A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
Nutzerreviews:
Kürzlich:
Sehr positiv (15 Reviews) - 80% der 15 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (995 Reviews) - 87 % der 995 Nutzerreviews für dieses Spiel sind positiv.

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Enthält 3 Artikel: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

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Enthält 2 Artikel: Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

 

Kürzliche Updates Alle anzeigen (20)

21. März

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,
Medic!

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


http://store.steampowered.com/app/449720

19 Kommentare Weiterlesen

Reviews

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

Über dieses Spiel

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: Intel Pentium 1,6 GHz oder vergleichbar
    • Speicher: 1 GB RAM
    • Grafik: 512 MB DX kompatible Grafikkarte
    • DirectX®: 9.0c
    • Festplatte: 500 MB frei
    • Sound: Jegliche mit Windows kompatible Audiogeräte
    • Zusätzliche Informationen: Controller Unterstützung: 2-Tasten-Maus, Tastatur und Lautsprecher
    Empfohlen:
    • Betriebssystem: Windows Vista / 7
    • Prozessor: Intel Pentium 2 GHz oder vergleichbar
    • Speicher: 2 MB RAM
    • Grafik: 1 GB DX kompatible Grafikkarte
    • Festplatte: 750 MB frei
    • Sound: Jegliche mit Windows kompatible Audiogeräte
    • Andere Anforderungen: Breitband-Internetverbindung
    • Zusätzliche Informationen: Controller Unterstützung: 2-Tasten Maus, Tastatur und Lautsprecher
    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (15 Reviews)
Insgesamt:
Sehr positiv (995 Reviews)
Kürzlich verfasst
BopBurrito
( 1.6 Std. insgesamt )
Verfasst: 25. Mai
A fun dungeon crawler with heavy RPG elements.
I was originally worried about its turn-based element but it works so smoothly you hardly even notice the fights aren't in real time.
Hilfreich? Ja Nein Lustig
Largecow
( 2.7 Std. insgesamt )
Verfasst: 23. Mai
Tons of content for very little cost. :)
Hilfreich? Ja Nein Lustig
leafonthewind
( 145.1 Std. insgesamt )
Verfasst: 18. Mai
Very challenging rouge-like with a great aesthetic.
Hilfreich? Ja Nein Lustig
Darkwolf
( 27.7 Std. insgesamt )
Verfasst: 16. Mai
It ran fine for quite some time, but now i can't get it to start at all. I bought dlc hoping that would fix it and I even looked for a fix just to find nothing. I even posted on the forums asking for help and never recieved any... So i would not reccomend this at all. If you buy it and it doesn't work it probably will never work.
Hilfreich? Ja Nein Lustig
XSDenied777
( 8.8 Std. insgesamt )
Verfasst: 14. Mai
I love rogue likes. But honestly this one had me really frustrated.
Dying and losing all your progress is not the thing that upsets me, the thing that makes me frustrated is the absence of balance in item spawns. You could be carrying 5/6 pieces of a recipe for 15 floors and still not get what you're looking for. You could be stuck with the same weapon for the whole run and then just end up dying because you could deal enough damage. I had a few runs where I found shotgun ammo everywhere and not a shotgun in sight. So basically a completely unbalanced system of drops and crafting.

So unless you like spending hours of your life on a game that basically goes nowhere then go ahead and buy this.
Otherwise steer clear of this pointless game.
Hilfreich? Ja Nein Lustig
Slytusk
( 223.1 Std. insgesamt )
Verfasst: 14. Mai
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
Hilfreich? Ja Nein Lustig
Mordean
( 9.4 Std. insgesamt )
Verfasst: 13. Mai
Awesome game
Hilfreich? Ja Nein Lustig
Clyde Frog
( 22.4 Std. insgesamt )
Verfasst: 12. Mai
A roguelike that will kill you more times than you can count
Hilfreich? Ja Nein Lustig
etoinedevries
( 24.6 Std. insgesamt )
Verfasst: 9. Mai
Great game, love the tactical thinking. But at a moment (even on easy) it is too hard, too much strong enemies! 8/10
Hilfreich? Ja Nein Lustig
Endy73
( 232.4 Std. insgesamt )
Verfasst: 4. Mai
The game will turn you into real man. Though, it won't be so easy as with a woman, but there is no woman who can get you balls of stainless steel. Warning: both of them can tear off your own!
Hilfreich? Ja Nein Lustig
Prowler™
( 47.3 Std. insgesamt )
Verfasst: 29. April
Unlike the other car crashes Kerberos released since SotS 1, this works.

Its a death filled random generated dungeon crawler with a set of interesting unique characters from the sots universe.

However its rng is ludicrously unfair and this makes special characters like Liir/Hiver almost impossible to play.

Liir for example need special bio armor to survive, they are space fish, in the likely event your starting armor is damaged thats it. you are dead.

If you can take some punishment, this isnt a bad discount title.
Hilfreich? Ja Nein Lustig
Autistomatic`
( 115.4 Std. insgesamt )
Verfasst: 22. April
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
Hilfreich? Ja Nein Lustig
Bratboy2004
( 0.1 Std. insgesamt )
Verfasst: 21. April
It is just not my type of game I thought it would be cooler
Hilfreich? Ja Nein Lustig
CroDavid
( 1.9 Std. insgesamt )
Verfasst: 20. April
Its my best rogue-like game.
Hilfreich? Ja Nein Lustig
PGOAT
( 0.4 Std. insgesamt )
Verfasst: 17. April
>:o
Hilfreich? Ja Nein Lustig
marxotic
( 318.3 Std. insgesamt )
Verfasst: 13. April
So man, I just looked at the hours I've spend on this game and figured a review is pretty much obligatory. I got hooked on this game through GOG when i got it as a freebee but Galaxy is so far behind on their updates and I liked the game so much I bought it a second time here on steam and all the updates to the last.

And I didn't like it at first! I tryed it, and got my ♥♥♥ kicked. I thought, mediocre graphics and a game style and lore I'm not to familiar with / warmed up to, I'll just beat it quick and get on my way.

100 or so hours later as a surprise to myself, the lore and gamestyle really was catching me... but I still hadn't beaten it! Make no mistake folks, this game may just drive you mad before you complete it....

Cons:
- ridicuoulsy hard and punishing on later levels
- random generation + perma death can sometimes mean a near unavoidable loss of many many hours of gameplay

Pros:
- ridicuoulsy hard and punishing on later levels
- supply management is tuned really tight so that everything from durability to storage space, to movement to food to ammo to weapon choice and armor choice must be managed correctly to make it far
- great sense of peril and intensity the deeper you go

Bottom line, it's not one of those games that will likely have you with love at first sight but much like the dungeon itself the longer you spend in it the more intense it will get and less likely you are to escape it :p
Hilfreich? Ja Nein Lustig
casualLogic
( 3.0 Std. insgesamt )
Verfasst: 12. April
Hard. Fun. Played many more hours off of Steam. If you downvoted this because you're bad... You deserve that salty taste in your mouth.
Hilfreich? Ja Nein Lustig
Funkymoses
( 471.8 Std. insgesamt )
Verfasst: 5. April
The Pit is brilliant, but it takes some getting used to. If you're used to Roguelikes where everything must die you will end up running out of stuff and dying yourself. Fundamentally, it's about attrition. Weapons break, ammo is scarce, food is a real limiting factor. It's a constant, tense balance between forging forward at less than full strength and risking starvation, a balance between killing stuff for the XP and draining your ability to kill things. There's a shift that begins about halfway down; you go from gaining stuff to maintaining and then losing it as the enemies take more shots to kill relative to available ammo.

This means you're making choices all the time instead of whacking popcorn absentmindedly until you mistakenly whack a unique and die because you weren't paying attention.

There are two major problems:
1. The crafting is vital but also highly annoying since recipies are hidden from you. It's kind of fun at first but eventually I just started wikiing it.
2. The blue room mechanism veritably invites cheesing the game by starting characters, dumping their gear at level five, and starting over. It's tough not to do but removes a lot of what makes the game great. At the very least there should be some achievements for winning without using the blue room.

Despite the above this is one of my favorite roguelikes ever.
Hilfreich? Ja Nein Lustig
Wedge
( 12.1 Std. insgesamt )
Verfasst: 1. April
This game is a lie, I never see any stars wielding sword.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
9 von 11 Personen (82 %) fanden dieses Review hilfreich
Empfohlen
223.1 Std. insgesamt
Verfasst: 14. Mai
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
145.1 Std. insgesamt
Verfasst: 18. Mai
Very challenging rouge-like with a great aesthetic.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
47.3 Std. insgesamt
Verfasst: 29. April
Unlike the other car crashes Kerberos released since SotS 1, this works.

Its a death filled random generated dungeon crawler with a set of interesting unique characters from the sots universe.

However its rng is ludicrously unfair and this makes special characters like Liir/Hiver almost impossible to play.

Liir for example need special bio armor to survive, they are space fish, in the likely event your starting armor is damaged thats it. you are dead.

If you can take some punishment, this isnt a bad discount title.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
24.6 Std. insgesamt
Verfasst: 9. Mai
Great game, love the tactical thinking. But at a moment (even on easy) it is too hard, too much strong enemies! 8/10
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
12 von 12 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
115.4 Std. insgesamt
Verfasst: 22. April
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
War dieses Review hilfreich? Ja Nein Lustig
9 von 9 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
248.5 Std. insgesamt
Verfasst: 1. April
This game is excellent for so many reasons. It's a Rogue-like, and, if you know what that means, you're probably a fan of the type. If not, do a little research because the sub-genre isn't for everyone.

Firstly, the game is very broad for how simple it is. There are a ton of interactable objects within the Pit to interact with, all relying on your particular class' skills and some RNG to determine the effect when using them. (Typically, pass/fail, but sometimes the reward or punishment can be greater than standard.) Tons of weapons, armors, utility items and the like to aid in your overall objective which is to reach the bottom of the Pit!

There's a crafting system in place, but you'll have to find the right Interactable objects and the recipes (sometimes, you can guess or cheat if you want) to craft the items. However, your recipes and 'deciphering' progress are saved across playthroughs, so you'll be able to access previously acquired recipes or progress to acquiring them regardless of your deaths. (And you will die, often).

The graphics are semi-retro but colorful and pleasing, and despite their somewhat lighthearted appearance, the game has this eerie feel to it that is enhanced by the imagery.

The audio is fine, nothing spectacular, but it isn't bad or unfitting. The soundtrack can become a little redundant once you've put a lot of time into the game, but the track changes ~5 floors. And honestly, I feel its atmospheric quality makes it acceptable 'background' music, in that it doesn't grate on your nerves.

The interface and controls are excellent. Straight-forward and for the most part, comprehensive. You can play the game completely without a mouse but I don't really see any advantage to it.

The gameplay itself is very different. You have 'moves' available displayed above your health/stats bars that dictates how many squares you can move before two things happen. 1) The 'time' increases by 1 point each time you exhaust your moves. 2) All the enemies on your particular floor will take their turn, whether or not it interferes with you. So it is at your behest to do more research on this style of turn-based play, I remember it being a little disorienting at first.

As time progresses lots of passive systems take effect, like your 'food' levels, health regen (you and enemies) buffs/debuffs etc. On the higher difficulties, time can become VERY crucial, making each step its own calculated decision. Some actions use 1 or more time units regardless of your Move allowance. Things like reloading or interacting with the world. There's a pretty sharp learning curve at the very beginning but it all makes sense very quickly and there are a ton of beginner guides that are far more comprehensive than this little review.

ALSO! Learn to make use of Ctrl+W/A/S/D this allows you to turn without using a move-unit, which is critical for observing your surroundings before potentially allowing the enemy a turn.

I only just came back to this game after almost 2 years because someone commented on a forum post from way back. It reminded me how much I love this game and the punishment it can deliver. It's a great game by a great Indie company and it comes with a ton of DLC that add lots of little pieces and additional classes. My suggestion is to get it all at once, as some of the DLC adds quality-of-life and UI improvements that I wouldn't want to deal with anymore. Get it all!

TL:DR Get this game, it's affordable, fun and has a highly addictive replay value!
War dieses Review hilfreich? Ja Nein Lustig
27 von 46 Personen (59 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
17.1 Std. insgesamt
Verfasst: 31. März
The utmost problem with this game is that it's similar to fellow rogue-like Dungeons of Dredmor, but inferior in every conceivable way. As I was playing, I eventually had a fatal thought. Why am I playing this instead of DoD, Dungeonmans, ADoM, or another vastly more enjoyable roguelike?

I had no answer whatsoever and so I stopped - in the middle of a pretty good run that may well have led to victory - and uninstalled it. I feel better already.

The trickiness is that the game appears well-crafted and designed, and nicely executes on that addictive formula of needing just one more key ingredient or item to make a solid run. So you keep going, searching every crate and biopod for your holy grail. And when you don't find it and instead die, you think JEEZ I was SO close. And that thought, that sense of ALMOST is so overwhelming that you forget to ask yourself: was I even having fun?

Well no, and here's why:

-Every run begins with a boring grind. That's how it's designed. You have to be moderately idiotic or unlucky to fail within the first 10 or so levels, yet if you want to succeed in the later 20, you have to play those first ten conservatively and thoroughly. This means using your fists and knives to conserve ammo and durability - which means taking longer to kill every monster. You have to lockpick every door and station in order to raise your skills and get exp. This takes hours and it's not fun because...

-Tactics and variety are both nil. Except for rare situations, combat tactics do not extend beyond conservation of durability and ammo. Most of the classes play remarkably similarly. The biggest difference is starting gear. But they otherwise have the same skills and stats, just different starting numbers... which primarily affect RNG success or failure. Weapons all function more or less the same. Not that it would matter anyway because the only choice you have is to use what the game gives you, and that's just how it's gonna be.

-Inventory and itemization sucks. First off, as I said, nothing you get offers drastic new tactical opportunities. It's mostly just numbers. This bread can be combined with this meat to raise this hunger bar by this amount. This repair kit raises this durability number. This necklace gives 5 to your stats so you have a 1% greater chance at the RNG game. Nothing that will totally change how you play the game. Second off, crafting blows. Finding recipes is laughably grindy (and on some characters impossible), so basically everyone resorts to the wiki. But even using the wiki, I never once crafted anything cool. Not armor, not a weapon, not a robot friend to follow me around. At best, I put a scope on a rifle which -- yep you guessed it! -- gave me a slightly higher chance of winning the RNG game.

-All of this combines to make death entirely unenjoyable and onerous. Which yeah kind of a weird statement. But not really. That's supposed to be a roguelike's modus operandi. Yeah, sure, your char permadies BUT here's some metagame progression to lessen the sting. OR hey that just means you get to try out a new character with totally different tactics! There is NONE of that here. You die - and it's 50/50 whether it was your fault - and that's that. And then you pick a character who essentially plays the same as the one who just died.

Basically, if this were the ONLY roguelike available, I'd probably recommend it. Roguelikes are sweet. But there is NO particular reason to play THIS one. If you're tempted to buy it, don't. Get Dungeons of Dredmor or another roguelike instead. Or if you already own one, go load it up. You'll have more fun, I guarantee it.
War dieses Review hilfreich? Ja Nein Lustig
5 von 7 Personen (71 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
21.9 Std. insgesamt
Verfasst: 18. März
I hate this game so much. It is designed to kill you slowly regardless of how well you understand it. If you win a run, it's because the stars have aligned in your favor. Despite the fact that that this game is literallty torture, I still recommend it. I blame Stockholm syndrome.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Empfohlen
78.7 Std. insgesamt
Verfasst: 17. März
A very good & difficult rogue-like set in the Sword of the Stars universe.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
318.3 Std. insgesamt
Verfasst: 13. April
So man, I just looked at the hours I've spend on this game and figured a review is pretty much obligatory. I got hooked on this game through GOG when i got it as a freebee but Galaxy is so far behind on their updates and I liked the game so much I bought it a second time here on steam and all the updates to the last.

And I didn't like it at first! I tryed it, and got my ♥♥♥ kicked. I thought, mediocre graphics and a game style and lore I'm not to familiar with / warmed up to, I'll just beat it quick and get on my way.

100 or so hours later as a surprise to myself, the lore and gamestyle really was catching me... but I still hadn't beaten it! Make no mistake folks, this game may just drive you mad before you complete it....

Cons:
- ridicuoulsy hard and punishing on later levels
- random generation + perma death can sometimes mean a near unavoidable loss of many many hours of gameplay

Pros:
- ridicuoulsy hard and punishing on later levels
- supply management is tuned really tight so that everything from durability to storage space, to movement to food to ammo to weapon choice and armor choice must be managed correctly to make it far
- great sense of peril and intensity the deeper you go

Bottom line, it's not one of those games that will likely have you with love at first sight but much like the dungeon itself the longer you spend in it the more intense it will get and less likely you are to escape it :p
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
471.8 Std. insgesamt
Verfasst: 5. April
The Pit is brilliant, but it takes some getting used to. If you're used to Roguelikes where everything must die you will end up running out of stuff and dying yourself. Fundamentally, it's about attrition. Weapons break, ammo is scarce, food is a real limiting factor. It's a constant, tense balance between forging forward at less than full strength and risking starvation, a balance between killing stuff for the XP and draining your ability to kill things. There's a shift that begins about halfway down; you go from gaining stuff to maintaining and then losing it as the enemies take more shots to kill relative to available ammo.

This means you're making choices all the time instead of whacking popcorn absentmindedly until you mistakenly whack a unique and die because you weren't paying attention.

There are two major problems:
1. The crafting is vital but also highly annoying since recipies are hidden from you. It's kind of fun at first but eventually I just started wikiing it.
2. The blue room mechanism veritably invites cheesing the game by starting characters, dumping their gear at level five, and starting over. It's tough not to do but removes a lot of what makes the game great. At the very least there should be some achievements for winning without using the blue room.

Despite the above this is one of my favorite roguelikes ever.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
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22.9 Std. insgesamt
Verfasst: 23. März
When i first took a look at this game it didn't look good, but when i lerned bits and bits of it it really is good game.
I suggest to play this game if you like games who are top down wiewed and alien based.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Empfohlen
19.2 Std. insgesamt
Verfasst: 21. März
There's a lot to like about this game. It just feels quality but indie. Maybe that's a stupid thing to say but then I'm kind of a stupid d00d.

The only problem I have with the game is that the pacing is a little off for me, in that if I play on normal I last 2 hours and then die with the game only being challenging towards the end; if I play on a harder level I get challenging play faster but there's no chance I will get very far at all. I suppose the challenge is there from the start with normal difficulty, it's just that you aren't punished for it until later, as in I used up my healing and other items too early probably.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
20 von 23 Personen (87 %) fanden dieses Review hilfreich
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252.5 Std. insgesamt
Verfasst: 3. Januar
This is one of the most challenging Rogue-likes (or lites) out there. Similar to Dungeons of Dredmor, but way more punishing. There's something quite addictive in the gameplay though, especially if you work to decipher all of the crafting recipies instead of looking them up. Overall, it's a fun game that presents a lot of random elements that can sometimes stack against you and seem very unfair. Despite that, it's still fun to go on a run every once in a while, and the devs were very good about supporting the game with free content for over a year after the game was released. You probably got this game in a bundle, so try it out
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30 von 41 Personen (73 %) fanden dieses Review hilfreich
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8.0 Std. insgesamt
Verfasst: 3. Januar
Doesn't deserve it's horrible Metacritic score. This is a very fun roguelike. In my top 20 or so.
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19 von 22 Personen (86 %) fanden dieses Review hilfreich
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157.3 Std. insgesamt
Verfasst: 16. Dezember 2015
Now that I've broken 100 hours on this game, I feel it is a bit disingenuous to never have written a review of it. I have a bit of a love/hate relationship with this game. The first thing to know is that this is probably the only modern roguelike on Steam. Sure, there's CoQ, ADOM, TOME, NetHack, etc. But those are ASCII roguelikes with tile interfaces. This has true ground-up, fully constructed graphics, sound, and music while maintaining the challenge and replayability of the others listed.

Here's the love part of the relationship. This game is infinitely replayable. The different classes handle differently (ahem, other roguelikes that have nominally different classes that basically handle the same). This creates massive variety in playstyle. There is an epically huge amount of items and enemy types. Choices matter. Strategy matters. This is a roguelike with the greatness of a modern UI.

The hate part of the relationship. The recipe system was a hugely original and clever way to put persistence in the game without altering the gameplay or permadeath components. Unfortunately, it is a bit too steep. After 100 hours, I'm not even close to having completed the recipes. This drives me away in frustration every now and again. Once this part is completed, I'll probably enjoy the game more.

The other thing is that it takes a very, very long time to complete a successful run. This means you'll find yourself blaming RNG and the cruelty of the difficulty a bit much. Sometimes this drives me away. To be fair, this is an illusion. Anyone who claims the game is too RNG dependent doesn't know what they are talking about, and you can safely ignore their review. Go watch people who are excellent at the game.

If you play in the Easy - Hard difficulty settings, and you consistently die, then it is your own fault. Post a video of your run, and people will point out the hundreds of tiny mistakes you make each floor that caused you to die in the long run.


Anyway, this game is excellent, and the flaws do not hinder it enough to ever truly pull me away. If you're a roguelike fan and you haven't played this yet, you're missing out big time.
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73.5 Std. insgesamt
Verfasst: 9. April 2014
Sword of the Stars: The Pit oder: Dark Souls im Scifi-Kostuem.
Denn in keinem anderem Spiel, außer Dark Souls, bin ich so oft gestorben.
Die richtige Taktik ist ausschlaggebend. Man lernt Schritt fuer Schritt
zu ueberleben. Die Frustration ist groß, ist man, nach scheinbar guter Taktik,
doch wieder dem Pixel-Tod zum xten mal begegnet.
Tod bedeutet: alles von vorn. Tot bleibt tot.

200 Schuß im Gepaeck vermitteln anfangs das Gefuehl allen Gegnern
ueberlegen zu sein. Doch irgendwann ueberlegt man genau, ob man jetzt
schießt, oder es nicht klueger sei das Messer einzusetzen. Denn nicht nur die
Kugeln sind irgendwann verbraucht, die Waffe ebenso.
So will jeder Schritt ueberlegt sein. Denn Sword of the Stars ist brechend schwer
und verzeiht keine Fehler. Selbst auf einfachster Schwierigkeit bockschwer.

Es gibt eine Menge zu entdecken. Rezepte, Bauanleitungen, Textnachrichten,
Waffen, Nahrung und Ausruestungsgegenstaende. Selbst nach 50 Stunden
Spielzeit entdecke ich immer wieder Neues.

Es ist wirklich Rough-Like und nicht alles erscheint einem fair.
Nicht alles leuchtet anfangs ein und es braucht Zeit die Skills seinem Tun anzupassen.
Doch wenn man es lange genug spielt, was Durchhaltevermoegen voraussetzt,
wird man mit einem taktisch sehr anspruchsvollen, rundenbasierenden scifi-rough-like
der Extraklasse belohnt. Ich kann es nur empfehlen.

Was mir besonders gut gefaellt:
- alles per Tastatur steuerbar, maus nicht noetig :)
- hoher Wiederspielwert
- die unterschiedlichen Charackterklassen
- bugfrei
- fuer zwischendurch und studenlanger Orgie
- jederzeit speicherbar
- das es bock schwer ist

Was mir weniger gefaellt:
- der Soundtrack koennte knackiger sein
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8 von 10 Personen (80 %) fanden dieses Review hilfreich
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53.3 Std. insgesamt
Verfasst: 28. Dezember 2014
Gutes Rundenbasiertes Rougelite-Permadeath Spiel mit verschiedenen Charaktern(u.a. Marine, Ranger, Scout usw.) und noch viel mehr Items.

Es gibt auf Ebene 5,10,15 und 20 einen so genannten "Stasis Pod" wo man seine XP und Items drinnen speichern kann.
Man kann diese Items und XP aber leider nicht bei einem neuem Run von Ebene 0 mitnehmen.
Sprich: Speicherst du deine Items und XP auf Ebene 5, so hast du von Ebene 5 zu starten um deine XP und Items mitzunehmen.
The Pit baut darauf auf, das man sehr sehr sehr oft stirbt. Doch man nimmt u.a. "Rezepte" über den Tod hinweg mit.
"Wissen ist Macht" in "The Pit".

Ebene für Ebene kämpft man sich in die tiefen um "The Pit" zu erreichen, auf dem Weg dahin sieht man die unterschiedlichsten Monster....

Das Turtorial sollte man auf jedem Fall spielen, um einen kleinen Einblick in das System zu kriegen.
Und selbst dann hat man nur das System angekratzt.

Dann gibt es da noch das craften (u.a. aus Brot und Käse ein "Sotwich" machen)
Doch wozu ein "Sotwich" ? Ganz einfach:
Der Charakter hat Hunger, und der Muss gestillt werden, sonst verhungert man.
Natürlich crafted man sich nicht nur Essen sondern auch spezielle Waffen oder Rüstungen,
in dem Bereich ist "SotS: The Pit" wirklich ganz oben bei den "ganz guten" Rougelite's

Den überblick bei all den Items zu behalten, ist als Anfänger schwer, doch dazu gibt es einige Guides auf Steam die einem weiterhelfen.

Sowohl im Sale als auch der Normalpreis sind absolut okay.
Das Spiel gehört auf jedem Fall zu der "besseren" Sorte Rougelite.

Errungenschaften gibt es in diesem Spiel ganze 167, also eine ganze Menge.


Mich hat das Spiel in seinem Bann gezogen, von daher vergebe ich:

8/10
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5 von 5 Personen (100 %) fanden dieses Review hilfreich
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0.8 Std. insgesamt
Verfasst: 25. Juni 2014
Tolles Spiel und dank zufällig generierten Leveln auch bei Wiederholungen sehr unterhaltsam. Grafisch sicherlich nicht ein Highlight, doch wer auf spielerische Werte und Tiefgang Wert legt, wird sehr glücklich werden. Einzig der durchaus vorhandene Glücksfaktor kann etwas stören, denn einige zufällige Level sind nun einmal deutlich schwerer oder deutlich einfacher als andere ;)
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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40.8 Std. insgesamt
Verfasst: 3. Januar 2015
Macht laune, aber sehr luck basiert - also kann unter umständen sehr frustreich sein
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