pool cue chalk on to people's noses. Isn't this stuff supposed to be real by now? Come on corporate people! My phone is small enough, give me cyber eyes!
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1 de 1 pessoas (100%) acharam esta análise útil
19.7 hrs registradas
Publicada: 27 de maio
Although the gameplay mechanics got a bit boring for me after a while the story on the other hand was so good it kept me going until the very end. If you like TBS with a bit of rpg elements check this game out.
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