A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
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特别好评 (1,000 篇评测) - 1,000 篇用户的游戏评测中有 87% 为好评。

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购买 Sword of the Stars: The Pit - Gold Edition

包含 3 件物品: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

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此游戏的 DLC

购买 Sword of the Stars: The Pit - Gold Edition Upgrade

包含 2 件物品: Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

夏日特卖!7月4日 截止

 

最近更新 查看所有(20)

3月21日

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,
Medic!

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


http://store.steampowered.com/app/449720

19 条留言 了解更多

评测

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

关于这款游戏

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
消费者评测
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总体:
特别好评 (1,000 篇评测)
最近发布
AlStar
( 39.7 小时(记录在案的) )
发布于:6月21日
I wanted to love this game. I really did. I've put in my time (nearly 40 hours, according to Steam), but I just cannot find myself recommending this game. I love the setting (sci-fi roguelikes are notably scarce), and they've got interesting character choices, especially with the DLC installed, pulling from the SotS galaxy and lore.

However, in the end, the game's just too hard. And not hard in a satisfying way. Hard in a grindingly slow, agonizingly limping way that eventually will find your character naked with all his weapons broken or out of ammo, bleeding fists beating hopelessly against the uncaring steel chassis of a battle drone that's blowing holes in you. It's been the sad fate of literally every character I've tried, even on easy difficulty.

What it boils down to is that the game, in its debatable wisdom, decided that everything should have durability. Then the game decided that whenever you fix something, its maximum durability would be decreased. So far, so good - I suppose I could see the logic in wanting to force characters to have to keep upgrading their equipment. Except that's not what happens. What happens is that, due to a lack of getting the right crafting materials (or, very rarely, getting the stuff you need, but never finding a crafting station), or getting the wrong drops (nope, that's HEAVY armor, you can only wear LIGHT armor... or worse, you're a space dolphin - you can't wear 99% of armor, period), or not getting any drops at all; everything breaks.

Even the most promising characters can be lost because you weren't able to find any ammunition that fits in any of your guns for 3 or 4 floors running. Or because you ran into one-too-many acid beasts, and now all your equipment is broken.

There's something fundamentally wrong with a game where one of the basic tips for new players is to take off all your weapons and armor and punch the beginning monsters to death, because otherwise your ♥♥♥♥ will break before you can find enough equipment to have any chance of winning at all.
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Zakutay
( 2.2 小时(记录在案的) )
发布于:6月11日
Hey that's pretty good!
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Iazak
( 60.2 小时(记录在案的) )
发布于:6月8日
+76/+100 must try !!
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Korish
( 107.7 小时(记录在案的) )
发布于:6月4日
Right up there with Darkest Dungeon for my turn based strategy single player favorites.
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BopBurrito
( 7.5 小时(记录在案的) )
发布于:5月25日
A fun dungeon crawler with heavy RPG elements.
I was originally worried about its turn-based element but it works so smoothly you hardly even notice the fights aren't in real time.
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Largecow
( 3.0 小时(记录在案的) )
发布于:5月23日
Tons of content for very little cost. :)
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leafonthewind
( 145.1 小时(记录在案的) )
发布于:5月18日
Very challenging rouge-like with a great aesthetic.
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Darkwolf
( 27.7 小时(记录在案的) )
发布于:5月16日
It ran fine for quite some time, but now i can't get it to start at all. I bought dlc hoping that would fix it and I even looked for a fix just to find nothing. I even posted on the forums asking for help and never recieved any... So i would not reccomend this at all. If you buy it and it doesn't work it probably will never work.
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XSDenied777
( 8.8 小时(记录在案的) )
发布于:5月14日
I love rogue likes. But honestly this one had me really frustrated.
Dying and losing all your progress is not the thing that upsets me, the thing that makes me frustrated is the absence of balance in item spawns. You could be carrying 5/6 pieces of a recipe for 15 floors and still not get what you're looking for. You could be stuck with the same weapon for the whole run and then just end up dying because you could deal enough damage. I had a few runs where I found shotgun ammo everywhere and not a shotgun in sight. So basically a completely unbalanced system of drops and crafting.

So unless you like spending hours of your life on a game that basically goes nowhere then go ahead and buy this.
Otherwise steer clear of this pointless game.
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Slytusk
( 223.1 小时(记录在案的) )
发布于:5月14日
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
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最有价值的评测  总体
29 人中有 21 人(72%)觉得这篇评测有价值
推荐
2.2 小时(记录在案的)
发布于:2014年3月29日
一款星际之剑为背景的科幻式rogue-like游戏。从地穴的第一层往下冲,路上会随机捡到各种武器,遇到各种怪物。打到哪儿算哪儿,死亡是很正常的事。购入DLC以后可用人物多了很多。

其实对于国内玩家来说,这类rogue-like不是不喜欢,最大的问题的英文苦手。本作虽然网上还找不到汉化,又是科幻背景,英文却是意外的简单,一般来说过了四级的人玩这个,只要咬着牙坚持过了教程,熟悉一下各种武器的用法,进入游戏以后并没有什么语言压力。
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10 人中有 10 人(100%)觉得这篇评测有价值
推荐
12.1 小时(记录在案的)
发布于:2014年8月1日
虽然我玩的并不多,但姑且还是写一篇评测吧……
这是一款基于星际之剑背景的传统Roguelike,因为没有剧情,所以即便从来没听说过星际之剑系列也不会对游戏体验造成任何影响,至于传统Roguelike,你可以期待的基本特点是:随机地图、不断下地牢、回合制、永死、饥饿系统、制造系统、职业&属性&技能

作为Roguelike,坑的卖相相当好,美工、动画都可以说是同时期传统Roguelike游戏中的最高水准,操作也相当人性化,战斗易于上手,每层地牢在画面色调上都有所不同不容易导致审美疲劳,游戏中也有足够多的道具、职业、怪物、装备、互动事物,保证了充足的可重玩性,而在刚开始游戏的一段时间里也会让人感到十分有趣——可惜对于很多玩家(包括我)而言,玩到一定程度以后,就会开始感到无聊,能不断坚持下去的大概都是Roguelike真爱玩家

主要原因是核心战斗机制过于简单,在DLC加入灵能以前,所有职业遇敌后要做的事情都是一样的:走位、选武器、选目标、攻击,武器的多样性对战斗模式的影响太小了,近战武器作用起来当然都差不多(除了少数AOE打周围三格的武器),枪械武器则都是单体攻击(加上霰弹枪的溅射和自动步枪的多目标分散攻击,游戏中的远程AOE需要靠罕见的手雷来完成),而视野限制让武器射程的影响较小(即便是手枪也能打到相当远的敌人),所以枪械的多样性影响的主要是弹药管理、技能投入和输出控制,战术多样性明显不足。而灵能主要是辅助,灵能种类不是很多,大多数职业也并不适合大力发展灵能,因此对战斗机制的影响依然比较有限

游戏的难度主要集中在对可持续性的掌握,即便是低难度到了后期也并不简单,如何把尽可能多的物资保留到后期就是最大的难题:枪械、护甲都是有耐久度的,而维修会降低耐久上限(降低程度根据维修道具而定),因为游戏中的想要的(替换用)装备很可能并不会掉落,对于某些外星种族甚至有必要把初始装备一路留到通关,前期过度使用往往导致后期存活极度艰辛。对于食物和医疗道具也是如此,灵能使用者和部分外星种族经常会对食物有更高的需求,如果依赖休息回复、或者喜欢长途跋涉楼层间往返的话食物会成为一大难题,可能需要学习加工制造高级食物

但游戏中的制造系统非常反人类,必须要找到合适的工作台、工作台有使用次数、当然还需要足够高的相关技能,游戏中有一大堆制造配方和制造素材,制造配方有两个方式可以获得:1. 按照官方建议前几周目练高电脑和破译技能,然后破译游戏中的信息;2. 去查Wiki。至于素材,种类繁多全部随机掉落,对背包管理会造成大量负担,我的建议是要么有目的的收集素材,要么无视所有素材

游戏的随机性有时候会让人感到沮丧,装备掉落场合本来就少,想要出的道具脸黑可能一直不掉落,可能一局下来你攒下来一大堆子弹但是没有好用的枪,又一局你有很多好枪但是这些枪要用的子弹偏偏不出——对于Roguelike,因为难度很大所以你会死掉很多次,但是每次的问题总在很后期才暴露,前期为了节约也不能突突突得过于豪放,加上各职业对战术的影响不大,还很依赖随机性,以至于多试几次之后容易感到无聊或者沮丧,所以我个人觉得作为Roguelike游戏并不出彩

不过Roguelike真爱粉们可能会喜欢这款游戏的,该有的都有了,缺点简单来说无非是战斗模式单一和难度高嘛,比起Nethack又算得了什么?制作精良,内容丰富,DLC诚意满满,对传统Roguelike有爱还是可以试一下的……
这篇评测是否有价值? 欢乐
10 人中有 10 人(100%)觉得这篇评测有价值
推荐
208.6 小时(记录在案的)
发布于:2014年5月6日
贴吧: http://tieba.baidu.com/f?kw=%D0%C7%BC%CA%D6%AE%BD%A3%BF%D3&from=prin
QQ讨论群:256781712

第一个购买(原价)的steam游戏,现在已经出了3个DLC补丁了,每次都是诚意满满。原版3个角色,mind多了PSI念力系统和2个新角色,黄金版更是多了4个新角色,最新的Pilgram虽然只是一个新角色,但感觉修正了很多细节,现在能够利用的bug更少了,也更平衡了。
游戏虽然没有汉化版,但很容易上手,各种武器各种道具以及数不清楚的配方,让你可以玩上好几个周末。鉴于开发组的补丁和DLC都是比较有内容,值得继续看好。
这篇评测是否有价值? 欢乐
141 人中有 133 人(94%)觉得这篇评测有价值
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522.3 小时(记录在案的)
发布于:2014年6月9日
OK, let's get this out of the way right now.

You will die.

Lots.

You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.


Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.

Gameplay:

Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?

Crafting:

Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)



Characters:

Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
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130 人中有 113 人(87%)觉得这篇评测有价值
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50.2 小时(记录在案的)
发布于:2013年11月24日
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
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56 人中有 48 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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143.6 小时(记录在案的)
发布于:2014年10月18日
Hands down my favorite rogue-like on steam. ( I <3 U 2 FTL )
I've put in over 125 hours of starvation, ammo depletion, broken equipment and death and death and death. I love it and I still have yet to get close to beating this game. Not only did the game start with a crazy amount of resources, recipes, weapons, monsters and skills, but they kept adding to it! New characters, psi abilities more recipes and monsters. What do I do will all this random junk in my backpack, everything can be used to craft something new. And on top of that it has a great Sci-Fi dungeon crawl feel. Starving, saving your laser ammo until your skills are up and worrying if your combat knife is going to break on the next attack. The greatest game I've never beat!
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36.2 小时(记录在案的)
发布于:2015年3月1日
If you play this game, you likely enjoy Roguelikes. You'll have suffered at the hands of Risk of Rain, but eventually felt the sweet taste of coming out on top. You'll have been bruised and battered by ToME, but in the end, you showed that game who was boss. Probably you've gritted your teeth in the final boss battle of FTL at least a dozen times, swearing at it, but coming back for more, and eventually succeeded.

So when you play Sword of the Stars: The Pit, it's going to kick your ♥♥♥, and your first reaction will be: "Well, it's like those other games, I just have to learn how to play it." It'll happen again and again, defeat after defeat, spurning your best attempts to master the game, and slowly, but surely, you'll start to wonder: "Am I just bad at this game? Is it just THAT tough? That complex? Something beyond my skills?"

And the answer is: No, it's not. It's just a ♥♥♥♥ game. Unfortunately, SotS: The Pit, suffers from having too many resources to manage(durability, Psi, food, health AND ammo), and aside from Psi, which can eventually alleviate two of them(health and food), there's no way to trade between your resources, and getting the right things to recover said resources is entirely random. You'll also have no idea which of the dozen or so crafting-and-foraging skills will be relevant on a given run, as the containers provided are entirely random, not to mention that you may simply get none of the necessary crafting stations even if you have all the ingredients, and since there's also about a dozen different kinds of ammo, and some armor and food don't work for all the characters... I think you get the idea. It requires such absurd luck to actually get what you need, and at basically no point is your own skill involved. You rarely get the choice of whether to engage or not, either, since anything you spot will likely move to engage you, sneaking isn't a skill and almost any hostile can outrun you.

The game also suffers from the fact that some of the playable classes have non-functional features, like the Lich. It's roughly a 50-50 chance whether his minions will ignore enemies or just wander in circles while said enemies liberate your femur for a chewtoy.

Really, there's so much random chance involved that you may as well not even play the game, just roll a die to determine whether you succeed or not, keep doing it until you get a success, and then go play a more fun game.
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687.3 小时(记录在案的)
发布于:2014年7月11日
This is TorNis, from Twitch. I was first on livestream to beat on Insane difficulty this game (Vanilla SoTS), then the same happened with all expansions. I played this Roguelike too much. Perhaps too much. But it's worth every hour of my strugle versus the game. I cannot describe the feelings of joy once you beat the Pit for the first time.
Short info about the game:
- If you are old veteran of Roguelikes, such as ADOM, DC: SS, Nethack, Tome - you will love this one
- SotS: The Pit is a turn-based progressive grid-tile roguelike with advanced gameplay
- You will die a lot, learn from your deaths, collect recipies from your previous attempts. Knowledge = Power
- Know your enemy, your items, your skills, your enviroment, manage it and make the game's RNG bend to you, not you bend to RNG
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63.3 小时(记录在案的)
发布于:2013年11月26日
One of my favourite games of all time and a close call for GOTY for me.
This snuck up on me earlier in the year and after I gave the demo a go I was instantly hooked and bought the full game, and subsequent expansions over the course of the year.
With endless replayability, the game is an excellent Rogue-like where your chosen character must traverse through an ever-descending series of floors. The monsters (of which there are so, so many different and unique types) get harder the deeper you go, the loot gets progressively better although is still wonderfully randomised -- sometimes you are cursing your lack of equipment, other times you get lucky. Food is scarce, so you must scavenge to stay alive. You can craft items and food from recipes which you can discover through experimentation or by hacking computer terminals and gradually uncovering pieces of text leading you to the full recipe. This element adds to the replayability as you'll likely learn something new from each run.
The game is brutally hard as you crank up the difficult level, but for those looking for an easier time the Easy setting is much more forgiving.

So yeah, if you like Rogue-likes and want an extremely polished turn-based game with wonderful graphical style, sound and huge replayability, I can't recommend this enough :)
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71.2 小时(记录在案的)
发布于:2015年6月16日
I would encourage more kids to play as it is an entertaining critical thinking/time & resource management challenge… vs learning how to call strangers piles of sticks online in COD-ish games.

Pros:
+ 30-40 Floors of randomized obstacles turn base RPG (depending on DLC purchased)
+ Every DLC adds not just a character but improves upon existing game mechanic – so not money grabs but adds value to WHOLE game – worth getting even if you don’t want new chars IMHO.
+ Dungeons of Dredmor like turn based combat, so great for alt-tab, pick me up anytime game
+ Need to manage, inventory/resources in Deus EX 1 like inventory grid.
+ Different enemies/traps that require different tactics, weapons and approaches.
+ Tons of loot and craft able weapons, armors, gadgets – ***Google sword of the stars the pit Wiki for an idea. but it contains spoilers**
+ Tons of different skills to focus on, so different characters have different playstyles (Not exactly like SPECIAL/perk system from fallout series but uniquely good)
+ 3-8ish different classes with different skills/equipment load out
+Decent voice/music/sound acting (I actually really love the soundtrack though!)


Cons:
-Dated graphics (but pro if you’re into that like I am)
-Difficult learning curve, can understand why some players get turned off by this (pro if you like a challenge that requires adapting)
-Player won’t have idea of what items/tactics necessary for successful runs (but seems to be part of the game design of learning via failures etc.)
-Will have to play multiple times to unlock certain recipes to craft important (but not game required) items. Can cheat with wiki but normal way to unlock is to just play a lot as recpies are unlocked via skill checks at consoles
-Lack of a storyline – it’s there but in the form of lore/messages obtained from consoles (which also is the only way to learn recipes (sans wiki)
-1 Save per class picked, max 5 slots.. but only as game progress save (sorry no save scumming!)
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