A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
Évaluations des utilisateurs : Très positive (857 évaluation(s))

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Packages qui comprennent ce jeu

Acheter Sword of the Stars: The Pit - Gold Edition

Inclut les 3 articles suivants : Sword of the Stars: The Pit, Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

Acheter Sword of the Stars: The Pit - Gold Edition Upgrade

Inclut les 2 articles suivants : Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

 

Recommandé par les curateurs

"A sci-fi roguelike in the correct sense of the word. Devilishly hard with a 90s PC art-style. Plenty of equipment and monsters to murder you."
Lire la critique complète ici.

Mises à jour récentes Tout voir (18)

19 février

Necromancer DLC and update!


The Necromancer DLC for The Pit is out and players are going head to head with the most unique character class since the Liir addition in the MindGames expansion. As well, we updated the rest of the series to feature a few undead enemy creatures!

Take control of Azraeus the Defiler, a servant of The Immortal, one of the ancient and mysterious Suul'ka! Raised from the dead and promised new life in a new body, Azraeus is determined to fulfill his mission: clear out The Pit and steal the cure to the Xombie plague. As dangerous as any Horde Zuul warrior, Azraeus is a unique Character with powers and abilities never before seen in the Pit.

He is a... NECROMANCER!

Features

  • New playable character, Azraeus the Defiler!
  • Raise undead minions to aid you!
  • Soul Crush your enemies as fuel for your psychic powers!
  • Enjoy immunity to poison, disease, even hunger! But keep an eye on your psionic power - when it's gone, you're gone!
  • New recipes!
  • New weapons!
  • New items!
  • New monsters!
  • New achievements!

Update Changelog
  • Health Lich receives from eating food improved.
  • Description typos corrected. Possibly corected.
  • Frost Gloves now have an proper effect.
  • Charge Gauntlets now have an proper effect.
  • Egg Hunter achievement now updates correctly.
  • Etthi Vessel recipe now automatically available for Lich.
  • Ruined Cookers are no longer indestructible.
  • Puppeted/Dominated monsters now attack more effectively.
  • Display game difficulty in HUD.
  • Various AI tweaks.
  • Morrigi Striker can new equip heavy weapons without powered armor.
Additions
  • A couple of Necromancer creatures will now appear all the way back to The Pit Gold!

4 commentaires Lire la suite

Articles

"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

À propos de ce jeu

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features


  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel Pentium 1.6 GHz ou équivalent
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Carte vidéo compatible DirectX et comportant 512 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : N'importe quelle carte son compatible Windows
    • Supplémentaire : Support des contrôleurs : souris à 2 boutons, clavier et haut-parleurs
    Recommandée :
    • Système d'exploitation : Windows Vista / 7
    • Processeur : Intel Pentium 2 GHz ou équivalent
    • Mémoire vive : 2 Go RAM
    • Carte graphique : Carte vidéo compatible DirectX et comportant 1 Go de mémoire vidéo
    • Disque dur : 750 Mo d'espace disque disponible
    • Son : N'importe quelle carte son compatible Windows
    • Autres prérequis : Connexion Internet haut débit
    • Supplémentaire : Support des contrôleurs : souris à 2 boutons, clavier et haut-parleurs
    Minimum:
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    Minimum:
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
116.3 heures en tout
Posté le : 27 février
Un roguelike tour par tour, ou vous gravissez progressivement des étages, dans le but d'acquérir toujours plus d'expérience en remettant en marche toutes sortes de composants, machines, électroniques, en dévérouillant des portes...afin de développer des compétences et des stats qui feront de votre perso un véritable buldozer! Une gamme assez large d'armes/ armures que l'on peut booster via différents Bio Modes, la possibilité de se cuisiner des petits plats toujours plus nourrissants afin de ne pas mourrir de faim, et surtout, vaincre différents ennemis, de plus en plus fort, infligeant de lourds dommages, de lourdes tars...
Une possibilité de sauvegarder à souhait.
Jeu clairement addictif, mais sur lequel vous devrez lutter de très longues heures avant de pouvoir prétendre être le King de The Pit!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
18.2 heures en tout
Posté le : 1 juillet
Sword Of The Stars : The Pit est un bon rogue-like tour par tour. C'est un jeu où l'on devra progresser d'étage en étage à travers un bestiaire varié et il faudra gagner des niveaux pour améliorer nos compétences et se débrouiller avec un système de craft assez bien foutue pour améliorer notre équipement. Et comme tout les rogue like, le jeu veut notre mort et comme tout les rogue-like, ce jeu est addictif !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
116 personne(s) sur 166 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
36.2 heures en tout
Posté le : 1 mars
If you play this game, you likely enjoy Roguelikes. You'll have suffered at the hands of Risk of Rain, but eventually felt the sweet taste of coming out on top. You'll have been bruised and battered by ToME, but in the end, you showed that game who was boss. Probably you've gritted your teeth in the final boss battle of FTL at least a dozen times, swearing at it, but coming back for more, and eventually succeeded.

So when you play Sword of the Stars: The Pit, it's going to kick your ♥♥♥, and your first reaction will be: "Well, it's like those other games, I just have to learn how to play it." It'll happen again and again, defeat after defeat, spurning your best attempts to master the game, and slowly, but surely, you'll start to wonder: "Am I just bad at this game? Is it just THAT tough? That complex? Something beyond my skills?"

And the answer is: No, it's not. It's just a ♥♥♥♥ game. Unfortunately, SotS: The Pit, suffers from having too many resources to manage(durability, Psi, food, health AND ammo), and aside from Psi, which can eventually alleviate two of them(health and food), there's no way to trade between your resources, and getting the right things to recover said resources is entirely random. You'll also have no idea which of the dozen or so crafting-and-foraging skills will be relevant on a given run, as the containers provided are entirely random, not to mention that you may simply get none of the necessary crafting stations even if you have all the ingredients, and since there's also about a dozen different kinds of ammo, and some armor and food don't work for all the characters... I think you get the idea. It requires such absurd luck to actually get what you need, and at basically no point is your own skill involved. You rarely get the choice of whether to engage or not, either, since anything you spot will likely move to engage you, sneaking isn't a skill and almost any hostile can outrun you.

The game also suffers from the fact that some of the playable classes have non-functional features, like the Lich. It's roughly a 50-50 chance whether his minions will ignore enemies or just wander in circles while said enemies liberate your femur for a chewtoy.

Really, there's so much random chance involved that you may as well not even play the game, just roll a die to determine whether you succeed or not, keep doing it until you get a success, and then go play a more fun game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
61 personne(s) sur 95 (64%) ont trouvé cette évaluation utile
118.3 heures en tout
Posté le : 9 janvier
There's simply too much tedious crap that's required for optimal gameplay. You want to lockpick all the doors for xp/skillups, drop all the items before walking through any trapped door until you've identified the item destroying trap, spam psi/melee skills on empty air for skillups.. stuff that adds no fun gameplay, requires no decisions, yet is mandatory.

Also, there is way too much rng. It is perfectly possible to lose a run because you don't get another type of weapon and run out of ammo, no matter how much you melee/knife stuff. Or you can faceroll a run with good drops. And you don't know which it'll be until you've spent a few hours on a run.

Though, the game does include a built-in way to cheat rng. By depositing xp/items from other previous characters to new ones. Which kind of breaks the whole point of roguelike, you can just grind your way through the game if you're inclined to.

To be fair, it's sort of fun. But there's way too much ♥♥♥♥ design to truly recommend this game, when you could play Crawl instead.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
52.2 heures en tout
Posté le : 1 mai
This game is pure death and hatred, with no way to survive for long. It's out to kill you no matter what you try to do.
But that is the fun of it!

It's all based on randomity; the damage you deal or take, the outcome of an attack, the percentage to succeed in an action, and so on.

The upsides definitely are the interesting soundtrack, the enormous amount of content (DLCs included here, but even without) and how different each run turns out.

This game also seriously scared me at times! The sounds, the things enemies do, the fact you keep finding new things - all this easily manages to get one scared of the game.

Sadly, because of the evil nature of the game, you often go to ragequit and never come back for a while. A ton of things you have to know about beforehand, else you'll just die instantly:

The recyclers, for example, pull you into them, holding you there and deal enormous damage.
Or the Von Neumann Probes, which have a chance to insta-kill you or delete a random item from your inventory.

I'd say go for it if you like turn-based rogue-likes, and even though I'm not a big fan of the genre otherwise, it turned out to be a ton of fun in the end!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante