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A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
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ซื้อ Sword of the Stars: The Pit - Gold Edition

มี 3 ผลิตภัณฑ์: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games


ซื้อ Sword of the Stars: The Pit - Gold Edition Upgrade

มี 2 ผลิตภัณฑ์: Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games


อัปเดตล่าสุด ดูทั้งหมด (20)

21 มีนาคม

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


19 ความเห็น อ่านเพิ่มเติม


"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers


A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features

  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.


Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
19 จาก 22 คน (86%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
252.5 ชม. ในบันทึก
โพสต์: 3 มกราคม
This is one of the most challenging Rogue-likes (or lites) out there. Similar to Dungeons of Dredmor, but way more punishing. There's something quite addictive in the gameplay though, especially if you work to decipher all of the crafting recipies instead of looking them up. Overall, it's a fun game that presents a lot of random elements that can sometimes stack against you and seem very unfair. Despite that, it's still fun to go on a run every once in a while, and the devs were very good about supporting the game with free content for over a year after the game was released. You probably got this game in a bundle, so try it out
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29 จาก 40 คน (73%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.0 ชม. ในบันทึก
โพสต์: 3 มกราคม
Doesn't deserve it's horrible Metacritic score. This is a very fun roguelike. In my top 20 or so.
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18 จาก 21 คน (86%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
157.3 ชม. ในบันทึก
โพสต์: 16 ธันวาคม 2015
Now that I've broken 100 hours on this game, I feel it is a bit disingenuous to never have written a review of it. I have a bit of a love/hate relationship with this game. The first thing to know is that this is probably the only modern roguelike on Steam. Sure, there's CoQ, ADOM, TOME, NetHack, etc. But those are ASCII roguelikes with tile interfaces. This has true ground-up, fully constructed graphics, sound, and music while maintaining the challenge and replayability of the others listed.

Here's the love part of the relationship. This game is infinitely replayable. The different classes handle differently (ahem, other roguelikes that have nominally different classes that basically handle the same). This creates massive variety in playstyle. There is an epically huge amount of items and enemy types. Choices matter. Strategy matters. This is a roguelike with the greatness of a modern UI.

The hate part of the relationship. The recipe system was a hugely original and clever way to put persistence in the game without altering the gameplay or permadeath components. Unfortunately, it is a bit too steep. After 100 hours, I'm not even close to having completed the recipes. This drives me away in frustration every now and again. Once this part is completed, I'll probably enjoy the game more.

The other thing is that it takes a very, very long time to complete a successful run. This means you'll find yourself blaming RNG and the cruelty of the difficulty a bit much. Sometimes this drives me away. To be fair, this is an illusion. Anyone who claims the game is too RNG dependent doesn't know what they are talking about, and you can safely ignore their review. Go watch people who are excellent at the game.

If you play in the Easy - Hard difficulty settings, and you consistently die, then it is your own fault. Post a video of your run, and people will point out the hundreds of tiny mistakes you make each floor that caused you to die in the long run.

Anyway, this game is excellent, and the flaws do not hinder it enough to ever truly pull me away. If you're a roguelike fan and you haven't played this yet, you're missing out big time.
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24 จาก 35 คน (69%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
17.1 ชม. ในบันทึก
โพสต์: 31 มีนาคม
The utmost problem with this game is that it's similar to fellow rogue-like Dungeons of Dredmor, but inferior in every conceivable way. As I was playing, I eventually had a fatal thought. Why am I playing this instead of DoD, Dungeonmans, ADoM, or another vastly more enjoyable roguelike?

I had no answer whatsoever and so I stopped - in the middle of a pretty good run that may well have led to victory - and uninstalled it. I feel better already.

The trickiness is that the game appears well-crafted and designed, and nicely executes on that addictive formula of needing just one more key ingredient or item to make a solid run. So you keep going, searching every crate and biopod for your holy grail. And when you don't find it and instead die, you think JEEZ I was SO close. And that thought, that sense of ALMOST is so overwhelming that you forget to ask yourself: was I even having fun?

Well no, and here's why:

-Every run begins with a boring grind. That's how it's designed. You have to be moderately idiotic or unlucky to fail within the first 10 or so levels, yet if you want to succeed in the later 20, you have to play those first ten conservatively and thoroughly. This means using your fists and knives to conserve ammo and durability - which means taking longer to kill every monster. You have to lockpick every door and station in order to raise your skills and get exp. This takes hours and it's not fun because...

-Tactics and variety are both nil. Except for rare situations, combat tactics do not extend beyond conservation of durability and ammo. Most of the classes play remarkably similarly. The biggest difference is starting gear. But they otherwise have the same skills and stats, just different starting numbers... which primarily affect RNG success or failure. Weapons all function more or less the same. Not that it would matter anyway because the only choice you have is to use what the game gives you, and that's just how it's gonna be.

-Inventory and itemization sucks. First off, as I said, nothing you get offers drastic new tactical opportunities. It's mostly just numbers. This bread can be combined with this meat to raise this hunger bar by this amount. This repair kit raises this durability number. This necklace gives 5 to your stats so you have a 1% greater chance at the RNG game. Nothing that will totally change how you play the game. Second off, crafting blows. Finding recipes is laughably grindy (and on some characters impossible), so basically everyone resorts to the wiki. But even using the wiki, I never once crafted anything cool. Not armor, not a weapon, not a robot friend to follow me around. At best, I put a scope on a rifle which -- yep you guessed it! -- gave me a slightly higher chance of winning the RNG game.

-All of this combines to make death entirely unenjoyable and onerous. Which yeah kind of a weird statement. But not really. That's supposed to be a roguelike's modus operandi. Yeah, sure, your char permadies BUT here's some metagame progression to lessen the sting. OR hey that just means you get to try out a new character with totally different tactics! There is NONE of that here. You die - and it's 50/50 whether it was your fault - and that's that. And then you pick a character who essentially plays the same as the one who just died.

Basically, if this were the ONLY roguelike available, I'd probably recommend it. Roguelikes are sweet. But there is NO particular reason to play THIS one. If you're tempted to buy it, don't. Get Dungeons of Dredmor or another roguelike instead. Or if you already own one, go load it up. You'll have more fun, I guarantee it.
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9 จาก 9 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
115.4 ชม. ในบันทึก
โพสต์: 22 เมษายน
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
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