A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
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Sword of the Stars: The Pit - Gold Edition vásárlása

3 elemet tartalmaz: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Mind Games, Sword of the Stars: The Pit - Gold Edition DLC

Sword of the Stars: The Pit - Gold Edition Upgrade vásárlása

2 elemet tartalmaz: Sword of the Stars: The Pit - Mind Games, Sword of the Stars: The Pit - Gold Edition DLC

 

Kurátorok, akik ajánlják

"A sci-fi roguelike in the correct sense of the word. Devilishly hard with a 90s PC art-style. Plenty of equipment and monsters to murder you."
Nézd meg a teljes értékelést itt.

Legutóbbi frissítések Összes megnézése (14)

szeptember 24.

Tark Week Begins With New Character DLC For The Pit!



In a simultaneous release, Kerberos Productions has unveiled new DLC for their two most recent games, Sword of the Stars: The Pit and Sword of the Stars: Ground Pounders. As both feature the alien Tarka race it was only natural to name this Tark Week!

The Pit: Juggernaut introduces Pit fans to a new playable character, the Tarka mercenary, Tor. The Juggernaut DLC adds new weapons and weapon variants, new items, new monsters, and over 50 new craft recipes, including ammo conversion recipes! Found lots of ammo, but for the wrong gun? There’s a recipe for that. The addition of Tor brings the number of player characters in the series to 11!

“After all the other characters we tossed into The Pit”, Said producer Christopher Stewart. “Fans were keen to play as a Tarkas changed male, one of the largest and most powerful characters in the SotSverse, and our loremaster Arinn Dembo was more than happy to oblige.”

Get the The Pit: Juggernaut here!

Note: The Juggernaut DLC requires The Pit: Gold to play. It does not require The Pilgrim DLC.

Mac and Linux depots builds will be available Friday, September 26th.

---

Filling out the alien character types found in the Sword of the Stars universe comes The Pit: Juggernaut - take control of a massive, changed Tarka male,Tor Makari, a clanless mercenary, born on the Tarka Freehold of Kor Daia. Summoned to Arbuda by the promise of a huge reward, he is here to rescue a kidnapped Human from a high-security alien facility and pull down the biggest bounty of his career. As a changed male, Tor is big, bad, and do not let his lumbering manner fool you - he is no dummy. He is a force to be reckoned with, nigh unstoppable. He is a... JUGGERNAUT!

Features

  • New playable character, the Tarka male, Tor!
  • New recipes, including ammo conversion recipes!
  • New weapons and weapon variants!
  • New items!
  • New monsters!
  • New achievements!

8 megjegyzés Tovább

szeptember 16.

Sword of the Stars: The Pit Pilgrim DLC now full Steamplay (PC/Mac/Linux)!

Yesterday we formally announced that Sword of the Stars: The Pit was a full Steamplay title. The Mac version had been out for awhile, and the Linux version was available the last few weeks, but we wanted to knock some bugs out before telling the world. Which we did, formally, yesterday.

We then went on to say that the Pilgrim DLC, the content addition to the game that followed the Gold edition, would be available soon.

Turns out that "soon" meant "tomorrow". But who's complaining, right?

So, if you own a copy of the Pilgrim DLC, you can now apply it to your Mac and Linux, as well as PC version of the game!

Good luck! Try not to get killed before floor ten!

4 megjegyzés Tovább

Értékelések

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

A játékról

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

Rendszerkövetelmények

PC
Mac
Linux
    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Hasznos vásárlói értékelések
107 emberből 100 (93%) találta hasznosnak ezt az értékelést
503.0 óra a nyilvántartásban
OK, let's get this out of the way right now.

You will die.

Lots.

You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.


Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.

Gameplay:

Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?

Crafting:

Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)



Characters:

Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
Közzétéve: június 9.
Hasznos volt ez az értékelés? Igen Nem
48 emberből 36 (75%) találta hasznosnak ezt az értékelést
510.1 óra a nyilvántartásban
This is TorNis, from Twitch. I was first on livestream to beat on Insane difficulty this game (Vanilla SoTS), then the same happened with all expansions. I played this Roguelike too much. Perhaps too much. But it's worth every hour of my strugle versus the game. I cannot describe the feelings of joy once you beat the Pit for the first time.
Short info about the game:
- If you are old veteran of Roguelikes, such as ADOM, DC: SS, Nethack, Tome - you will love this one
- SotS: The Pit is a turn-based progressive grid-tile roguelike with advanced gameplay
- You will die a lot, learn from your deaths, collect recipies from your previous attempts. Knowledge = Power
- Know your enemy, your items, your skills, your enviroment, manage it and make the game's RNG bend to you, not you bend to RNG
Közzétéve: július 11.
Hasznos volt ez az értékelés? Igen Nem
12 emberből 11 (92%) találta hasznosnak ezt az értékelést
375.8 óra a nyilvántartásban
This is not a game for those who like to get every achievement. After 300+ hours of play, I have a achievement only 0.12% of players have: a win on normal difficulty. THERE ARE THREE LEVELS OF DIFFICULTY ABOVE NORMAL. That said, once you abandon any expectation of completing the game, there's a lot of fun to be had. Randomly generated levels and permadeath mean each attempt is unique, but there's enough saved progress in building up your list of craftable items and unlocking lore that encourages you to try again one more time. I'd recommend buying one or more of the DLC packs to go with the game - each adds new items, enemies, weapons and playable races. The Mind Games DLC also adds a whole new system to the game - psionics, so that's a good place to start.
Közzétéve: június 25.
Hasznos volt ez az értékelés? Igen Nem
6 emberből 5 (83%) találta hasznosnak ezt az értékelést
54.0 óra a nyilvántartásban
Lost countless hours due to the feeling of one more try, one more move, one more go, one more level e.c.t Not had that in a game since Civilisation. So many build options for your character and the unlock system for R&D is great. You unlock projects from hacking computers which lets you build new items. These items can be built by new characters opening up further options on later playthroughs and you will need later play playthroughs. Expect to die and start from level 1 a lot.
Közzétéve: június 29.
Hasznos volt ez az értékelés? Igen Nem
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
7.6 óra a nyilvántartásban
This game is fantastic. The controls are smooth and functional. The graphics are polished. The setting is immersive, and there is loads of content available even without any of the expansions.

Roguelikes often suffer from too-steep a learning curve and impenetrable interfaces. Sword of the Stars: The Pit is really the first roguelike that has sucked me in without me feeling like I needed to do a lot of work to get into it. There's a tutorial, for starters. Then you can set a difficulty level. On easy, it takes a long time for the game to start feeling difficult - plenty of time for a new player to get used to it and confident in their ability to play.

Then there's the atmosphere. You're sent into this place on a mission that really matters. No macguffins hiding behind an evil wizard here. You're on a mission to save an entire colony from destruction. People's lives depend on you surviving, exploring, and finding some sort of answer to their plague. There's not even a specific goal spelled out for you. No one knows what might be in there, but there's a chance there might be some kind of salvation, if only you can find it. You're on your own, and no one has ever come out of this place. There could be anything in here.

And the gameplay really serves to increase that feeling. As you walk through the halls and decaying rooms, you hear the sounds of the creatures behind the doors. You can't see behind you (a fact that is graphically represented clearly and understandably), and there have been plenty of times when I've heard something sneaking up behind me and whipped around to find it about to try to kill me. There is a very serious survival element to this game. Food and resources are limited. This is not a dungeon strewn with discarded weapons and armor. Your equipment breaks down, and chances to repair it are rare. Items you discover are really valuable. Food can be very scarce. And around every corner are crazed robots and strange sentient blobs that ruin your precious equipment as they try to kill you.

But there are many possibilities for survival, as well. You have a starting choice of 3 classes (in the base game), each with their own strengths, weaknesses, and equipment. Raw physical strength is necessary, but there's also a frequent need for technical expertise, without which you won't last long. Fortunately, every character has at least some chance to learn every necessary skill. When you level up, you can choose a few skills to increase, and you also get skill points for successfully carrying out certain tasks, so it pays to take chances. Just be careful, because when you fail, you might set off an alarm or even make something explode in your face.

My only complaint is the recipe system. Some recipes for cooking and crafting items can be found by deciphering computer logs found now and then in the complex, but it appears that the devs intended players to learn mostly through trial and error -- and there are far too many possibilities for that to be viable. This is the one thing I needed a wiki for, and it seems silly, really. The game is difficult enough without making us destroy ingredient after ingredient trying to figure out what all that stuff is for. Fortunately, it's all been figured out by other players by now, so a wiki will solve the problem.

Aside from that one point, this is really a superbly crafted game, and I highly recommend it to everyone.
Közzétéve: május 24.
Hasznos volt ez az értékelés? Igen Nem