MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry.
Recenzje użytkowników: Bardzo pozytywne (4,686)
Data wydania: 25 Lip, 2013

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Kup Shadowrun Returns

Kup Shadowrun Returns Deluxe

Includes: Shadowrun Returns + Anthology + Soundtrack

Kup Shadowrun Returns Upgrade to Deluxe

Upgrade from the Standard to the Deluxe Edition. Only available for owners of the Standard Edition.

Kup Shadowrun: Dragonfall - Director's Cut

 

Rekomendowane przez kuratorów

"A kickstarter success, a limited but enjoyable cyberpunk cRPG set in the classic Shadowrun universe. Orcs with cybernetics, XCOM style combat."
Zobacz pełną recenzję tutaj.

Najnowsze aktualizacje Wyświetl wszystkie (12)

30 lipca

Shadowrun Returns version 1.2.7 is now live!

Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

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Bug Fixes

  • Fixed issue where level start triggers could be refired when loading a saved game.
  • Fixed issue that caused Drones to not heal with Shadowrunners upon return to a safe area.
  • Fixed issue that caused Drones to not heal last damage with Shadowrunners when combat ended.

Bug Fixes: Dragonfall Campaign
  • Fixed issue that caused players to potentially enter into a state where Optional Objective should not be completed in MKVI mission.
  • Fixed issue where game could enter into a bad state in Bloodlines mission.
  • Fixed issue that caused incorrect conversation option in Epilogue.
  • Fixed issue in Bloodlines conversation that caused player to enter into combat with non hostile enemies.
  • Shadowland post spelling/grammar/punctuation fixes.

Bug Fixes: Dead Man's Switch Campaign
  • Fixed issue that allowed players to save into a state where the Main character is Immortal.
  • Fixed issue that allowed Players to save into a bad state in Family Debts level.
  • Fixed issue causing enemies to spawn without orders resulting in a blocker in Family Debts level.
  • Rebalanced hired character Dodger for Telestrian Industries mission.
  • Rebalanced hired character Harlequin for the Hunt Begins mission.
  • Rebalanced hired character Tir Tairngire Ghost for the Hunt Begins mission.
  • Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.

Komentarzy: 25 Więcej

Recenzje

“Diehard GameFAN: 2013 Game of the Year/Best PC Game/Best Digital-Downloadable Game/Best Tactical RPG, Softpedia: Best RPG 2013, Hardcoregamer: Nominated Best Strategy Game 2013, Gamezebo: Best Games of 2013, Gamasutra: Top Games of the 2013”
Best of 2013 Awards

“Shadowrun Returns drops players headfirst into this richly realized fiction, combining classic role-playing storytelling with modern tactical battles . . . running the shadows has never been more fun.”
8.5/10 – Game Informer

“This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years.”
4.5/5 – HardcoreGamer

Shadowrun: Dragonfall - Director's Cut Arrives September 18th



Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Steam Workshop

With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Steam Workshop community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.

Digital Deluxe Edition

The Shadowrun Returns Soundtrack
From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.

Shadowrun Returns Anthology
Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.

O tej grze

MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features

  • Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

Wymagania systemowe

Windows
Mac
Linux
    Minimum:
    • OS:Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
    • DirectX®:9.0
    • Hard Drive:2 GB HD space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
    • Memory: 2 GB RAM
    • Hard disk space: 2 GB HD space
    Minimum:
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory:2 GB RAM
    • Graphics:Modern 3D graphics card with at least 256MB of addressable memory
    • Hard Drive:2 GB HD space
Pomocne recenzje klientów
39 z 41 osób (95%) uważa, że ta recenzja jest pomocna
9.8 godz. łącznie
No więc jeśli spodziewacie się po tej grze nowego Fallouta czy innego Arcanum, to znaczy: wielkiego otwartego świata, w którym każda nasza decyzja ma mniejszy lub większy wpływ na jego kształt, rozgrywka jest nieliniowa i skrojona pod naszą postać, od której skilli zależy, w jaki sposób będziemy mogli rozwiązywać setki problemów, to skreślcie ją od razu i zainwestujcie w stare Fallouty - Bethesda ostatnio wydała aktualizacje HD, będziecie mieli co robić przez następne tygodnie. Wszystkie zarzuty wobec Dead Man's Switch, podstawowej kampanii Shadowrun: Returns, są prawdą. Tej grze bliżej do przygodówki z turowymi walkami (które akurat są miodzio - tylko na normalu zdecydowanie zbyt proste) i elementami RPG. Oczywiście rozwój postaci jest tu obecny, a nasze skille determinują do pewnego stopnia chociażby wybór opcji dialogowych, lecz ma to naprawdę marginalne znaczenie. Rozgrywka jest w pełni liniowa, prowadzi nas za rączkę od jednego questa do drugiego i nawet nie za bardzo daje gdzie skręcić (nie ma żadnych zadań pobocznych, to też prawda). Natomiast cała ta liniowość i zamkniętość nie zmieniają faktu, że pod względem fabularnym to rzeczywiście poziom oldskulowych produkcji, które kochamy. Nie wiem nawet, czy nie należałoby traktować Shadowruna jako strasznie interaktywnego ebooka: bo więcej tu czytania niż eksplorowania i strzelania. I to naprawdę cholernie dobrego czytania: fabuła wciąga od pierwszych chwil, postaci mają wyraźnie zarysowane charaktery i aż chce się wracać z nimi pogadać - zwłaszcza że dialogi to również sama radość. Pod tym względem gra prezentuje poziom niespotykany już w dzisiejszych cRPG-ach (dzięki, Bethesda i BioWare!) i nie wychodzi z głowy, póki jej nie przejdziemy. Nie zapominajcie też, że tak naprawdę "podstawka" to tylko wstęp - Shadowrun Returns stanowi całą platformę, trochę jak niegdyś Neverwinter Nights, na której fani już wyczyniają cuda niewidy (w tym remake starego Shadowruna czy... fanfiki inspirowane Blade Runnerem). A i sami twórcy nie próżnują: nie żałujcie kasy i kupujcie od razu w komplecie z DLC Dragonfall, które jest już nieco bardziej rozbudowane niż Dead Man's Switch. W sumie te wszystkie moje podjary literacką stroną gry dopiszcie właśnie dodatkowi - w podstawce historia AŻ tak wciągająca nie była (co nie znaczy, że nie trzymała mnie w napięciu przez te kilkanaście godzin). Mając to wszystko na uwadze, złego słowa na Shadowruna nie powiem. Dawno mnie żadna produkcja tak nie pochłonęła.
Zamieszczono: 24 czerwca
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
16.8 godz. łącznie
Gra broni się klimatem, bo mechanika jest bardzo prosta (żeby nie napisać prostacka), historia do bólu liniowa i kampania krótka. Polecam brać w bundlach lub podczas dużej obniżki.
Zamieszczono: 19 października
Czy ta recenzja była pomocna? Tak Nie
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
18.7 godz. łącznie
Gra jest arcymiodna!
Zamieszczono: 30 czerwca
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
1.9 godz. łącznie
nice game willy worth playing
Zamieszczono: 18 lipca
Czy ta recenzja była pomocna? Tak Nie
105 z 118 osób (89%) uważa, że ta recenzja jest pomocna
525.3 godz. łącznie
As an avid Shadowrun fan, I was psyched when I heard about the kickstarter for Shadowrun Returns. I immediately backed it and kept careful track of the progress. Based on some of the design decisions and the concept art, I was initially concerned. My worry proved to be unfounded though. When I first opened Dead Man's Switch I was immediately pleased with the depth of detail in story and graphics.

It does a respectable job of emulating the pen and paper game feeling. There is room for improvement, and I certainly hope some of the issues are addressed in the future, but there is enough variety for you to at least customize a character to reflect you (combat) style. Lacking stealth is a particularly strong drawback. So is the way social skills like negotiation and con are replaced with etiquette, but a smart modder can work around that and present an experience which will tailor to your needs.

Which brings me to my next point, the editor. Say what you will about the main story, give it a couple months and it won't matter. The game comes with the same editor the developers used to make the game. Based on the community, you can expect some amazing modules to come and I look forward to them in the future! As for the main game, I enjoyed it even though it was fairly linear. It had the feeling of playing shadowrun at a gaming convention, you needed to follow a set script, but there was a decent story to back it up.

One of the biggest concerns myself, and the community had was the lack of a save anywhere feature. Fortunately HBS was quick to implement this after release. They are very attentive to their fans needs. Now if only they could do something to limit ammo!

Overall though, I am happy with Shadowrun Returns. If you are an avid fan, get it. If you are a casual gamer, do your research first. This game is not made by a major studio, you cannot hold it to the same standards as you would something from EA Games. If you want voice acting, amazing graphics, and more options than you can imagine, this is not for you. If you are willing to give the little guy a chance, and want the feeling of playing Shadowrun with your friends, then you will probably be pleased with what you get. At the very least its the best Shadowrun game out there currently.

UPDATE 6/29/14
I was asked about the game's replayability, so here is an update to address that. I will (most likely) better update the review later, but for now here it is.

Most of my hours were spent inside the editor, you can easily spend hundreds of hours making your own mods. If you want to tell your own stories, and share them with the community, this is the game for you. The editor is the same tool used by the devs to make the official modules.

A regular player will get less mileage out of the official campaign. The base campaign, Dead Man's Switch is under 20 hours for a playthrough. I played through it 3 times with different style of characters, but the experience is more or less the same regardless of character type.

The expansion, Dragonfall, was also under 20 hours of playtime. I have only played that campaign once. Its a much more satisfying experience than the base campaign, but still, limited replay-ability. There are a couple optional missions you can play, but they both are fairly linear overall.

The place where you can get strong replay-ability is the fan made modules. Some of them are really incredible. The downside is that being fan made you need to be patient for them to finish. It is entirely likely that you will start one and then finish everything that is there and be stuck waiting for the next installment.
Zamieszczono: 20 czerwca
Czy ta recenzja była pomocna? Tak Nie