A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
Recenzje użytkowników:
Mieszane (12) - 66% z 12 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Bardzo pozytywne (1,013) - 86% z 1,013 recenzji użytkowników dla tej gry jest pozytywnych.

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Pakiety zawierające tę grę

Kup Sword of the Stars: The Pit - Gold Edition

Zestaw 3 produktów: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

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Kup Sword of the Stars: The Pit - Gold Edition Upgrade

Zestaw 2 produktów: Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games


Najnowsze aktualizacje Wyświetl wszystkie (20)

21 marca

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


Komentarzy: 19 Więcej


"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

O tej grze

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features

  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Mieszane (12)
Bardzo pozytywne (1,013)
Niedawno opublikowane
( 373.8 godz. łącznie )
Zamieszczono: 23 lipca
This is by far the coolest "rogue-like" I've ever played. I play it on and off for years now.
I just played Neoscavenger, which had potential, but my review comment was "damn, I wish it had an interface like this game does."
Przydatne? Tak Nie Zabawna
( 5.7 godz. łącznie )
Zamieszczono: 23 lipca
I really liked the premise of this game, and most of the gameplay. The crafting system is so bloated though. There are SO many reagents and very limited bag space, so it's hard to ever make anything, which you need for progress.
Przydatne? Tak Nie Zabawna
( 47.8 godz. łącznie )
Zamieszczono: 22 lipca
Quite a fun rogue like rpg, but all the DLC'S should be free. 7/10
Przydatne? Tak Nie Zabawna
Edge of Orbos
( 0.2 godz. łącznie )
Zamieszczono: 19 lipca
This review is based mostly upon a single detail. You cannot change resolution in Linux and are stuck in a 1024x768 resolution windowed mode.

Although the game may actually have merit and be enjoyable if you can overlook this it is a game breaker in the immersian area of the game. I just cannot get into the game because of "everything else" that is not supposed to be there.
Przydatne? Tak Nie Zabawna
( 161.6 godz. łącznie )
Zamieszczono: 15 lipca
This game sucks monkey butts.
Przydatne? Tak Nie Zabawna
Crippling Depression
( 0.2 godz. łącznie )
Zamieszczono: 15 lipca
Produkt otrzymany bezpłatnie
hey, its me
Przydatne? Tak Nie Zabawna
( 198.1 godz. łącznie )
Zamieszczono: 4 lipca
It's a very good roguelike.
Przydatne? Tak Nie Zabawna
( 703.5 godz. łącznie )
Zamieszczono: 2 lipca
Easily the most fun and feature-rich roguelike I've ever played. Rather than the usual medieval magic Tolkien -esque setting, this one's closer to something like Alien or System Shock. The designs are interesting, the amount of items and their functions are pretty staggering, all are explained really well, and there's far less of a logical learning curve to this one, without impacting replay value. With all the DLC now out, there's a dozen characters, all with a unique feel to them. The setting is grim, with a pretty absurd amount of lore behind it. The gameplay flows well, allowing for varied movement and both timed and instant actions. There's a bigger emphasis on facilities than in other games of the genre, with a run possibly going many different ways depending on what kinds of crafting stations You find, or by a room getting destroyed on the crossfire, leaving You with lots of bones and binding, bit no free lockpicks. Bottom line, it's he most immersive and fun roguelike I've had he pleasure of spending ungodly amounts of time with.
Przydatne? Tak Nie Zabawna
( 76.7 godz. łącznie )
Zamieszczono: 2 lipca
The randomness is too brutal for my taste and I do like strategic roguelikes. So if you love to get screwed over by randomly not finding something more or less essential and want to fight against it with any dirty tedious trick you have in your arsenal, then this is for you. But if you dont want to have to go out of your way and do the silliest things to fight for a tiny edge in the game, then this one might be too much for you.
Przydatne? Tak Nie Zabawna
Mr. Dingleberry
( 122.6 godz. łącznie )
Zamieszczono: 1 lipca
This game can be extremely fun... Or extremely frustrating.

Make sure you the wiki open for all the crafting recipes... Or have a photographic memory.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
6.3 godz. łącznie
Zamieszczono: 25 stycznia, 2014
This game is really awesome. Totally random. I love it <3
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
136.6 godz. łącznie
Zamieszczono: 10 kwietnia, 2015
Polecam osobom, którym niestraszne są hardkorowe rogale, tęsknią do staroszkolnych rpgów opartych na statystykach, właściwościach i umiejętnościach wyrażonych w milionach liczb, gotowe poświęcić 20-30 godzin na jedno przejście, którem może zakończyć jeden atak Von Neumanna (ma 15% szans na instakilla, lepiej uważać)

+ olbrzymia różnorodność broni, dropu, potworów i ich ataków (trucizna, zaraza, napromieniowanie, strach, utrata przytomności, krwawienie, atak kwasem zżerający ekwipunek w zastraszającym tempie i wiele innych)
+ wymaga myślenia i planowania na całą grę (zasobów jest tu do bólu mało)
+ gameplay wystarczy na setki godzin (5 poziomów trudności, około 10 postaci w zależności ile się ma DLC)
+ każdą klasą gra się inaczej (kary lub nawet calkowita blokada jeśli chcemy założyć pancerz lub strzelać z broni związanej z obcą rasą)
+ wszystko jest opisane w oczywisty sposób, szanse na crafting, użycie urządzenia zwiększane poprzez posiadane przedmioty i umiejętności pokazywane są w procentach
+ przedmioty mogą się psuć (pancerze i bronie białe padają jak zapałki, dystansowe starczają na długo z powodu niedoboru amunicji)
+ wymaga od nas podjęcia wielu nieoczywistych decyzji, przykładowo nie wszędzie opłaca się wejść, a właściwie nie mamy żadnej pewności dopóki tego nie zrobimy i nie użyjemy znajdujących się w tym pomieszczeniu urządzeń
+ następny poziom doświadczenia zapewnia nam heal, który jest jednym z mocniejszych w grze i do dyspozycji za jednym naciśnięciem guzika
+ niskie wymagania sprzętowe
+ porządnie zrobiona grafika, czytelna ale nie lakoniczna

- recepty do craftingu należy odblokowywać z ponad 400 wiadomości, a żeby to zrobić, trzeba najczęściej naprawić konsolę, użyć jej, odkodować wiadomość, z czego dwa pierwsze kroki mogą się nie udać, a odkodowanie daje nam tylko określony procent wiadomości w zależności od naszego skilla, aby poznać dalszą jej część trzeba ją jeszcze raz znaleźć, bez recept przejście gry jest praktycznie niemożliwe, na szczęście bez odblokowania wciąż można ręcznie dodać przedmioty, lecz w takim wypadku do pierwszego udanego craftingu nie mamy informacji o szansach na stworzenie przedmiotu i polegamy tylko na swoich umiejętnościach (nie można użyć wspomagaczy z ekwipunku)
- mnogość różnorodnych składników do craftingu, z czego niektóre nadają się tylko do jednej recepty, a inne ciężko zdobyć
- jeśli przestrzelimy i nie zaakceptujemy nowego poziomu doświadczenia, a zdobędziemy drugi, nasze wszystkie umiejętności (jeśli ich używaliśmy podczas expienia tego poziomu, to kosztują tylko 1 punkt, nieużywane 2) kosztują 2 punkty, a jeśli pierwszy poziom nie został zaakceptowany, to nie mamy wglądu na pasek doświadczenia

Wedle uznania:
# olbrzymi poziom trudności, do którego dokłada się praktycznie każdy element gry
# różnorodność broni i amunicji do nich powodują, że często dostajemy niepasujący zestaw (można je konwertować, lecz wymagane do tego łuski są dość rzadkie)
# system głodu bardzo ogranicza możliwość wałęsania się po poziomach
# pułapki na podłodze i w drzwiach

Ogólnie grę polecam, po ponad 100 godzinach wciąż nie miałem w rękach kilku przedmiotów ani nie udało mi się jej ukończyć (śmierć na ostatnim piętrze w okrutnie głupi sposób)
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
18.3 godz. łącznie
Zamieszczono: 8 lutego
przyjemny rogal
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
1.7 godz. łącznie
Zamieszczono: 1 maja, 2014
+ modele postaci
+ ładne GUI
+ system rozwoju postaci
- cieżko zdobyć amunicje (i broń)
- pustka
- nudna
- bardzo powlna

Gra mnie rozczarowała! Nie polecam!
Czy ta recenzja była pomocna? Tak Nie Zabawna
0 z 14 osób (0%) uważa, że ta recenzja jest pomocna
4.9 godz. łącznie
Zamieszczono: 22 czerwca, 2014
Bardzo dobre 2/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
145 z 153 osób (95%) uważa, że ta recenzja jest pomocna
522.3 godz. łącznie
Zamieszczono: 9 czerwca, 2014
OK, let's get this out of the way right now.

You will die.


You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.

Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.


Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?


Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)


Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
Czy ta recenzja była pomocna? Tak Nie Zabawna
114 z 131 osób (87%) uważa, że ta recenzja jest pomocna
50.2 godz. łącznie
Zamieszczono: 24 listopada, 2013
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
Czy ta recenzja była pomocna? Tak Nie Zabawna
50 z 58 osób (86%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
143.6 godz. łącznie
Zamieszczono: 18 października, 2014
Hands down my favorite rogue-like on steam. ( I <3 U 2 FTL )
I've put in over 125 hours of starvation, ammo depletion, broken equipment and death and death and death. I love it and I still have yet to get close to beating this game. Not only did the game start with a crazy amount of resources, recipes, weapons, monsters and skills, but they kept adding to it! New characters, psi abilities more recipes and monsters. What do I do will all this random junk in my backpack, everything can be used to craft something new. And on top of that it has a great Sci-Fi dungeon crawl feel. Starving, saving your laser ammo until your skills are up and worrying if your combat knife is going to break on the next attack. The greatest game I've never beat!
Czy ta recenzja była pomocna? Tak Nie Zabawna
222 z 332 osób (67%) uważa, że ta recenzja jest pomocna
Według 26 osób ta recenzja jest zabawna
36.2 godz. łącznie
Zamieszczono: 1 marca, 2015
If you play this game, you likely enjoy Roguelikes. You'll have suffered at the hands of Risk of Rain, but eventually felt the sweet taste of coming out on top. You'll have been bruised and battered by ToME, but in the end, you showed that game who was boss. Probably you've gritted your teeth in the final boss battle of FTL at least a dozen times, swearing at it, but coming back for more, and eventually succeeded.

So when you play Sword of the Stars: The Pit, it's going to kick your ♥♥♥, and your first reaction will be: "Well, it's like those other games, I just have to learn how to play it." It'll happen again and again, defeat after defeat, spurning your best attempts to master the game, and slowly, but surely, you'll start to wonder: "Am I just bad at this game? Is it just THAT tough? That complex? Something beyond my skills?"

And the answer is: No, it's not. It's just a ♥♥♥♥ game. Unfortunately, SotS: The Pit, suffers from having too many resources to manage(durability, Psi, food, health AND ammo), and aside from Psi, which can eventually alleviate two of them(health and food), there's no way to trade between your resources, and getting the right things to recover said resources is entirely random. You'll also have no idea which of the dozen or so crafting-and-foraging skills will be relevant on a given run, as the containers provided are entirely random, not to mention that you may simply get none of the necessary crafting stations even if you have all the ingredients, and since there's also about a dozen different kinds of ammo, and some armor and food don't work for all the characters... I think you get the idea. It requires such absurd luck to actually get what you need, and at basically no point is your own skill involved. You rarely get the choice of whether to engage or not, either, since anything you spot will likely move to engage you, sneaking isn't a skill and almost any hostile can outrun you.

The game also suffers from the fact that some of the playable classes have non-functional features, like the Lich. It's roughly a 50-50 chance whether his minions will ignore enemies or just wander in circles while said enemies liberate your femur for a chewtoy.

Really, there's so much random chance involved that you may as well not even play the game, just roll a die to determine whether you succeed or not, keep doing it until you get a success, and then go play a more fun game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
70 z 94 osób (74%) uważa, że ta recenzja jest pomocna
687.3 godz. łącznie
Zamieszczono: 11 lipca, 2014
This is TorNis, from Twitch. I was first on livestream to beat on Insane difficulty this game (Vanilla SoTS), then the same happened with all expansions. I played this Roguelike too much. Perhaps too much. But it's worth every hour of my strugle versus the game. I cannot describe the feelings of joy once you beat the Pit for the first time.
Short info about the game:
- If you are old veteran of Roguelikes, such as ADOM, DC: SS, Nethack, Tome - you will love this one
- SotS: The Pit is a turn-based progressive grid-tile roguelike with advanced gameplay
- You will die a lot, learn from your deaths, collect recipies from your previous attempts. Knowledge = Power
- Know your enemy, your items, your skills, your enviroment, manage it and make the game's RNG bend to you, not you bend to RNG
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