A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
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Incluye 2 artículos: Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

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Actualizaciones recientes Ver todos (20)

21 de marzo

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


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"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

Acerca de este juego

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features

  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
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Muy positivos (1,002 análisis)
Publicados recientemente
( 161.2 h registradas )
Publicado el 30 de junio
It's a mix of nethack and fallout. Your gun will run out of ammo, your armor will break, you will wonder how "normal" difficulty ever got so hard. 9/10
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Ellis Island Book Club Militia
( 691.9 h registradas )
Publicado el 27 de junio
I <3 this game. Works best with all DLC (due to more items, recipes, enemies, etc.), but it's great regardless!
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( 39.7 h registradas )
Publicado el 21 de junio
I wanted to love this game. I really did. I've put in my time (nearly 40 hours, according to Steam), but I just cannot find myself recommending this game. I love the setting (sci-fi roguelikes are notably scarce), and they've got interesting character choices, especially with the DLC installed, pulling from the SotS galaxy and lore.

However, in the end, the game's just too hard. And not hard in a satisfying way. Hard in a grindingly slow, agonizingly limping way that eventually will find your character naked with all his weapons broken or out of ammo, bleeding fists beating hopelessly against the uncaring steel chassis of a battle drone that's blowing holes in you. It's been the sad fate of literally every character I've tried, even on easy difficulty.

What it boils down to is that the game, in its debatable wisdom, decided that everything should have durability. Then the game decided that whenever you fix something, its maximum durability would be decreased. So far, so good - I suppose I could see the logic in wanting to force characters to have to keep upgrading their equipment. Except that's not what happens. What happens is that, due to a lack of getting the right crafting materials (or, very rarely, getting the stuff you need, but never finding a crafting station), or getting the wrong drops (nope, that's HEAVY armor, you can only wear LIGHT armor... or worse, you're a space dolphin - you can't wear 99% of armor, period), or not getting any drops at all; everything breaks.

Even the most promising characters can be lost because you weren't able to find any ammunition that fits in any of your guns for 3 or 4 floors running. Or because you ran into one-too-many acid beasts, and now all your equipment is broken.

There's something fundamentally wrong with a game where one of the basic tips for new players is to take off all your weapons and armor and punch the beginning monsters to death, because otherwise your ♥♥♥♥ will break before you can find enough equipment to have any chance of winning at all.
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( 2.2 h registradas )
Publicado el 11 de junio
Hey that's pretty good!
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( 60.2 h registradas )
Publicado el 8 de junio
+76/+100 must try !!
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( 107.7 h registradas )
Publicado el 4 de junio
Right up there with Darkest Dungeon for my turn based strategy single player favorites.
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( 7.5 h registradas )
Publicado el 25 de mayo
A fun dungeon crawler with heavy RPG elements.
I was originally worried about its turn-based element but it works so smoothly you hardly even notice the fights aren't in real time.
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( 3.0 h registradas )
Publicado el 23 de mayo
Tons of content for very little cost. :)
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( 145.1 h registradas )
Publicado el 18 de mayo
Very challenging rouge-like with a great aesthetic.
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( 27.7 h registradas )
Publicado el 16 de mayo
It ran fine for quite some time, but now i can't get it to start at all. I bought dlc hoping that would fix it and I even looked for a fix just to find nothing. I even posted on the forums asking for help and never recieved any... So i would not reccomend this at all. If you buy it and it doesn't work it probably will never work.
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A 12 de 12 personas (100%) les ha sido útil este análisis
640.5 h registradas
Publicado el 15 de octubre de 2015
Por qué jugar:
-Tenemos un control en la táctica de nuestro personaje absoluto, que nos da confianza.
-Las reglas son sencillas y prácticas.
-Tiene arte y se puede hacer una pelicula del juego
-El juego es muy extenso en lo que se refiere a objetos de muchos tipos e incorpora un crafteo, si incluimos 11 heroes para elegir y cada uno con la partida modificada a su condición, la posibilidades siempre son diferentes
-Es salvaje y detallista.
-La probabilidad y el azar, casi siempre es un placer jugar con ella, en este juego por lo menos.
-La ficha del personaje, la descripción de los objetos, los enemigos, las armas puesta en práctica...

Por qué abandonar :(
-Porque la probabilidad termina por hundirnos.
-Porque realmente nunca conocemos a el ''Master'' que hay detrás del juego.
-Porque se necesita un conocimiento a base de práctica y horas que no es seguro, o es demasiado especulable.
-Porque con cada persnaje el juego nos cambia la partida de una forma radical en lo que se refiere al aspecto rogue like, cuando creamos dominar el juego con un personaje, el juego nos tumba con el siguiente.

El juego es elegir un personaje predefinido entres distintas razas y clases y llegar al piso 40... mas o menos ganaremos un nivel por piso, con el que iremos configurando a nuestro heroe las probabilidades de éxito.
Uno de los problemas de este juego sos sus diferentes dificultades, es un juego de partidas individuales demasiado largo y demasiado duro para estar realizando 5 niveles de dificultad. Creo que hubiera necesitado una forma más personalizada con un único de nivel de dificultad para cada personaje.

Es una estrategia basada en una táctica lógica por turnos sobre una cuadrícula con el componente rooque like, principalmente.
Catalogado como juego con calidad, único e interesante.

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A 1 de 1 personas (100%) les ha sido útil este análisis
16.1 h registradas
Publicado el 18 de noviembre de 2013
Gran Juego de genero "Roguelike". Dificil a la par que entretenido.

~ 10 de 10 ~
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A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
31.4 h registradas
Publicado el 22 de mayo de 2015
A roguelike game. Decent graphics and wonderfull ideas, ruined at practice by the unbalances and illogical limitations topicals of this so-hyped genre. The issues of tactics, survival or crafting do not matter, because beyond from middle levels, odds will turn against the player by many ways, for the uncertainly of logistic items and absence of a stealth system, that pushing him to fight against all foes at sight, while everyone in the sorroundings tries to attack him: the advance turns in a mere question of luck. Even with a low price does not worth.
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A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
4.3 h registradas
Publicado el 1 de agosto de 2014
Comparte las mismas mecánicas que Dungeons of Dredmor así que si te gusta dicho juego podría gustarte este. Personalmente me parece inferior y con una estética mucho menos atractiva.
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A 135 de 143 personas (94%) les ha sido útil este análisis
522.3 h registradas
Publicado el 9 de junio de 2014
OK, let's get this out of the way right now.

You will die.


You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.

Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.


Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?


Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)


Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
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A 113 de 130 personas (87%) les ha sido útil este análisis
50.2 h registradas
Publicado el 24 de noviembre de 2013
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
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A 48 de 56 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
143.6 h registradas
Publicado el 18 de octubre de 2014
Hands down my favorite rogue-like on steam. ( I <3 U 2 FTL )
I've put in over 125 hours of starvation, ammo depletion, broken equipment and death and death and death. I love it and I still have yet to get close to beating this game. Not only did the game start with a crazy amount of resources, recipes, weapons, monsters and skills, but they kept adding to it! New characters, psi abilities more recipes and monsters. What do I do will all this random junk in my backpack, everything can be used to craft something new. And on top of that it has a great Sci-Fi dungeon crawl feel. Starving, saving your laser ammo until your skills are up and worrying if your combat knife is going to break on the next attack. The greatest game I've never beat!
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A 213 de 322 personas (66%) les ha sido útil este análisis
24 personas han encontrado divertido este análisis
No recomendado
36.2 h registradas
Publicado el 1 de marzo de 2015
If you play this game, you likely enjoy Roguelikes. You'll have suffered at the hands of Risk of Rain, but eventually felt the sweet taste of coming out on top. You'll have been bruised and battered by ToME, but in the end, you showed that game who was boss. Probably you've gritted your teeth in the final boss battle of FTL at least a dozen times, swearing at it, but coming back for more, and eventually succeeded.

So when you play Sword of the Stars: The Pit, it's going to kick your ♥♥♥, and your first reaction will be: "Well, it's like those other games, I just have to learn how to play it." It'll happen again and again, defeat after defeat, spurning your best attempts to master the game, and slowly, but surely, you'll start to wonder: "Am I just bad at this game? Is it just THAT tough? That complex? Something beyond my skills?"

And the answer is: No, it's not. It's just a ♥♥♥♥ game. Unfortunately, SotS: The Pit, suffers from having too many resources to manage(durability, Psi, food, health AND ammo), and aside from Psi, which can eventually alleviate two of them(health and food), there's no way to trade between your resources, and getting the right things to recover said resources is entirely random. You'll also have no idea which of the dozen or so crafting-and-foraging skills will be relevant on a given run, as the containers provided are entirely random, not to mention that you may simply get none of the necessary crafting stations even if you have all the ingredients, and since there's also about a dozen different kinds of ammo, and some armor and food don't work for all the characters... I think you get the idea. It requires such absurd luck to actually get what you need, and at basically no point is your own skill involved. You rarely get the choice of whether to engage or not, either, since anything you spot will likely move to engage you, sneaking isn't a skill and almost any hostile can outrun you.

The game also suffers from the fact that some of the playable classes have non-functional features, like the Lich. It's roughly a 50-50 chance whether his minions will ignore enemies or just wander in circles while said enemies liberate your femur for a chewtoy.

Really, there's so much random chance involved that you may as well not even play the game, just roll a die to determine whether you succeed or not, keep doing it until you get a success, and then go play a more fun game.
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A 69 de 92 personas (75%) les ha sido útil este análisis
687.3 h registradas
Publicado el 11 de julio de 2014
This is TorNis, from Twitch. I was first on livestream to beat on Insane difficulty this game (Vanilla SoTS), then the same happened with all expansions. I played this Roguelike too much. Perhaps too much. But it's worth every hour of my strugle versus the game. I cannot describe the feelings of joy once you beat the Pit for the first time.
Short info about the game:
- If you are old veteran of Roguelikes, such as ADOM, DC: SS, Nethack, Tome - you will love this one
- SotS: The Pit is a turn-based progressive grid-tile roguelike with advanced gameplay
- You will die a lot, learn from your deaths, collect recipies from your previous attempts. Knowledge = Power
- Know your enemy, your items, your skills, your enviroment, manage it and make the game's RNG bend to you, not you bend to RNG
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A 37 de 43 personas (86%) les ha sido útil este análisis
63.3 h registradas
Publicado el 26 de noviembre de 2013
One of my favourite games of all time and a close call for GOTY for me.
This snuck up on me earlier in the year and after I gave the demo a go I was instantly hooked and bought the full game, and subsequent expansions over the course of the year.
With endless replayability, the game is an excellent Rogue-like where your chosen character must traverse through an ever-descending series of floors. The monsters (of which there are so, so many different and unique types) get harder the deeper you go, the loot gets progressively better although is still wonderfully randomised -- sometimes you are cursing your lack of equipment, other times you get lucky. Food is scarce, so you must scavenge to stay alive. You can craft items and food from recipes which you can discover through experimentation or by hacking computer terminals and gradually uncovering pieces of text leading you to the full recipe. This element adds to the replayability as you'll likely learn something new from each run.
The game is brutally hard as you crank up the difficult level, but for those looking for an easier time the Easy setting is much more forgiving.

So yeah, if you like Rogue-likes and want an extremely polished turn-based game with wonderful graphical style, sound and huge replayability, I can't recommend this enough :)
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