A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
使用者評論:
Recent:
極度好評 (15 篇評論) - 80% of the 15 user reviews in the last 30 days are positive.
Overall:
極度好評 (995 篇評論) - 995 個使用者中有 87% 為該遊戲做出正面評論。

登入以新增此項目至您的願望清單、追隨或是標記為無興趣

包含此遊戲的合集

購買 Sword of the Stars: The Pit - Gold Edition

包含 3 個項目: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

此遊戲的 DLC 可下載內容

購買 Sword of the Stars: The Pit - Gold Edition Upgrade

包含 2 個項目: Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

 

最近更新 檢視全部(20)

03 月 21 日

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,
Medic!

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


http://store.steampowered.com/app/449720

19 則回應 繼續閱讀

評論

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

關於此遊戲

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Customer reviews
Customer Review system updated! Learn more
Recent:
極度好評 (15 篇評論)
Overall:
極度好評 (995 篇評論)
Recently Posted
BopBurrito
( 1.6 記錄時數 )
張貼於:05 月 25 日
A fun dungeon crawler with heavy RPG elements.
I was originally worried about its turn-based element but it works so smoothly you hardly even notice the fights aren't in real time.
Helpful? 搞笑
Largecow
( 2.7 記錄時數 )
張貼於:05 月 23 日
Tons of content for very little cost. :)
Helpful? 搞笑
leafonthewind
( 145.1 記錄時數 )
張貼於:05 月 18 日
Very challenging rouge-like with a great aesthetic.
Helpful? 搞笑
Darkwolf
( 27.7 記錄時數 )
張貼於:05 月 16 日
It ran fine for quite some time, but now i can't get it to start at all. I bought dlc hoping that would fix it and I even looked for a fix just to find nothing. I even posted on the forums asking for help and never recieved any... So i would not reccomend this at all. If you buy it and it doesn't work it probably will never work.
Helpful? 搞笑
XSDenied777
( 8.8 記錄時數 )
張貼於:05 月 14 日
I love rogue likes. But honestly this one had me really frustrated.
Dying and losing all your progress is not the thing that upsets me, the thing that makes me frustrated is the absence of balance in item spawns. You could be carrying 5/6 pieces of a recipe for 15 floors and still not get what you're looking for. You could be stuck with the same weapon for the whole run and then just end up dying because you could deal enough damage. I had a few runs where I found shotgun ammo everywhere and not a shotgun in sight. So basically a completely unbalanced system of drops and crafting.

So unless you like spending hours of your life on a game that basically goes nowhere then go ahead and buy this.
Otherwise steer clear of this pointless game.
Helpful? 搞笑
Slytusk
( 223.1 記錄時數 )
張貼於:05 月 14 日
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
Helpful? 搞笑
Mordean
( 9.4 記錄時數 )
張貼於:05 月 13 日
Awesome game
Helpful? 搞笑
Clyde Frog
( 22.4 記錄時數 )
張貼於:05 月 12 日
A roguelike that will kill you more times than you can count
Helpful? 搞笑
etoinedevries
( 24.6 記錄時數 )
張貼於:05 月 9 日
Great game, love the tactical thinking. But at a moment (even on easy) it is too hard, too much strong enemies! 8/10
Helpful? 搞笑
Endy73
( 231.4 記錄時數 )
張貼於:05 月 4 日
The game will turn you into real man. Though, it won't be so easy as with a woman, but there is no woman who can get you balls of stainless steel. Warning: both of them can tear off your own!
Helpful? 搞笑
Prowler™
( 47.3 記錄時數 )
張貼於:04 月 29 日
Unlike the other car crashes Kerberos released since SotS 1, this works.

Its a death filled random generated dungeon crawler with a set of interesting unique characters from the sots universe.

However its rng is ludicrously unfair and this makes special characters like Liir/Hiver almost impossible to play.

Liir for example need special bio armor to survive, they are space fish, in the likely event your starting armor is damaged thats it. you are dead.

If you can take some punishment, this isnt a bad discount title.
Helpful? 搞笑
Autistomatic`
( 115.4 記錄時數 )
張貼於:04 月 22 日
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
Helpful? 搞笑
Bratboy2004
( 0.1 記錄時數 )
張貼於:04 月 21 日
It is just not my type of game I thought it would be cooler
Helpful? 搞笑
sifonys
( 143.0 記錄時數 )
張貼於:04 月 20 日
珍惜生命 遠離The Pit

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

經過近80小時的遊戲時間 終於normal難度給破了
遊戲名稱名稱叫Sword of the Stars: The Pit
大概可以翻作星際之劍: 深坑
基本上這算是一款電波系的作業神game
遊戲走科幻風 流程很簡單 從地上往下走40層 打開某個房間的門 就破關了
然而在normal難度下 想要從第一層直衝到40從幾乎是不可能
因為遊戲裡面並沒有商店 所有的武器 道具 物資 除了自身所攜帶的之外
其餘都要靠開寶箱 打怪 以及合成得到
然而合成配方的取得相當機車(建議直接參考Sword of the Stars: The Pit wiki)
加上遊戲的運氣成分相當高
時常出現子彈撿了一對卻沒槍可用的窘境 或是老是撿不到防具
因此常常大概到15層以後 不是子彈打光了 就是糧食耗盡
要不然就是武器防具的耐久度歸零裸身打怪被怪物給打趴

所幸遊戲在第5 10 15 20層有設中繼站
在這裡可以儲存物資 經驗值
而遊戲的醍醐味就在於利用好幾十輪的失敗去換取最後一輪的攻底成功

在這數十輪當中 你要儲存各種彈藥 糧食 藥品 合成稀有道具 刷出好的槍枝 鎧甲 儲存大量的經驗值
最後再選定一個想要攻底的腳色 提取所有的經驗值 瞬間升級 把所有的物資都拿出來面對可能出現的狀況
如果不幸失敗了 恭喜 以上的步驟請重新來過拼命刷
好家在遊戲歷經6個追加dlc 新腳色身上都帶有一些稀有道具大大的減少刷寶時間
雖然遊戲幾乎沒啥劇情 也沒有可互動的npc 但而代之的卻是超大量的武器道具且有付有圖鑑
讓你凡刷過必留下痕跡

假如你覺得時間很多不知道怎麼花 我會建議你嘗試
但如果對枯燥的刷寶遊戲沒興趣 那還是盡早離坑吧
Helpful? 搞笑
CroDavid
( 1.9 記錄時數 )
張貼於:04 月 20 日
Its my best rogue-like game.
Helpful? 搞笑
PGOAT
( 0.4 記錄時數 )
張貼於:04 月 17 日
>:o
Helpful? 搞笑
marxotic
( 318.3 記錄時數 )
張貼於:04 月 13 日
So man, I just looked at the hours I've spend on this game and figured a review is pretty much obligatory. I got hooked on this game through GOG when i got it as a freebee but Galaxy is so far behind on their updates and I liked the game so much I bought it a second time here on steam and all the updates to the last.

And I didn't like it at first! I tryed it, and got my ♥♥♥ kicked. I thought, mediocre graphics and a game style and lore I'm not to familiar with / warmed up to, I'll just beat it quick and get on my way.

100 or so hours later as a surprise to myself, the lore and gamestyle really was catching me... but I still hadn't beaten it! Make no mistake folks, this game may just drive you mad before you complete it....

Cons:
- ridicuoulsy hard and punishing on later levels
- random generation + perma death can sometimes mean a near unavoidable loss of many many hours of gameplay

Pros:
- ridicuoulsy hard and punishing on later levels
- supply management is tuned really tight so that everything from durability to storage space, to movement to food to ammo to weapon choice and armor choice must be managed correctly to make it far
- great sense of peril and intensity the deeper you go

Bottom line, it's not one of those games that will likely have you with love at first sight but much like the dungeon itself the longer you spend in it the more intense it will get and less likely you are to escape it :p
Helpful? 搞笑
casualLogic
( 3.0 記錄時數 )
張貼於:04 月 12 日
Hard. Fun. Played many more hours off of Steam. If you downvoted this because you're bad... You deserve that salty taste in your mouth.
Helpful? 搞笑
Funkymoses
( 471.8 記錄時數 )
張貼於:04 月 5 日
The Pit is brilliant, but it takes some getting used to. If you're used to Roguelikes where everything must die you will end up running out of stuff and dying yourself. Fundamentally, it's about attrition. Weapons break, ammo is scarce, food is a real limiting factor. It's a constant, tense balance between forging forward at less than full strength and risking starvation, a balance between killing stuff for the XP and draining your ability to kill things. There's a shift that begins about halfway down; you go from gaining stuff to maintaining and then losing it as the enemies take more shots to kill relative to available ammo.

This means you're making choices all the time instead of whacking popcorn absentmindedly until you mistakenly whack a unique and die because you weren't paying attention.

There are two major problems:
1. The crafting is vital but also highly annoying since recipies are hidden from you. It's kind of fun at first but eventually I just started wikiing it.
2. The blue room mechanism veritably invites cheesing the game by starting characters, dumping their gear at level five, and starting over. It's tough not to do but removes a lot of what makes the game great. At the very least there should be some achievements for winning without using the blue room.

Despite the above this is one of my favorite roguelikes ever.
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
11 人之中有 9 人(82%)認為這篇評論值得參考
推薦
223.1 記錄時數
張貼於:05 月 14 日
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
推薦
145.1 記錄時數
張貼於:05 月 18 日
Very challenging rouge-like with a great aesthetic.
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
47.3 記錄時數
張貼於:04 月 29 日
Unlike the other car crashes Kerberos released since SotS 1, this works.

Its a death filled random generated dungeon crawler with a set of interesting unique characters from the sots universe.

However its rng is ludicrously unfair and this makes special characters like Liir/Hiver almost impossible to play.

Liir for example need special bio armor to survive, they are space fish, in the likely event your starting armor is damaged thats it. you are dead.

If you can take some punishment, this isnt a bad discount title.
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
24.6 記錄時數
張貼於:05 月 9 日
Great game, love the tactical thinking. But at a moment (even on easy) it is too hard, too much strong enemies! 8/10
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 90 days
12 人之中有 12 人(100%)認為這篇評論值得參考
推薦
115.4 記錄時數
張貼於:04 月 22 日
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
這篇評論值得參考嗎? 搞笑
9 人之中有 9 人(100%)認為這篇評論值得參考
推薦
248.5 記錄時數
張貼於:04 月 1 日
This game is excellent for so many reasons. It's a Rogue-like, and, if you know what that means, you're probably a fan of the type. If not, do a little research because the sub-genre isn't for everyone.

Firstly, the game is very broad for how simple it is. There are a ton of interactable objects within the Pit to interact with, all relying on your particular class' skills and some RNG to determine the effect when using them. (Typically, pass/fail, but sometimes the reward or punishment can be greater than standard.) Tons of weapons, armors, utility items and the like to aid in your overall objective which is to reach the bottom of the Pit!

There's a crafting system in place, but you'll have to find the right Interactable objects and the recipes (sometimes, you can guess or cheat if you want) to craft the items. However, your recipes and 'deciphering' progress are saved across playthroughs, so you'll be able to access previously acquired recipes or progress to acquiring them regardless of your deaths. (And you will die, often).

The graphics are semi-retro but colorful and pleasing, and despite their somewhat lighthearted appearance, the game has this eerie feel to it that is enhanced by the imagery.

The audio is fine, nothing spectacular, but it isn't bad or unfitting. The soundtrack can become a little redundant once you've put a lot of time into the game, but the track changes ~5 floors. And honestly, I feel its atmospheric quality makes it acceptable 'background' music, in that it doesn't grate on your nerves.

The interface and controls are excellent. Straight-forward and for the most part, comprehensive. You can play the game completely without a mouse but I don't really see any advantage to it.

The gameplay itself is very different. You have 'moves' available displayed above your health/stats bars that dictates how many squares you can move before two things happen. 1) The 'time' increases by 1 point each time you exhaust your moves. 2) All the enemies on your particular floor will take their turn, whether or not it interferes with you. So it is at your behest to do more research on this style of turn-based play, I remember it being a little disorienting at first.

As time progresses lots of passive systems take effect, like your 'food' levels, health regen (you and enemies) buffs/debuffs etc. On the higher difficulties, time can become VERY crucial, making each step its own calculated decision. Some actions use 1 or more time units regardless of your Move allowance. Things like reloading or interacting with the world. There's a pretty sharp learning curve at the very beginning but it all makes sense very quickly and there are a ton of beginner guides that are far more comprehensive than this little review.

ALSO! Learn to make use of Ctrl+W/A/S/D this allows you to turn without using a move-unit, which is critical for observing your surroundings before potentially allowing the enemy a turn.

I only just came back to this game after almost 2 years because someone commented on a forum post from way back. It reminded me how much I love this game and the punishment it can deliver. It's a great game by a great Indie company and it comes with a ton of DLC that add lots of little pieces and additional classes. My suggestion is to get it all at once, as some of the DLC adds quality-of-life and UI improvements that I wouldn't want to deal with anymore. Get it all!

TL:DR Get this game, it's affordable, fun and has a highly addictive replay value!
這篇評論值得參考嗎? 搞笑
46 人之中有 27 人(59%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
不推薦
17.1 記錄時數
張貼於:03 月 31 日
The utmost problem with this game is that it's similar to fellow rogue-like Dungeons of Dredmor, but inferior in every conceivable way. As I was playing, I eventually had a fatal thought. Why am I playing this instead of DoD, Dungeonmans, ADoM, or another vastly more enjoyable roguelike?

I had no answer whatsoever and so I stopped - in the middle of a pretty good run that may well have led to victory - and uninstalled it. I feel better already.

The trickiness is that the game appears well-crafted and designed, and nicely executes on that addictive formula of needing just one more key ingredient or item to make a solid run. So you keep going, searching every crate and biopod for your holy grail. And when you don't find it and instead die, you think JEEZ I was SO close. And that thought, that sense of ALMOST is so overwhelming that you forget to ask yourself: was I even having fun?

Well no, and here's why:

-Every run begins with a boring grind. That's how it's designed. You have to be moderately idiotic or unlucky to fail within the first 10 or so levels, yet if you want to succeed in the later 20, you have to play those first ten conservatively and thoroughly. This means using your fists and knives to conserve ammo and durability - which means taking longer to kill every monster. You have to lockpick every door and station in order to raise your skills and get exp. This takes hours and it's not fun because...

-Tactics and variety are both nil. Except for rare situations, combat tactics do not extend beyond conservation of durability and ammo. Most of the classes play remarkably similarly. The biggest difference is starting gear. But they otherwise have the same skills and stats, just different starting numbers... which primarily affect RNG success or failure. Weapons all function more or less the same. Not that it would matter anyway because the only choice you have is to use what the game gives you, and that's just how it's gonna be.

-Inventory and itemization sucks. First off, as I said, nothing you get offers drastic new tactical opportunities. It's mostly just numbers. This bread can be combined with this meat to raise this hunger bar by this amount. This repair kit raises this durability number. This necklace gives 5 to your stats so you have a 1% greater chance at the RNG game. Nothing that will totally change how you play the game. Second off, crafting blows. Finding recipes is laughably grindy (and on some characters impossible), so basically everyone resorts to the wiki. But even using the wiki, I never once crafted anything cool. Not armor, not a weapon, not a robot friend to follow me around. At best, I put a scope on a rifle which -- yep you guessed it! -- gave me a slightly higher chance of winning the RNG game.

-All of this combines to make death entirely unenjoyable and onerous. Which yeah kind of a weird statement. But not really. That's supposed to be a roguelike's modus operandi. Yeah, sure, your char permadies BUT here's some metagame progression to lessen the sting. OR hey that just means you get to try out a new character with totally different tactics! There is NONE of that here. You die - and it's 50/50 whether it was your fault - and that's that. And then you pick a character who essentially plays the same as the one who just died.

Basically, if this were the ONLY roguelike available, I'd probably recommend it. Roguelikes are sweet. But there is NO particular reason to play THIS one. If you're tempted to buy it, don't. Get Dungeons of Dredmor or another roguelike instead. Or if you already own one, go load it up. You'll have more fun, I guarantee it.
這篇評論值得參考嗎? 搞笑
7 人之中有 5 人(71%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
推薦
21.9 記錄時數
張貼於:03 月 18 日
I hate this game so much. It is designed to kill you slowly regardless of how well you understand it. If you win a run, it's because the stars have aligned in your favor. Despite the fact that that this game is literallty torture, I still recommend it. I blame Stockholm syndrome.
這篇評論值得參考嗎? 搞笑
4 人之中有 3 人(75%)認為這篇評論值得參考
推薦
78.7 記錄時數
張貼於:03 月 17 日
A very good & difficult rogue-like set in the Sword of the Stars universe.
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
471.8 記錄時數
張貼於:04 月 5 日
The Pit is brilliant, but it takes some getting used to. If you're used to Roguelikes where everything must die you will end up running out of stuff and dying yourself. Fundamentally, it's about attrition. Weapons break, ammo is scarce, food is a real limiting factor. It's a constant, tense balance between forging forward at less than full strength and risking starvation, a balance between killing stuff for the XP and draining your ability to kill things. There's a shift that begins about halfway down; you go from gaining stuff to maintaining and then losing it as the enemies take more shots to kill relative to available ammo.

This means you're making choices all the time instead of whacking popcorn absentmindedly until you mistakenly whack a unique and die because you weren't paying attention.

There are two major problems:
1. The crafting is vital but also highly annoying since recipies are hidden from you. It's kind of fun at first but eventually I just started wikiing it.
2. The blue room mechanism veritably invites cheesing the game by starting characters, dumping their gear at level five, and starting over. It's tough not to do but removes a lot of what makes the game great. At the very least there should be some achievements for winning without using the blue room.

Despite the above this is one of my favorite roguelikes ever.
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
318.3 記錄時數
張貼於:04 月 13 日
So man, I just looked at the hours I've spend on this game and figured a review is pretty much obligatory. I got hooked on this game through GOG when i got it as a freebee but Galaxy is so far behind on their updates and I liked the game so much I bought it a second time here on steam and all the updates to the last.

And I didn't like it at first! I tryed it, and got my ♥♥♥ kicked. I thought, mediocre graphics and a game style and lore I'm not to familiar with / warmed up to, I'll just beat it quick and get on my way.

100 or so hours later as a surprise to myself, the lore and gamestyle really was catching me... but I still hadn't beaten it! Make no mistake folks, this game may just drive you mad before you complete it....

Cons:
- ridicuoulsy hard and punishing on later levels
- random generation + perma death can sometimes mean a near unavoidable loss of many many hours of gameplay

Pros:
- ridicuoulsy hard and punishing on later levels
- supply management is tuned really tight so that everything from durability to storage space, to movement to food to ammo to weapon choice and armor choice must be managed correctly to make it far
- great sense of peril and intensity the deeper you go

Bottom line, it's not one of those games that will likely have you with love at first sight but much like the dungeon itself the longer you spend in it the more intense it will get and less likely you are to escape it :p
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
推薦
22.9 記錄時數
張貼於:03 月 23 日
When i first took a look at this game it didn't look good, but when i lerned bits and bits of it it really is good game.
I suggest to play this game if you like games who are top down wiewed and alien based.
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
推薦
19.2 記錄時數
張貼於:03 月 21 日
There's a lot to like about this game. It just feels quality but indie. Maybe that's a stupid thing to say but then I'm kind of a stupid d00d.

The only problem I have with the game is that the pacing is a little off for me, in that if I play on normal I last 2 hours and then die with the game only being challenging towards the end; if I play on a harder level I get challenging play faster but there's no chance I will get very far at all. I suppose the challenge is there from the start with normal difficulty, it's just that you aren't punished for it until later, as in I used up my healing and other items too early probably.
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 180 days
23 人之中有 20 人(87%)認為這篇評論值得參考
推薦
252.5 記錄時數
張貼於:01 月 3 日
This is one of the most challenging Rogue-likes (or lites) out there. Similar to Dungeons of Dredmor, but way more punishing. There's something quite addictive in the gameplay though, especially if you work to decipher all of the crafting recipies instead of looking them up. Overall, it's a fun game that presents a lot of random elements that can sometimes stack against you and seem very unfair. Despite that, it's still fun to go on a run every once in a while, and the devs were very good about supporting the game with free content for over a year after the game was released. You probably got this game in a bundle, so try it out
這篇評論值得參考嗎? 搞笑
41 人之中有 30 人(73%)認為這篇評論值得參考
推薦
8.0 記錄時數
張貼於:01 月 3 日
Doesn't deserve it's horrible Metacritic score. This is a very fun roguelike. In my top 20 or so.
這篇評論值得參考嗎? 搞笑
22 人之中有 19 人(86%)認為這篇評論值得參考
推薦
157.3 記錄時數
張貼於:2015 年 12 月 16 日
Now that I've broken 100 hours on this game, I feel it is a bit disingenuous to never have written a review of it. I have a bit of a love/hate relationship with this game. The first thing to know is that this is probably the only modern roguelike on Steam. Sure, there's CoQ, ADOM, TOME, NetHack, etc. But those are ASCII roguelikes with tile interfaces. This has true ground-up, fully constructed graphics, sound, and music while maintaining the challenge and replayability of the others listed.

Here's the love part of the relationship. This game is infinitely replayable. The different classes handle differently (ahem, other roguelikes that have nominally different classes that basically handle the same). This creates massive variety in playstyle. There is an epically huge amount of items and enemy types. Choices matter. Strategy matters. This is a roguelike with the greatness of a modern UI.

The hate part of the relationship. The recipe system was a hugely original and clever way to put persistence in the game without altering the gameplay or permadeath components. Unfortunately, it is a bit too steep. After 100 hours, I'm not even close to having completed the recipes. This drives me away in frustration every now and again. Once this part is completed, I'll probably enjoy the game more.

The other thing is that it takes a very, very long time to complete a successful run. This means you'll find yourself blaming RNG and the cruelty of the difficulty a bit much. Sometimes this drives me away. To be fair, this is an illusion. Anyone who claims the game is too RNG dependent doesn't know what they are talking about, and you can safely ignore their review. Go watch people who are excellent at the game.

If you play in the Easy - Hard difficulty settings, and you consistently die, then it is your own fault. Post a video of your run, and people will point out the hundreds of tiny mistakes you make each floor that caused you to die in the long run.


Anyway, this game is excellent, and the flaws do not hinder it enough to ever truly pull me away. If you're a roguelike fan and you haven't played this yet, you're missing out big time.
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  Overall
3 人之中有 3 人(100%)認為這篇評論值得參考
推薦
162.0 記錄時數
張貼於:2013 年 11 月 10 日
這是一款被低估的Rogue Like Game,
遊戲中提供了多種多樣化的武器與敵人,許多有趣的隨機要素,
例如陷阱門可以觸發隨機的效果,好壞皆有,
BIO INPUT可以提供武器更進一步的強化,當然也是隨機決定好壞。

隨著第一個擴充包Mind Game出現後,遊戲進入了新的模式,無論是新加入的腳色,或是更多的敵人,更多的是Psi力量,可以有效地改變遊戲的發展取向,如何在有限的升級點數中,選擇傳統的戰鬥模式或是偏向心靈戰鬥,全權取決於玩家的一念之間。

伴隨著新的擴充包Gold Edtion發布, 更多的武器,更多的腳色,更多的怪物,更多的痛苦,如果你喜歡有挑戰且耐玩得Rogue Like Game,這遊戲是你不容錯過的選擇。

總評 8.5/10
+多樣化的武器與製造系統
+大量獨特且充滿變化的怪物
+多面相且多樣化的升級取向
-地圖重複度過高(相對於高等區域,低等地圖的變化性較少)
-難度過於困難(簡單基本上可以正常遊玩,普通需要相當有經驗的玩家才能活下來,困難除非是Hardcore玩家,不然基本上很難正常遊玩,瘋狂,希望你可以走到第五層,"你是認真的嗎?!"難度,這遊戲壞掉了各位。
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
68.5 記錄時數
張貼於:2013 年 12 月 25 日
Nice game, unexpectedly good.
這篇評論值得參考嗎? 搞笑
138 人之中有 130 人(94%)認為這篇評論值得參考
推薦
522.3 記錄時數
張貼於:2014 年 06 月 9 日
OK, let's get this out of the way right now.

You will die.

Lots.

You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.


Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.

Gameplay:

Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?

Crafting:

Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)



Characters:

Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
這篇評論值得參考嗎? 搞笑
130 人之中有 113 人(87%)認為這篇評論值得參考
推薦
50.2 記錄時數
張貼於:2013 年 11 月 24 日
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
這篇評論值得參考嗎? 搞笑